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Week 4; 12/4/2017-12/10/2017
Topic Started: Dec 4 2017, 05:23 AM (111 Views)
Rugo
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The Badmin
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[center][b]Days[/b][/center]
[Day 1]
[Day 2]
[Day 3]
[Day 4]
[Day 5]
[Day 6]
[Day 7]

[center][b]Training[/b][/center]
[b]Moves Learned[/b]: (Place here any moves that you finished learning this week)
[b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

[center][b]Quest Rewards[/b][/center]
(List all Quest rewards)

[center][b]Item Transactions[/b][/center]
[b]Purchased[/b]:
[b]Sold[/b]:
[b]Transferred[/b]:

[center][b]Weekly Gains[/b][/center]
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

[center][b]Updates[/b][/center]
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Keroth
 
I honestly forgot Vegeta exists.
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Skullo
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The J
Days
[Day 1] Instant Transmission
[Day 2]Instant Transmission
[Day 3]Leaving heaven
[Day 4]Leaving heaven
[Day 5]Needle in an Asteroid Stack
[Day 6]Needle in an Asteroid Stack
[Day 7]Needle in an Asteroid Stack (battle}


Training
Moves Learned: Instant Transmission
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A
Training Days: 2
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
0.5x Base EXP Gain // 150z


Item Transactions
Purchased: Gauntlets [1,200z]
Inventory Slots: 1
Description: Fully articulated plate armor gauntlets worn over the hands. The material it is made out of comes from the core of a dead planet and is very dense as a result. They provide excellent damage potential though. [ACCESSORY]
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 468+114
Quest/Other EXP Gain:0.5 exp
Total EXP Gain:582
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain:

Updates
Equipment Changes: Gauntlets [1,200z]equipped
Inventory Slots: 1
Description: Fully articulated plate armor gauntlets worn over the hands. The material it is made out of comes from the core of a dead planet and is very dense as a result. They provide excellent damage potential though. [ACCESSORY]


Current Planet: Alpha collective

Zenni: 900 + 500 = 1,400

PL: C + 582 = D
Level: C // D

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 350 +50 = 400
Power: 140 + = 180
Dexterity: 6 + 1 = 7


Speed Level 1
Your opponent’s escape rolls gain -3 to the results. Your quests cost -250 wpd.
Edited by Skullo, Dec 4 2017, 10:18 AM.
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Punchline
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Punchline Week 4
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Radical
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Radical Week 4
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Alister Brand
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Almost a Saiyan
Days
[Day 1] Traveling to New Vegeta
[Day 2] Traveling to New Vegeta
[Day 3] Fight with Hirudegarn
[Day 4] The Old Man and the Half-Breed [Quest - Master Roshi's School For The Gifted]
[Day 5] The Old Man and the Half-Breed [Quest - Master Roshi's School For The Gifted]
[Day 6] The Old Man and the Half-Breed [Quest - Master Roshi's School For The Gifted]
[Day 7] The Old Man and the Half-Breed [Quest - Master Roshi's School For The Gifted]

Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards

Custom Skill Name: Stunning Brutality
Custom Skill Description: On the battlefield there are two types of fighters: the one who is the aggressor and the one who is being assaulted. There are no other types, those who pretend like "defense" is an actual way to win have never heard the old proverb that the best defense is a great offense. Alister Brand is a living example of this as he has learned now through Roshi's teachings to forgo defensive intensity in favor of an all out offensive assault that has little room to allow his opponent a chance to defend themselves at the cost of his own defensive focus.
Custom Skill Effect: Restricted x2. Activate after successfully stunning an opponent. Your next attack deals an additional +(10% Power Damage) and your opponent's defense roll gains -2 to the result. Your next defense roll gains -2 to the result. If you are below (50% Total Health), the damage of your next attack is increased to (+15% Power Damage) and your next defense roll gains -4 to the result instead. Costs 2 Ki Points.

Item Transactions
Purchased: N/A
Sold: N/A
Transferred: Pod to me, Jetpack to Keroth, and Zenni to Sprout

Weekly Gains
Base EXP Gain: 140 EXP
Quest/Other EXP Gain: N/A
Total EXP Gain: 140 EXP
Faction Points Gained/Lost: N/A
Faction Points Deposited with Faction: N/A

Base Zenni Gain: 350 Zenni

Updates
Equipment Changes: N/A

Current Planet: Heaven!

Zenni: 0 + 350 = 350

PL: 554 + 140 = 694
Level: D // E

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 350 + 50 = 400 + 15% = 460
Power: 200 + 20 = 220 + 40% = 308
Dexterity: 7 + 2 = 9 - 5% = 9

HIGH TENSION: 1d60 -> 1d70

HP: 400 + 32% = 528
Power: 220 + 57% = 345
Dexterity: 9 + 11% = 10


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LibertyGear
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Spoiler: click to toggle
Edited by LibertyGear, Dec 10 2017, 08:54 PM.
Libbier Geer
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Sprout
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The Madmin
Sprout Update
Edited by Sprout, Dec 10 2017, 10:35 PM.
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Keroth
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The Royal Guard
Keroth's Week
Edited by Keroth, Dec 11 2017, 03:09 AM.
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Asura
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Days
[Day 1-4] Learned Rising Sun
[Day 5] Beat the Beat quest
[Day 6-7]Warlord quest


Training
Moves Learned: Rising Sun (Signature) 40 exp, 40 zenni gained
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Weaponized Workout CD [800z]
Item Slots: 0
Description: A portable disk filled with only the sickest of beats and the hottest tunes.
Effect: USEx1. Gain +1 Day this week. One use per character.

+1d20 to current Transformation roll. // Your next Transformation is automatically acquired

Item Transactions
Purchased: Used Free ship item 1000 or less from ad promotion to buy Auto Pilot.
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 100
Quest/Other EXP Gain:
Total EXP Gain:100
Faction Points Gained/Lost:
Faction Points Deposited with Faction:

Base Zenni Gain: 190

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Shi'kir

Zenni: 35 + 190 = 225

PL: 490 + 100 = 590
Level: D // D

Edited by Asura, Dec 11 2017, 04:36 AM.
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
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Rugo
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The Badmin
Rugo
Keroth
 
I honestly forgot Vegeta exists.
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Leopold
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Days
[Day 1] Army Drills!
[Day 2] Army Drills!
[Day 3] Army Drills!
[Day 4] Army Drills!
[Day 5]War Never Changes
[Day 6] War Never Changes
[Day 7] War Never Changes

Training
Moves Learned:
Big Shot [ENERGY, BLAST]
Description: Ascending to the heavens, the Kiihakai student charges a sphere of ki that is roughly double the height of the attacker himself! The large sphere is fired directly from the palm as a powerful blast.
Effect: RESTRICTED x1. Energy attack doing (55% Power) Damage. SUCCESSFUL - If your attack roll is 20 or higher, activate all of your Skills with a 'CONSTANT' effect. After 3 of your turns, deactivate all of your Skills with a 'CONSTANT' effect that were activated in this way. Costs 3 KI Points.
Requirements: Bukujutsu Level 1
Training Days: 3
Shi'kir
Namek

Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
Big Shot [ENERGY, BLAST]
Description: Ascending to the heavens, the Kiihakai student charges a sphere of ki that is roughly double the height of the attacker himself! The large sphere is fired directly from the palm as a powerful blast.
Effect: RESTRICTED x1. Energy attack doing (55% Power) Damage. SUCCESSFUL - If your attack roll is 20 or higher, activate all of your Skills with a 'CONSTANT' effect. After 3 of your turns, deactivate all of your Skills with a 'CONSTANT' effect that were activated in this way. Costs 3 KI Points.
Requirements: Bukujutsu Level 1

You may create a new Kiihakai Styled Technique (Mastery, Skill, Advanced Attack, Signature Technique, or Block) that will be permanently added to the Kiihakai Style and taught on Shi'kir. You may learn this Technique from anywhere by spending the required Training Days -1. This Technique must be approved by an Administrator, and should follow the general theme of the Style.

Item Transactions
Purchased: -
Sold: -
Transferred: -

Weekly Gains
Base EXP Gain: 140
Quest/Other EXP Gain: 10
Total EXP Gain: 150

Base Zenni Gain: 350

Updates
Equipment Changes: -

Current Planet: Shi'kir

Zenni: (1300) + (550) = (1850)

PL: (570) + (150) = (720)
Level: (D) // (E)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (350) + (0 * 50) = (350)
Power: (220) + (3 * 20) = (280)
Dexterity: (6) + [1 * 1] = (7)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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