| Iron-tail Sykes; Hes got a TAIL... to tell... heh | |
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| Tweet Topic Started: Sep 23 2017, 12:47 AM (138 Views) | |
| Sykes | Sep 23 2017, 12:47 AM Post #1 |
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The Radmin
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Out of Character Information Handler's Name: Menna E-Mail Address: gmenna92@gmail.com Twitter URL: (This is for the Intergalactic Communication Hub) Character Portrait: Character Information Name: Sykes Race: Saiyan
Class: Elite Class Warrior - You start the game with +1 Training Days. After achieving a new transformation, you start Mastered with a 1d100 Transformation Roll. At the start of a Battle, you may decide to give up your ability to roll escape rolls. If you do, your attack rolls gain +2 dice sides. Gender: Male Height: 5'6" Weight: 130 Hair Color: Dirty Blonde Eye Color: Black Skin Color: Caucasian Age: 55 Origin: Heir of Emperor Wrolen and de-facto Crown Prince of all Saiyans War Allignment: Independant
History: Almost four decades have passed since he came to this world, almost four decades of seeking out the minor differences between it and the one he came from, almost four decades of a new kind of freedom none of his crew had ever tasted before... and now this. Sykes stood at the aft of the Barrel, gazing out into the inky blackness of space. He knew what was about to happen, he also knew there was no way to avoid it. Koz appeared on the deck with Sykes.”Mornin’ Cap!’ He said in a cheery tone, defying masking the bloodlust he put in the air. Sykes arced a brow, trying to remember if he ever had the sheer unadulterated impudence to speak so disrespectfully to someone he was about to stab in the back… no, that would require backstabbing. ”Koz” The Tuffle grinned and rolled a toothpick around on his tongue. ”…Well as far as I can tell, there’s really no need for formalities.” He stood beside the Saiyan and held a hand out. ”Ill take the keys now, If’n ya don’t mind.” Sykes didn’t move a muscle. ”And if I don’t?” The tuffle put his hands to his hips and huffed. ”Then in addition to your your little circle of chums, the lady stays where she is and never comes back… and no, I don’t know where she is, plausible deniability and all tha-.” ”Know this, Koz. You don’t own the Barrel, and she sure as shit doesn’t like you.” Sykes unclipped the old cape he stole from a Space Nazi and let his symbol of authority fall to the wooden deck. ”And when I’ve found them… all of them… I’ll be back to take what’s mine." Aura Color: Cherry Red Martial Arts Style: Aoyusumu Specialization: Bukujutsu Custom Name: Elemental Sight [CUSTOM, BLOCK] Custom Description: Decades of pausing battle to retaliate with ease have given Sykes keen insight to the telltale signs of energy manipulation. He can now predict what you’re about to emit before it even begins to manifest. Custom Effect: RESTRICTEDx1. Block. Stop an energy attack. For the remainder of the match, you may lose 3 KI Points to STOP an energy attack with a base cost of 2 or less. Costs X+1 KI Points. Inventory [4 Slots] Stats Level: A Power Level: 100 HP - 200 Power - 80 Dexterity - 4 Moveset 11/11 training days* Mastery [0/1 Slot] Skills [2/4 Slots] Inner Peace [AOYUSUMU, CONSTANT SKILL] Description:It is not easy to create a sense of inner peace in battle -- fighting is chaotic in nature and hard on the spirit. Aoyusumu practitioners are taught to disregard the chaos and maintain this hard to attain inner peace, putting them at ease and keeping them calm under pressure. Effect: CONSTANT - Whenever you STOP a single dice attack, gain 1 KI Point. Costs 1 Ki Point. Requirements: N/A Training Days: 2 Opportunist [AOYUSUMU, SKILL] Description: Sometimes charging into a battle isn’t the best course of action. Let the battle play out in front of you, and see how things turn out. If you strike when your opponent least expects it, it may benefit you all the more. Effect: Your next attack does +(5% Power) Damage. Your next defensive roll gains +5 to the result. Your next defensive roll gains +1 to the result for each time you have COUNTERED this match. You may exceed the dice results cap with this effect. On your opponent's next turn, if your opponent has 5 or more KI Points, your opponent must perform an Advanced Attack, Signature Technique, or pass. Costs 2 KI Points. Requirements: N/A Training Days: 2 Basic Attacks Basic Punch - (10% Power) Damage. Costs 0 KI Points. Basic Kick - (10% Power) Damage. Costs 0 KI Points. Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points. Advanced Attacks [2/5 Slots] Straightjacket [AOYUSUMU, PHYSICAL, HOLD] Description: Charging the opponent and pulling them into a flying guard, the attacker makes use of the positioning to both restrict the opponent's movements and set themselves up for future attacks. Effect: Physical attack doing (30% Power) Damage. SUCCESSFUL - For the next 6 turns, if you roll a defensive roll result of 25 or higher, COUNTER. If your defensive dice roll result was lower than your opponent's attack roll result, their attack is still SUCCESSFUL. The duration of this effect cannot stack; it must expire before you can renew it. Costs 1 KI Point. Requirements: N/A Training Days: 2 Bomb Tag [AOYUSUMU, PHYSICAL, ENERGY, PUNCH, MANIPULATED KI] Description: Gathering lethal amounts of ki into one hand, the user taps their target and transfers all that energy with no immediate effect. If that energy is returned by way of physical contact, nothing comes of it. However, if left alone long enough, the ki begins to react to being in a body that is not the user’s and inevitably explodes, making it impossible to dodge. Effect: Energy attack doing (20% Power) Damage. This also counts as a physical attack. SUCCESSFUL - Your opponent takes (35% Power) Damage at the beginning of their second turn following this attack. Your opponent can negate this damage by performing a SUCCESSFUL physical attack. If your opponent performs a SUCCESSFUL Physical attack against someone besides you during this time, they take the (35% Power) Damage. The duration of this effect cannot stack; it must expire before you can renew it. Costs 2 KI Points. Training Days: 3 Blocks [1/2 Slots] Impenetrable Defense [AOYUSUMU, BLOCK] Description: Entering a state of perfect focus, the user becomes capable of warding off opponent's blows much easier. Effect: RESTRICTEDx1. Block. Stop a physical attack. For the remainder of the match, you may lose 3 KI Points to STOP a physical attack with a base cost of 2 or less. You cannot use this effect on your opponent’s consecutive turns. Costs X+1 KI Points. Requirements: N/A Training Days: 2 Signature Techniques [0/2 Slots] None Extra Moves List [Unlimited Slots] None Pre-register Item Ginyu Force Picture[000z] Inventory Slots: 0 Description: A signed picture of the Ginyu Force in full poses. It is baffling but there are two additional people posing in the picture with them. One is a small saiyan with a sword and the other is a small cloaked saibaman. Effect: USEx1. Whenever you are in either afterlife, you may perform one quest from the other afterlife. This must not be the counterpart of a quest you have completed and you may not complete the counterpart after completion of the quest. Notes: Untradeable Edited by Sykes, Sep 24 2017, 06:58 PM.
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| Rugo | Sep 23 2017, 12:53 AM Post #2 |
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The Badmin
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You have an extra day.I recommend hidden power level. Let me know when you have custom ideas. Also check out your preregister item. |
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| Rugo | Sep 23 2017, 04:34 PM Post #3 |
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The Badmin
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Is that your Custom proposal for when you unlock your TF? I'm fine looking at it now, but you won't technically get it until you make your 1 day TF post. Now, as for the content of the custom itself. We'll work on it. |
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| Sykes | Sep 23 2017, 05:11 PM Post #4 |
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The Radmin
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Dont worry about that, im 100% reworking |
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| Rugo | Sep 24 2017, 09:44 PM Post #5 |
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The Badmin
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Limbo
Edited by Rugo, Sep 25 2017, 03:28 AM.
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