Welcome Guest [Log In] [Register]
Add Reply
The Caretaker
Topic Started: Sep 29 2017, 08:31 PM (303 Views)
Leopold
Member Avatar

Out of Character Information
Handler's Name: Sparbot, Boss, Nutmeg, Peanut, K1ng, K1ngisback, Drake
E-Mail Address: megadukem@gmail.com
Referral Arch awhile ago
Character Portrait:
Posted Image

Character Information
Name: 'The Caretaker'
Race: Makyan
Racial Trait(s):

  • Makyo Megastar - Before the first Round of a match, choose a number. Whenever your natural single dice attack roll result is equal to that number, you may gain 2 KI Points and any of your opponent's effects that are currently affecting you end.
  • Dead Zone Vacation - Whenever you kill an opponent in Battle, you may choose for them to go tothe Dead Zone instead of the Afterlife. If you do, they will be revived at the end of the following week to the planet they were killed on.

Class: Dead Zone Gatekeeper - 'Dead Zone Vacation' has no effect against you, unless you choose to. Twice per Saga, you may revive someone from the Dead Zone to a planet of your choosing. Whenever you would send an opponent to the Dead Zone, you may offer the player an exchange: They can choose to forfeit up to 2 Items in their Inventory of your choosing and be sent to the Afterlife, or they will be sent to the Dead Zone for an additional week.

Gender: Male
Height: 3'8"
Weight: 104 Lbs.
Hair Color: Frizzy, white
Eye Color: Dark Red
Skin Color: Olive Green
Age: 88
Origin: Makyo Star
War Allignment: Saiyans

  • Current Location: Alpha Collective



History:
Caretaker is a very good example of someone who overcame their dark past to live a decent life. Long ago, he was part of evil, and destructive 'cult' so to speak. Nowadays, he is nothing but a humble employee of the saiyans. As a man with a plethora of life experiences, he has been tasked with looking after royal youths. He does not always follow them around, but in cases where he can help defend/aid them, he typically will try to. This has been his occupation for more than 20 years now.

He is a very quiet person, sitting outside the spotlight, calmly smiling. He doesn't try to gain recognition for his actions, and doesn't sign up for tasks he doesn't think he can handle. He lacks the bravado of the saiyans, which is why he is a particularly long lived and skilled guardian. He just chugs along, slow and steady, completing tasks that others would find lackluster.

At present, Caretaker is in the western galaxy. He doesn't know his way around the area that well, but he has managed to find a planet with high quality mercenaries that he hopes to employ for the saiyan army. He hasn't been on the planet very long, but he can already tell that the inhabitants would make incredibly skilled combatants and could greatly aid the war effort.

Aura Color: #addbaa #d7f3cc #eafce3 Very wispy and smoke like. Tends to linger.
Martial Arts Style: Haokiru

Custom Skill or Block Name: Snake Pit
Custom Skill, or block Description: Phantasmal serpents appear from out of nowhere and slither across the ground and through the air, coating every surface and blocking out the sky. They linger wherever you look, tongues flickering and eyes locked on Caretaker's opponent. They seem calm, but when you least expect it, they will strike out, binding movements and hindering attacks.
Custom Skill, or block Effect: Constant - Pick two numbers. Whenever your opponent's natural attack result is equal to either of those two numbers, or, equal to your Makyo Megastar/Transformation number choices, reduce the damage of the triggering attack by 20%. Cost 2 Ki to activate.

Inventory [4/5 Slots][0 Zenni]
Dragon Radar [3,000z]
Inventory Slots: 1
Description: A circular device resembling a larger stop watch with a green-grid screen. The radar is capable of picking up on the faint electromagnetic pulses radiated by Dragon Balls. Pressing the button on the top acts as a zoom in and zoom out feature to show more and more of the planet. Arrows on the screen can then point out the nearest Dragon Ball.
Effect: It takes -3 days to find a Dragon Ball, to a minimum of 1 day. Once per week, you may challenge someone carrying a Dragon Ball. They must accept.When you locate a dragonball you may choose which ball you discover from any remaining.

Magic Carpet [900z]
Inventory Slots: 1
Description: A magically conjured carpet that's primary function is a mode of transportation for one or two people.
Effect:Your Bukujutsu is considered one level higher for all effects and purposes. You may have an Ally's Bukujutsu be considered one level higher for all effects and purposes. An opponent may choose to perform an energy attack against the Magic Carpet. If the attack roll is 28 or higher, The Magic Carpet is destroyed. The Magic Carpet cannot be destroyed by multi-dice moves.

Scouter [1,000z][Equipped]
Inventory Slots: 1
Description: An instrument that is hung around the ear with a white curved band that holds a glass (which comes in various colors) in front of the wearer's eye. It provides increased range and sensitivity to locating power signatures making it optimal for war and combat scenarios. [ACCESSORY]
Effect: It takes you -1 day to find a Dragonball. When you purchase this item, choose one: Your opponent’s escape rolls gain -3 to the combined result or your escape roll results gain +3.

Herculian™Jet Pack [800z][Equipped]
Inventory Slots: 1
Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably. [ACCESSORY]
Effect: Your Bukujutsu is considered 1 level higher for all effects and purposes.

Konatsian Magical Music Box [1z]
Description: This item was said to be based on the technology that sealed away the Konatian heroes Tapion and Minosha of ages past before being sent off into space. Its mechanism for opening seems outright impossible given the design and the magics placed upon it.
(You must use the Dragon Balls to wish this box open).
Effect: UNIQUE - Unknown Effect. Players lose this item if they are defeated in a Battle, as if it were a Dragon Ball. If their escape roll result is 35 or higher, they do not lose this item upon escaping from a Battle.

Maw of the World Devourer[000z]
Inventory Slots: 0
Description: The bottom half of the head of a strange green creature. It's mouth is shut tight but rumor says if you can pry it open then you may be able to open a portal to another dimension. Watch out for the random black goo it oozes, though.
Effect: USEx1. When you kill an opponent in battle, you may send them to the deadzone instead. You may also use this when you die to send yourself to the deadzone instead of the afterlife.
Notes: Untradeable

Stats

Level: C
Power Level: 420


Base Stats
HP - 500
Power - 120
Dexterity - 4

Specializations

  • Bukujutsu Level 3 [Magic Carpet and Jetpack]
    Effect: Your dice gain + 3 sides and your escape rolls gain +3 to the combined results. It takes you -1 day to find a dragonball, to a minimum of 1.


Moveset
Mastery [1 Slot]



Skills [3/4 Slots]

Hidden Power Level [FREESTYLE, LATENT SKILL]
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points.
Requirements: N/A
Training Days: 1

Custom Skill or Block Name: Snake Pit
Custom Skill, or block Description: Phantasmal serpents appear from out of nowhere and slither across the ground and through the air, coating every surface and blocking out the sky. They linger wherever you look, tongues flickering and eyes locked on Caretaker's opponent. They seem calm, but when you least expect it, they will strike out, binding movements and hindering attacks.
Custom Skill, or block Effect: Constant - Pick two numbers. Whenever your opponent's natural attack result is equal to either of those two numbers reduce the damage of the triggering attack by 20%. Cost 2 Ki to activate.

Reserves [HAOKIRU, SKILL]
Description: Energy must be used wisely on the field of battle and it is always a good idea to keep a reserve. By tapping into this reserve when most needed, a user can channel the energy into a healing force.
Effect: Activate when you Power Up. Gain (5% Total HP) HP. You may only use this Skill once per turn. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Martyrdom [HAOKIRU, SKILL]
Description: Stubborn to the end, some students of Haokiru are so devoted to taking an opponent down that they actually willingly accept an attack just so they can properly mimic it and send it right back where it came from.
Effect: RESTRICTEDx1. Activate at any point when your HP is below (50% Total HP). On your opponent's turn, after your opponent performs a SUCCESSFUL Advanced Attack or Signature Technique, you may have your opponent lose X HP. X = The base damage of the Advanced Attack. If that attack was a Signature Technique, X = ½ of the base damage for that attack. This skill may not be in the same move set as Eternal Mastery or Survival Instinct. You may activate this Skill when your HP reaches 0. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [2/5 Slots]

Prolific Blast [HAOKIRU, ENERGY, BLAST]
Description: A sphere of energy is expelled through the user’s mouth, exploding upon contact with the enemy. Remnants of the blast re-energize the user.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - HEAL (10% Current HP). Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Dragon Dust [HAOKIRU, ENERGY, BLAST]
Description: An exhale of energy unleashes a fine, shimmering mist of energy that surrounds and detonates upon contact with a foe.
Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - Your opponent loses (10% Power) HP every time you use an effect to gain HP until they roll an attack roll result of 23 or higher. This effect cannot stack with itself. This effect can only be used once per turn. Costs 2 KI Points.
Requirements: N/A
Training Days: 3

Blocks [2 Slots]

(Reminder: Deduct slots.)

Signature Techniques [2 Slots]

(Reminder: Deduct slots.)

Extra Moves List [Unlimited Slots]
Edited by Leopold, Nov 27 2017, 07:40 AM.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
What's the rest of your set look like?
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Leopold
Member Avatar

I mean, depends if I can get funky moves or not. Ki Trap for sure, probably Shadow Realm
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Snake Pit
Description: Phantasmal serpents appear from out of nowhere and slither across the ground and through the air, coating every surface and blocking out the sky. They linger wherever you look, tongues flickering and eyes locked on Caretaker's opponent. They seem calm, but when you least expect it, they will strike out.
Effect: Constant - Roll 2d30. If the numbers are the same, you may reroll one of them. While this constant is active, whenever your opponent’s natural roll is either of those two numbers, they take (5% Power) Damage. After the first time, everytime they take damage from this effect, it increases by (5% Power) to a maximum of (15% Power) Damage.Cost 2 Ki to activate.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Name: Cursed Word
Description: Smoke-like fumes infused with Caretaker's ki spread across the battlefield and penetrate into the opponent. A coiled viper composed of the enemies Ki forms above their head and waits dormantly for them to accidentally trigger. When activated, the Viper uncoils and shoots back towards Caretaker, infusing him with energy.
Effect:RESTRICTED X 1. Select a move from your opponent's moveset without letting them know which, and inform a staff member of your selection. The first time the opponent uses the selected move, heal (5% Total Health) and drain 1 Ki. Costs 1 Ki.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Leopold
Member Avatar

Rugo
Oct 5 2017, 01:00 AM
Name: Cursed Word
Description: Smoke-like fumes infused with Caretaker's ki spread across the battlefield and penetrate into the opponent. A coiled viper composed of the enemies Ki forms above their head and waits dormantly for them to accidentally trigger. When activated, the Viper uncoils and shoots back towards Caretaker, infusing him with energy.
Effect:RESTRICTED X 1. Select a move from your opponent's moveset without letting them know which, and inform a staff member of your selection. The first time the opponent uses the selected move, heal (5% Total Health) and drain 1 Ki. Costs 1 Ki.
1 Ki to maybe get 5% Health and have them lose 1 ki somewhere within the next bajillion turns as a Restrictedx1 is strangely weak. I don't see why it's restricted at all when it originally had the stipulation of 1 at a time. I mean, technically, if I'm extremely lucky, and have 10 Ki, I could gain 50% health in 10 turns if I did nothing else but curse words, and somehow guessed their next move right 10 turns and managed to take no damage from any of them, but even then, I don't think 50% health in 10 turns is a staggering amount. The effect drains their ki, and me gaining from the effect relies on them being able to use moves to actually trigger it. Intrinsic to this skill is limiting their ability to actually trigger it, so the Restriction seems really odd.

I counter with:

Name: Cursed Word
Description: Smoke-like fumes infused with Caretaker's ki spread across the battlefield and penetrate into the opponent. A coiled viper composed of the enemies Ki forms above their head and waits dormantly for them to accidentally trigger. When activated, the Viper uncoils and shoots back towards Caretaker, infusing him with energy.
Effect: Select a move from your opponent's moveset without letting them know which, and inform a staff member of your selection. The first time the opponent uses the selected move, heal (5% Total Health) and drain 1 Ki. Only one move may be selected at a time. Costs 1 Ki.

or

Name: Cursed Word
Description: Smoke-like fumes infused with Caretaker's ki spread across the battlefield and penetrate into the opponent. A coiled viper composed of the enemies Ki forms above their head and waits dormantly for them to accidentally trigger. When activated, the Viper uncoils and shoots back towards Caretaker, infusing him with energy.
Effect:RESTRICTED X 1. Select a move from your opponent's moveset without letting them know which, and inform a staff member of your selection. Every time the opponent uses the selected move, heal (5% Total Health) and drain 1 Ki. Costs 2 Ki.
Edited by Leopold, Oct 5 2017, 01:25 AM.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Name: Cursed Word
Description: Smoke-like fumes infused with Caretaker's ki spread across the battlefield and penetrate into the opponent. A coiled viper composed of the enemies Ki forms above their head and waits dormantly for them to accidentally trigger. When activated, the Viper uncoils and shoots back towards Caretaker, infusing him with energy.
Effect:RESTRICTED X 1. Select a move from your opponent's moveset without letting them know which, and inform a staff member of your selection. The first time the opponent uses the selected move, heal (10% Total Health) and drain 1 Ki. Costs 1 Ki.


The heal is as good in this case as any of the RESTRICTED Haokiru heals plus it gives you a ki drain and let's you play mind games.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Punchline
Member Avatar

This custom sounds like a headache. Enjoy finding a mod to both run your quest battle and another mod to be your secret keeper both ready to go at the same time. >_>;
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Still switching races?
Edited by Rugo, Oct 9 2017, 03:40 AM.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Just realized you updated this. Will look it over tonight.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Can't accept you without a history. Everything else looks good other than no class.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
I hate your custom. Let me nerf it, then have Sprout partially unnerf it and we will get back to you.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Alright, overnerfed then buffed version coming in.

Quote:
 

Custom Skill or Block Name: Snake Pit
Custom Skill, or block Description: Phantasmal serpents appear from out of nowhere and slither across the ground and through the air, coating every surface and blocking out the sky. They linger wherever you look, tongues flickering and eyes locked on Caretaker's opponent. They seem calm, but when you least expect it, they will strike out, binding movements and hindering attacks.
Custom Skill, or block Effect: Constant - Pick two numbers. Whenever your opponent's natural attack result is equal to either of those two numbers reduce the damage of the triggering attack by 20%. Cost 2 Ki to activate.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
Leopold
Member Avatar

I accept
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Current Characters · Next Topic »
Add Reply

Affiliates
Forum Promotion
VIP & Staff Affiliates
Pokemon: Forever Forgotten image