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| Week 1; 11/13-11/19 | ||||||
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| Tweet Topic Started: Nov 12 2017, 08:39 PM (296 Views) | ||||||
| Rugo | Nov 12 2017, 08:39 PM Post #1 | |||||
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The Badmin
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Edited by Rugo, Nov 18 2017, 03:29 AM.
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| Skullo | Nov 13 2017, 05:37 PM Post #2 | |||||
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The J
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[Day 1]Coming to earth [Day 2]Trickster Mastery [Day 3]Trickster Mastery [Day 4]Trickster Mastery [Day 5]Trickster Mastery [Day 6]Trickster Mastery [Day 7] Fought rugo and died Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: Trickster Mastery [KUROKONWAKU, MASTERY] Description: In the end, you must have that one ace in the hole. The trick your opponent did not know you had in your arsenal. You must be able to disrupt their plans, trick them at the last moment and take away their security blankets. The knowledge they treasured most, their precious resources -- a Kurokonwaku master knows how to take these all away through cunning use of their own Ki manipulation mastery and should. Effect: Your opponent's attack and defensive roll results against you gain -2. All of your Kurokonwaku physical attacks gain "SUCCESSFUL - If your attack roll result is 25 or higher, deactivate a CONSTANT Skill". All of your Kurokonwaku energy attacks gain "SUCCESSFUL - If your attack roll result is 25 or higher, your opponent cannot gain HP or KI Points on their next turn." Requirements: Must know at least three (3) Kurokonwaku attacks,skills, and/or blocks. Training Days: 5 Quest Rewards (List all Quest rewards) Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain: Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.) Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Current Planet: Earth Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni) PL: A + (Total EXP Gain) = (New Power Level) Level: A // (New Level) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 200 + (Stat Points Portion * 50) = (New Stat) Power: 104 + (Stat Points Portion * 20) = (New Stat) Dexterity: 3 + [Stat Points Portion * 1] = (New Stat) +10 making it 160 Edited by Skullo, Nov 14 2017, 03:49 AM.
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| Belladonna | Nov 13 2017, 09:40 PM Post #3 | |||||
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Days [Day 1] Crescent Blade Mastery [Day 2] Crescent Blade Mastery [Day 3] Crescent Blade Mastery [Day 4] Crescent Blade Mastery [Day 5] Crescent Blade Mastery [Day 6] Transformation Storyline [Day 7] The Old Red Ribbon Relay Station Training Moves Learned: Crescent Blade Mastery [FREESTYLE, MASTERY] Description: The lunar moon guides your blade, bestowing you the gift of ultimate power channeled through your sword. All techniques are determined by the power of the wielder, and the sword is no exception. Through meditation and reflection, the way is shown. Effect: Your Signature Techniques gain “Requirements: Sword Weapon”. Choose one of your Advanced Attacks. That attack gains “Requirements: Sword Weapon”. This effect remains in place until the end of the Match. Choose one of your Signature Techniques at the start of each Match. That Technique gains Restricted+1 and costs -2 KI Points, to a minimum of 3, for the remainder of the Match. Once per match you may prevent your opponent from reducing the results and/or damage of one of your “Requirement: Sword Weapon” attacks. This effect may be used after Defense rolls are made. Requirements: You must know at least three (3) Non-Latent Freestyle attacks, skills, and/or blocks. Training Days: 5 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Wayfinder [2,000z] Inventory Slots: 1 Description: Latest in cutting edge technology. Use one of these and you'll never be lost. You can find the best path available to get you where you're going faster than ever. Effect: Use when performing a quest that requires 3 or more days and does not require a quest battle. That quest takes -2 days to perform to a minimum of 1. You may only use this item's effect once per Saga. Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 50 Quest/Other EXP Gain: 0 Total EXP Gain: 50 Faction Points Gained/Lost: 0 Base Zenni Gain: 150 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Current Planet: Earth Zenni: (200) + (150) = (350) PL: (100) + (50) = (150) Level: (A) // (A still lol) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat) Level 1: Demonic Will - 1d20 Appearance: The creature from the Demon Realm channels the powers of the underworld; the energy surging through their body creating an aura of blood red flames. The flow of energy is constant and continuously rises, the flames themselves generating a scorching heat. Stats: +30% Power. +10% HP. +10% Dexterity. Special Trait(s): [NOVICE] The Will of The Minion - When you perform a SUCCESSFUL attack roll of 30 or higher on a single dice attack roll with a base roll of 1d32 or lower, STUN your opponent. Edited by Belladonna, Nov 24 2017, 02:27 AM.
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| Android Pi | Nov 14 2017, 01:20 AM Post #4 | |||||
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No Fun, On the Run!
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Days [Day 1] Quest: The Flying Braggart [Day 2] Quest: The Flying Braggart [Day 3] Quest: Rock Your Heart Out! [Day 4] Transformation [Day 5] RP Day [Day 6] [Day 7] Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Herculian™Jet Pack [800z] Inventory Slots: 1 Description: A small white backpack-like device with shoulder straps and rockets on the ends that allows one person to fly comfortably. Or, if you’re in a pinch, two people to fly very uncomfortably. [ACCESSORY] Effect: Your Bukujutsu is considered 1 level higher for all effects and purposes. 100z + 150z Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain: 100 Quest/Other EXP Gain: n/a Total EXP Gain: 100 Faction Points Gained/Lost: Base Zenni Gain: 250z Updates Equipment Changes: Equipped Herculian™Jet Pack Current Planet: Space Zenni: 200z + 500z = 700z PL: 100 + 100 = 200 Level: A // A (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Edited by Android Pi, Nov 25 2017, 03:30 AM.
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| Rugo | Nov 14 2017, 09:07 PM Post #5 | |||||
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The Badmin
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Days [Day 1] Chunky Monkey [Day 2] Oozaru [Day 3] Kill Em All [Day 4]Travel to Earth [Day 5] Killed Shizou [Day 6] Telekinetic Disorientation [Day 7] Telekinetic Disorientation Training Moves Learned:N/A Moves Learning:N/A Quest Rewards 1.0 Base EXP, Saiyan Armor (Capsule Corp Model), Blunt Blade, 200z, Psychic Halt Item Transactions Purchased: First Aid Kit (Used) Sold: Leggings, Blunt Blade Transferred:N/A Weekly Gains Base EXP Gain:140 Quest/Other EXP Gain:40 Total EXP Gain:180 Faction Points Gained/Lost: Base Zenni Gain: 350 Updates Equipment Changes: None at this time Current Planet: Heaven Zenni: (0) + (350) = 350 PL: (100) + (180) = (280) Level: (A) // (B) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (200) + (1 * 50) = (250) +35%=338 Power: (100) + (2 * 20) = (140) + 25%=175 Dexterity: (3) + [1 * 1] = (4) + 10%= 4 (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) 1d40 HP: (200) + (1 * 50) = (250) +60%=400 Power: (100) + (2 * 20) = (140) + 60%=224 Dexterity: (3) + [1 * 1] = (4) Edited by Rugo, Nov 18 2017, 02:54 AM.
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| Asura | Nov 15 2017, 09:37 PM Post #6 | |||||
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Week Complete ! 11/16/2017 Days [Day 1-4] Alpha Job Space Pirates -- Alpha Job quest, and Transformation-- 4 days used. [Day 5] Pirate Swag Poker Quest --- 1 Day used. [Day 6]Burned Quest - 1 Day used [Day 7]Riding the Cross GalactiC Express quest Training Moves Learned: Shock Fist/Fist of Ifrit [AKAIKARU (KIIHAKAI), PHYSICAL, ENERGY, PUNCH, MANIPULATED KI] (Learned via Transformation Unlocked) Description: Focusing so much ki into their hand it becomes visible and audible – it resembles a high-pitched scream – the attacker rushes forward, driving their hand into their foe with the intent of thrusting it straight through them. (Personal Description: The ki of the user’s hands become pure visible fire. Throwing flaming fists at their opponent, the attacker aims to strike through their enemy, burning them in the process to make them even more vulnerable to attacks. Effect: Physical attack doing (40% Power) Damage. This attack is also considered an energy attack for all effects. Your attack roll is 1d35 for this attack. SUCCESSFUL - Your opponent’s defensive dice rolls gain -3 to the result until they perform a SUCCESSFUL single-dice attack, minimum 2 defense rolls. This effect stacks up to -6. Costs 2 KI Points. Requirements: N/A -- ) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest Rewards Pirate Jewelry [400z] X 2 Inventory Slots: 1 Description: An assortment of golden jewelry that is worn to show one's material wealth. [ACCESSORY] Effect: After killing an NPC, gain +100z. Dragon Radar [3,000z] Inventory Slots: 1 Description: A circular device resembling a larger stop watch with a green-grid screen. The radar is capable of picking up on the faint electromagnetic pulses radiated by Dragon Balls. Pressing the button on the top acts as a zoom in and zoom out feature to show more and more of the planet. Arrows on the screen can then point out the nearest Dragon Ball. Effect: It takes -3 days to find a Dragon Ball, to a minimum of 1 day. Once per week, you may challenge someone carrying a Dragon Ball. They must accept.When you locate a dragonball you may choose which ball you discover from any remaining. Location: Earth, Namek Changeling Special Forces Armor [1,500z] Inventory Slots: 1 Description: This armor is worn by the special forces of the Changeling army or henchmen. It has been proven to be amongst the strongest armors in the galaxy and retains the energy-based reflection of the previous two armors. [UPPER BODY] Effect: +12% Power. 7% Dex. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP. Location: Alpha Collective, Shi'kir, Basbas, Taifuu, Brutus, Magumar Item Transactions Purchased: N/A Sold:n/A Transferred: N/A Weekly Gains Base EXP Gain: 140 (from quest completed) Quest/Other EXP Gain: Total EXP Gain: 140 Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.) Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: Adding Pirate Earrings to Accessories slot. Equipt Armor-- Customized visual will be included in actual character page. Current Planet: Alpha Collective > Returned to Earth. Zenni: 300 + 350 = 650 PL: 100 + 140 = 240 Level: A // B (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: 200 + (1 * 50) = 250 Power: 100 + (2 * 20) = 140 Dexterity: 3 + [1 * 1] = 4 (If you have a Transformation, show how the changes affect the Transformation as well, separately as well as any Transformation Dice gain) Transformation Obtained: Stats: +17% Power. +17% HP. +16% Dexterity. HP: 293 Power: 164 Dexterity: 5 Edited by Asura, Nov 16 2017, 05:49 PM.
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| ZearoGrave | Nov 18 2017, 05:12 AM Post #7 | |||||
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Days [Day 1] Sons of Sahm Village [Day 2] Underwater Wreckage [Day 3] Choosing an Apprentice [Day 4 – 5 - 6] Mysterious Warrior (Faction Quest) [Day 7] Cross Galactic Train (Quest) Training Moves Learned: N/a Moves Learning: N/a Quest Rewards + x1 Namekian Space Craft + 100z +(+1d30 to Current Transformation Roll) + 100z (choosing Apprentice also lowered 1 Quest by -1 day) + Kalkavek for Saiyan Army + Monsterbane Sword + 6 Faction Points Item Transactions Purchased: n/a Sold: n/a Transferred: n/a Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 0 Total EXP Gain: 140 Faction Points Gained/Lost: +6 Faction Points Deposited with Faction: +6 Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!) Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Current Planet: (Your character's location at the end of the week) Zenni: (400) + (450) = (850) PL: (100) + (140) = (240) Level: (A) // (B) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (200) + (Stat Points Portion * 50) = (200) Power: (80) + (Stat Points Portion * 20) = (80) Dexterity: (40) + [Stat Points Portion * 1] = (40) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Edited by ZearoGrave, Nov 20 2017, 03:48 AM.
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| Skullo | Nov 18 2017, 08:37 AM Post #8 | |||||
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The J
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Days [Day 1]School's out [Day 2]School's out [Day 3]Mirage [Day 4]Mirage [Day 5]Role play [Day 6]Role play [Day 7]Role play Training Moves Learned: Mirage [KUROKONWAKU, BLOCK] Description: Creating a ki-manifested mirage of themselves, the user fools the opponent into attacking something that isn't there. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. Nothing can prevent you from lowering your opponent’s KI Points or gaining KI Points for the next 4 turns. Costs X-2 KI Points Requirements: N/A Training Days: 2 Outer Space Earth Moves Learning: Quest Rewards Smoke Grenade [200z] Inventory Slots: 1 Description: A canister-type grenade filled with white phosphorous that when exploded will create a bright flash and a smokescreen. Makes for a clean getaway. Effect: USEx1. Use when your HP reaches 0 during a Quest Battle. You escape from Battle. Flak Jacket [1,000z] Inventory Slots: 1 Description: A form of protected clothing that is designed to protect from shrapnel and low velocity projectives. Typically olive or camouflaged, the Flak Jacket is a typical form of light armor worn by soldiers. [UPPER BODY] Effect: +10% HP. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP. Item Transactions Purchased: Sold: Transferred: Weekly Gains Base EXP Gain:104 Quest/Other EXP Gain:0 Total EXP Gain:104 Faction Points Gained/Lost: Faction Points Deposited with Faction: Base Zenni Gain:270 Updates Equipment Changes: (Note any changes in items you equipped or unequipping here) Current Planet: Earth Zenni: 200 + (270) = (470) PL: 100 + 104 = 204 Level: A // A Edited by Rugo, Nov 20 2017, 03:39 AM.
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| Punchline | Nov 18 2017, 01:49 PM Post #9 | |||||
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Punchline Week 1
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| Radical | Nov 18 2017, 04:03 PM Post #10 | |||||
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Radical Week 1
Edited by Radical, Nov 18 2017, 04:05 PM.
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| Triangle | Nov 19 2017, 11:58 AM Post #11 | |||||
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Howdy!
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Triangle Week 1
Edited by Triangle, Nov 21 2017, 09:17 AM.
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| Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus | ||||||
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| Alister Brand | Nov 19 2017, 10:29 PM Post #12 | |||||
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Almost a Saiyan
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Brand's Update |
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| Keroth | Nov 20 2017, 01:59 AM Post #13 | |||||
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The Royal Guard
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Keroth's Week 1
Edited by Keroth, Nov 21 2017, 08:56 AM.
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| Sprout | Nov 20 2017, 04:14 AM Post #14 | |||||
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The Madmin
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Sprout Week 1 |
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| Leopold | Nov 20 2017, 04:49 AM Post #15 | |||||
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My Week
Edited by Leopold, Nov 20 2017, 04:49 AM.
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