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Week 1; 11/13-11/19
Topic Started: Nov 12 2017, 08:39 PM (294 Views)
Rugo
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The Badmin
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[center][b]Days[/b][/center]
[Day 1]
[Day 2]
[Day 3]
[Day 4]
[Day 5]
[Day 6]
[Day 7]

[center][b]Training[/b][/center]
[b]Moves Learned[/b]: (Place here any moves that you finished learning this week)
[b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

[center][b]Quest Rewards[/b][/center]
(List all Quest rewards)

[center][b]Item Transactions[/b][/center]
[b]Purchased[/b]:
[b]Sold[/b]:
[b]Transferred[/b]:

[center][b]Weekly Gains[/b][/center]
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

[center][b]Updates[/b][/center]
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Rugo, Nov 18 2017, 03:29 AM.
Keroth
 
I honestly forgot Vegeta exists.
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Skullo
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The J
[Day 1]Coming to earth
[Day 2]Trickster Mastery
[Day 3]Trickster Mastery
[Day 4]Trickster Mastery
[Day 5]Trickster Mastery
[Day 6]Trickster Mastery
[Day 7] Fought rugo and died

Training

Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning:
Trickster Mastery [KUROKONWAKU, MASTERY]
Description: In the end, you must have that one ace in the hole. The trick your opponent did not know you had in your arsenal. You must be able to disrupt their plans, trick them at the last moment and take away their security blankets. The knowledge they treasured most, their precious resources -- a Kurokonwaku master knows how to take these all away through cunning use of their own Ki manipulation mastery and should.
Effect: Your opponent's attack and defensive roll results against you gain -2. All of your Kurokonwaku physical attacks gain "SUCCESSFUL - If your attack roll result is 25 or higher, deactivate a CONSTANT Skill". All of your Kurokonwaku energy attacks gain "SUCCESSFUL - If your attack roll result is 25 or higher, your opponent cannot gain HP or KI Points on their next turn."
Requirements: Must know at least three (3) Kurokonwaku attacks,skills, and/or blocks.
Training Days: 5
Quest Rewards

(List all Quest rewards)

Item Transactions

Purchased:
Sold:
Transferred:

Weekly Gains

Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates

Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Earth

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: A + (Total EXP Gain) = (New Power Level)
Level: A // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 200 + (Stat Points Portion * 50) = (New Stat)
Power: 104 + (Stat Points Portion * 20) = (New Stat)
Dexterity: 3 + [Stat Points Portion * 1] = (New Stat)

+10 making it 160
Edited by Skullo, Nov 14 2017, 03:49 AM.
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Belladonna
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Days
[Day 1] Crescent Blade Mastery
[Day 2] Crescent Blade Mastery
[Day 3] Crescent Blade Mastery
[Day 4] Crescent Blade Mastery
[Day 5] Crescent Blade Mastery
[Day 6] Transformation Storyline
[Day 7] The Old Red Ribbon Relay Station


Training
Moves Learned: Crescent Blade Mastery [FREESTYLE, MASTERY]
Description: The lunar moon guides your blade, bestowing you the gift of ultimate power channeled through your sword. All techniques are determined by the power of the wielder, and the sword is no exception. Through meditation and reflection, the way is shown.
Effect: Your Signature Techniques gain “Requirements: Sword Weapon”. Choose one of your Advanced Attacks. That attack gains “Requirements: Sword Weapon”. This effect remains in place until the end of the Match. Choose one of your Signature Techniques at the start of each Match. That Technique gains Restricted+1 and costs -2 KI Points, to a minimum of 3, for the remainder of the Match. Once per match you may prevent your opponent from reducing the results and/or damage of one of your “Requirement: Sword Weapon” attacks. This effect may be used after Defense rolls are made.
Requirements: You must know at least three (3) Non-Latent Freestyle attacks, skills, and/or blocks.
Training Days: 5
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Wayfinder [2,000z]
Inventory Slots: 1
Description: Latest in cutting edge technology. Use one of these and you'll never be lost. You can find the best path available to get you where you're going faster than ever.
Effect: Use when performing a quest that requires 3 or more days and does not require a quest battle. That quest takes -2 days to perform to a minimum of 1. You may only use this item's effect once per Saga.

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 50
Quest/Other EXP Gain: 0
Total EXP Gain: 50
Faction Points Gained/Lost: 0

Base Zenni Gain: 150

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Earth
Zenni: (200) + (150) = (350)

PL: (100) + (50) = (150)
Level: (A) // (A still lol)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

Level 1: Demonic Will - 1d20

Appearance: The creature from the Demon Realm channels the powers of the underworld; the energy surging through their body creating an aura of blood red flames. The flow of energy is constant and continuously rises, the flames themselves generating a scorching heat.
Stats: +30% Power. +10% HP. +10% Dexterity.

Special Trait(s):
[NOVICE] The Will of The Minion - When you perform a SUCCESSFUL attack roll of 30 or higher on a single dice attack roll with a base roll of 1d32 or lower, STUN your opponent.
Edited by Belladonna, Nov 24 2017, 02:27 AM.
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Android Pi
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No Fun, On the Run!
Days
[Day 1] Quest: The Flying Braggart
[Day 2] Quest: The Flying Braggart
[Day 3] Quest: Rock Your Heart Out!
[Day 4] Transformation
[Day 5] RP Day
[Day 6]
[Day 7]

Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Herculian™Jet Pack [800z]
Inventory Slots: 1
Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably. [ACCESSORY]
Effect: Your Bukujutsu is considered 1 level higher for all effects and purposes.

100z

+

150z

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 100
Quest/Other EXP Gain: n/a
Total EXP Gain: 100
Faction Points Gained/Lost:

Base Zenni Gain: 250z

Updates
Equipment Changes: Equipped Herculian™Jet Pack

Current Planet: Space

Zenni: 200z + 500z = 700z

PL: 100 + 100 = 200
Level: A // A

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Android Pi, Nov 25 2017, 03:30 AM.
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Rugo
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The Badmin
Days
[Day 1] Chunky Monkey
[Day 2] Oozaru
[Day 3] Kill Em All
[Day 4]Travel to Earth
[Day 5] Killed Shizou
[Day 6] Telekinetic Disorientation
[Day 7] Telekinetic Disorientation

Training
Moves Learned:N/A
Moves Learning:N/A

Quest Rewards
1.0 Base EXP, Saiyan Armor (Capsule Corp Model), Blunt Blade, 200z, Psychic Halt
Item Transactions
Purchased: First Aid Kit (Used)
Sold: Leggings, Blunt Blade
Transferred:N/A

Weekly Gains
Base EXP Gain:140
Quest/Other EXP Gain:40
Total EXP Gain:180
Faction Points Gained/Lost:

Base Zenni Gain: 350

Updates
Equipment Changes: None at this time

Current Planet: Heaven

Zenni: (0) + (350) = 350

PL: (100) + (180) = (280)
Level: (A) // (B)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (200) + (1 * 50) = (250) +35%=338
Power: (100) + (2 * 20) = (140) + 25%=175
Dexterity: (3) + [1 * 1] = (4) + 10%= 4

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

1d40
HP: (200) + (1 * 50) = (250) +60%=400
Power: (100) + (2 * 20) = (140) + 60%=224
Dexterity: (3) + [1 * 1] = (4)
Edited by Rugo, Nov 18 2017, 02:54 AM.
Keroth
 
I honestly forgot Vegeta exists.
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Asura
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Week Complete ! 11/16/2017

Days
[Day 1-4]
Alpha Job Space Pirates -- Alpha Job quest, and Transformation-- 4 days used.
[Day 5]
Pirate Swag Poker Quest --- 1 Day used.
[Day 6]Burned Quest - 1 Day used
[Day 7]Riding the Cross GalactiC Express quest

Training
Moves Learned: Shock Fist/Fist of Ifrit [AKAIKARU (KIIHAKAI), PHYSICAL, ENERGY, PUNCH, MANIPULATED KI] (Learned via Transformation Unlocked)
Description: Focusing so much ki into their hand it becomes visible and audible – it resembles a high-pitched scream – the attacker rushes forward, driving their hand into their foe with the intent of thrusting it straight through them.
(Personal Description: The ki of the user’s hands become pure visible fire. Throwing flaming fists at their opponent, the attacker aims to strike through their enemy, burning them in the process to make them even more vulnerable to attacks.
Effect: Physical attack doing (40% Power) Damage. This attack is also considered an energy attack for all effects. Your attack roll is 1d35 for this attack. SUCCESSFUL - Your opponent’s defensive dice rolls gain -3 to the result until they perform a SUCCESSFUL single-dice attack, minimum 2 defense rolls. This effect stacks up to -6. Costs 2 KI Points.
Requirements: N/A -- )
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Pirate Jewelry [400z] X 2
Inventory Slots: 1
Description: An assortment of golden jewelry that is worn to show one's material wealth. [ACCESSORY]
Effect: After killing an NPC, gain +100z.

Dragon Radar [3,000z]
Inventory Slots: 1
Description: A circular device resembling a larger stop watch with a green-grid screen. The radar is capable of picking up on the faint electromagnetic pulses radiated by Dragon Balls. Pressing the button on the top acts as a zoom in and zoom out feature to show more and more of the planet. Arrows on the screen can then point out the nearest Dragon Ball.
Effect: It takes -3 days to find a Dragon Ball, to a minimum of 1 day. Once per week, you may challenge someone carrying a Dragon Ball. They must accept.When you locate a dragonball you may choose which ball you discover from any remaining.
Location: Earth, Namek

Changeling Special Forces Armor [1,500z]
Inventory Slots: 1
Description: This armor is worn by the special forces of the Changeling army or henchmen. It has been proven to be amongst the strongest armors in the galaxy and retains the energy-based reflection of the previous two armors. [UPPER BODY]
Effect: +12% Power. 7% Dex. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.
Location: Alpha Collective, Shi'kir, Basbas, Taifuu, Brutus, Magumar


Item Transactions
Purchased: N/A
Sold:n/A
Transferred: N/A

Weekly Gains
Base EXP Gain: 140 (from quest completed)
Quest/Other EXP Gain:
Total EXP Gain: 140
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates
Equipment Changes: Adding Pirate Earrings to Accessories slot. Equipt Armor-- Customized visual will be included in actual character page.

Current Planet: Alpha Collective > Returned to Earth.

Zenni: 300 + 350 = 650

PL: 100 + 140 = 240
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 200 + (1 * 50) = 250
Power: 100 + (2 * 20) = 140
Dexterity: 3 + [1 * 1] = 4

(If you have a Transformation, show how the changes affect the Transformation as well, separately as well as any Transformation Dice gain)

Transformation Obtained:

Stats: +17% Power. +17% HP. +16% Dexterity.

HP: 293

Power: 164

Dexterity: 5
Edited by Asura, Nov 16 2017, 05:49 PM.
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
Posted Image
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ZearoGrave

Days
[Day 1] Sons of Sahm Village
[Day 2] Underwater Wreckage
[Day 3] Choosing an Apprentice
[Day 4 – 5 - 6] Mysterious Warrior (Faction Quest)
[Day 7] Cross Galactic Train (Quest)

Training
Moves Learned: N/a
Moves Learning: N/a

Quest Rewards
+ x1 Namekian Space Craft + 100z
+(+1d30 to Current Transformation Roll)
+ 100z (choosing Apprentice also lowered 1 Quest by -1 day)
+ Kalkavek for Saiyan Army
+ Monsterbane Sword
+ 6 Faction Points

Item Transactions
Purchased: n/a
Sold: n/a
Transferred: n/a

Weekly Gains
Base EXP Gain: 140
Quest/Other EXP Gain: 0
Total EXP Gain: 140
Faction Points Gained/Lost: +6
Faction Points Deposited with Faction: +6

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (400) + (450) = (850)

PL: (100) + (140) = (240)
Level: (A) // (B)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (200) + (Stat Points Portion * 50) = (200)
Power: (80) + (Stat Points Portion * 20) = (80)
Dexterity: (40) + [Stat Points Portion * 1] = (40)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by ZearoGrave, Nov 20 2017, 03:48 AM.
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Skullo
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The J
Days
[Day 1]School's out
[Day 2]School's out
[Day 3]Mirage
[Day 4]Mirage
[Day 5]Role play
[Day 6]Role play
[Day 7]Role play

Training
Moves Learned: Mirage [KUROKONWAKU, BLOCK]
Description: Creating a ki-manifested mirage of themselves, the user fools the opponent into attacking something that isn't there.
Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. Nothing can prevent you from lowering your opponent’s KI Points or gaining KI Points for the next 4 turns. Costs X-2 KI Points
Requirements: N/A
Training Days: 2
Outer Space
Earth

Moves Learning:

Quest Rewards

Smoke Grenade [200z]
Inventory Slots: 1
Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway.
Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle.

Flak Jacket [1,000z]
Inventory Slots: 1
Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY]
Effect: +10% HP. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP.
Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain:104
Quest/Other EXP Gain:0
Total EXP Gain:104
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain:270

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Earth

Zenni: 200 + (270) = (470)

PL: 100 + 104 = 204
Level: A // A

Edited by Rugo, Nov 20 2017, 03:39 AM.
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Punchline
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Punchline Week 1
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Radical
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Radical Week 1
Edited by Radical, Nov 18 2017, 04:05 PM.
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Triangle
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Howdy!
Triangle Week 1
Edited by Triangle, Nov 21 2017, 09:17 AM.
Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
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Alister Brand
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Almost a Saiyan
Brand's Update

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Keroth
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The Royal Guard
Keroth's Week 1
Edited by Keroth, Nov 21 2017, 08:56 AM.
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Sprout
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The Madmin
Sprout Week 1
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Leopold
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My Week
Edited by Leopold, Nov 20 2017, 04:49 AM.
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