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Anders Lafayette; Biodroido
Topic Started: Sep 19 2017, 04:25 AM (160 Views)
Belladonna
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Out of Character Information
Handler's Name: Leens
E-Mail Address:
Referral Peanut
Character Portrait: Bishounen Colonel Sanders

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Character Information
Name: Anders Lafayette
Race: Bio-Android

  • Racial Trait(s): Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
  • Genetic Composition -
    You're Too Slow! (Fastest in the Universe, Taifuu) - Once per week you may have a Quest take -1 day to complete, to a minimum of 1 day. This does not count towards Quest Battles or Saga Quests. You cannot share this effect with others through Joint Quests.

  • Tis But a Flesh Wound (Regeneration) - You heal from SEVER effects immediately. RESTRICTEDx1. You may skip your turn to negate one BREAK against yourself.You RECOVER an extra (5% Total) HP per day.

Class: Mad Science Experiment - You may choose one additional RACIAL TRAIT from any race to add to your Genetic Composition.
Calliope's Consternation (Meditative Preparation, Namekian) - You start combat with +1 KI Point. When you Power Up, gain +1 KI Point.

Gender: Male
Height: 6’1”
Weight: 179
Hair Color: Silvery grey, old-man style.
Eye Color: Brown
Skin Color: White dude
Age: 6
Origin: Alpha Collective
War Allignment: None yet. Waiting for the most appealing offer.

  • Current Location: TBD



History: Born to a scientist in a lab in a test tube, Ander’s life was doomed to oddity from the start. Anders was the pet project of a backyard chemist who, upon gaining even the slightest bit of notoriety, was captured by some changeling mercenaries and forced to create a super-warrior for them. Naturally the old man was given some bits of DNA from questionable sources, and he set about turning his skills towards making a creature that would get these changelings off his back, and maybe even kill them for him. Super soldier monsters were a fickle thing.

As a last act of defiance, Dr. Lafayette threw some of his own genetic material into the mix, hoping for some spark of genius to erupt from the new. And of course, as Anders grew in his tube, he had the muscled and chiseled body that he was intended to, as well as...some less great features. Mostly human in appearance, Anders was just..old looking. Add to that an inhuman level of stretchiness and a low core body temperature, and you had a super soldier. Of course they killed his father after the fact.

Anders took to his new life with a fair bit of apathy, and while working for his new captors he always felt off. The merc work just wasn’t for him, but he did have one nagging curiousity. Anders wanted cold. Perhaps from some stray Changeling DNA, or maybe just an eccentricity borrowed from his genetic father, Anders Lafayette found himself craving invention, and he was especially taken with refrigeration technology. Anything even remotely similar, like cryogenics and even time-freezes were in Anders’ imagination.

So Anders found himself in a bit of a dilemma. He didn’t like the group he was forced to roll with, and he was becoming significantly more powerful than them while still wanting to just roll his own way. With a bit of maneuvering Anders was able to trick his group into a less-than-favorable fight, and bought his way into good faith with their intended targets. He killed off the remaining members and went his own way, a bio-android with a vague cause, and a fair bit of hidden potential to discover in his mixed-bag of genetics.

Aura Color: White, faint aura style, no crackles

Martial Arts Style: Akaikaru

Name: Special Fighting Pose Sol
Description: Dropping down onto both knees, the performer slowly rises, spreading his fingers wide apart, and raising his arms towards the sky in a V shape. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle.
Effect: RESTRICTED x1. Gain 10% Max HP.. Gain 2 KI Points. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point.


Zenny: 200
Inventory [/c]
Self-Destruct Device [900z]
Inventory Slots: 1
Description: A small explosive device built into every Android that can be activated upon sensing impending doom, serving as a last ditch effort to take out the opponent with them.
Effect: Android and Bio-Android Only. USEx1. Use only if your HP is at (50% Total HP) HP or less. Choose an opponent. Roll 1d30. If your dice roll is 14 or higher, that opponent loses (25% your total HP) HP and you automatically die. If the dice roll is 13 or below, this item malfunctions and cannot be used again this match.

Nanomachine [500z] [EQUIPPED]
Inventory Slots: 1
Description: A colony of programmed nanomachines that is injected into the android’s body. The repair function installed in the nanomachines allows for the android to sustain high amounts of damage without shutting down. [ACCESSORY]
Effect: Android and Bio-Android Only. +9% HP. (You cannot have another item with "Special Coating" equipped.)

Stats

Level: A
Power Level: 100

HP - 200 + 9%= 218
Power - 100
Dexterity - 3

--Moveset--

Mastery [1 Slot]

Skills [3 Slots]

Hidden Power Level [FREESTYLE, LATENT SKILL]
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points.
Requirements: N/A
Training Days: 1

Follow Up [AKAIKARU, ALL TRAITS]
Description: Sometimes one attack is not enough to vent your fury. When this happens, it's always best to move in for another strike. After all, overkill is better than not killing at all.
Effect: (You may have this Advanced Attack take up a Skill slot instead. At the start of the match, choose one of your other Akaikaru Advanced Attacks. Follow Up now has the SUCCESSFUL effect of that chosen attack for the remainder of the match). Use immediately after performing a SUCCESSFUL Akaikaru Advanced Attack. RESTRICTEDx2. Physical attack doing (X) Damage. X = 50% of the base damage of your last Advanced Attack. Costs Y KI Points. Y = The cost of the attack you chose at the start of the match.
Requirements: N/A
Training Days: 2

Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [3 Slots]
Chained Strikes [AKAIKARU, PHYSICAL, KICK]
Description: A side kick vicious enough to knock the breath from the target, followed immediately by a jumping spin kick to the face.
Effect: Physical attack doing (25% Power) Damage. Your base roll for this attack is 1d35. SUCCESSFUL - You may use this attack again in the ACTION PHASE this turn. You cannot use this effect more than once per turn. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Anger Management [AKAIKARU, PHYSICAL, PUNCH, KICK]
Description: Driving forward, the aggressor rakes the opponent’s eyes furiously before knocking them to the floor. Once on the ground, the assailant tramples over their adversary’s remains.
Effect: Physical attack doing (40% Power) Damage. SUCCESSFUL- Your next single dice attack without stun in the effect gains “SUCCESSFUL- If your attack roll is 23 or higher, STUN.” If that attack is BLOCKED, this added SUCCESSFUL clause carries over to your next single-dice attack. Costs 2 KI Points.
Requirements: N/A
Training Days: 3

Blocks [1 Slots]
Backflip [AKAIKARU, BLOCK]
Description: A simple back-flip done over the attack.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. The result of your opponent’s next defensive roll is -5. If your next attack is STOPPED, STUN. Costs X KI Points.
Requirements: N/A
Training Days: 2

Signature Techniques [2 Slots]

Extra Moves List [Unlimited Slots]

Edited by Rugo, Oct 23 2017, 11:57 AM.
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Rugo
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The Badmin
Our suggestion:

Quote:
 
Special Fighting Pose Sol
Description: Dropping down onto both knees, the performer slowly rises, spreading his fingers wide apart, and raising his arms towards the sky in a V shape. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle.
Effect: RESTRICTED x1. Gain 5% Total HP. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
As we discussed, here is the final version.

Quote:
 
Special Fighting Pose Sol
Description: Dropping down onto both knees, the performer slowly rises, spreading his fingers wide apart, and raising his arms towards the sky in a V shape. Howling like a madman, this pose, despite its silliness, bears with it special properties that can alter the flow of battle.
Effect: RESTRICTED x1. Gain 5% Total HP and your next attack gains + 1 side. If your opponent has no CONSTANT Skills active, this Skill does not take up your turn. Costs 1 KI Point.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

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Keroth
 
I honestly forgot Vegeta exists.
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