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Week 2; 11/20/2017-11/26/2017
Topic Started: Nov 20 2017, 04:56 AM (255 Views)
Rugo
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The Badmin
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[center][b]Days[/b][/center]
[Day 1]
[Day 2]
[Day 3]
[Day 4]
[Day 5]
[Day 6]
[Day 7]

[center][b]Training[/b][/center]
[b]Moves Learned[/b]: (Place here any moves that you finished learning this week)
[b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

[center][b]Quest Rewards[/b][/center]
(List all Quest rewards)

[center][b]Item Transactions[/b][/center]
[b]Purchased[/b]:
[b]Sold[/b]:
[b]Transferred[/b]:

[center][b]Weekly Gains[/b][/center]
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

[center][b]Updates[/b][/center]
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Keroth
 
I honestly forgot Vegeta exists.
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Asura
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Days
[Day 1-3] Dragon Ball Hunt :
[Day 4-5] Training:Too Hot To Touch Handle [KIIHAKAI, BLOCK]
[Day 6] (Fight against Bondrewd) -- Victory. Earned exp, transformation and rewards from enemy player. HP after fight : 182
[Day 7] The Sleeping Machine (Wayfinder Quest at RR Relay Station)
HP at end of week : 244 + New Pants HP: 265

Training
Moves Learned:Too Hot To Touch Handle [KIIHAKAI, BLOCK]
Description: By burning their aura hot instead of bright, the user is capable of burning anything that comes in their vicinity. This can take a lot of focus and a lot of energy however. Is it hot in here, or is it just me?
Effect: RESTRICTED x1. Block. Stop a physical attack. Your opponent loses (10% Power) HP. If your opponent's HP falls below 0 with this effect, their HP is set to 1 instead. Costs X+1 KI Points.
Requirements: N/A
Training Days: 2
Shi'kir
Earth
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
2 Star Dragon Ball: Effect: +10% HP.

Wayfinder [2,000z]
Inventory Slots: 1
Description: Latest in cutting-edge technology. Use one of these and you'll never be lost. You can find the best path available to get you where you're going faster than ever.
Effect: Use when performing a quest that requires 3 or more days and does not require a quest battle. That quest takes -2 days to perform to a minimum of 1. You may only use this item's effect once per Saga.


Item Transactions
Purchased: Ensorcelled Mystic Pants [1,500z]
Inventory Slots: 1
Description: A pair of white pants that are extremely baggy. A powerful magical enchantment cast on them seem to enhance the wearer’s abilities. [LOWER BODY]
Effect: +12% Power. +7% HP. Restricted X 1. Your next attack does + (2X% Power) damage. X= the number of constant skills active.
Sold: Cargo pants: 175z
Transferred: 2 Star Dragonball-- lost due to spar challenge with Rugo and was asked to transfer it to Caretaker.

Weekly Gains
Base EXP Gain: 100
Quest/Other EXP Gain:
Total EXP Gain:
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain: 200+ 550= 925 (From victory against enemy player+ item sold)

Updates
Equipment Changes: Unequipt and sold Cargo Pants -- Now equipt Ensorcelled Mystic Pants.

Current Planet: Earth

Zenni: 650 + 975 -1500 (from purchase of item) = 125

PL: 240 + 120 = 360
Level: B // Level: C
Transformation Dice: 1d20 >> 1d30

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 250 + (1 * 50) = 300
Power: 140 + (1 * 20) = 160
Dexterity: 4 + [2 * 1] = 6

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Asura, Nov 23 2017, 02:51 AM.
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
Posted Image
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Triangle
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Howdy!
Triangle Update (Complete)
Edited by Triangle, Dec 4 2017, 09:46 AM.
Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
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Skullo
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The J
Days
[Day 1] Start with the Basics
[Day 2]Start with the Basics
[Day 3]Start with the Basics
[Day 4]Start with the Basics
[Day 5]Fight with asura
[Day 6]The Turtle Hermit
[Day 7]The Turtle Hermit



Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Kamehameha [ENERGY, BEAM]
Description: Cupping their hands atop one another, the user brings both hands back as they charge the attack. Upon completion, the arms are thrown forward, bringing with them a massive energy beam.
Effect: Energy attack doing (50% Power) Damage. Once per combat, you may perform this attack when your opponent performs a Beam-type energy attack that is not a Signature Technique instead of rolling a defensive roll (your defensive roll counts as 0 for all effects and purposes). If you do, that attack does -(50% Power) Damage. If you would take no damage from that attack, your opponent loses (30% Power) HP. SUCCESSFUL - If you roll a 27 or higher with this attack, this attack does +(15% Power) Damage. Costs 2 KI Points.
Requirements: N/A
Training Days: 2
Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain:204
Quest/Other EXP Gain:140
Total EXP Gain:344
Faction Points Gained/Lost:+8/-8
Faction Points Deposited with Faction:

Base Zenni Gain:550

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Heaven

Zenni: 0 + 350 = 350

PL: A + 334 = B
Level: A // B

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 358 +300 = 358
Power: 110 + 130 = 140
Dexterity: 3 + 1 = 4

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Skullo, Nov 24 2017, 08:56 AM.
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Android Pi
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No Fun, On the Run!
Days
[Delay: Day 1] Quest: Rats in the Bilge
[Delay: Day 2] Quest: Supply Drop
[Day 3] Quest: Name: Wanted
[Day 4] Quest: Name: Wanted
[Day 5] Quest: Name: Wanted
[Day 6] Quest: Black Market Trading
[Day 7] Quest: Black Market Trading
[Day 8] Quest: Yacht Club Etiquette
[Day 9] Quest: Yacht Club Etiquette

Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
60 exp + Red Bandana

First Aid Kit

Strength Serum

Konatsian Magical Music Box

100z

The next time you travel to another planet through space travel, it takes -2 Days to a minimum of 1.

Item Transactions
Purchased:
Sold:
Transferred: Konatsian Magical Music Box & Herculian™Jet Pack

Weekly Gains
Base EXP Gain: 180
Quest/Other EXP Gain: 20
Total EXP Gain: 200
Faction Points Gained/Lost:n/a
Faction Points Deposited with Faction: n/a

Base Zenni Gain: 450

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Alpha Collective

Zenni: 700 + 550 = (New Zenni)

PL: 200 + 200 = 400
Level: A // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 200 (210) + (1 * 50) = (250[262])
Power: 100 (115) + (4* 20) = (180[207])
Dexterity: 3 + [2 * 1] = (5)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Android Pi, Dec 5 2017, 04:39 AM.
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Rugo
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The Badmin
Days
[Day 1] Learning To Fly
[Day 2] Learning To Fly
[Day 3]Instant Transmission
[Day 4]Instant Transmission
[Day 5] Not Your Old Man's E-Fed
[Day 6] Not Your Old Man's E-Fed
[Day 7] Trogdor Fight (Lost: Used Senzu)

Training
Moves Learned:
Instant Transmission
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A
Training Days: 2

Quest Rewards
Bukujutsu Level 1

Item Transactions
Purchased:
Sold:
Transferred: Gained Wayfinder

Weekly Gains
Base EXP Gain:104
Quest/Other EXP Gain:0 :(
Total EXP Gain:104

Base Zenni Gain:350

Updates

Current Planet: Shi'Kir

Zenni: (350) + (350) = (700)

PL: (280) + (104) = (384)
Level: (B) // (C)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)

TF Dice: 1d50
Keroth
 
I honestly forgot Vegeta exists.
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Belladonna
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Days
[Day 1] All The Things! -Wayfinded
[Day 2] All The Things! -Wayfinded
[Day 3] Galactic Transit to Namek
[Day 4] Galactic Transit to Namek
[Day 5] Choosing an Apprentice
[Day 6] Dead Zone, Here?
[Day 7] Dead Zone, Here.


Training
Moves Learned: N/A
Moves Learning: N/A

Quest Rewards
8 Faction Points
-1 Day from next Namek Quest (Used)
1.25x Exp Gain

Item Transactions
Purchased:
Sold:
Transferred: Wayfinder to Rugo

Weekly Gains
Base EXP Gain: 140
Quest/Other EXP Gain: 25
Total EXP Gain: 165
Faction Points Gained/Lost: 8 Gained, 8 Spent

Base Zenni Gain:

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Earth
Zenni: (350) + (350) / - 50 = (650)

PL: (150) + (140Base) + (25) = (315)
Level: (A) // (B)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (200) + (50) = (250)
Power: (80) + (40) = (120)
Dexterity: (4) + [1] = (5)

Edited by Belladonna, Nov 28 2017, 04:10 AM.
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Punchline
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Punchline Week 2
Edited by Punchline, Nov 26 2017, 05:52 PM.
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Radical
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Radical Week 2
Edited by Radical, Nov 25 2017, 02:22 PM.
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LibertyGear
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Week 1 Delay

Week 2

Edited by LibertyGear, Nov 27 2017, 04:34 AM.
Libbier Geer
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Alister Brand
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Almost a Saiyan
Days
[Day 1] Learning Swift Re-Action
[Day 2] Learning Swift Re-Action
[Day 3] Battle with Kalkavek
[Day 4] Quest - P.O.D. (Trip Down the Information Highway)
[Day 5] Quest - P.O.D. (Trip Down the Information Highway)
[Day 6] Quest - P.O.D. (Trip Down the Information Highway)
[Day 7] Quest - P.O.D. (Trip Down the Information Highway)

Training
Moves Learned:

Swift Re-Action [AKAIKARU, SKILL]
Description: A split second is all that is needed to realize you have made a grave miscalculation, so it takes a fast thinker and speedy limbs to fix your error.
Effect: RESTRICTEDxY. Y = The difference between your Dexterity bonus and your opponent’s, to a minimum of 1. You may re-roll your attack roll on an Akaikaru Advanced Attack with a base cost of 4 or less. You may use this Skill after your opponent has rolled their defensive roll. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

King's Researcher [FREESTYLE, LATENT SKILL]
Description:The Research Team may not have been the strongest bunch but they were definitely smart and knew how to utilize their energy. You've picked up a thing or two and have more energy to spend.
Effect: You start all Battles and Spars with + 1 Ki.
Requirements: N/A

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

King's Researcher [FREESTYLE, LATENT SKILL]
Description:The Research Team may not have been the strongest bunch but they were definitely smart and knew how to utilize their energy. You've picked up a thing or two and have more energy to spend.
Effect: You start all Battles and Spars with + 1 Ki.
Requirements: N/A

Item Transactions
Purchased: N/A
Sold: N/A
Transferred: N/A

Weekly Gains
Base EXP Gain: 104 EXP
Quest/Other EXP Gain: 10 EXP
Total EXP Gain: 114 EXP
Alliance Points Gained: 8 + 1 = 9
Alliance Points Deposited: 4
Alliance Points Total: 5

Base Zenni Gain: 270 Zenni

Updates
Equipment Changes:
Unequipped: Jet Pack
Equipped: Gauntlets

Current Planet: Earth

Zenni: 50 + 270 = 320 Zenni

PL: 260 + 114 = 374
Level: B // C

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 250 + 50 = 300 + 20% = 360
Power: 120 + 40 = 160 + 30% = 208
Dexterity: 5 + 1 = 6 - 5% = 6

High Tension: 1d40 to 1d50 (Beginner to Intermediate)

HP: 421 + 20% = 505
Power: 187 + 30% = 243
Dexterity: 7 - 5% = 7
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Sprout
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The Madmin
Sprout Update
Edited by Sprout, Nov 27 2017, 04:08 AM.
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Keroth
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The Royal Guard
Keroth's Update
Edited by Keroth, Nov 27 2017, 03:41 AM.
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Leopold
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Days
[Day 1] Riding the Cross Galactic Train....Travel System
[Day 2] Dragon balls are Caretakers best friend
[Day 3] Dragon balls are Caretakers best friend
[Day 4] A Nice Meal
[Day 5] A Nice Meal
[Day 6] Young and Old
[Day 7] Young and Old

Training
Moves Learned: -
Moves Learning: -

Quest Rewards
1 Star Dragon Ball
3 Star Dragon Ball
4 Star Dragon Ball
5 Star Dragon Ball
6 Star Dragon Ball
7 Star Dragon Ball

Instant Transportation to Earth.

Item Transactions
Purchased: -
Sold: Demon Realm Cape [1,000z] Black Water Mist [500Z]
Transferred:
Scouter (Triangle), Magic Carpet (Triangle) -> (Caretaker)
Konatsian Magical Music Box & Herculian™Jet Pack (Pi) -> Caretaker
2 Star Dragonball (As per an agreement should I lose against Rugo and I lost, so transfer has gone to Caretaker) -> (Caretaker)

Weekly Gains
Base EXP Gain: 140 EXP
Quest/Other EXP Gain: -
Total EXP Gain: 140 EXP
Faction Points Gained/Lost: 0
Faction Points Deposited with Faction: 0

Base Zenni Gain: 350 Zenni

Updates
Equipment Changes:

Current Planet: Earth

Zenni: (0 Zenni) + (350 Zenni Gain) = (350 Zenni)

PL: (280) + (140) = (420l)
Level: (B) // (C)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (400) + (2 * 50) = (500)
Power: (100) + (1 * 20) = (120)
Dexterity: (3) + [1 * 1] = (4)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Admiral Tourak
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Week 2: begin as a Makyan

Class: Dead Zone Gatekeeper - 'Dead Zone Vacation' has no effect against you, unless you choose to. Twice per Saga, you may revive someone from the Dead Zone to a planet of your choosing. Whenever you would send an opponent to the Dead Zone, you may offer the player an exchange: They can choose to forfeit up to 2 Items in their Inventory of your choosing and be sent to the Afterlife, or they will be sent to the Dead Zone for an additional week.

Days
[Day 1] Beat by Beat
[Day 2] Warlord
[Day 3] Warlord
[Day 4] Only You Can Prevent City Fires
[Day 5] Only You Can Prevent City Fires
[Day 6] Only You Can Prevent City Fires
[Day 7] Only You Can Prevent City Fires

Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Weaponized Workout CD [800z]
Item Slots: 0
Description: A portable disk filled with only the sickest of beats and the hottest tunes.
Effect: USEx1. Gain +1 Day this week. One use per character.

Protector of the Peace [FREESTYLE, LATENT SKILL]
Description: Your experience with saving people has given you a knack for knowing where there’s trouble.
Effect: When rolling Interference to aid a Challenged Player, you roll 3d100 rather than 1d100 and start with +1 Ki Points. This skill does not take up a skill slot.
Requirements: N/A
Training Days: 0

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 140
Quest/Other EXP Gain:
Total EXP Gain:140
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: 350
Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet:Shi'kir

Zenni: 750 + 1100 = 1850

PL: 240 + 140 = 380
Level: b // c

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (300) + (1 * 50) = 350
Power: (120) + (2 * 20) = 160
Dexterity: (4) + [1 * 1] = 5

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Admiral Tourak, Dec 4 2017, 04:37 AM.
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