| Belladonna; Appppetizer | |
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| Tweet Topic Started: Nov 12 2017, 06:26 AM (121 Views) | |
| Belladonna | Nov 12 2017, 06:26 AM Post #1 |
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Out of Character Information Handler's Name: Leens E-Mail Address: Referral Peanut Character Portrait: Spoiler: click to toggle Character Information Name: Bella Madonna Race: Makaioshin
Class: Magic Materializer - You may start the game with +1 Weapon item in your Inventory. Your attacks that require a Weapon gain +2 dice sides. Your Skills that require a Weapon cost -1 KI Point to a minimum of 1 to use or activate. Gender: Female Height: 5’7" Weight: 137 Hair Color: Deep Auburnish Red Eye Color: Amber Skin Color: Ivory Age: 17 (58) Origin: Hell (Earth) War Allignment: De Nada
Spoiler: click to toggle Aura Color: A deep hazy red, like all scary demons Martial Arts Style: Kurokonwaku Name: Enchanting Demon’s Swordplay [CUSTOM, CONSTANT] Description: Through the usage of speed, skill, and some needlessly complex movements, the user creates a mesmerizing display of swordsmanship in battle, imbuing just a little bit of demonic flair for an added cherry on top. Effect: Whenever your natural attack roll on a sword move is 25 or higher, choose one of your opponent's Advanced Attacks. They may not use that move for their next 2 turns. Costs 1 Ki. Zenny: 1110 Inventory 0/4 Majin Cookies [600z] Inventory Slots: 1 Description: Mmm . . . yummy cookies. Each cookie seems to be handcrafted to look like people of varying races. The deep, dark truth is . . . Majin Cookies is people!! Majin Cookies is people!! A delicacy on the Majin homeworld, these delicious treats were once living and breathing beings. While they go down smooth, for non-Majins who aren't used to eating cookie-fied people, it can be a little upsetting to the stomach. Effect: USEx1. Gain 2ki points and 5% Total HP. Majins may eat up to two cookies per match. Note: You may only use 1 Ki gain item per Match. 1/3 Senzu Bean [2,000z] Inventory Slots: 1 Description: A bean with supernatural properties allowing for the regeneration of health. Effect: Use when you lose a battle. You do not die and you Gain (10% Total HP) HP. Notes: Only one healing item may be used per Battle or Spar. Intergalactic War Manual [1,800z] Inventory Slots: 1 Description: A brilliant manual written by a great martial artist and taoist by the name of Sun Tzu. It describes each aspect of war and combat, and will make anyone who finishes reading it a mightier combatant! Effect: USEx1. Use immediately after a Spar or Battle. Gain 1.0x Base EXP Gain. You may only use one of these items per saga. Intergalactic Combat Manual [1,500z] Inventory Slots: 1 Description: The yellow dummy books are known to just about everyone and wouldn't you know it: they've made one for combat too! Get your hands on the latest copy and read through the pages. You're bound to find that extra umph for your fighting style you were missing all this time! Effect: USEx1. Use immediately after a Spar or Battle. Gain +20 dice sides to any level transformation dice. You may only use one of these items per saga. Sensei's Duelist Vest [1,500z][EQUIPPED] Inventory Slots: 1 Description:A Duelist's Vest of the highest grade material. Those who wear this are said to have trained those who are known as Master. Effect: 12% Dexterity. 7% Power. RESTRICTEDx1. You may perform a basic Weapon attack without taking up your turn. Kung Fu Slacks [1,500z][EQUIPPED] Inventory Slots: 1 Description: Low on funds? Stuck wishing you were able to afford to look like a fighter both in talent and wardrobe? Pine no more, friend! These pants put you one step closer to being recognized as the star pupil you are. The pants feature a drawstring tie at the waist. [LOWER BODY] Effect: +12% Power. RESTRICTEDx1. Use during your UPKEEP phase. Your next Signature Attack costs -1 Ki Point to perform to a minimum of 4 Ki Points and does +(5% Power) damage. Trophy Necklace[1,500z][UNIQUE][EQUIPPED] Inventory Slots: 1 Description: A necklace that is barely more than a simple worn out string. On it, there are various trophies from battles long past. Some are a little more gruesome than others. Maybe you will add your own trophies? It could be a piece of their clothing, a tooth, whatever you deem appropriate as a trophy from your victories.[ACCESSORY] Effect: +5% All stats. Each time you kill a player character add +1% to a stat of your choice. This only works once for each character. Demon Realm Cape [1,000z][EQUIPPED] Inventory Slots: 1 Description: A long cape accompanies the outfit, the fabric sweeping underneath the arms and back around the neck to form a high, pleated collar. Sometimes, though not always attached is a hood. [ACCESSORY] Effect: +10% Dexterity. Monsterbane [2,000z] [EQUIPPED] Inventory Slots: 1 [0] Description: A greatsword made from the rare metals of Dark Star, this blade has bathed in the blood of countless monsters and can infuse the wearer with their power. Even if it did not have such a sharp edge, this greatsword is wide enough to use its flat-side as a heavy mace. Effect: Weapon - Sword. This Weapon counts as a Blunt Weapon for all effects and purposes. SUCCESSFUL - Your next Styled attack deals +(5% Power) Damage and gains +1 to the result(s). This effect cannot stack with itself. Weapon Stats: Damage: (10% Power) Damage per hit. Rate of Attack: 2 Weaponized Workout CD [800z] Item Slots: 0 Description: A portable disk filled with only the sickest of beats and the hottest tunes. Effect: USEx1. Gain +1 Day this week. One use per character. Inventory Slots: 0 Description: A small letter attached to a dictionary which says "Thanks for writing to me. It's much easier to read fan mail if it is written in Namekian, though. - Calliope" Effect: USEx1. You may learn Ancient Namekian Notes: Untradeable Stats Level: H Power Level: 1095 HP - (10) 500+5% = 525 Power - (14) 280+24% = 347 Dexterity - (14) 14+27% = 18 Demonic Will Transformation: 1d100 [Mastered] HP - 500+15% = 575 Power - 280+54% = 431 Dexterity - 14+37% = 19 Soulless Transformation: 1d400 [Novice] HP - 500+25% = 625 Power - 280+84% = 515 Dexterity - 14+47% = 21 Specializations Bukujutsu Level 1- You are beginning to learn how to fly. It may not be the most elegant flying ever but you stay afloat. Effect: Your dice gain + 1 side and your escape rolls gain +2 to the combined results. Endurance Level 2 Your opponent’s advanced attacks do – 5% damage. Once per combat you may have a non-restricted attack do –(50% Damage). Level 1: Demonic Will - 1d100 Appearance: The creature from the Demon Realm channels the powers of the underworld; the energy surging through their body creating an aura of blood red flames. The flow of energy is constant and continuously rises, the flames themselves generating a scorching heat. Stats: +30% Power. +10% HP. +10% Dexterity. Special Trait(s): [MASTERED] The Will of The Underworld - When you perform a SUCCESSFUL attack roll of 29 or higher on a single dice attack roll with a base roll of 1d32 or lower, STUN your opponent. When your opponent rolls a 1 on their attack roll against you, You may pay 1 KI to STUN your opponent. Level 1: False God - 1d100 Appearance: The Ki of the gods has infused the wielder of this form. Their physical appearance stays largely the same. Their aura changes to a pink color and their bodies take on a more lean look. Stats: +20% Power. +20% HP. +15% Dexterity. [MASTERED] Your Signature Techniques cost -1 KI Point to perform. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn. Level 2: Soulless - 1d40 Appearance: The flames of the previous transformation have been exchanged for a shadowy essence that cloaks the user's frame, making their movements smokey and difficult to follow. Their skin is exchanged for a blackened carapace that covers their entire body -- the details of the carapace (horns, fangs, etc.) differ from person to person, but the eyes always shine a blood red hue. Stats: +60% Power. +20% HP. +20% Dexterity. Special Trait(s): [NOVICE] Please, Allow Me To Introduce Myself - When you perform a SUCCESSFUL attack roll of 29 or higher on a single dice attack roll with a base roll of 1d32 or lower, STUN your opponent. If your attack roll is 27 instead, you may lose 3 KI Points to STUN your opponent. When your opponent rolls a 1 on their attack roll against you, you may pay 1 Ki to STUN your opponent. Level 2: God - 1d40 Appearance: The wielder has become used to the power of the gods and so are able to take more of it into themselves. Their aura shifts to a sharp red but the physical changes depend on each race. Physically, each race undergoes similar changes as they would in their normal transformations but with red tones in hair and/or skin and they maintain a more lean look than their normal transformations. Stats: +40% Power. +40% HP. +30% Dexterity. Special Trait(s): [NOVICE] Your Signature Techniques cost -1 KI Point to perform. Your opponent's attacks deal -5% Damage against you. Your defensive dice against single dice attacks gain +1 to the result. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn. --Moveset-- Mastery [0/1 Slot] Moves Learned: Crescent Blade Mastery [FREESTYLE, MASTERY] Description: The lunar moon guides your blade, bestowing you the gift of ultimate power channeled through your sword. All techniques are determined by the power of the wielder, and the sword is no exception. Through meditation and reflection, the way is shown. Effect: Your Signature Techniques gain “Requirements: Sword Weapon”. Choose one of your Advanced Attacks. That attack gains “Requirements: Sword Weapon”. This effect remains in place until the end of the Match. Choose one of your Signature Techniques at the start of each Match. That Technique gains Restricted+1 and costs -2 KI Points, to a minimum of 3, for the remainder of the Match. Once per match you may prevent your opponent from reducing the results and/or damage of one of your “Requirement: Sword Weapon” attacks. This effect may be used after Defense rolls are made. Requirements: You must know at least three (3) Non-Latent Freestyle attacks, skills, and/or blocks. Training Days: 5 Skills [1/4 Slots] Yema Fruit [N/A] Inventory Slots: 0 Description: A red piece of strange fruit taken from the depths of Hell. Eating this fruit is said to grant the user increased power. Once a sacred item, it is now harvested by Dabura, King of Demons, and given to those who enter Hell on their first time. Those who eat the Yemma Fruit experience a power boost, but no appearance change. It is said that the Yema Fruit regenerates when its user commits evil acts, allowing a single fruit to be used over and over. Effect: (Having this item in your inventory takes up 1 Skill slot.) RESTRICTEDx1. Your next three attacks do +(10% Power) Damage. Your Dexterity bonus gains +3 for the next 6 turns. Your Dexteirty is considered higher than your opponent’s for the next 6 turns. You must pay the cost if this Item in order to use it. The cost of this Item cannot be modified. This does not take up your turn. You cannot have Yema Fruit in the same move set as Kaio-Ken. Costs 2 KI Points. Note: This does not count as a dice side/result modifying item for the purpose of limited item use. Enchanting Demon’s Swordplay [CUSTOM, CONSTANT] Description: Through the usage of speed, skill, and some needlessly complex movements, the user creates a mesmerizing display of swordsmanship in battle, imbuing just a little bit of demonic flair for an added cherry on top. Effect: Whenever your natural attack roll on a sword move is 25 or higher, choose one of your opponent's Advanced Attacks. They may not use that move for their next 2 turns. Costs 1 Ki. Expert Swordplay [FREESTYLE, CONSTANT SKILL] Description: Displaying honed skills with the blade, the user shows their opponent the deadly arts they have learned. Effect: CONSTANT - Your attacks that require a Sword do +(5% Power) Damage. When performing an attack that requires a Sword, if your opponent's defensive roll result is +3 or less your attack roll result, you may still gain any SUCCESSFUL effects that are not a 'SEVER' effect. Your defensive roll results against moves that require a Weapon gain +2. Costs 2 KI Points. Requirements: Sword Training Days: 2 Ancient Namekian Language [FREESTYLE, LATENT SKILL] Description: The user understands the old tongue of the Namekian language. The transfer of memories required to learn this technique imparts wisdom on the user. Effect: You may use the Namekian Dragon Balls to make a wish. You begin Spars with +1 KI Point. This does not take up one of your skill slots. Requirements: N/A Training Days: N/A Basic Attacks Basic Punch - (10% Power) Damage. Costs 0 KI Points. Basic Kick - (10% Power) Damage. Costs 0 KI Points. Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points. Advanced Attacks [3/5 Slots] Tricky Sword Maneuvers [FREESTYLE, PHYSICAL, WEAPON, MANIPULATED KI] Description: The sword is maneuvered in a variety of different directions as a means of confusing the foe as the attackers draws nearer. As the gap is closed, a feigned attack is made before a mirage version of the sword is thrown into the air. With the opponent focused elsewhere, the real blade is brought down. Effect: Physical attack doing (30% Power) Damage. SUCCESSFUL - If your attack roll result is 20 or more, you may activate a Constant Skill with 'Swordplay' in the title. If 'Expert Swordplay' is already activated, this attack gains +3 to the results and gains "SUCCESSFUL - Your opponent loses 1 KI Point". Costs 1 KI point. Requirements: Sword Weapon Training Days: 2 Heart Stab [FREESTYLE, PHYSICAL, WEAPON] Description: Grabbing the sword's hilt with both hand, a single jab is made attempting to pierce the chest of the opponent. Effect: Physical attack doing (45% Power) Damage. This attack gains +X to the results, where X equals twice the number of CONSTANT skills with “Swordplay” in the title you currently have activated. SUCCESSFUL - Choose Signature Techniques, Skills, or Items. Your opponent cannot use the selected option for 4 turns. You may have multiple choices selected at the same time, but this effect has a 6 turn cooldown before selecting the same option twice. Costs 2 KI Points. Requirements: Sword Weapon Training Days: 3 Surprise! [KUROKONWAKU, ENERGY, BLAST] Description: Flipping overhead, the user suspends themselves upside down and when the opponent looks up, they send a blast directly into their face. Effect: Energy attack doing (40% Power) Damage. SUCCESSFUL - If your attack roll result is 15 or higher, your opponent cannot use their Mastery until the end of your next turn. Costs 2 KI Points. Requirements: Bukujutsu Level 1 Training Days: 3 Blocks [0/2 Slots] Chiaoutzu's Psychic Halt [BLOCK] Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points. Signature Techniques [0/2 Slots] Extra Moves List [Unlimited Slots] Edited by Belladonna, Jan 12 2018, 09:22 AM.
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| Rugo | Nov 12 2017, 07:06 PM Post #2 |
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The Badmin
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| Rugo | Nov 12 2017, 07:16 PM Post #3 |
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The Badmin
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Name: Enchanting Demon’s Swordplay Description: Through the usage of speed, skill, and some needlessly complex movements, the user creates a mesmerizing display of swordsmanship in battle, imbuing just a little bit of demonic flair for an added cherry on top. Effect: Whenever your natural attack roll on a sword move is 25 or higher, choose one of your opponent's Advanced Attacks. They may not use that move for their next 2 turns. Costs 1 Ki. |
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| Belladonna | Nov 13 2017, 02:09 AM Post #4 |
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With the added caveat of it being a [CONSTANT], I'm game. |
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| Rugo | Nov 13 2017, 02:09 AM Post #5 |
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The Badmin
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Cool. Accepted, you know the rules. |
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12:47 AM Jul 11

