| Gol; Let's get Lichy | |
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| Tweet Topic Started: Sep 25 2017, 05:50 AM (210 Views) | |
| Gol | Sep 25 2017, 05:50 AM Post #1 |
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Out of Character Information Handler's Name: ChaserXavier E-Mail Address: chasexbittick@gmail.com Referral Leens Twitter URL: @ChaserXavier Character Portrait: Gol, King of the Dead Character Information Name: Gol Race: Wizard
Class: War Mage - All of your physical attacks gain "Successful - if you use an energy attack on your next turn it does +10% power damage" All of your energy attacks gain "Successful - if you use a physical attack on your next turn it costs -1 ki point to a minimum of 1". Gender: Male Height: 6’5” Weight: 50 lbs Hair Color: N/A Eye Color: N/A Skin Color: N/A Age: 4500 Origin: Earth War Alignment: Neutral
History: Gol’s a real neat guy, or he would be if he ever left his Aura Color: Light Green Martial Arts Style: Kiihakai Inventory [2/4 Slots][200 Zenni] Basic Mystic Pants [700z] Inventory Slots: 1 Description: A pair of white pants that are extremely baggy. A magical enchantment cast on them seem to enhance the wearer’s abilities. [LOWER BODY] Effect: +5% Power. +5% HP. Magic Crystal Ball [800z] Inventory Slots: 1 Description: A crystal orb imbued with mystical properties aiding in its user's clairvoyance. Crystal Balls are great assets in locating people and places, or to gain foresight into the near -- and sometimes -- distant future. Effect: While in your Inventory, your Quests take -200 wpd to a minimum of 100 wpd. Lich's Phylactery[000z] Inventory Slots: 0 Description: The Source of a Lich's power. One may not truly Kill a Lich so long as their Phylactery is intact. This takes a different form for each Lich and can range from a very valuable item to a simple jar. Effect: Use X1. Use when you die from Battle. You do not die and are instead sent to the Deadzone for Three RP days or the remainder of the week, whichever is longer. Notes: Untradeable Stats Level: A Power Level: 100 HP - 200 + 5% = 210 Power - 120 + 5% = 126 Dexterity - 2 Specializations
Moveset Mastery [1 Slot] Skills [3/4 Slots] Ki Shield [KIIHAKAI, SKILL] Description: A sphere of pure energy surrounds the user; deflecting oncoming ki attacks and warding off physical blows. Effect: CONSTANT - Your opponent must have an attack roll of +3 or higher your defensive roll in order for their attack to be SUCCESSFUL. If your defensive roll is 5 or less, their attack roll must be +5 or more your defensive roll in order for their attack to be SUCCESSFUL instead. In the case of Multi-dice, each dice must reach that number to count. Costs 2 KI Points. Requirements: N/A Training Days: 2 Ki Barbs [KIIHAKAI, SKILL] Description: The aura of the individual is turned into strips of barbed Ki that wrap around the user's next energy attack, slicing the target upon contact. Effect: Use when you Power Up. You may gain -2 KI Points to have your next Advanced Attack or Signature Technique do +(15% Power) Damage or you may gain -3 KI Points to have your next Advanced Attack or Signature Technique do +(25% Power) Damage. If you perform an attack with multiple dice rolls on your next turn, the attack gains "SUCCESSFUL - STUN. In order to get the SUCCESSFUL effect on this attack, all dice rolls must be higher than your opponent's defensive roll". This effect does not stack. Costs 0 KI Points. Requirements: N/A Training Days: 2 Synergy [KIIHAKAI, SKILL] Description: The path of destruction is like a domino effect, with each toppled piece leading into the next. Through synergy, one can make sure each move directly impacts the outcome of the next, spelling devastating consequences for the opponent. Effect: CONSTANT- You may activate this Skill during your ACTION PHASE without taking up your turn if you roll 25 or higher on a single dice attack. You must pay the cost of this Skill to activate it in this way, including cost increases or reductions. When you perform an attack that is having its damage modified by another Kiihakai effect, that attack gains +2 to the result. While this Skill is active, if you roll an attack roll of 25 or higher on a single dice attack, you may activate a CONSTANT Skill during the END PHASE of that turn. Costs 2 KI Points. Requirements: N/A Training Days: 2 Instant Transmission Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Requirements: N/A Basic Attacks Basic Punch - (10% Power) Damage. Costs 0 KI Points. Basic Kick - (10% Power) Damage. Costs 0 KI Points. Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points. Advanced Attacks [1/5 Slots] Focused Chi Barrage [ENERGY, BLAST, VOLLEY] Description: Taking deep breaths and entering a calm, martial arts stance, the user summons forth two equal sized orbs of energy. The spheres of energy are then launched at high speeds toward the opponent. Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 2d30 for this attack. This attack cannot be BLOCKED and cannot be stopped by a defensive roll of 5 or less. If both dice rolls are SUCCESSFUL, activate one of your Skills with a 'CONSTANT' effect. Costs 1 KI Point. Requirements: N/A Training Days: 2 Blocks [2/2 Slots] Ki Fist Block [KIIHAKAI, BLOCK] Description: A Ki-charged fist connects with the opponent's, nullifying the attack. Effect: RESTRICTEDx1. Block. Stop a physical attack. If you have at least 2 CONSTANT Skills active, this Block costs 0 KI Points. Gain 1 KI Point. Costs X-1 KI Points. Requirements: N/A Training Days: 2 Custom Block Name: Lord’s Phylactery Custom Block Description: Gol’s phylactery reacts to an incoming attack. Custom Block Effect Effect: Effect:RESTRICTEDx1 Stop an Energy or Physical attack. Neither you nor your opponent may use Advanced Attacks for a number of turns equal to the number of Kiihakai CONSTANT skills you have active. Costs X+1 Signature Techniques [2 Slots] Extra Moves List [Unlimited Slots] Edited by Gol, Nov 7 2017, 09:09 PM.
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| Sprout | Sep 26 2017, 09:47 PM Post #2 |
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The Madmin
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Edited by Sprout, Sep 26 2017, 10:43 PM.
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| Rugo | Sep 27 2017, 02:30 PM Post #3 |
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The Badmin
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Pre-register Item.
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| Gol | Nov 7 2017, 08:11 PM Post #4 |
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Everything looks good, I enjoy the custom and the item, I put them in the app. |
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| Rugo | Nov 8 2017, 03:16 AM Post #5 |
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The Badmin
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By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning. Also keep in mind to update your Current Location as you move from planet-to-planet , mortal plane-to-afterlife, or while in transit in Outer Space. When an item is equipped, place the term [EQUIPPED] next to the item name. That item will not take up a slot. Please read the rules for equipped items. If you have any questions, let a mod or Administrator know. Otherwise, welcome. Feel Free to join a faction if one appeals to you. |
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12:47 AM Jul 11
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12:47 AM Jul 11

