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Punchline!; West Galaxy's Savior
Topic Started: Nov 7 2017, 05:41 AM (376 Views)
Punchline
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PUNCHLINE!!
Posted Image


Name: Punchline
Real Name: Lato Zech
Race: Brutii
Racial Trait(s):

  • Brute Force - Whenever you perform a single dice attack, before you roll your attack roll, you may have it lose all SUCCESSFUL effects to have that attack do +(10% Power) Damage.
  • Big and Bad - Your opponent's blocks cost +2 Ki Points to use against your single dice attacks.
  • Saiyan Might - You have a permanent +10% to all stats.

Class: All Brawn

  • All Brawn - Your attacks do +(5% Power) Damage and gain +2 dice sides. You cannot use CONSTANT Skills.

Gender: Male
Height: 214 cm
Weight: 122 kg
Hair Color: Blonde
Eye Color: Green
Skin Color: Caucasian (tanned)
Age: 32 Earth Years
Origin: Brutus, West Galaxy
Current Location: Earth, North Galaxy
History
Aura Color: White
Martial Arts Style: Akaikaru, the Art of Aggression
Custom Skill: Heroic Remark!

Inventory (2 Slots) (1,175 Zenni)
Specializations

Stats
 
Level: J (44 SP)
Power Level: 4,458
Base Form
Transformation Level 1 (MASTERED d100)
Transformation Level 2 (INTERMEDIATE d60)
Mastery (0 Slots)
 
Adrenaline Rush Mastery [ AKAIKARU, MASTERY ]
Description: The rush of battle can be overwhelming. The power ones feels when landing blow after blow is exhilarating and a special high for an Akaikaru master. There is no shame in restricting yourself as your opponent’s will inevitably do. They will hesitate, they will try to draw the battle on longer, but you will and must make them pay for those mistakes dearly.
Effect: Your Akaikaru base cost 1 or less attacks do +(10% Power) Damage and gain +2 to the results. After turn 10, your Akaikaru base cost 1 or less attacks do +(15% Power) Damage and gain +3 to the results instead. After turn 20, your Akaikaru base cost 2 or less attacks do +(15% Power) Damage and gain +3 to the results instead. If you CRITICAL against your opponent, your opponent cannot Power Up for their next two turns.
Requirements: You must know at least three (3) Akaikaru attacks, skills, and/or blocks.
Training Days: 5
Skills (0 Slots)
 
Posted Image
Speed Demon [ AKAIKARU, SKILL ]
Description: A sudden Ki surge is utilized to boost the user's speed.
Effect: Activate during the ITEM PHASE. Your Dexterity Bonus is considered to be 1 higher, to a maximum of 5. Reset your opponent's defensive dice to 1d30. Your opponent's defensive roll cannot be modified by their effects or Dexterity. This effect ends when your opponent performs a SUCCESSFUL single dice attack with a result of 23 or higher.Costs 2 KI Points.
Requirements: N/A
Training Days: 2


Heroic Remark! [ FREESTYLE, CUSTOM, SKILL ]
Description: Punchline will often take the time in battle to pause and let off some witty banter whether it's remarking on how great he is or reminding his villainous foe just how superstitious and cowardly they are. The end result boosts the hero’s resolve and puts his opponent off guard for a brief moment.
Effect: RESTRICTEDx2. Activate when your Power Up. Your dexterity bonus gains +1 until the end of your next turn. If you perform an Advanced Attack on your next turn it gains ADVANTAGE. Costs 1 Ki Point.
Requirements: N/A
Training Days: Custom

Superhero's Strength! [ FREESTYLE, CUSTOM, SKILL ]
Description: While most fighters use their ki to enhance their strength to herculean levels Punchline was gifted with his. Even for a brutii he was unnaturally strong giving him a super man like power behind his attacks. Those in the way of that incredible strength are often overwhelmed by its power.
Effect: RESTRICTEDx1. Use after you perform a SUCCESSFUL single dice physical attack, STUN. Your next attack gains "SUCCESSFUL - Gain 1 Ki Point." Costs 1 Ki Point.
Requirements: N/A
Training Days: Custom

Kaio-Ken [ FREESTYLE, SKILL ]
Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar shade.
Effect: RESTRICTEDx1. Your next three attacks do +(10% Power) Damage. Your Dexterity bonus gains +3 for the next 6 turns. Your Dexterity is considered higher than your opponent’s for the next 6 turns. You must pay the cost of this Skill in order to use it. The cost of this Skill cannot be modified. This does not take up your turn. You cannot have Kaio-Ken in the same move set as Yema Fruit. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Instant Transmission [ FREESTYLE, LATENT SKILL ]
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are on is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A
Training Days: 2
Basic Attacks
 
Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.
Advanced Attacks (1 Slot)
 
Posted Image
Agile Medley [ AKAIKARU, PHYSICAL, PUNCH, KICK ]
Description: Delivering a quick jab to the face, the attacker drops to the ground, performing a leg sweep that knocks the opponent to the ground.
Effect: RESTRICTEDx1. Physical attack doing (10% Power) Damage. If your Dexterity bonus is more than your opponent's Dexterity bonus, you may perform this attack once more before the end of the turn. SUCCESSFUL - For the remainder of combat, when you increase dice sides or dice results, increase that amount by +1. Costs 0 KI Points.
Requirements: N/A
Training Days: 2

Follow Up [ AKAIKARU, ALL TRAITS ]
Description: Sometimes one attack is not enough to vent your fury. When this happens, it's always best to move in for another strike. After all, overkill is better than not killing at all.
Effect: (You may have this Advanced Attack take up a Skill slot instead. At the start of the match, choose one of your other Akaikaru Advanced Attacks. Follow Up now has the SUCCESSFUL effect of that chosen attack for the remainder of the match). Use immediately after performing a SUCCESSFUL Akaikaru Advanced Attack. RESTRICTEDx2. Physical attack doing (X) Damage. X = 50% of the base damage of your last Advanced Attack. Costs Y KI Points. Y = The cost of the attack you chose at the start of the match.
Requirements: N/A
Training Days: 2

Chained Strikes [ AKAIKARU, PHYSICAL, KICK ]
Description: A side kick vicious enough to knock the breath from the target, followed immediately by a jumping spin kick to the face.
Effect: Physical attack doing (25% Power) Damage. Your base roll for this attack is 1d35. SUCCESSFUL - You may use this attack again in the ACTION PHASE this turn. You cannot use this effect more than once per turn. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Torpedo Kick [ AKAIKARU, PHYSICAL, KICK ]
Description: Flying toward the adversary, feet first, you drive your feet right through them; pile driving your way past.
Effect: Physical attack doing (30% Power) Damage. Your attack roll is 1d35 for this attack. This attack cannot be BLOCKED. SUCCESSFUL - Choose a Block. That Block cannot be used by anybody until you roll an attack roll result of 5 or less. This effect may not effect more than one Block at a time. Costs 1 KI Point.
Requirements: N/A
Training Days: 2
Signature Techniques (2 Slots)
 

Blocks (1 Slot)
 
Posted ImageChiaotzu's Psychic Halt [ FREESTYLE, BLOCK ]
Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
Extra Techniques List

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