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- Posts:
- 97
- Group:
- Humans
- Member
- #37
- Joined:
- 5 January 2017
- Power Level:
- 1006
- Level:
- H
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Out of Character Information Handler's Name: SwordNine E-Mail Address: gigaflare6k@yahoo.com Referral Julian; last time Twitter URL: Character Portrait:

Character Information Name: Dr. Alexander S. S. Les Chaps, MD Race: Tuffle Racial Trait(s):
- In the Pursuit of Knowledge
When learning a move, you gain 5x the Move Learning Experience.
- Know-It-All
Your opponent cannot use any of their Racial Abilities for the first ten turns of combat. This does not count abilities that substitute for or are Bukujutsu or Instant Transmission. Any abilities that are activated at the start or before combat become active on turn eleven instead. When in combat against another Tuffle or character with the Know-It-All ability, Know-It-All has no effect.
Class: Scientist You start the game with +5 Inventory Slots. At the start of the game, you may choose 1 Technology item to be added to your Inventory.
- Technology Item: Saiyan Armada
Gender: Male Height: 6'6" Weight: 161 lbs Hair Color: Gray Eye Color: Green Skin Color: Pale Age: 81 Origin: New Vegeta War Allignment: Current Location: New Vegeta
History:
Spoiler: click to toggle
FORTY YEARS AGO
"We're gonna miss ya, Alex." A gruff suspicious-looking changeling pat his shoulder. "The scene's just not gonna be the same anymore."
The room was filled with decorations as colorful as it's guests and on the back wall a tarp read "Happy Retirement Alexander!"
Though he was only 41 years old, Alex was more than ripe for retirement. He'd already accomplished plenty in his career and there were many who held him in high regard. His lovely wife Strawberry stood by him through a good number of those years despite the constant life-threatening occupational hazards Alex naturally faced.
"Do you remember that one time you were almost blasted into the next galaxy because you'd forgotten to put a cover on the self-destruct button of your lair?" Strawberry lightly jabbed her husband's side with her elbow. Alex's face flushed red as he recalled the memory and attempted to downplay the incident. "It wasn't that bad, dear. Besides, how was I supposed to know that he was actually going to press it? The notice said he was a hero; not anti-hero."
The room burst into laughter. They all had their own stories to tell but tonight was Alex's night. Because the following day he would no longer be part of the Eccentric Villains Indigo League. Alex raised a glass of wine to his colleagues, "May you all live long as I have and accomplish the goal I never could!"
They all smiled and raised their own cups, "To conquer the universe!"
FIVE YEARS AGO
Alex tossed his coat onto the rack and made his way to the dinner table. Strawberry saw his face and she knew that look he had. It came more and more often the past few years especially since their youngest of three children left home. "Looks like you had a pretty bad day at work."
"Yeah, it was pretty bad." Alex took a seat and eagerly waited for his meal. "Can you imagine? Today, Upper Management tried to raise the prices for critical care medications by 50%! And I thought I was an evil megalomaniac. I swear this pharmaceutical industry will be the end of life as we know it. Back in the league, we had at least some modicum of moral standards. But enough of that. I'm just glad it's all done for now. Time to kick back and enjoy my birthday dinner--"
Strawberry walked out of the kitchen with birthday cake in hand while voices began to sing a birthday song from behind Alex. He turned and smiled while his eyes lit up at the sight of his three children Blu, Raz, and Kuran.
"Dad." Blu, the eldest and only son, laid some papers down on the table. "I'm sure you recognize these, right?" "Holy shit, these are some of the gadget schematics I never got to build back when I was in the league!" "That's not all!" Raz had become a master hacker in her own right and a current member of the league. She pointed at her dad's phone and a notification popped up. "I just broke into your phone and updated your contacts list. You'll be needing it." "What do you mean? Also, you better not have looked into anything else on my phone. You'd probably regret it." "Eww dad. No."
Strawberry approached Alex with her hands behind her back. He knew something was up but couldn't figure out what. In all his years as a villainous mastermind, his wife was always the one that he could never predict completely. She pulled out from behind her a set of keys and placed them onto the palm of his hand. "We know you've been wanting to do this again for a while now."
"...the keys to the ASS (Alliance Space Ship) Cancer."
Alex stood up and they all gathered for a big family hug. He'd known for a long time that deep inside he still had one last run in him. Now his family was giving him that chance to make one last mark in the universe, not as some rank and file corporate cog, but as what he's always been deep inside: a super villain. Kuran broke away from the hug and presented her gift: a bracelet that bore all their initials on it. "It's for good luck."
"I know you hate being called this since you're out of college already but... Thanks, kiddo."
PRESENT DAY
"Oh god, Francis. This is... this is pretty bad. We've crashed onto the Saiyan homeworld. You know what's gonna happen if they find us on the Saiyan homeworld, Francis?" Alex gave Francis a violent shake. "We're gonna get interrogated, tortured, then probably used for their sad excuse for a science experiment. I've worked with them before, Francis. I know how they operate. They tried to kill me after I helped them with their Super Soldier research."
"We gotta find a way to fix the ship then get the hell off the planet, Francis. Until then, we gotta lay low and see if we can get enough money for parts. You understand me, Francis?"
He gave Francis another violent shake that sent him to the floor. Blood flowed from his body where a steel bar impaled him through the heart.
"Oh shit, you're dead."
Aura Color: White Martial Arts Style: Kiihakai Custom Block Name: Body Double Trap! Custom Block Description: A master villain must always have a body double. Dr. Chaps' mechanical double is a trap laden with explosive nanomachines. Custom Block Effect: RESTRICTED x1. Block. Stop a physical or energy attack. Declare a move type. Your opponent loses (10% Power) HP when they next perform a move of that type. Costs X+1 KI Points.
Inventory
- Speedo [700z]
Inventory Slots: 1 Description: Available in a plethora of different colors to suit all tastes, needs, and lifestyle decisions! Completes the Saiyan Battle garb . . . sort of. [LOWER BODY] Effect: +5% Power. +5% Dexterity.
- Vitality Y [900Z]
Inventory Slots:1 Description of the Item: A drug created by Tuffle scientists meant to help the user recover from injuries quicker. Coming in a glass vial with clear yellow liquid inside, the smell is odorless but the taste is pungent and strong of medicine. The aftertaste isn’t too pleasing either. Vitality Y is typically only prescribed by doctors and is not easy or cheap to get your hands on. Effect: USEx1 Your RECOVER rate increases by 10% for 5 days. Vitality cannot stack with the effects of other RECOVER rate increasing items. Location: New Vegeta
- Saiyan Armada [5,300z]
Inventory Slots: 3 Description: The Saiyan Armada is the prized war-class ship in the Saiyan fleet. The vast majority of the Armadas were made for military purposes only but a decent amount of retired ships have been repaired and placed on the market place for wholesale. An Armada consists of a similar layout to a Changeling's spaceship, the interior design being heavily influenced by the years the Saiyans spent under the thumb of the tyrant Frieza. The exterior resembles a large, futuristic pirate ship with metallic triangle serving as a 'mast' baring the logo of the Saiyan military. Effect: Allows inter-galactic travel. Max Capacity: 5 Person(s) Weapon Slots: 3 Defense Slots: 3 Support Systems: -- Large Storage Room (10 Inventory Slots for non-spacecrafts) -- Docking Bay (3 Inventory Slots for spacecrafts.) -- Tractor Beam -- Regeneration Chamber Travel Time: 6 Days. Location: New Vegeta
- Saiyan Armada 2/3
- Saiyan Armada 3/3
- How to Die and still Live: By Tights [000z]
Inventory Slots: 0 Description: The hottest best seller on the market by the boy who lived himself. Read through this 3,890 page book and you can learn how to survive, even after death! Effect: USEx1. Use whenever you have a halo. You may remove that halo. Notes: Untradeable
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Stats Level: A Power Level: 100
BASE HP - 200 Power - 80 Dexterity - 4
EQUIP HP - 200 Power - 84 Dexterity - 4
Moveset
Mastery [0/1 Slot]
(Reminder: Deduct slots.)
Skills [2/4 Slots]
Hidden Power Level [FREESTYLE, LATENT SKILL] Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment. Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points. Requirements: N/A Training Days: 1
Energy Gathering [KIIHAKAI, SKILL] Description: A soft, translucent aura surrounds the user at all times as they slowly but steadily gather energy. The aura is only noticed by the force it exerts on the nearby detritus. Effect: CONSTANT - Whenever you gain KI Points, gain +1 KI Point. Costs 2 KI Points. Requirements: N/A Training Days: 2
Basic Attacks
Basic Punch - (10% Power) Damage. Costs 0 KI Points. Basic Kick - (10% Power) Damage. Costs 0 KI Points. Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.
Advanced Attacks [3/5 Slots]
Earthpound [PHYSICAL, PUNCH] Description: The user smashes the ground repeatedly with all their might, sending shockwaves towards the opponent and cracking the earth. Effect: Physical attack doing (10% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your next single dice energy attack gains +3 to the result. Costs 1 KI Point. Requirements: N/A Training Days: 2
Orange Burst [ENERGY, BLAST] Description: The palms are extended at close range -- almost as if in offering. A quick build-up of Ki gives way to an explosive orange burst usually aimed at the opponent's face. Effect: Energy attack doing (45% Power) Damage. Your attack roll is 1d32. SUCCESSFUL - You may choose for this attack to do (20% Power) Damage instead. If you do, you may de-activate one of your opponent’s CONSTANT Skills. Costs 2 KI Points. Requirements: N/A Training Days: 2
Triple Torpedo [ENERGY, VOLLEY] Description: Three, pulsating orbs are formed -- one to the left, one to the right, and one directly above the user. Upon the user’s command all three orbs are launched, cutting through the air and leaving behind a fiery tail of ki. Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 3d30 for this attack. If 2 or more dice rolls are SUCCESSFUL, you may activate one of your Skills with a CONSTANT effect. That skill cannot be deactivated for the next 5 turns. Costs 3 KI Points. Requirements: N/A Training Days: 3
Blocks [1/2 Slots]
Body Double Trap! [CUSTOM, BLOCK, ENERGY] Description: A master villain must always have a body double. Dr. Les Chaps' mechanical double is a trap laden with nanomachines that explode based on a trigger. Effect: RESTRICTED x1. Block. Stop a physical or energy attack. Declare a move type. Your opponent loses (10% Power) HP when they next perform a move of that type. Costs X+1 KI Points.
Signature Techniques [0/2 Slots]
(Reminder: Deduct slots.)
Extra Moves List [Unlimited Slots]
Edited by Rugo, Oct 23 2017, 11:58 AM.
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Rugo
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Sep 19 2017, 10:29 PM
Post #2
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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We discussed your custom in PM so you are good there.
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