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Asura Enja
Topic Started: Oct 5 2017, 01:42 AM (513 Views)
Asura
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Out of Character Information
Handler's Name: Zaber
E-Mail Address: Zaber177@aol.com
Referral @K1ngisback
Twitter URL: N/A
Character Portrait: (Kazuki Kazama from Samurai Spirits)

Posted Image

Character Information
Name: Asura Enja

Race: Human
Racial Trait(s):

  • Mentorship - When learning a move, you gain 5x the Move Learning Experience.
  • Where There's Life, There's Hope - When your Health drops below 0 for the first time in combat, you may roll 1d30. If the result is 10 or higher, you may set your Health to 1.


Gender: Male
Height: 5'9"
Weight: 152 lbs
Hair Color: Red
Eye Color: Red.
Skin Color: Sunkissed tan, light color.
Age: 21
Origin: Japan ,Earth
War Allignment: Rebels

  • Current Location: New Vegita



History:
History Section


Class: Dedicated Martial Artist -
You start the game with +3 Training Days. Whenever you have no non-custom Freestyle Advanced Attacks in your moveset, your styled attacks with a base cost of 3 or more ki cannot be BLOCKED or COUNTERED.
Aura Color: Crimson/Fire Red
Martial Arts Style: Kiihakai -- Art of Destruction


Equiptment (In Use)
Weapon: Brave Sword (Sword Weapon)
Description: A legendary blade crafted over a thousand years ago. It has remained sharp to this day through enchantments that were placed on it during a great battle. While this blade has never fulfilled its purpose, the enchantment that was placed on it still functions to this day.
Effect: Weapon - Sword. Your Sword attacks cannot have their damage reduced through non-mastery, non-break, or non-sever means. "Tough Skin" has no effect while you are in battle against Hirudegarn.
Weapon Stats:
Damage: (20% Power) Damage.
Rate of Attack: 1

Upper Body: Quasar Armor (Changeling Special Forces Armor) (Upper Body)
Custom Description: A piece of armor created by customizing a piece of high-tier Changeling Special Forces Armor. Light weighted and still as durable, this set of armor is dyed in a shade of nova-red with black edges along the plates, and a golden insignia over the left breast plate. Comes with a scarf-like cape, similar to those used by earth's shinobi. One of the galaxy's strongest armors and retains the energy-based reflection of its predecessors.
Effect: +12% Power. 7% Dex. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.
Lower Body: Dragonfire Gi (Ensorcelled Mystic Pants )
Custom Description: A pair of red gi pants that are a bit on the baggy end. The cloth is styled bright red with flame patterns and an eastern dragon designed along the pant legs. It is tied in place by a black sash along the waist. A powerful enchantment has been cast on the garment, meant to enhance the wearer's abilities. One hot pair of pants
Effect: +12% Power. +7% HP. Restricted X 1. Your next attack does + (2X% Power) damage. X= the number of constant skills active.
Accessory 1: Red Bandana A thin strip of cloth tied about the head. When one wears this item with confidence, they look fierce. [ACCESSORY]
Effect:
+10% Power.
Accessory 2: Ring Of Light (Legendary)
Description: One of the legendary artifacts stored away by the Taifuu-Jin. They swore that no one would ever wear it again but your heroic efforts have proven you worthy. Taifuu-Jin legend foretells of a creature who moved so fast while wearing this ring that they became light itself.
Effect: Dexterity + 10%. You are considered to know Instant Transmission. If you already know Instant Transmission, you may use it on consecutive weeks.
Accessory EX: Capsule Corp. Henshin Watch -- A wristwatch capable of displaying the time -- as most watches are. It also comes with a calendar, alarm, and the ability to instantly change your clothing at the tap of a button. [ACCESSORY]
Effect:
(You may equip this without it taking up an ACCESSORY slot). You may have 1 Upper Body, 1 Lower Body (or 1 Full Body instead) and 2 Accessory Items in your Inventory take up 0 Inventory Slots. When Henshin Watch is equipped, you may change your equipment once mid-week. You may not change your equipment during a Battle or Spar. You may not use this item on the week it is purchased.

Henshin Watch Storage



Inventory:
1. Flightstick - Effect:You're bukujutsu is considered one level higher for all purposes.
2. Namekian Spaceship (Consumes 3 Inventory spaces) -- (See below for spoilered Details)
3.
4. Water of the Fountain of Youth - Effect: USE x1. Activate outside of combat. Heal to 100% Total HP. You may instead heal a SEVER or BREAK effect.
5.
6.
[Storage Capsules Earned X 2 -6 Slots MAX] [/center]

Zero slot needed items


Zenni: 1115

Spaceship:

Posted Image

(Future Custom Ship design to be added later)




Base and Parts


Posted Image
Stats
Points: 0/44
Level: J
Power Level: 3353
HP - 700 ( 12) + 5% = 735
Power - 360 (16 ) +34% = 428
Dexterity - 16 (16 ) + 17% = 20 (45%, +2)

Transformations
Human Transformation: Infernal Control--Level 2 Unlocked


God Transformation: Asura the Destroyer--Level 2 Unlocked


Training Days: 0/22 (from start and class)

Specializations

Points: 0/4 (Bukujutsu raised by +2 from heaven quest and items)

  • Energy Lvl 3 : Your energy attacks deal + (10% Power) damage. Once per combat, you may pay 1 ki to change the SUCCESSFUL effects of a non-restricted energy attack to a STOPPED effect or vice versa. You must do so before they roll their defense roll.

  • Bukujutsu Lvl 3: Your dice gain + 3 sides and your escape rolls gain +3 to the combined results. It takes you -1 day to find a dragonball, to a minimum of 1.




Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Fighting Style: Kiihakai - The Art of Destruction

Mastery [1 Slot]

Destruction Mastery [KIIHAKAI, MASTERY] :
Description: A master of Kiihakai will not stop once they are on the warpath. The essence of the style itself is to be destructive, pure and simple. A good practitioner will ensure by any means necessary that they realize their ultimate goal -- to lay waste to all who oppose them. Anyone unfortunate enough to be considered an enemy of a Kiihakai student soon finds that their meager defenses cannot withstand the cumulative force of their opponent’s attacks.
Effect: At the start of each match, select one of your Kiihakai Advanced Attacks and one of your Kiihakai Signature Techniques. Those attacks cannot be STOPPED by natural defensive roll results of 12 or less and that Signature Technique may be used a single time for 0 Ki Points. Your attacks against your opponent also target anyone who interferes against you. In Battles where you face more than 1 permanent opponent, your attacks deal +(5% Power) Damage.
Requirements: You must know at least three (3) Kiihakai attacks, skills, and/or blocks.
Training Days: 5

Skills [2/4 Slots]

Latent Skill Storage (Open to View)


Power Deflection [KIIHAKAI, SKILL]
Description: Sometimes it is not just enough to stop an opponent’s attack. Sometimes a taste of their own medicine is in order. Swat the energy attack right back at them and make them regret setting their sights on you.
Effect: CONSTANT – Whenever you STOP an energy attack with a defensive roll of 20 or higher, your opponent loses (15% Power) HP. Costs 2 KI Points.
Requirements: N/A
Training Days: 3

Power Boost [KIIHAKAI, SKILL]
Description: Sometimes it is a worthy cause to spend time charging an attack before unleashing it at its maximum potential for a devastating blow.
Effect: CONSTANT - You may skip any of your ACTION PHASES. If you do, and if you perform an energy attack on your following turn, it does +(20% Power) Damage, gains +5 to the result(s), and gains “SUCCESSFUL - Gain 1 KI Point. If the attack roll was a natural Perfect Roll, gain 3 KI Points instead.” Costs 2 KI Points.
Requirements: N/A
Training Days: 2


Advanced Attacks [5/5 Slots]

Focused Chi Barrage [ENERGY, BLAST, VOLLEY]
Description: Taking deep breaths and entering a calm, martial arts stance, the user summons forth two equal sized orbs of energy. The spheres of energy are then launched at high speeds toward the opponent.
Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 2d30 for this attack. This attack cannot be BLOCKED and cannot be stopped by a defensive roll of 5 or less. If both dice rolls are SUCCESSFUL, activate one of your Skills with a 'CONSTANT' effect. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Solar Shuriken BOOM-erang [ENERGY, MANIPULATED KI]
Persona Description: Asura creates a bright mass of energy and uses his control of it to shape it into a sharp, throwing device. Though deceptively small, its compressed energy and carries an extreme heat. The user hurls it towards the opponent in an arc. Though small, the attack has enough juice in it to send an opponent flying once struck. The explosion caused by impact can be devastating, and it has yet another trick up its sleeve. After detonation, the weapon will reform and return to the user.
Effect: Energy attack doing (60% Power) Damage. SUCCESSFUL - You may perform this attack on your next turn for X KI Points instead. X = The cost of your opponent's next attack. Costs 3 KI Points.
Requirements: Energy Level 1
Training Days: 3

Ifrit Fist Shock Fist [AKAIKARU (KIIHAKAI), PHYSICAL, ENERGY, PUNCH, MANIPULATED KI]
Personal Description: The ki of the user’s hands become pure visible fire and lightning. Throwing chaotic fists at their opponent, the attacker aims to strike through their enemy, burning them in the process to make them even more vulnerable to attacks.
Effect: Physical attack doing (40% Power) Damage. This attack is also considered an energy attack for all effects. Your attack roll is 1d35 for this attack. SUCCESSFUL - Your opponent’s defensive dice rolls gain -3 to the result until they perform a SUCCESSFUL single-dice attack, minimum 2 defense rolls. This effect stacks up to -6. Costs 2 KI Points.
Requirements: N/A -- )

Vajra Dance (CUSTOM, PHYSICAL, ENERGY, PUNCH, KICK, MANIPULATED KI)
(AKA: Vajra Flash, Savage Raijuu)
Description: Mastering Instant Transmission, the attacker may teleport himself in a series of short-range bursts to assault the enemy with a dizzying barrage of strikes. Too fast to counter, the impacts are so fast that energy is discharged in each strike like lightning-- and ends with a final attack as the user exits the teleporting barrage of attacks to finish his foe off.
Effect: Physical attack doing (15% Power) Damage. This attack also counts as an energy attack. Your attack roll is 4d30 for this attack. SUCCESSFUL - For every 2 dice that are successful, your next attack gains +1 to it's result, and does (+10% Power) damage. Cost 3 KI Points.
Requiremenst: Bukujutsu, Instant Transmission.


Golden Arrows [ENERGY, BLAST, MANIPULATED KI, VOLLEY]
Description: A bow-type weapon of energy is made with several ki arrows notched and ready to be fired. The arrows are fired directly at the opponent.
Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 4d30 for this attack. SUCCESSFUL- Your opponent cannot Power Up or use or activate a Skill until after their next 3 turns. Costs 5 KI Points.
Requirements: N/A
Training Days: 2


Blocks [1/2 Slots]

Taiyogan—Eyes of the Sun [BlLOCK, CUSTOM]
Description: A rare almost magical trait unique to Asura. Due to Asura’s natural affinity for Kiihakai, his eyes change yellow with a tribal-sun base pattern. When an energy attack is used by an enemy, within his line of sight, he can destabilize the energy at will and disperse the energy before it can hit a target. The chaotic backlash of a destabilized energy attack can be shocked right back against an enemy, making them think twice from resorting to overpowered energy attacks.
Effect: RESTRICTEDx1. Block. Stop an energy attack. Your opponent cannot use an energy attack or skill on their next three turns. If this stopped an attack roll result of 28 or more your opponents takes (10% Power) Damage. Costs X Ki Points.

Too Hot To Touch Handle [KIIHAKAI, BLOCK]
Description: By burning their aura hot instead of bright, the user is capable of burning anything that comes in their vicinity. This can take a lot of focus and a lot of energy however. Is it hot in here, or is it just me?
Effect: RESTRICTED x1. Block. Stop a physical attack. Your opponent loses (10% Power) HP. If your opponent's HP falls below 0 with this effect, their HP is set to 1 instead. Costs X+1 KI Points.
Requirements: N/A
Training Days: 2

Signature Techniques [1/2 Slots]

Amaterasu The Rising Sun [ENERGY, BLAST]
Description: The immense amount of concentration that it takes to form The Rising Sun is said to shake even top practitioners. No aura surrounds the user, as it would take too much energy to maintain -- instead, all energy is gathered far in the distance, over the horizon. A large orb, radiant as the sun, is then sent on a collision course from over the horizon into the opponent, usually from behind for an element of surprise. The scorching pain felt afterward is said to be unbearable.
Effect: RESTRICTEDx1. Energy attack doing (140% Power) Damage. SUCCESSFUL - Your opponent loses (10% Power) HP every time they perform a physical attack for the remainder of combat. Costs 9 KI Points.
Requirements: Level D
Training Days: 4

Extra Moves List [Unlimited Slots]

[/color]
Extra Moves List:
Edited by Asura, Jan 21 2018, 04:20 AM.
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
Posted Image
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Rugo
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The Badmin
Add your block to your list and you are accepted. Let me come up with a preregister item real quick
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

Also keep in mind to update your Current Location as you move from planet-to-planet
, mortal plane-to-afterlife, or while in transit in Outer Space.

When an item is equipped, place the term [EQUIPPED] next to the item name.
That item will not take up a slot. Please read the rules for equipped items.


If you have any questions, let a mod or Administrator know. Otherwise, welcome.

Be sure to add your pre-register item to your sheet!

Asura Enja
 

Crystal Taiyogan Eye[000z]
Inventory Slots: 0
Description: A crystal model of a yellow eye with a tribal sun pattern in the center of it. Not many have even heard of this eye to know what it is about but those who do can sense a strange power coming from it. Rumor has it that some humans are born with this eye and that it is modeled after them.
Effect: Use X1. Your next Kiihakai move costs -1 day to learn, to a minimum of 1.
Notes: Untradeable

Keroth
 
I honestly forgot Vegeta exists.
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Asura
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Done
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
Posted Image
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Rugo
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The Badmin
Posted Image
Edited by Rugo, Oct 23 2017, 12:23 AM.
Keroth
 
I honestly forgot Vegeta exists.
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