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Boss; Boss Boss Boss Boss Boss Boss Boss Boss Boss
Topic Started: Sep 16 2017, 07:58 PM (268 Views)
Leopold
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Out of Character Information
Handler's Name: K1ng, Peanut, K1ngisback, Drake, Nutmeg
E-Mail Address: Megadukem@gmail.com
Referral Nutmeg
Character Portrait: Kei Suwabe Mascot Art
Posted Image

Or
Posted Image


Character Information
Name: Boss
Race: Ghost

Racial Trait(s):

  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Intangibility - Your defensive dice gain + 1 to the result. RESTRICTED X 1: Activate during your UPKEEP phase, you may heal from a SEVER or BREAK effect.

Class: A life of experience - You start the game with +2 Training Days. After achieving a new transformation, you start Mastered with a 1d80 Transformation Roll.
If Bio-Android or Ghost, which Genetic Composition ability/abilities?

  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.
  • Paparapapa - You are considered to know Instant Transmission for all effects and purposes. Your opponents escape rolls gain -4 to the combined result.


Gender: Male
Height: 5' 8" or 2' 3"
Weight: 0? Depends how Ghosts work
Hair Color: Pitch black, no gloss, smooth, tight, Boss
Eye Color: Hard to tell, they're always squinted. In truth, they're black
Skin Color: White, as in, true white.
Age: 612
Origin: Earth
War Alignment: Undecided. Will depend on what seems profitable.

  • Current Location:



History:
Boss was not alway a ghost, which may seem obvious. At one point in time, he was a prolific fighter, pioneering across space and dealing out fists with reckless abandon. There wasn't a planet he didn't visit, and there wasn't a lady he didn't charm. His exploits were not well know. One on one brawls with no rhyme or reason did not attract much lasting attention, but Boss wasn't in it for fame. He was in it for conquest and perfection of self.

Boss was a man who embodied wanderlust. He couldn't stay in one place for long. Originally, he was from Earth. A small planet with very little galactic significance, well, until relatively recently. At the time of his birth, two things about Boss were apparent. One, he had a moustache, and two, he was a billowing pillar of magic. His body practically oozed the stuff. At a young age, he was hidden by his parents in a basement library, to keep others from finding their strange child. Boss didn't mind and delved into learning. It was through the world of books that his romanticism was ignited. Even history itself was like an exciting novel to Boss. In particular, he liked the history of China, rife with conflict, magic, and martial arts. In particular, he was enamoured by the King Guan Yu.

Guan Yu was a King in ancient China who was so revered that after his death he became a god. In all the depictions that Boss found of Guan Yu, he was a man with a spear, striking valiant poses, and embodying masculinity. Boss used to practice different stoic poses and motions, to imitate Guan Yu, and even created his own poses. At first they were tame, similar to spear bearing stances and different martial arts but they quickly devolved into showy motions that were particularly silly. Boss didn't mind though. To him, these were the epitome of men everywhere, and he didn't have the exposure to other people to know any different. Perhaps an inevitable side effect of these stances, his magic began to churn once more, and suddenly, Boss was no longer in his basement. In fact, he was no longer on Earth. He had somehow teleported to another world.

After years of random travels using his newfound mobility, Boss was now a hardened, well traveled man. He had seen the rise and fall of nations across the universe, and he had learned to harness his magical energy to fight. He was undefeated in his chain of fights, and one day, he found himself on a militarized planet called Shi'kir. It was on this planet that Boss thoroughly impressed a young couple of warriors. He had fought them both at the same time, and through valiant displays of poses and force, he defeated the both of them. Instead of anger at Boss, they were excited by this strange style he was displaying. They asked him questions about his origin, and where he learned his Style, and to this, Boss only had one answer. "The Legendary Guan Yu." He then vanished from their sight as he traveled to another planet. The couple stood still for a moment, stunned by his answer. "The legendary... Ginyu?" Eventually they would name their child after this figure mentioned by Boss, often sharing tales of Boss' fighting poses with him.

Alas, he got old, and his strength started to wane. Despite this, his ambition was at its peak. Boss made a challenge against a strange monstrosity. It was a Majin. It was an epic battle with lots of explosions and stuff. It took 45 days to finish, and at the end, both combatants were tired. Eventually, the Majins regeneration outlasted Boss and he was eaten by the foul beast. He was inside the Majin for years, it sapped his strength and used him to become even more powerful, but even with Boss' added strength, the Majin too fell.

As the Majin lay dying, and it's 'soul' began to depart for the afterlife, the beings inside of it also finally gained respite. They began to head to the afterlife as well with the exception of one. There was one soul with such tenacity, such strength of personality, that it refused to let go. Using will power, Boss forced his way out of the body, with nothing but a fragment of his previous energy, and secured his existence in the realm of the living as an undead; a Ghost.

Aura Color: Shades of white, grey and black
Martial Arts Style: Kiihakai
Custom Skill: Special Fighting Pose Origin
Custom Skill Description: As the true origin of all Special Fighting Poses, Boss is known for taking dynamic and compelling postures. His body is a myriad of motion, constantly shifting and always looking impressive. This causes energy to circulate through him in a peculiar manner, and influences how Special Fighting Poses interact with him.
Custom Skill Effect: CONSTANT - Pick one Special Fighting Pose move in your Moveset when you activate this skill. As long as Special Fighting Pose Origin is active, you can substitute the chosen Special Fighting Pose’s effect for any other Special Fighting Pose you use. If your opponent has no CONSTANT Skills active, activating this Skill does not take up your turn. Costs 2 KI Points.

Inventory
Magic Crystal Ball [800z]
Inventory Slots: 1
Description: A crystal orb imbued with mystical properties aiding in its user's clairvoyance. Crystal Balls are great assets in locating people and places, or to gain foresight into the near -- and sometimes -- distant future.
Effect: While in your Inventory, once per week you may have a Quest take -200 wpd to a minimum of 200 wpd. When you die, this Item is destroyed.

General Vest [700z] [EQUIPPED]
Inventory Slots: 1
Description: A simple vest that comes in various colors, shapes, and sizes. [UPPER BODY]
Effect: +5% HP. 5% Dex

Stats
Level: A
Power Level: 100


Base Stats

HP - 250
Power - 80
Dexterity - 3

Equipped Stats

HP - 250 + 5% = 262.5 = 263
Power - 80 + 0% = 80
Dexterity - 3 + 5% = 3.15 = 3

Moveset
Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Mastery [1/1 Slot]

Channeled Chi Mastery [KIIHAKAI, MASTERY]
Description: An intermediate approach to Kiihakai is neither to focus completely on your technique nor your complete destructive capabilities. After all, there is a middle ground and undoubtedly technique is highly important, but not without utilizing the devastating power that a Kiihakai master should have. After all, there is no need to prolong battle. By channeling your chi you can find yourself capable of walking the tight rope between the philosophies and optimize yourself for a quicker battle.
Effect: You gain +1 Skill slot in your moveset. Your Kiihakai Skills cost -2 KI Points to a minimum of 1. Your Kiihakai attacks do +(5% Power) for every Kiihakai CONSTANT Skill you have activated.
Requirements:You must know at least three (3) Kiihakai attacks,skills, and/or blocks.
Training Days: 5

Skills [2/4 Slots]

Evening The Field [KIIHAKAI, SKILL]
Description: To practice Kiihakai is to destroy; whatever the cost. Sometimes, the only way to ensure that your will is done is to sacrifice yourself on the altar of destruction.
Effect: CONSTANT - You may de-activate one of your Skills with a CONSTANT effect to de-activate one of your opponent's Skills with a CONSTANT effect. You may spend 1 Ki Point to have this effect not take up your turn. If you STOP your opponent’s next single dice attack without the use of a Block, you may re-activate your Skill. Once this effect is used, it cannot be used again for 4 turns. Costs 1 KI Points.
Requirements: N/A
Training Days: 2

Special Fighting Pose Origin [FREESTYLE, CUSTOM, SKILL]
Description: As the true origin of all Special Fighting Poses, Boss is known for taking dynamic and compelling postures. His body is a myriad of motion, constantly shifting and always looking impressive. This causes energy to circulate through him in a peculiar manner, and influences how Special Fighting Poses interact with him.
Effect: CONSTANT - Pick one Special Fighting Pose move in your Moveset when you activate this skill. As long as Special Fighting Pose Origin is active, you can substitute the chosen Special Fighting Pose’s effect for any other Special Fighting Pose you use. If your opponent has no CONSTANT Skills active, activating this Skill does not take up your turn. Costs 2 KI Points.
Requirements: N/A
Training Days: 0

Advanced Attacks [1/5 Slots]

Omega Beam [ENERGY, BEAM]
Description: Adopting a rooted stance, both of the user's arms glow as they are charged with energy. Moving up the attacker's arms until either glow meets in the center of their chest, a powerful beam is fired from the center of the sternum.
effect: Energy attack doing (40% Power) Damage. SUCCESSFUL - You may de-activate a CONSTANT skill. Your opponent may negate this effect. If they do their next two Advanced Attacks lose all effects other than damage. Costs 1 KI Point.
Requirements: N/A
Training Days: 3

Blocks [1/2 Slots]

Negative Outburst [KIIHAKAI, BLOCK]
Description: Exploding their ki outward, the user is capable of warding off opponents from attempting to get close enough to attack.
Effect: RESTRICTEDx1. Block. Stop a physical attack. Your opponent must perform an energy attack on their next turn or pass. Your opponent's next energy attack costs +1 KI Points to perform. Costs X KI Points.
Requirements: N/A
Training Days: 2

Signature Techniques [2 Slots]


Extra Moves List [Unlimited Slots]
Edited by Leopold, Sep 19 2017, 04:23 AM.
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Leopold
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Ghost
======

Skin Color: Any color, Usually light tones, or white; depends on original species
Hair Color: Any color, Usually light tones, white, or black; depends on original species
Eye Color: Any coloy, Usually dark tones, black, or grey; depends on original species
Appearance: Any appearance; their appearance switches between '2' forms. A true spiritual body with no legs that seems like a floating mass of energy, with a wispy tail and another form that is more tangible that looks like they were in life, though usually pale or slightly transparent. They often are monochromatic or black and white in appearance. They are also much less imposing than they were in life because they don't have a physical presence.
Planet of Origin: Any
Biography:
The stories of ghosts are long and sorted, with them being worshipped as powerful ancestors or feared as ominous and evil beings. Neither view is particularly 'correct' as the personality of a ghost is just as varied as the personalities of living beings. In fact, most ghosts act how they would have acted in life and there is a reason for this. In order to become a ghost, you need to have a very powerful personality or sense of self. Otherwise you would never be able to escape the cycle of life and death and hold yourself together in the material realm. Ghosts are the souls of individuals who have some lingering attachment to the realm of living and secure their place with sheer willpower. They defy the afterlife and become strange beings of undeath, with insubstantial bodies formed with energy.

Starting Item(s): ???, ???

RACIAL TRAITS
============
First Trait - Maybe like Bio trait, as a ghost of X race, you get one trait of X race

Second Trait - Intangibility - Some kind of defensive buff, or a limited use defensive ability

CLASSES
=======
Planet Bound spirit - Similar to the Makyan planet guardian class.

A life of experience - Some kind of training reducer or an initial boost of training days with some kind of transformation mastery boost

Haunt - Similar to the body guard classes. Picks a target to 'haunt' and can fight for them instead.

Custom - Something based on defensive racial trait?

Custom 2 - ???
Edited by Leopold, Sep 16 2017, 08:13 PM.
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Rugo
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The Badmin
While I love your application, I hate that you make me do work. I'll get up a suggestion for race..
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
Ghost
======

Skin Color: Any color, Usually light tones, or white; depends on original species
Hair Color: Any color, Usually light tones, white, or black; depends on original species
Eye Color: Any coloy, Usually dark tones, black, or grey; depends on original species
Appearance: Any appearance; their appearance switches between '2' forms. A true spiritual body with no legs that seems like a floating mass of energy, with a wispy tail and another form that is more tangible that looks like they were in life, though usually pale or slightly transparent. They often are monochromatic or black and white in appearance. They are also much less imposing than they were in life because they don't have a physical presence.
Planet of Origin: Any
Biography:
The stories of ghosts are long and sorted, with them being worshipped as powerful ancestors or feared as ominous and evil beings. Neither view is particularly 'correct' as the personality of a ghost is just as varied as the personalities of living beings. In fact, most ghosts act how they would have acted in life and there is a reason for this. In order to become a ghost, you need to have a very powerful personality or sense of self. Otherwise you would never be able to escape the cycle of life and death and hold yourself together in the material realm. Ghosts are the souls of individuals who have some lingering attachment to the realm of living and secure their place with sheer willpower. They defy the afterlife and become strange beings of undeath, with insubstantial bodies formed with energy.

Starting Item(s): General Vest, Magic Crystal Ball

RACIAL TRAITS
============
Genetic Composition – At the start of the game, choose one Racial Trait from any race to claim as your own.

Intangibility - Your defensive dice gain + 1 to the result. RESTRICTED X 1: Activate during your UPKEEP phase, you may heal from a SEVER or BREAK effect.

CLASSES
=======
Planet Bound Spirit - Pick a planet. While on that planet you gain +10% to all of your stats. Travelling to that planet takes -1 day, to a minimum of 0.

A life of experience - You start the game with +2 Training Days. After achieving a new transformation, you start Mastered with a 1d80 Transformation Roll.

Guardian Spirit - At the start of each week, you may choose another Player in the game. You are considered to be their Guardian Spirit for the week and may fight their Battles in place of them provided you are on the same planet. You do not have to roll an interference roll during that player’s battles.After defeating an opponent for the player whose Guardian Spirit you are, you gain +25% EXP.

Incorporeal - BREAKS and SEVER effects have no effect against you.

Poltergeist - You may interfere on two battles per week instead of one per week. Your interference rolls gain + 5 to the result. Your physical attacks do + (5% Power) Damage.

Still thinking on the Transformation
Edited by Rugo, Sep 18 2017, 02:14 AM.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
Level 1: Big Boo

Appearance: Posted Image
Stats: +10% Power. +20% HP. +20% Dexterity.

Special Trait(s):
[NOVICE] Little Boo- Single dice physical attacks with a roll of 5 or lower are stopped.
[INTERMEDIATE] Boo- Single dice physical attacks with a roll of 6 or lower are stopped.
[MASTERED] Big Boo- Single dice physical attacks with a roll of 6 or lower are stopped. Whenever your natural defensive roll is at least 10 higher than your opponent's attack roll result, STUN.

Level 2: Ghoul

Appearance: The ghost begins to take on a more human-like appearance. It's skin turns a greenish color and plasma oozes off it. While it is more humanoid, it is still a pale imitation of it's former life.
Stats: +20% Power. +40% HP. +40% Dexterity.

Special Trait(s):
[NOVICE] TBD- Single dice physical attacks with a roll of 6 or lower are stopped.Whenever your natural defensive roll is at least 10 higher than your opponent's attack roll result, STUN.
[INTERMEDIATE] TBD- Single dice physical attacks with a roll of 7 or lower are stopped.Whenever your natural defensive roll is at least 9 higher than your opponent's attack roll result, STUN.
[MASTERED] TBD- Single dice physical attacks with a roll of 8 or lower are stopped. Whenever your natural defensive roll is at least 8 higher than your opponent's attack roll result, STUN.

Level 3: TBD

Appearance: TBD
Stats: +40% Power. +55% HP. +55% Dexterity.

Special Trait(s):
[NOVICE] TBD- Single dice physical attacks with a roll of 8 or lower are stopped.Whenever your natural defensive roll is at least 8 higher than your opponent's attack roll result, STUN.
[INTERMEDIATE] TBD- Single dice physical attacks with a roll of 9 or lower are stopped.Whenever your natural defensive roll is at least 8 higher than your opponent's attack roll result, STUN.
[MASTERED] TBD- Single dice physical attacks with a roll of 10 or lower are stopped. Whenever your natural defensive roll is at least 7 higher than your opponent's attack roll result, STUN.

Level 4: TBD

Appearance: TBD
Stats: +50% Power. +70% HP. +80% Dexterity.

Special Trait(s):
[NOVICE] TBD- Single dice physical attacks with a roll of 10 or lower are stopped.Whenever your natural defensive roll is at least 7 higher than your opponent's attack roll result, STUN.
[INTERMEDIATE] TBD- Single dice physical attacks with a roll of 11 or lower are stopped.Whenever your natural defensive roll is at least 6 higher than your opponent's attack roll result, STUN.
[MASTERED] TBD- Single dice physical attacks with a roll of 12 or lower are stopped. Whenever your natural defensive roll is at least 5 higher than your opponent's attack roll result, STUN.
Edited by Rugo, Sep 18 2017, 03:14 AM.
Keroth
 
I honestly forgot Vegeta exists.
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Sprout
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The Madmin

  • Custom Skill: Special Fighting Pose Origin
    As the true origin of all Special Fighting Poses, Boss is known for taking dynamic and compelling postures. His body is a myriad of motion, constantly shifting and always looking impressive. This causes energy to circulate through him in a peculiar manner, and influences how Special Fighting Poses interact with him.
    Effect: CONSTANT - Pick one Special Fighting Pose move in your Moveset when you activate this skill. As long as Special Fighting Pose Origin is active, you can substitute the chosen Special Fighting Pose’s effect for any other Special Fighting Pose you use. If your opponent has no CONSTANT Skills active, activating this Skill does not take up your turn. Costs 2 KI Points.



Cleaned up the wording slightly on the effect. Reduced the cost from 3 to 2. The effect is interesting and gimmicky, and we like the creativity in it. Looking forward to what you do with it.
Posted Image
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Leopold
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Should be finished
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Rugo
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The Badmin
By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

Also keep in mind to update your Current Location as you move from planet-to-planet
, mortal plane-to-afterlife, or while in transit in Outer Space.

When an item is equipped, place the term [EQUIPPED] next to the item name.
That item will not take up a slot. Please read the rules for equipped items.


If you have any questions, let a mod or Administrator know. Otherwise, welcome.
Keroth
 
I honestly forgot Vegeta exists.
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