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The Madmin
- Posts:
- 181
- Group:
- Saiyan(Admin)
- Member
- #35
- Joined:
- 29 December 2016
- Power Level:
- 100
- Level:
- A
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Out of Character Information Handler's Name: Jory E-Mail Address: mysticgohan234@hotmail.com Referral Xiao Character Portrait: 
Character Information Name: Sprout Race: Saiyan
Racial Trait(s):
- Zenkai Power - After defeating an opponent in Battle, you gain +50% EXP. If you were at 15% or less Health at the end of that Battle, you gain +100% EXP instead.
- Saiyan Might - You have a permanent +10% to all stats.
Class: Savage Saiyan - Whenever you reach the minimum Power Level for a Transformation, you automatically acquire it. While in any Transformation, you may choose during your turn for your attack to be random (roll 1dX where X is the amount of Advanced Attacks in your moveset). If you do, that attack does +(10% Power) Damage. This effect can override the usual Oozaru roll to determine your attack.
Gender: Male Height: 4'8" Weight: 112 lb Hair Color: Black Eye Color: Black Skin Color: White Age: 12 Origin: New Vegeta War Allignment: King's Army
Current Location: New Vegeta
History
<<<Black box data retrieved>>>
<<<Scanning...Scanning...>>>
<<<Data fragmented. Attempting to reconstruct>>>
Static
Sirens blare in the background
"...-ention, this is Ketchu, piloting the, uh...shit, what ship is this again?"
A child-like scream distorts the audio
"Calm the fuck down, Jesus!"
Something bangs - electricity beings to spark
"Will you knock it off? This is Ketchu, piloting the civilian ship...'Tabula Rasa'? We are experiencing, uh...severe malfunctions of...critical equipment..."
"TOO LOUD!"
"I WONDER WHY THAT IS?!"
Metal grinds on metal - more sparks fly
"Shit! Look, whoever's out there and can hear this...This ship's going down. I'm going to attempt a crash landing, but I don't know how well it'll go. I have limited control of the ship, and the engines are starting to fail."
"MAKE IT STOP!"
"I'm trying! *sigh* Anyone in the area, if you can help us out we'd love a hand here. I barely have my license to fly, and shit-for-brains here looks like he's too young to be out of his parents sight, let alone near a ship's controls."
"TOO LOUD!"
"You already said that! Why'd you start throwing energy balls around, anyways?!"
"I'M HUNGRY!"
"YOU BLEW UP THE CONTROLS BECAUSE YOU WERE HUNGRY?!"
Glass shatters - the sirens have stopped
"Fixed it!"
"Yes...By blowing up the sirens. Your ingenuity is astounding."
Keys start to clatter - electricity sparks at random
"I think I've found a safe place to land. Well...safe-ish. I'm broadcasting coordinates to all nearby ships. I don't know if we'll make it out of this alive, but either way...If you scan this ship's tags, you'll have already seen. This is a stolen ship. I don't have the time to go into details, but I want to make it clear. This is my uncle's ship, I've taken it without his permission....And if I don't make it out of this, and this black box is recovered...Mom?"
The clatter of keys ends
"...I fucking hate you."
<<<End of data>>>
<<<Repeat transmission?>>>
~~~~~~
"Well, that's a surprise, now isn't it? How'd you wind up all the way over there, little Sprout?"
"Doctor? Should we send reconnaissance?"
"Not yet. A scout should do fine. We don't want to scare the boy."
Aura Color: Sky blue Martial Arts Style: Akaikaru
Custom Skill name: Temper Tantrum Custom Skill Description: Go ahead. Tell him what to do. But if he really doesn't want to do it, be prepared to deal with the screaming kid that results. With a stamp of his foot and a crossing of his arms, maybe even holding his breath, he'll fight you to the end. Maybe it's best to let him have his way this time? Custom Skill,Effect: RESx2 You may activate this skill when your opponent uses a Non-Mastery, unrestricted effect that targets one of you moves due to any kind of effect. Your opponent's effect is negated. Costs 2 ki points.
Transformations Oozaru - d100 Stats: +35% Power. +25% HP. -10% Dexterity. [MASTERED] Controlled Ape - Your opponent's physical attacks do -25% Damage against you. Your attacks do +(5% Power) Damage.
Note: While in Oozaru Form, you lose the effect of all worn items, with the exception of Weapons, Saiyan Battle Armor, Changeling Reflective Vest, Forces Armor, Special Forces Armor,Armored Boots, speedo.
Super Saiyan - d50 Stats: +50% Power. +30% HP. +20% Dexterity [INTERMEDIATE] Ultra Super Saiyan - You may have your attack roll gain +2 to the result. You cannot SEVER with that roll. In the event of a multi-dice roll, you gain +2 to the result of the first dice roll only. Your attacks do +(5% Power) Damage. When transforming, you may choose to gain +65% Power, +45% HP, and -10% Dexterity instead.
- Specializations
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Bukujutsu 3 - Effect: Your dice gain + 3 sides and your escape rolls gain +3 to the combined results. It takes you -1 day to find a dragonball, to a minimum of 1.
Endurance Level 2 - Effect:Your opponent’s advanced attacks do – 5% damage. Once per combat you may have a non-restricted attack do –(50% Damage).
Inventory 0/5 - 2735z Capsule Corp. Prototype Storage Capsule [1,250z] Inventory Slots: 0 Effect: +1 Inventory Slots. Items with Capsule Corp. in their title do not take up Inventory Slots. This effect does not work on spaceships.
Flightstick[800z] Inventory Slots: 1 Effect: Your bukujutsu is considered one level higher for all purposes.
Ceramic Grenade[650z] Inventory Slots: 1 Effect: USEx1. You and your opponent roll 1d30. If your roll is higher than your opponent's roll, your opponent loses (10% Power) HP and is STUNNED for their next two turns.
Smoke Grenade [200z] Inventory Slots: 1 Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle. Your HP is set to 1.
Flak Jacket [1,000z] Inventory Slots: 1 Upper body Effect: +10% HP. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.
Business Suit[100z] Inventory Slots: 1 Full Body Effect: Once per month, you may sell an item back to the market place at 50% value. Once per saga, you may sell an item back to the marketplace at 75% value.
Saiyan Battle Armor (Capsule Corp. Model) [2,500z][WORN] Inventory Slots: 1 Full Body Effect: +20% HP. +10% Power. Your attacks with BREAK in the effect do +(5% Power) damage.
Spoop Action Figure [000z] Inventory Slots: 0 Description: A small action figure of a generic SPOOP member. The dated action figure is clearly from the days before SPOOP took over as the uniform isn't updated to their modern version. This particular one is portrayed as almost a superhero. Effect: Use X1. You may have a quest on Earth take -1 day, to a minimum of 1. Notes: Untradeable
Stats
Level: J Power Level: 3993
Base Form Base Stats
HP - 100 + 15 SP (750 HP) = 850 HP Power - 40 + 14 SP (160 Power) = 320 Power Dexterity - 0 + 15 SP (15 Dex) = 15 Dex (+0 mod)
Equipment Stats
HP - 850 + 20% = 1020 HP Power - 320 + 10% = 352 Power Dexterity - 15 + 0% = 15 Dexterity (+0 mod)
Equipment + Saiyan Might Stats
HP - 850 + 30% = 1105 HP Power - 320 + 20% = 384 Power Dexterity - 15 + 10% = 16.5 ~ 17 Dexterity (+1 mod)
Oozaru Oozaru + Equipment Stats
HP - 850 + 45% = 1232.5 ~ 1233 HP Power - 320 + 45% = 464 Power Dexterity - 15 + -10% = 13.5 ~ 14 Dexterity (+0 mod)
Oozaru + Equipment + Saiyan Might Stats
HP - 850 + 55% = 1317.5 ~ 1318 HP Power - 320 + 55% = 496 Power Dexterity - 15 + 0% = 15 Dexterity (+1 mod)
Super Saiyan Super Saiyan + Equipment HP - 850 + 50% = 1275 HP Power - 320 + 60% = 512 Power Dexterity - 15 + 20% = 18(+1)
Super Saiyan + Equipment + Saiyan Might HP - 850 + 60% = 1360 HP Power - 320 + 70% = 544 Power Dexterity - 15 + 30% = 19.5 ~ 20(+2)
Moveset
- Rage Mastery
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- Effect: When you perform an Akaikaru single dice attack you may have it be a 2d attack with base damage cut in half. Your multi-dice attacks gain +3 to their results and cost +2 Ki Points to block. If all rolls on a multi-dice attack are SUCCESSFUL, gain 1 KI point.
- Skills 2/4
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- Instant Transmission [FREESTYLE, LATENT SKILL]
Effect: Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Requirements: N/A Training Days: 2
Hidden Power Level [FREESTYLE, LATENT SKILL] Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points. Requirements: N/A Training Days: 1
- Impulsive [AKAIKARU, CONSTANT SKILL]
Effect: CONSTANT – Activate during the ACTION PHASE. Roll 1dX (X = number of Advanced Attacks in your move set) every turn. The number you roll corresponds to the number that an Advanced Attack appears in your move set. You must perform that attack, or pass if you cannot pay the cost. That attack does +(10% Power) damage and costs -1 KI Point to perform to a minimum of 1. You may de-activate this Skill at the start of any turn. This Skill costs +2 KI Points to activate for every time it's been activated during combat. Costs 2 KI Points. Requirements: N/A Training Days: 2
- Temper Tantrum [CUSTOM, CONSTANT SKILL]
Effect: RESx2 You may activate this skill when your opponent uses a Non-Mastery, unrestricted effect that targets one of you moves due to any kind of effect. Your opponent's effect is negated. Costs 2 ki points.
- Advanced Attacks
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- Blown Fuse [AKAIKARU, ENERGY, BLAST]
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL – Your next two Skills costs -1 Ki Point. Costs 1 KI Point. Requirements: N/A Training Days: 2
- Stampede Rush [AKAIKARU, PHYSICAL, KICK]
Effect: Physical attack doing (25% Power) Damage per hit. Your attack roll for this attack is 2d30. If your Dexterity bonus is +2 or higher, this attack does +(20% Power) Damage. Costs 2 KI Points. Requirements: Bukujutsu Level 1 Training Days: 3
- Shotgun Blast [AKAIKARU, ENERGY, BLAST, VOLLEY]
Effect: Energy attack doing (15% Power) Damage per hit. Your attack roll is 3d40 for this attack. SUCCESSFUL - If you modify the dice sides or result of your attack on your next turn, gain 1 Ki Point. If all dice rolls are SUCCESSFUL, your opponent cannot modify their defense roll results or dice sides until they perform two SUCCESSFUL single dice attacks in a row. Costs 2 KI Points. Requirements: N/A Training Days: 2
- Pressure Cooker [AKAIKARU, PHYSICAL, PUNCH, KICK]
Effect: Physical attack doing (30% Power) Damage. If your Dexterity is higher than your opponent's, this attack does +(20% Power) Damage. SUCCESSFUL - You must perform attacks with multiple dice rolls on your next 2 turns or pass. All dice rolls for those attacks gain +4 to the results. Costs 2 KI Points. Requirements: N/A Training Days: 3
- Meteor Smash [PHYSICAL, PUNCH, KICK]
Effect: Physical attack doing (7% Power) Damage per hit. Your attack roll is 6d30 for this attack. Double your Dexterity bonus for this attack. This can exceed the normal dice modification limit. SUCCESSFUL - If 4 or more attack rolls are SUCCESSFUL, STUN. Costs 1 KI Point. Requirements: Instant Transmission Training Days: 2
- Blocks
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- Limb Twist [AKAIKARU, BLOCK]
Effect: RESTRICTEDx1. Block. Stop a physical attack. You may pay 1 ki to perform an advanced attack before the end of this turn. You must pay the cost for that attack. Costs X-2 KI Points. Requirements: N/A Training Days: 2
- Backflip [AKAIKARU, BLOCK]
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. The result of your opponent’s next defensive roll is -5. If your next attack is STOPPED, STUN. Costs X KI Points. Requirements: N/A Training Days: 2
- Signature Techniques 0/2
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Lol, what's a sig?
Extra Moves List Empty AF, yo
Edited by Sprout, Jan 28 2018, 06:18 PM.
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