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Topic Started: Nov 5 2017, 10:29 PM (412 Views)
Radical
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Out of Character Information
Handler's Name: Grin
E-Mail Address: N/A
Referral: Aiden
Twitter URL: N/A
Character Portrait: Genos, One Punch Man

Character Information
Name:
Race: Android

  • Power Core - Your techniques with a KI Point cost of 3 or higher cost -1 KI Points to perform, to a minimum of 1 KI Point. This ability can affect attacks that cannot normally have their cost modified. If you choose this trait, you cannot have the Power Absorption trait.

  • Android Signature - You are considered to know "Hidden Power Level" for all effects and purposes. Your opponent does not gain bonus sides if their bukujutsu level is two levels higher than yours or lower.


Class: The Marvelous Man-Chine

  • You take -10% damage from all sources and have a maximum Ki pool of 12.


Gender: M
Height: 5’10
Weight: 385 lbs
Hair Color: Blonde
Eye Color: Yellow
Skin Color: Caucasian
Age: 57
Origin: West City, Earth
War Allignment: N/A

  • Current Location: Magumar

History



Aura Color: Vermilion
Martial Arts Style: Aoyusumu - The Art of Serenity
Custom Skill: Auto-Core
Custom Skill: Recovered schematics indicate that some of the older Android models were endowed with specific upgrades to enhance their energy efficiency or insight; an attempt at personalizing them. Radical has been endowed with such an upgrade.
Custom Skill Effect: RESTRICTEDx2. You may Power Up without it taking your turn. You may not use this skill twice on the same turn. Costs 1 Ki Point.

Inventory (0 Slots) (365z)


Stats - Level L (52 SP)
 
Power Level: 6,498
HP - 850 +42% = 1,207
Power - 440 +5% = 439
Dexterity - 17 +5% = 18


Maintained Malfunction, d100 (MASTERED)


Upgrade 1
d100 (MASTERED)

The Best Money Can Buy . . . For Now - You may pay 1 KI Point to have any of your attack or defensive rolls gain +3 to the result. You may use this effect after all rolls have been made for that turn. You cannot CRITICAL or SEVER with that roll. You may use this effect twice per turn, on different dice rolls. Twice per combat, you may lose 1 KI Point to negate a COUNTER against you.

HP - 850 + 67% = 1,420
Power - 440 + 45% = 638
Dexterity - 17 + 40% = 24


Specializations
 
Endurance, Lvl 3 - Your opponent’s advanced attacks do – 10% damage. Once per combat you may have a non-restricted attack do –(50% Damage).

Bukujutsu, Lvl 1 - Your dice gain + 1 side and your escape rolls gain +2 to the combined results.

Strength Level 1 - Your physical attacks deal + (5% Power) damage.


Mastery (0 Slots)
 
Calming Mastery [AOYUSUMU, MASTERY]
Description: Haste will not win battles. Brutality will not bring victory. It is only through calm and focus that you can be sure to achieve a positive outcome in combat. Your calm presence will be a frightful vision to foes while simultaneously providing you with the rationale to think your moves through as your opponents rush theirs.
Effect: When you STOP an opponent’s attack their next Advanced Attack cost +1 Ki Point to perform. This effect cannot stack. Your opponent’s Base Cost 2 or less attacks deal -10% Damage. When you Power Up, your next defensive roll gains +4 to the result. This effect cannot stack.
Requirements: Must know at least three (3) Aoyusumu attacks, skills, and/or blocks.


Skills (0 Slots)
 
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Auto-Core [CUSTOM, SKILL]
Description: Recovered schematics indicate that some of the older Android models were endowed with specific upgrades to enhance their energy efficiency or insight; an attempt at personalizing them. Radical has been endowed with such an upgrade.
Effect: RESTRICTEDx2. You may Power Up without it taking your turn. You may not use this skill twice on the same turn. Costs 1 Ki Point.

Stoicism [AOYUSUMU, SKILL]
Description: Seeming completely stoic, the opponent never realizes the user is actually making calculations for their next move.
Effect: RESTRICTEDx2. Activate when modifying your dice sides and/or result(s). Double the amount modified, except modifications from a Mastery. You can exceed the normal cap with this effect. Costs 1 KI Points.
Requirements: N/A

Time Manipulation [FREESTYLE, CONSTANT SKILL]
Description: The user has gained the ability to slightly alter time in their favor. It isn't much but it does make you seem faster.
Effect: CONSTANT - If your Dexterity bonus is 2 or lower, increase it by +1. When you activate this skill for the first time in combat your next Defense roll gains +3 to the result. Costs 1 KI Point.
Requirements: N/A

Nullifying Sphere [FREESTYLE, SKILL]
Description: The user studies their opponent to hone in on one of their techniques, memorize it, and eliminate it's usage.
Effect: RESTRICTEDx1. Use when your opponent uses a non-Constant Skill. Negate the effect. You may remove a move from your moveset to remove that Skill from your opponent's moveset for the remainder of the match. Costs 2 KI Points.
Requirements: N/A

Woad Tattoo [FREESTYLE, LATENT SKILL]
Description: A tattoo of tribal power has been inscribed into your skin by the pagan barbarians of Brutii highlands. The power of their ancestors and spirits may watch over you.
Effect: Your opponent's second attack against you, if SUCCESSFUL, deals -20% damage. This Skill does not take up a Skill slot.

Hidden Power Level [FREESTYLE, LATENT SKILL]
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points.
Requirements: N/A

Instant Transmission [AFTERLIFE, LATENT SKILL]
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A


Basic Attacks
 
Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.


Advanced Attacks (1 Slot)
 
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Lights Out Strike [AOYUSUMU, PHYSICAL, KICK]
Description: A snap kick to the stomach is followed by a roundhouse straight to the throat -- the one-two combo done with such power that the opponent is left seeing stars.
Effect: Physical attack doing (30% Power) Damage. SUCCESSFUL - Choose one of your opponent's Advanced Attacks. The base damage of that attack is changed to (0% Power) until your opponent rolls a 25 or higher on a single dice attack. You may not use this effect on more than one attack at a time. Costs 1 KI Point.
Requirements: N/A

Shaolin Cross Punch [AOYUSUMU, PHYSICAL, PUNCH]
Description: Leaping into the air, the user shifts their body at an odd angle, swinging their arm around for a cross punch directed at the opponent's face. After contact, they twist their body, flipping through the air and landing on their feet.
Effect: Physical attack doing (40% Power) Damage. The cost of this attack cannot be reduced. SUCCESSFUL - If you STOPPED your opponent's last attack, your opponent's Base Cost 2 or lower attacks cost +1 KI Point until they roll a 25 or higher on a single dice attack. This effect cannot stack with itself. Costs 2 KI Points.
Requirements: N/A

Gigantic Hammer [AFTERLIFE, PHYSICAL, PUNCH, THROW]
Description: Delivering a sadistic uppercut that sends the enemy flying, the fighter continues their onslaught by flying up after the opponent, catching onto their face as they flew helplessly into the air. Enemy in tow, the user soars back to the ground below; driving their enemy into the bedrock.
Effect: Physical attack doing (50% Power) Damage. This attack cannot be BLOCKED. Any attacks performed against you by opponents do -(20% Damage) until one of your attacks is STOPPED. In the case of multi-dice attacks, only the first roll counts for this effect. This effect cannot stack with itself. SUCCESSFUL - If your Power is 1.25x or more your opponent's Power, your opponent's next attack against you does -(20% Damage). Costs 2 KI Points.
Requirement: Bukujutsu

Nowhere Wave [AOYUSUMU, ENERGY, BEAM]
Description: Pressing the index and middle finger together, the user waves them in an upward direction. The earth rumbles as a wave erupts from beneath the opponent, pushing them high into the heavens.
Effect: Energy attack doing (60% Power) Damage. If you STOPPED your opponent's last attack, this attack gains +4 to the result. SUCCESSFUL - Your opponent's Base Cost 1 attacks cost +1 KI Point for their next 3 turns. Costs 3 KI Points.
Requirements: N/A


Signature Techniques (0 Slots)
 
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Hellfire Flash [CUSTOM, ENERGY, BLAST]
Description: Recovered ancient schematics revealed old androids with entire arms converted into energy cannons. Radical was given upgrades on par with those abilities. Bringing both arms together, Radical's arms fuse into a single, gigantic cannon. Several vents all along his torso open up as his Power Core spikes energy production, releasing heat while the cannon gathers a terrifying amount of energy. Erupting in a brilliant vermilion flash, the energy is expended in one explosive blast.
Effect: RESTRICTEDx1. Energy attack doing (120% Power) Damage. Nothing can prevent you from modifying your dice until your opponent STOPs one of your attacks with a natural defensive dice roll of 23 or higher. SUCCESSFUL - Your opponent’s Advanced Attacks cost +1 KI Point for the remainder of the match. Costs 8 KI Points.
Requirements: Android

Bullet Punch [CUSTOM, PHYSICAL, PUNCH]
Description: A modified version of the old Rocket Punch Technique once common amongst Androids, Radical fires one of his arms like a bullet, detaching at the elbow. After firing, Radical teleports to his arm using Instant Transmission, where he can reload for an immediate follow up attack. By alternating arms, Radical can sustain rates of fire on par with machine guns.
Effect: RESTRICTEDx1. Physical attack doing (25% Power) Damage per hit. Your dice roll for this attack is 5d30. SUCCESSFUL - Your opponent’s attacks do -5% damage per hit for the remainder of combat. Nothing can prevent you from reducing damage with this technique’s effect. Costs 7 KI Points.
Requirements: Android, Instant Transmission


Blocks (0 Slots)
 
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Impenetrable Defense [AOYUSUMU, BLOCK]
Description: Entering a state of perfect focus, the user becomes capable of warding off opponent's blows much easier.
Effect: RESTRICTEDx1. Block. Stop a physical attack. For the remainder of the match, you may lose 3 KI Points to STOP a physical attack with a base cost of 2 or less. You cannot use this effect on your opponent’s consecutive turns. Costs X+1 KI Points.
Requirements: N/A

Guldo's Battle Pausing [FREESTYLE, BLOCK]
Description: The Time Freeze ability created by Guldo has one major drawback -- newcomers to the technique must hold their breath and therefore limits their ability to attack. The battle pausing technique is essentially the same concept, requiring far less concentration though the time is also limited. Battle Pausing uses the mind to create a psychic field that freezes the opponent in place.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.

Defiant Stance [AOYUSUMU, BLOCK]
Description: Standing with feet shoulder-width apart, the user thrusts their arms out, ensnaring an incoming physical attack or physically halting an energy attack with their bare palms.
Effect: RESTRICTEDx2. Block. Stop a physical or energy attack. Costs X-1 KI Points.
Requirements: N/A

Edited by Radical, Feb 3 2018, 10:08 PM.
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