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Keroth; The Royal Guard
Topic Started: Oct 9 2017, 10:15 PM (337 Views)
Keroth
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The Royal Guard
Out of Character Information
Handler's Name: Strand
E-Mail Address: Brian.Cameron.Strand@gmail.com
Referral: Nareshti'Vole
Twitter URL: N/A
Character Portrait:

Posted Image

Character Information
Name: Keroth
Race: Hybrid Saiyan
Racial Trait(s):
  • Zenkai Power - After defeating an opponent in Battle, you gain +50% EXP. If you were at 15% or less Health at the end of that Battle, you gain +100% EXP instead.
  • Where There's Life, There's Hope - When your Health drops below 0 for the first time in combat, you may roll 1d30. If the result is 10 or higher, you may set your Health to 1.
Class: Mixed Blood Potential

  • If Half-Saiyan, tail or no tail?: No tail
Gender: Male
Height: 6'1"
Weight: 190lbs
Hair Color: Black
Eye Color: Brown
Skin Color: White
Age: 36
Origin: North City, North America, Earth
War Alignment: King's Army

  • Current Location: Earth

History

Aura Color: Red
Martial Arts Style: Haokiru
Custom Skill Name: Ki Clone [FREESTYLE, CUSTOM, BLOCK]
Custom Skill Description: Attacks phase through Keroth as he dissipates like a ki mirage, appearing elsewhere on the battlefield. The ki mirage absorbs the attack's energy and later reforms to attack once before disappearing a final time.
Custom Skill Effect: RESTRICTEDx1. Stop a physical or energy attack. You may re-roll one Advanced Attack costing 3 ki or less during this match, after your opponent's defense roll. If you do not use this re-roll then RECOVER an additional 25% Total HP from this match. Costs X Ki Points.

Inventory (2/4 Slots) (35 Zenni)


Stats
Level: F
Power Level: 804


HP: 450 + 15% = 517/517
Power: 260 + 25% = 325
Dexterity: 10 + 0% = 10 [36%, +1]

Specialization: Bukujutsu 2
Specialization: Energy 1



Level 1: High Tension [1d100]

Appearance: The aura of the individual becomes pale in color and whirlwinds around them. Their muscles bulge and become strained. Internally, the body is pumping much more adrenaline than would be medically acceptable and to survive this form shows true strength on the part of the transformed.
Stats: +17% Power. +17% HP. +16% Dexterity.

HP: 450 + 32% = 594 [+77]
Power: 260 + 42% = 369
Dexterity: 10 + 16% = 12 [43%, +2]

Special Trait(s):
[NOVICE] Underdog - You gain +1 Advanced Attack slot. You may choose an Advanced Attack in your Extra Moves list to add to your moveset.
[INTERMEDIATE] Strenuous Transformation - You gain +1 Advanced Attack slot. You may choose an Advanced Attack in your Extra Moves list to add to your moveset. Your attacks do +(2% Power) Damage.

[MASTERED] Adrenaline Junkie - You do not have to roll a Transformation Roll to stay in this form. You gain +1 Advanced Attack slot. You may choose an Advanced Attack in your Extra Moves list to add to your moveset. Your attacks do +(2% Power) Damage.

Moveset
Mastery [1/1 Slot]

Karmic Chameleon Mastery [HAOKIRU, MASTERY]
Description: The essence that binds the universe together is karma; at its most basic form it is the idea that what goes around comes around. Taking that above and beyond, a master of Haokiru can search the souls of their opponent and reveal the most precious secrets to use against them. Such a deep understanding of a mastered technique learned this way disappears after battle, however.
Effect: At the start of the match, choose an opponent. You are considered to have that opponent's Mastery. Choose one of your opponent’s Advanced Attacks. You may use that attack this Match. Choose one of your opponent’s Skills. You may use that skill this Match. All of your chosen techniques are considered Haokiru. Any effects referring to Martial Arts Style are considered to refer to Haokiru instead. When you power up, gain +1 KI Point.
Requirements: You must know at least three (3) Haokiru attacks,skills, and/or blocks.
Training Days: 5

Skills [3/5 Slots]

Survival Instinct [HAOKIRU, SKILL]
Description: Haokiru practitioners have a deeper understanding of their body and mind, as well as a better understanding of what it takes to cheat death... to stare into its eyes and simply say no. On more than one occasion, a student of Haokiru has looked all but gone, only to rise from the ashes.
Effect: RESTRICTEDx1. Use when your HP drops below 0. Set your HP to 1. This Skill may not be in the same moveset as Martyrdom. Gain 2 KI Points.
Requirements: N/A
Training Days: 2

Fortunate Son [FREESTYLE, CUSTOM, SKILL]
Description: The user opens a small rift of red energy and pushes a limb into it, causing an equivalent limb of a red giant to come out of a much larger rift somewhere on the battlefield and attack the opponent or guard its master.
Effect: RESTRICTEDx2. Add +3 to an attack or defense roll after the roll is made. Your opponent can't use a move you copied for the next 4 turns. Costs 1 Ki Point.

Muscle Infusion [HAOKIRU, SKILL]
Description: Building their body up by rerouting the flow of their ki and storing it, the Haokiru student prepares for the next onslaught with the ability to take the damage and shrug it off.
Effect: RESTRICTEDx2. Use when receiving damage from a SUCCESSFUL UNRESTRICTED attack. The attack does -50% Damage. This Skill may be used twice against the same attack. Costs 1 KI Points
Requirements: N/A
Training Days: 2

Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [4/5 Slots]

All-Out Triumphant Beam [FREESTYLE, ENERGY, BEAM]
Description: Launching into the skies, a golden aura surrounds the attacker. As ki gathers in front of the attacker, the user's arms collapse onto the 'exterior' of the beam, forcing it forward as one, large, victorious ... and mighty beam!
Effect: RESTRICTEDx1. Energy attack doing (55% Power) Damage. SUCCESSFUL - If your attack roll result is 25 or higher and your opponent is Transformed, your opponent reverts back to Base Form. If you have any Mastery and this attack kills your opponent, you gain +20% EXP. Costs 2 KI Points.
Requirement: Bukujutsu Level 1
Training Days: 4

Baton Twirl [FREESTYLE, ENERGY, WEAPON]
Description: Spinning their weapon at high speeds, the user generates a gust that can send an opponent reeling back, flying hard and fast into whatever may be around. It is also used well as a defensive maneuver.
Effect: Energy attack doing (30% Power) Damage. If your dice results gain +2 or more from your Dexterity Bonus, this attack does +(15% Power) Damage. You may remove this attack from your moveset for the remainder of the match in place of a defensive roll result to BLOCK a base cost 3 or less attack. If that attack is a multi-dice attack, this BLOCKS all of the dice rolls. SUCCESSFUL - If your result is 29 or more, BREAK!. Costs 2 KI Points.
Requirements: Blunt Weapon
Training Days: 2

Breakout [HAOKIRU, ENERGY, BLAST]
Description: Focusing energy throughout the entirety of their frame, the user releases ki from every point on their body at once. The result is a vicious explosion, capable of knocking a foe away long enough to grant them enough time to ready themselves for the next go.
Effect: Energy attack doing (50% Power) Damage. You may forget this attack after your opponent performs a SUCCESSFUL Advanced Attack to negate all effects other than damage on the attack. SUCCESSFUL - Your next defensive roll gains +2 dice sides. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Kamehameha [FREESTYLE, ENERGY, BEAM]
Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam.
Effect: Energy attack doing (50% Power) Damage. Once per combat, you may perform this attack when your opponent performs a Beam-type energy attack that is not a Signature Technique instead of rolling a defensive roll (your defensive roll counts as 0 for all effects and purposes). If you do, that attack does -(50% Power) Damage. If you would take no damage from that attack, your opponent loses (30% Power) HP. SUCCESSFUL - If you roll a 27 or higher with this attack, this attack does +(15% Power) Damage. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Blocks [1/2 Slots]

Ki Clone [FREESTYLE, CUSTOM, BLOCK]
Description: Attacks phase through Keroth as he dissipates like a ki mirage, appearing elsewhere on the battlefield. The ki mirage absorbs the attack's energy and later reforms to attack once before disappearing a final time.
Effect: RESTRICTEDx1. Stop a physical or energy attack. You may re-roll one Advanced Attack costing 3 ki or less during this match, after your opponent's defense roll. If you do not use this re-roll then RECOVER an additional 25% Total HP from this match. Costs X Ki Points.

Signature Techniques [0/2 Slots]

Zenkai Rage [FREESTYLE, CUSTOM, ENERGY, PHYSICAL, MANIPULATED KI, KICK, PUNCH]
Description: Saiyan blood activates deep within the user and sends them into a primal rage. Their voice sounds like two speakers, one themselves and one the deep voice of an Oozaru. During this burst of uncontrollable energy the user's attacks hit with unbelievable force and damage their surroundings as if something 10x their size had struck the target.
Effect: RESTRICTEDx1. Physical and Energy attack doing (35% Power) Damage per hit. Your attack roll is 3d30 for this attack. This attack costs -1 Ki Point for every 20% Total HP you are missing. If you are below 10% Total HP, you cannot be prevented from using this attack. SUCCESSFUL - If two or more attack rolls are successful, STUN. Costs 7 Ki Points.
Requirements: N/A

Extra Moves List [Unlimited Slots]

N/A
Edited by Keroth, Dec 13 2017, 01:03 AM.
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Rugo
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The Badmin
Our suggestion

Custom Skill Description: The Royal Guard is a position meant only for the elite. Problem is, they died in the war. The current guards have all been trained to secrety siphon power from their protected students, tricking the next generation of champions into training harder and improving the guard's ability to protect them.
Custom Skill Effect: CONSTANT - You may activate this skill when Transforming, you must pay the cost. While an opponent's attack rolls are suffering a reduction your attacks deal +(5% Power) Damage and gain +2 dice sides. Costs 1 Ki Point.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
Keroth
 

The Ex-Min Slip [000z]
Inventory Slots: 0
Description: A piece of paper with the name of a long forgotten mythical figure, Strandforce. This figure was said to have been a god of the universe and burning this paper allows you to harness that power for a short period of time, breaking the laws of the universe.
Effect: USEx1. Use when landing on a planet. You may ignore the 24 hour wait time to land.
Notes: Untradeable
Keroth
 
I honestly forgot Vegeta exists.
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Keroth
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The Royal Guard
I dig it
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Rugo
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The Badmin
You know the deal.




By joining Dragon Ball: Legacy, you agree to understanding what will be expected of you. No mods will award you Experience, Zenni, Quest Rewards, or other Items obtained to your page. That is up to you to keep track of and award to yourself as you post them (Do provide a post after your actions that awards your EXP/Zenni so we understand what you're doing). In Weekly Updates, you will make a post each week that keeps track of all of your gains, losses, and day usage for that week. You understand that abuse of this system of trust will lead to banning.

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Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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Changes are fine
Edited by Rugo, Nov 9 2017, 08:56 PM.
Keroth
 
I honestly forgot Vegeta exists.
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