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Dr. Alex S. S. Les Chaps; Evil Scientist 101
Topic Started: Sep 19 2017, 07:54 PM (147 Views)
Dr. Les Chaps
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Out of Character Information
Handler's Name: SwordNine
E-Mail Address: gigaflare6k@yahoo.com
Referral Julian; last time
Twitter URL:
Character Portrait:
Posted Image

Character Information
Name: Dr. Alexander S. S. Les Chaps, MD
Race: Tuffle
Racial Trait(s):

  • In the Pursuit of Knowledge
    When learning a move, you gain 5x the Move Learning Experience.
  • Know-It-All
    Your opponent cannot use any of their Racial Abilities for the first ten turns of combat. This does not count abilities that substitute for or are Bukujutsu or Instant Transmission. Any abilities that are activated at the start or before combat become active on turn eleven instead. When in combat against another Tuffle or character with the Know-It-All ability, Know-It-All has no effect.

Class: Scientist
You start the game with +5 Inventory Slots. At the start of the game, you may choose 1 Technology item to be added to your Inventory.
  • Technology Item: Saiyan Armada


Gender: Male
Height: 6'6"
Weight: 161 lbs
Hair Color: Gray
Eye Color: Green
Skin Color: Pale
Age: 81
Origin: New Vegeta
War Allignment:
Current Location: New Vegeta


History:

Spoiler: click to toggle


Aura Color: White
Martial Arts Style: Kiihakai
Custom Block Name: Body Double Trap!
Custom Block Description: A master villain must always have a body double. Dr. Chaps' mechanical double is a trap laden with explosive nanomachines.
Custom Block Effect: RESTRICTED x1. Block. Stop a physical or energy attack. Declare a move type. Your opponent loses (10% Power) HP when they next perform a move of that type. Costs X+1 KI Points.



Inventory


  • Speedo [700z]
    Inventory Slots: 1
    Description: Available in a plethora of different colors to suit all tastes, needs, and lifestyle decisions! Completes the Saiyan Battle garb . . . sort of. [LOWER BODY]
    Effect: +5% Power. +5% Dexterity.
  • Vitality Y [900Z]
    Inventory Slots:1
    Description of the Item: A drug created by Tuffle scientists meant to help the user recover from injuries quicker. Coming in a glass vial with clear yellow liquid inside, the smell is odorless but the taste is pungent and strong of medicine. The aftertaste isn’t too pleasing either. Vitality Y is typically only prescribed by doctors and is not easy or cheap to get your hands on.
    Effect: USEx1 Your RECOVER rate increases by 10% for 5 days. Vitality cannot stack with the effects of other RECOVER rate increasing items.
    Location: New Vegeta
  • Saiyan Armada [5,300z]
    Inventory Slots: 3
    Description: The Saiyan Armada is the prized war-class ship in the Saiyan fleet. The vast majority of the Armadas were made for military purposes only but a decent amount of retired ships have been repaired and placed on the market place for wholesale. An Armada consists of a similar layout to a Changeling's spaceship, the interior design being heavily influenced by the years the Saiyans spent under the thumb of the tyrant Frieza. The exterior resembles a large, futuristic pirate ship with metallic triangle serving as a 'mast' baring the logo of the Saiyan military.
    Effect: Allows inter-galactic travel.
    Max Capacity: 5 Person(s)
    Weapon Slots: 3
    Defense Slots: 3
    Support Systems:
    -- Large Storage Room (10 Inventory Slots for non-spacecrafts)
    -- Docking Bay (3 Inventory Slots for spacecrafts.)
    -- Tractor Beam
    -- Regeneration Chamber
    Travel Time: 6 Days.
    Location: New Vegeta
  • Saiyan Armada 2/3
  • Saiyan Armada 3/3
  • How to Die and still Live: By Tights [000z]
    Inventory Slots: 0
    Description: The hottest best seller on the market by the boy who lived himself. Read through this 3,890 page book and you can learn how to survive, even after death!
    Effect: USEx1. Use whenever you have a halo. You may remove that halo.
    Notes: Untradeable
  • -
  • -
  • -



Stats
Level: A
Power Level: 100


BASE
HP - 200
Power - 80
Dexterity - 4

EQUIP
HP - 200
Power - 84
Dexterity - 4



Moveset


Mastery [0/1 Slot]

(Reminder: Deduct slots.)



Skills [2/4 Slots]

Hidden Power Level [FREESTYLE, LATENT SKILL]
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points.
Requirements: N/A
Training Days: 1

Energy Gathering [KIIHAKAI, SKILL]
Description: A soft, translucent aura surrounds the user at all times as they slowly but steadily gather energy. The aura is only noticed by the force it exerts on the nearby detritus.
Effect: CONSTANT - Whenever you gain KI Points, gain +1 KI Point. Costs 2 KI Points.
Requirements: N/A
Training Days: 2



Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.



Advanced Attacks [3/5 Slots]

Earthpound [PHYSICAL, PUNCH]
Description: The user smashes the ground repeatedly with all their might, sending shockwaves towards the opponent and cracking the earth.
Effect: Physical attack doing (10% Power) Damage per hit. Your attack roll is 3d30 for this attack. SUCCESSFUL - Your next single dice energy attack gains +3 to the result. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Orange Burst [ENERGY, BLAST]
Description: The palms are extended at close range -- almost as if in offering. A quick build-up of Ki gives way to an explosive orange burst usually aimed at the opponent's face.
Effect: Energy attack doing (45% Power) Damage. Your attack roll is 1d32. SUCCESSFUL - You may choose for this attack to do (20% Power) Damage instead. If you do, you may de-activate one of your opponent’s CONSTANT Skills. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Triple Torpedo [ENERGY, VOLLEY]
Description: Three, pulsating orbs are formed -- one to the left, one to the right, and one directly above the user. Upon the user’s command all three orbs are launched, cutting through the air and leaving behind a fiery tail of ki.
Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 3d30 for this attack. If 2 or more dice rolls are SUCCESSFUL, you may activate one of your Skills with a CONSTANT effect. That skill cannot be deactivated for the next 5 turns. Costs 3 KI Points.
Requirements: N/A
Training Days: 3



Blocks [1/2 Slots]

Body Double Trap! [CUSTOM, BLOCK, ENERGY]
Description: A master villain must always have a body double. Dr. Les Chaps' mechanical double is a trap laden with nanomachines that explode based on a trigger.
Effect: RESTRICTED x1. Block. Stop a physical or energy attack. Declare a move type. Your opponent loses (10% Power) HP when they next perform a move of that type. Costs X+1 KI Points.



Signature Techniques [0/2 Slots]

(Reminder: Deduct slots.)



Extra Moves List [Unlimited Slots]
Edited by Rugo, Oct 23 2017, 11:58 AM.
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Rugo
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The Badmin
We discussed your custom in PM so you are good there.

By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

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Keroth
 
I honestly forgot Vegeta exists.
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