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Week 3; 11/27/2017 - 12/2/2017
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Topic Started: Nov 27 2017, 04:53 AM (148 Views)
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Sprout
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Nov 27 2017, 04:53 AM
Post #1
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The Madmin
- Posts:
- 181
- Group:
- Saiyan(Admin)
- Member
- #35
- Joined:
- 29 December 2016
- Power Level:
- 100
- Level:
- A
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- Code: HTML
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[center][b]Days[/b][/center] [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
[center][b]Training[/b][/center] [b]Moves Learned[/b]: (Place here any moves that you finished learning this week) [b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
[center][b]Quest Rewards[/b][/center] (List all Quest rewards)
[center][b]Item Transactions[/b][/center] [b]Purchased[/b]: [b]Sold[/b]: [b]Transferred[/b]:
[center][b]Weekly Gains[/b][/center] Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain: Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
[center][b]Updates[/b][/center] Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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LibertyGear
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Nov 29 2017, 04:11 AM
Post #2
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- Posts:
- 99
- Group:
- Saiyans
- Member
- #61
- Joined:
- 16 November 2017
- Power Level:
- 758
- Level:
- F
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Week 3 Days [Day 1] Battle: Fought and Killed The Caretaker [Day 2] Quest: Start with the Basics - The Unreasonable Request [Day 3] Quest: Start with the Basics - The Unreasonable Request [Day 4] Quest: Start with the Basics - The Unreasonable Request [Day 5] Quest: Start with the Basics - The Unreasonable Request [Day 6] Training: Halting Stance [Day 7] SL: Adventures on Earth
Training Moves Learned: N/A Moves Learning: Halting Stance [HAOKIRU, BLOCK] Description: Planting their feet into the ground and throwing their palms out quickly, the user intercepts an opponent's attack. Effect: RESTRICTEDx1. Block. Stop a physical attack. The first time you use this Block, if you have lost KI Points due to your opponent's effects within the last 10 turns, this Block gains RESTRICTED+1. Costs X-2 KI Points. Requirements: N/A Training Days : 2 Training Days Left : 1
Quest Rewards 8 Rebel FP
Weekly Gains Base EXP Gain: 122 Quest/Other EXP Gain: 10 Total EXP Gain: 132 Faction Points Gained/Lost: +8 FP Faction Points Deposited with Faction: Rebels
Base Zenni Gain: 310
Updates Equipment Changes: None
Current Planet: Earth
Zenni: 140 + 310 = 450
PL: 354 + 132 = 486 Level: C // D
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
GAINED Bukujutsu Level 1- You are beginning to learn how to fly. It may not be the most elegant flying ever but you stay afloat. Effect: Your dice gain + 1 side and your escape rolls gain +2 to the combined results.
HP: 400 + (2 * 50) = 500 Power: 160 + (1 * 20) = 180 Dexterity: 4 + [1 * 1] = 5
Oozaru 1d30 -> 1d40
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Libbier Geer
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Skullo
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Nov 29 2017, 01:14 PM
Post #3
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The J
- Posts:
- 143
- Group:
- Androids
- Member
- #50
- Joined:
- 15 September 2017
- Power Level:
- 100
- Level:
- C
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Days [Day 1]Dancing with the stars [Day 2]Dancing with the stars [Day 3]Dancing with the stars [Day 4]Telekinetic Disorientation [Day 5]Telekinetic Disorientation [Day 6]Final Revenger [Day 7]Final Revenger
Training Moves Learned: Final Revenger [PHYSICAL, PUNCH, KICK, HOLD] Description: Knocking an opponent up into the air with a kick, the user soars after them, sending them flying with an uppercut. Flying around them, the user catches the enemy in a choke-hold; from which position the attacker sends repeated knee smashes into the enemy's back before finally releasing them and axe-handling them to the ground. Effect: Physical attack doing (50% Power) Damage. If you have received damage from an attack on your opponent’s last turn, this attack gains +4 to the result. If that attack was a CRITICAL, this attack and your next three attacks all gain +4 to the result instead. SUCCESSFUL - Your next three single dice attacks with a base roll of 1d30 gain “SUCCESSFUL - If your attack roll was 30 or higher, STUN.”. Costs 2 KI Points. Requirements: Bukujutsu Training Days: 2 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards Chiaoutzu's Psychic Halt Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
1.0x EXP Gain // 200 Zenni. Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:344 Quest/Other EXP Gain:124 Total EXP Gain:468 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Heaven
Zenni: 350 + 550 = 900
PL: B+ 468 = C Level: B // C
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 358 + 50 = 408 Power: 130 + 40 = 170 Dexterity: 5 + 1 = 6
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Skullo, Dec 1 2017, 07:45 AM.
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Punchline
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Dec 1 2017, 01:42 AM
Post #4
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- Posts:
- 202
- Group:
- Aiden
- Member
- #36
- Joined:
- 4 January 2017
- Power Level:
- 100
- Level:
- A
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Week 3 Days [Day 1] Quest: Warlords [Day 2] Quest: Warlords [Day 3] Quest: Choosing an Apprentice [Day 4] Quest: Forest From Another World [Day 5] Quest: Forest From Another World [Day 6] Quest: Son of Sahm Village [Day 7] Challenge: Hirudegarn
Training Moves Learned: - Moves Learning: -
Quest Rewards Transformation Unlock +20 Transformation Sides 100 Zenni -1 Day to Next Namek Quest 0.5 Exp Gain Senzu Root +30 Transformation Sides
Item Transactions Purchased: Captain's Armored Uniform Sold: Spacepod, Vitality Drink Transferred: Zenni to Radical
Weekly Gains Base EXP Gain: 20 + 20 + 20 + 20 + 20 + 20 + 20 = 140 Quest/Other EXP Gain: 10 Total EXP Gain: 150
Base Zenni Gain: 50 + 50 + 50 + 50 + 50 + 50 + 50 = 350
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Shi'kir
Zenni: (0) + (350) = (350)
PL: (360) + (150) = (510) Level: (C) // (D)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (350) + (1 * 50) = (400) Power: (160) + (2 * 20) = (200) Dexterity: (5) + (1) = (6)
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Rugo
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Dec 2 2017, 04:48 PM
Post #5
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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Rugo Week 3 Days[Day 1] Pose by any other name [Day 2]Idle Masters [Day 3]Idle Masters [Day 4]Idle MAsters [Day 5]Supply and Demand [Day 6]Supply and Demand [Day 7]Fight (Lost) RP= http://s15.zetaboards.com/DragonBallLegacy/topic/10358194/1/TrainingMoves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest RewardsA pose, and a second mastery Item TransactionsPurchased: Sold: Transferred: Weekly GainsBase EXP Gain:140 Quest/Other EXP Gain:0 Total EXP Gain:140 Base Zenni Gain: 350 UpdatesCurrent Planet:Shi'Kir Zenni: (700) + (350) = 1,050 PL: 384 + 140 = 524 Level: C// D (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (300) + (1 * 50) = 350 (5SP) + 35%= 473 Power: (180) + (2* 20) = 220 (9SP) + 25%= 275 Dexterity: (5) + [1 * 1] = 6 (6SP)+ 10%= 6.6=7 (35%, +1) New Specialization: Strength Level 2 Your physical attacks deal + (5% Power) damage. Your physical attacks cost + 1 ki to block. (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) TF Dice: 1d60 HP - 350 + 60%= 560 Power - 220 + 60%= 352 Dexterity - 6 (30%, + 0)
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- Keroth
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I honestly forgot Vegeta exists.
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Admiral Tourak
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Dec 3 2017, 02:16 AM
Post #6
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- Posts:
- 24
- Group:
- Tuffles
- Member
- #47
- Joined:
- 9 March 2017
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Admiral Cassius Tourak's Week Days [Day 1] IT to AC + Role play day {Begin flight to Namek} [Day 2] Sand In the Eyes [Day 3] Sand In the Eyes [Day 4] Aerial Maneuver [Day 5] Aerial Maneuver [Day 6] Second Chance [Day 7] Second Chance [Day 8] Sahm's village
Training Sand In The Eyes [KUROKONWAKU, BLOCK] Description: A quick dodge followed by a handful of sand (or whatever is handy) being tossed into the opponent's eyes. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. Your opponent's next attack gains -4 to the results. Costs X KI Points. Requirements: N/A Training Days: 2
Aerial Manuevers [KUROKONWAKU, BLOCK] Description: The user leaps and twists their body as they avoid an attack. RESTRICTEDx1. Block. Stop a physical or energy attack. Your next attack costs -1 KI Point. If this Block STOPPED a physical attack, your next attack costs -2 KI Points instead. Costs X-1 KI Points. Requirements: N/A Training Days: 2
Second Chance [KUROKONWAKU, SKILL] Description: Quick to think and quick to react, a Kurokonwaku user can sometimes make up for their shortcomings on the fly. Effect: RESTRICTEDx1. Use after you roll your defensive roll. You may re-roll your defensive roll, gaining +5 to the result of the second roll. The cost of this Skill cannot be increased. Costs 0 KI Points. Requirements: N/A Training Days: 2
Quest Rewards
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 100 Quest/Other EXP Gain: Total EXP Gain:100 Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 1850 +160 = 2010
PL: 380 + 100 = 480 Level: C // D
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 350 + (1 * 50) = 400 Power: 160 + (1 * 20) = 180 Dexterity: 5 + [2 * 1] = 7
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Keroth
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Dec 3 2017, 05:32 AM
Post #7
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The Royal Guard
- Posts:
- 73
- Group:
- Hybrid-Saiyans
- Member
- #56
- Joined:
- 8 October 2017
- Power Level:
- 804
- Level:
- F
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Keroth's Week Days [Day 1] The Old Red Ribbon Relay Station [Day 2] The Assassination of King Caper?! [Day 3] The Assassination of King Caper?! [Day 4] The Assassination of King Caper?! [Day 5] *The Assassination of King Caper?! (Battle) [Day 6] *100 Word RP (Just Doing My Job) [Day 7] *100 Word RP (Just Doing My Job)
Training Moves Learned: N/A Moves Learning: N/A
Quest Rewards 1.0x Base EXP 1.0x Base EXP (Depositing FP) 0.5x Base EXP (Zenkai) 300z Wayfinder
Item Transactions Purchased: N/A Sold: N/A Transferred: 350z to Sprout
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 50 Total EXP Gain: 190 Faction Points Gained/Lost: 6 Faction Points Deposited with Faction: 6
Base Zenni Gain: 350
Updates Equipment Changes: N/A
Current Planet: Earth
Zenni: 300 + 350 = 650
PL: 440 + 190 = 630 Level: C // E
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 300 + (2* 50) = 400 + 5% = 420 Power: 160 + (3 * 20) = 220 +5% = 231 Dexterity: 6 + [3 * 1] = 9 + 0% = 9 [37.5%, +1]
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) +1d10 TF Dice
HP: 400 + 22% = 488 Power: 220 + 22% = 268 Dexterity: 9 + 16% = 10 [42%, +2]
Edited by Keroth, Dec 5 2017, 09:19 PM.
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Alister Brand
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Dec 3 2017, 10:54 PM
Post #8
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Almost a Saiyan
- Posts:
- 62
- Group:
- Hybrid-Saiyans
- Member
- #58
- Joined:
- 1 November 2017
- Power Level:
- 100
- Level:
- A
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Brand's Magical Week 3 Expedition Days [Day 1] Flying Coach [Space Bus to AC] [Day 2] Hit Squad [Top Dollar Kill Collar] [Day 3] Needs More Cowbell [Challenge Triangle] [Day 4] You Will Serve [Riding the Cross Galactic Train....Travel System] [Day 5] Forced to Kill [Not Your Old Man's e-Fed] [Day 6] Forced to Kill [Not Your Old Man's e-Fed] [Day 7] Forced to Kill [Not Your Old Man's e-Fed]
Training Moves Learned: N/A Moves Learning: N/A
Quest Rewards
Zenni: 200 EXP: +20
Item Transactions Purchased:
Demon Realm Tunic[1,500z][EQUIPPED] Inventory Slots: 1 Description: An upper body outfit of various hues, worn often with a large belt or sash emblazoned with words in a demonic alphabet. [UPPER BODY] Effect: 15% Power. Once per combat you may pay [5% Total HP] to add +2 to an advanced attack roll. You may declare this after rolling.
Sold:
Normal Capsule Corp. Fighting Jacket [700z][EQUIPPED] Inventory Slots: 1 Description: A mid-length jacket with a high collar. This jacket made by Capsule Corporation was created in order to protect and enhance the strength the combatant wearing it. [UPPER BODY] Effect: +5% Power. +5% HP.
Transferred: N/A
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 40 Total EXP Gain: 180 EXP Faction Points Gained/Lost: +1 Faction Points Deposited with Faction: 1
Base Zenni Gain: 350
Updates
Equipment Changes: Unequipped Jacket, Equipped Tunic
Current Planet: Earth
Zenni: 15 + 550 = 565
PL: 374 + 180 = 554 Level: C // D
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 300 + 50 = 350 + 15% = 403 Power: 160 + 40 = 200+ 40% = 280 Dexterity: 6 + 1 = 7 - 5% = 7
HP: 350 + 32% = 462 Power: 200 + 57% = 314 Dexterity 7 + 11% = 8
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Android Pi
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Dec 4 2017, 04:44 AM
Post #9
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No Fun, On the Run!
- Posts:
- 70
- Group:
- Androids
- Member
- #15
- Joined:
- 28 November 2016
- Power Level:
- 100
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Days [Day 1] Interstellar Transport [Day 2] Sons of Sahm [Day 3] All Along The Guard-tower [Day 4] All Along The Guard-tower [Day 5] All Along The Guard-tower [Day 6] All Along The Guard-tower [Day 7] Spar
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: n/a Total EXP Gain: 140 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 1250 - 800 + 350 = 800
PL: 400 + 140 = 540 Level: C // D
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (250) + (1 * 50) = (300) Power: (180) + (2 * 20) = (200) Dexterity: (5) + [1 * 1] = (6)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Belladonna
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Dec 4 2017, 07:48 AM
Post #10
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- Posts:
- 90
- Group:
- Makaioshins
- Member
- #21
- Joined:
- 1 December 2016
- Power Level:
- 100
- Level:
- A
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Week Tres
Days [Day 1] Sons of Sahm [Day 2] All Along The Guard-tower [Day 3] All Along The Guard-tower [Day 4] All Along The Guard-tower [Day 5] All Along The Guard-tower [Day 6] Spar [Day 7] Spar
Training Moves Learned: N/A Moves Learning: N/A
Quest Rewards +1d30 Transformation Dice
Item Transactions Purchased: Sensei's Duelist Vest [1,500z][EQUIPPED] Sold: Transferred: Money from Pi (850)
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 1.5x (30) Total EXP Gain: 170 Faction Points Gained/Lost:
Base Zenni Gain: 350
Updates Equipment Changes: Sensei's Duelist Vest [1,500z][EQUIPPED] Inventory Slots: 1 Description:A Duelist's Vest of the highest grade material. Those who wear this are said to have trained those who are known as Master. Effect: 12% Dexterity. 7% Power. RESTRICTEDx1. You may perform a basic Weapon attack without taking up your turn.
Current Planet: Earth Zenni: (650) + (350) / (+850) - 1,500 = (350)
PL: (315) + (140Base) + (30) = (485) Level: (B) // (D)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (250) + (100) = (350) Power: (120) + (20) = (140) Dexterity: (5) + (3) = (8)
+1d50 to TF
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Asura
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Dec 4 2017, 03:31 PM
Post #11
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- Posts:
- 173
- Group:
- Humans
- Member
- #54
- Joined:
- 4 October 2017
- Power Level:
- 240
- Level:
- B
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Days [Day 1] used Crystal Taiyogan eye to deduct and learn Golden Arrows (1 day ) [Day 2-3] Traveled from Earth to Namek [Day 4]- Sons of Sahm Village [Day 5] - Choosing an Apprentice [Day 6] - Going Green [Day 7]Underwater Wreckage
Training Moves Learned:Golden Arrows [ENERGY, BLAST, MANIPULATED KI, VOLLEY] Description: A bow-type weapon of energy is made with several ki arrows notched and ready to be fired. The arrows are fired directly at the opponent. Effect: Energy attack doing (20% Power) Damage per hit. Your attack roll is 4d30 for this attack. SUCCESSFUL- Your opponent cannot Power Up or use or activate a Skill until after their next 3 turns. Costs 5 KI Points. Requirements: N/A Moves learned: 2 (1 via item ) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards - namekian ship +100z - minus 1 day from next namekian quest. +100Z - free tech item of 1500 or more --getting +1 inventory space from spare capsule. - +30 to transformation dice. Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 130 Quest/Other EXP Gain: N/A Total EXP Gain: 130 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 310
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Namek-- was sent to Shi-kir via event
Zenni: 125 + 510 = 635
PL: 360 + 130 = 490 Level: C // D
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 300 + (2 * 50) = 400 Power: 160 + (1 * 20) = 180 Dexterity: 6 + [1 * 1] = 7
Earned 1 Specialization-- using for Bukujutsu
Adding +30d to Transformation.
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Asura, Dec 4 2017, 03:34 PM.
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 | Power Level: A HP: 200 Power: 100 Dexterity: 3 |  |
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Radical
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Dec 4 2017, 03:49 PM
Post #12
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- Posts:
- 143
- Group:
- Androids
- Member
- #57
- Joined:
- 22 October 2017
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Radical Week 3 Days [Day 1] Quest: Warlord [Day 2] Quest: Warlord [Day 3] Quest: The Thing In The Box [Day 4] Quest: The Thing In The Box [Day 5] Quest: Sons is Sahm [Day 6] Challenge: Hirudegarn [Day 7] Quest: Werewolves are the new Vampires
Training Endurance Specialization Lvl 2
Quest Rewards +50 Transformation Sides Broad Sword Literally hit so hard I ended up on Earth Nomine Healing Herb
Item Transactions Purchased Demon Realm Slacks Accepted 2 zenni transfers
Weekly Gains Base EXP Gain: 20 x 7 = 140 Quest/Other EXP Gain: Total EXP Gain: 140 Faction Points Gained/Lost: - Faction Points Deposited with Faction: -
Base Zenni Gain: 50 x 7 = 350
Updates Equipment Changes: Equipped Demon Realm Slacks
Current Planet: Earth
Zenni: 0 + 350 = 350
PL: 360 + 140 = 500 Level: C | D
HP: (350) + (2 * 50) = (450) Power: (160) + (1 * 20) = (180) Dexterity: (5) + (1 * 1) = (6)
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Sprout
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Dec 5 2017, 01:35 AM
Post #13
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The Madmin
- Posts:
- 181
- Group:
- Saiyan(Admin)
- Member
- #35
- Joined:
- 29 December 2016
- Power Level:
- 100
- Level:
- A
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Sprout Update Days [Day 1] Activating P.O.D. [Day 2] [Day 3] [Day 4] [Day 5] Knights of the Round Table [Day 6] [Day 7]
Training Moves Learned: N/A Moves Learning: N/A
Quest Rewards Broadsword // Dual Sheath [Knights of the Round Table] 8 FP// Starts P.O.D. Event [Activating P.O.D.]
Item Transactions Purchased: N/A Sold: N/A Transferred: 350z (Keroth) -> Sprout
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 0 Total EXP Gain: 0 Faction Points Gained/Lost: 8 Faction Points Deposited with Faction: 8
Base Zenni Gain: 350
Updates Equipment Changes: N/A
Current Planet: Earth
Zenni: 1000 + 350 = 1350
PL: 280 + 140 = 560 Level: C // D
New Specialization point - Endurance 1
HP: 300 + (2 * 50) = 400 Power: 140 + (1 * 20) = 160 Dexterity: 7 + [1 * 1] = 8
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Leopold
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Dec 15 2017, 08:12 PM
Post #14
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- Posts:
- 191
- Group:
- Makyans
- Member
- #13
- Joined:
- 28 November 2016
- Power Level:
- 100
- Level:
- A
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Days [Day 1] Learning To Fly . . . From Recoome [Day 2] Learning To Fly . . . From Recoome [Day 3] Cell's School For Scoundrels [Day 4] Cell's School For Scoundrels [Day 5] Cell's School For Scoundrels [Day 6] Cell's School For Scoundrels [Day 7] Cell's School For Scoundrels [Day 8] King of the Kill
Training Moves Learned: Custom Skill Moves Learning: -
Quest Rewards +1d20 to Transformation Dice
Custom Skill
Bukujutsu Increase
Item Transactions Purchased: - Sold: - Transferred: Wayfinder to Pi
Weekly Gains Base EXP Gain: 160 Quest/Other EXP Gain: 10 Total EXP Gain: 170
Base Zenni Gain: 350
Updates Equipment Changes: -
Current Planet: Shi'kir
Zenni: (750) + (550) = (1300)
PL: (400) + (170) = (570) Level: (C) // (D)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (300) + (1 * 50) = (350) Power: (180) + (2 * 20) = (220) Dexterity: (5) + [1 * 1] = (6)
Spec - Speed Level 1
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Level 1: Zeta Injection - 1d50 -> 1d70
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