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Week 5; 12/11-12/17
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Topic Started: Dec 11 2017, 05:24 AM (158 Views)
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Rugo
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Dec 11 2017, 05:24 AM
Post #1
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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- Code: HTML
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[spoiler=Insert Name Here] [center][b]Days[/b][/center] [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
[center][b]Training[/b][/center] [b]Moves Learned[/b]: (Place here any moves that you finished learning this week) [b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
[center][b]Quest Rewards[/b][/center] (List all Quest rewards)
[center][b]Item Transactions[/b][/center] [b]Purchased[/b]: [b]Sold[/b]: [b]Transferred[/b]:
[center][b]Weekly Gains[/b][/center] Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain: Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
[center][b]Updates[/b][/center] Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)[/spoiler]
Edited by Rugo, Dec 17 2017, 10:36 PM.
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- Keroth
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I honestly forgot Vegeta exists.
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Skullo
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Dec 11 2017, 08:25 PM
Post #2
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The J
- Posts:
- 143
- Group:
- Androids
- Member
- #50
- Joined:
- 15 September 2017
- Power Level:
- 100
- Level:
- C
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Days [Day 1]Supplies and demand [Day 2]Galactic transit [Day 3]Galactic transit [Day 4] Shin jin fight [Day 5]Blackest day [Day 6]Blackest day [Day 7]Blackest day
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards
Changeling Special Forces Armor [1,500z] Inventory Slots: 1 Description: This armor is worn by the special forces of the Changeling army or henchmen. It has been proven to be amongst the strongest armors in the galaxy and retains the energy-based reflection of the previous two armors. [UPPER BODY] Effect: +10% Power. 5% Dex. When taking damage from a SUCCESSFUL energy attack, your opponent loses (5% Attack's Damage) HP. Location: Alpha Collective, Shi'kir, Basbas, Taifuu, Brutus, Magumar
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:582 Quest/Other EXP Gain:160 Total EXP Gain:732 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 450
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Taifuu
Zenni: 100 + 350 = 450
PL: 582 + 150 = 742 Level: D // F
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 400 +200 = 600 Power: 180 + 40 = 220 Dexterity: 7 + 2 = 9
Edited by Skullo, Dec 13 2017, 06:57 AM.
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Asura
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Dec 12 2017, 06:23 PM
Post #3
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- Posts:
- 173
- Group:
- Humans
- Member
- #54
- Joined:
- 4 October 2017
- Power Level:
- 240
- Level:
- B
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Days [Day 1-3] Space travel 3 days-- Wanted quest (Arrival on Taifuu-- challenged by enemy npc and won +100Z from Pirate jewelry) [Day 4] A glimmer of light-- The Blackest Night quest (Used Wayfinder: 3 days became 1 for this quest) [Day 5-8] (Extra from war song Cd for extra day) Darkest Night quest-- failed >< Sent to afterlife.
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards 1.0x Base EXP Gain // Red Bandana .5X base exp gained
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:160 xp Quest/Other EXP Gain: 30xp Total EXP Gain: 190xp Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 300
Updates Equipment Changes: Chang 1 Pirate Jewelry with 1 Red Bandana (after day 3) -- storage on ship.
Current Planet: Taifuu > Afterlife.
Zenni: 225 + 500 = 725
PL: 590 + 190 = 780 Level: D // F
+10 to Transformation Dice.
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 400 + (2 * 50) = 500 Power: 180 + (3 * 20) = 240 Dexterity: 7 + [3 * 1] = 10
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Keroth
Edited by Asura, Dec 15 2017, 03:22 AM.
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| Asura Enja |
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 | Power Level: A HP: 200 Power: 100 Dexterity: 3 |  |
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Keroth
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Dec 13 2017, 12:43 AM
Post #4
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The Royal Guard
- Posts:
- 73
- Group:
- Hybrid-Saiyans
- Member
- #56
- Joined:
- 8 October 2017
- Power Level:
- 804
- Level:
- F
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Days [Day 1] Not Your Old Man's e-Fed [Day 2] Not Your Old Man's e-Fed [Day 3] Not Your Old Man's e-Fed [Battle] [Day 4] Challenge: Hirudegarn's Head [Battle] [Day 5] The Magician's Curse, Part 1 [Day 6] The Magician's Curse, Part 1 [Battle] [Day 7] Move Learing: Immense Power
Training Moves Learned: Zenkai Rage (Custom Signature Technique) Moves Learning: Immense Power (One More Day)
Quest Rewards 1.0x Base EXP +1 Skill Slot First Aid Kit x2 200z 1.0x Base EXP [Zenkai: Hirudegarn] 0.5x Base EXP [Zenkai: Trogdor] 0.5x Base EXP [Zenkai: Ox King] 1.0x Base EXP [Intergalactic War Manual]
Item Transactions Purchased: Intergalactic War Manual Sold: N/A Transferred: 800z (from Sprout), 200z (to Sprout)
Weekly Gains Base EXP Gain: 122 Quest/Other EXP Gain: 80 Total EXP Gain: 202
Base Zenni Gain: 310
Updates Equipment Changes: N/A
Current Planet: Earth
Zenni: 35 + 345 = 345
PL: 804 + 202 = 1,006 Level: F // H
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 450 + (2 * 50) = 550 + 15% = 633 Power: 260 + (2 * 20) = 300 + 25% = 375 Dexterity: 10 + [4 * 1] = 14 + 0% = 14
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
HP: 550 + 32% = 726 Power: 300 + 42% = 426 Dexterity: 14 + 16% = 16 [44%, +2]
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Android Pi
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Dec 13 2017, 06:28 AM
Post #5
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No Fun, On the Run!
- Posts:
- 70
- Group:
- Androids
- Member
- #15
- Joined:
- 28 November 2016
- Power Level:
- 100
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Delay Week Days [Day 1] Training: Big Shot [Day 2] Training: Big Shot [Day 3] Training: Big Shot [Day 4] Quest: Army Drills! [Day 5] Quest: Army Drills! [Day 6] Training: Synergy [Day 7] Training: Syngery
Training Moves Learned: Big Shot, Synergy, Devastating Blade Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards Devastating Blade
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 50 Quest/Other EXP Gain: n/a Total EXP Gain: 50 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 800 + 125 = 925
PL: 540 + 50 = 590 Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Days [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain: Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Triangle
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Dec 15 2017, 08:29 AM
Post #6
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Howdy!
- Posts:
- 208
- Group:
- Namekians
- Member
- #19
- Joined:
- 30 November 2016
- Power Level:
- 100
- Level:
- A
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Triangle's Week 3, 4 and 5 DaysWeek 3 [Day 1] (Died.) Telekinetic Distortion (1/2) [Day 2] Telekinetic Distortion (2/2) [Day 3] Yajirobe's Beans (1/2) [Day 4] Yajirobe's Beans (2/2) [Day 5] The Absent Minded Professor (1/2) [Day 6] The Absent Minded Professor (2/2) [Day 7] Training: Future Sight Week 4 [Day 1] Training: Future Sight (Completed) [Day 2] Master Roshi's School for the Gifted (1/4) [Day 3] Master Roshi's School for the Gifted (2/4) [Day 4] Master Roshi's School for the Gifted (3/4) [Day 5] Master Roshi's School for the Gifted (4/4) [Day 6] Escaping Heaven!! (1/2) [Day 7] Escaping Heaven!! (2/2) Week 5 [Day 1] Before It Was Cool (1/4) [Day 2] Before It Was Cool (2/4) [Day 3] Before It Was Cool (3/4) [Day 4] Before It Was Cool (4/4) [Day 5] Fight and Flight (1/1) [Day 6] Party Like a Pirate (1/2) [Day 7] Party Like a Pirate (2/2) TrainingMoves Learned: Future Sight Moves Learning: None. Quest RewardsChiaotzu's Psychic Halt Large Storage Container 1/2 Senzu Bean Custom Skill: Hammer Away At ItCustom Advanced Attack: Insidious AmmoFlight Stick Mean Reputation [Latent, Skill] 100z Adventurer Bonus: +800z Item TransactionsPurchased: Intergalactic War Manual Sold: Nothing Transferred: Intergalactic War Manual Weekly GainsBase EXP Gain: 384 Quest/Other EXP Gain: 0 Total EXP Gain: 384 Base Zenni Gain: 970z UpdatesEquipment Changes: None. Current Planet: Alpha Collective Zenni: 0z + 1870z = 1870z PL: 326 + 384 = 710 Level: B // E HP: 100 + (4 + 3) * 50 = 450 Power: 40 + (3 + 3) * 20 = 160 Dexterity: 5 + 6 = 11
Edited by Triangle, Dec 18 2017, 06:41 AM.
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Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
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Alister Brand
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Dec 17 2017, 10:14 PM
Post #7
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Almost a Saiyan
- Posts:
- 62
- Group:
- Hybrid-Saiyans
- Member
- #58
- Joined:
- 1 November 2017
- Power Level:
- 100
- Level:
- A
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Days [Day 1] A Kai's Guidance [Quest - Bow Down To The King . . . Kai] [Day 2] A Kai's Guidance [Quest - Bow Down To The King . . . Kai] [Day 3] A Kai's Guidance [Quest - Bow Down To The King . . . Kai] [Day 4] A Kai's Guidance [Quest - Bow Down To The King . . . Kai] [Day 5] A Kai's Guidance [Quest - Bow Down To The King . . . Kai] [Day 6] Frustration [Quest - Telekinetic Disorientation] [Day 7] Frustration [Quest - Telekinetic Disorientation]
Training Moves Learned:
Give Me Energy! [FREESTYLE, SKILL] Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack. Effect: Spirit Bomb's power is enhanced with each usage of this Skill. Any effects preventing your opponent from attacking you end when you use this Skill. Costs 0 KI Points. Requirements: N/A
Kaio-ken [FREESTYLE, SKILL] Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar shade. Effect: RESTRICTEDx1. Your next three attacks do +(10% Power) Damage. Your Dexterity bonus gains +2 for the next 6 turns. Your Dexterity is considered higher than your opponent’s for the next 6 turns. You must pay the cost of this Skill in order to use it. The cost of this Skill cannot be modified. This does not take up your turn. You cannot have Kaio-Ken in the same move set as Yema Fruit. Costs 2 KI Points. Requirements: N/A
Chiaoutzu's Psychic Halt Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
Moves Learning: N/A
Quest Rewards [+40 EXP]
Give Me Energy! [FREESTYLE, SKILL] Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack. Effect: Spirit Bomb's power is enhanced with each usage of this Skill. Any effects preventing your opponent from attacking you end when you use this Skill. Costs 0 KI Points. Requirements: N/A
Kaio-ken [FREESTYLE, SKILL] Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar shade. Effect: RESTRICTEDx1. Your next three attacks do +(10% Power) Damage. Your Dexterity bonus gains +2 for the next 6 turns. Your Dexterity is considered higher than your opponent’s for the next 6 turns. You must pay the cost of this Skill in order to use it. The cost of this Skill cannot be modified. This does not take up your turn. You cannot have Kaio-Ken in the same move set as Yema Fruit. Costs 2 KI Points. Requirements: N/A
Chiaoutzu's Psychic Halt Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
Item Transactions Purchased: N/A Sold: N/A Transferred: N/A
Weekly Gains Base EXP Gain: 140 EXP Quest/Other EXP Gain: 40 EXP Total EXP Gain: 180 EXP Faction Points Gained/Lost: N/A Faction Points Deposited with Faction: N/A
Base Zenni Gain: 350
Updates Equipment Changes: N/A
Current Planet: Heaven!
Zenni: 350 Zenni + 350 Zenni = 700 Zenni
PL: 694 + 180 = 874 Level: E // G
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 400 + 100 = 500 + 15% = 575 Power: 220 + 60= 280 + 40% = 392 Dexterity: 9 + 3 = 12 - 5% = 11
HP: 500 + 32% = 660 Power: 280 + 57% = 440 Dexterity: 12 + 11% = 13
New Specialty:
Bukujutsu Level 2 Effect: Your dice gain + 2 sides and your escape rolls gain +3 to the combined results.
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Rugo
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Dec 17 2017, 10:46 PM
Post #8
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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Rugo Days [Day 1] Bow down [Day 2] Bow Down [Day 3] Bow Down [Day 4] Bow Down [Day 5] Bow Down [Day 6] Dancing with the stars [Day 7] Dancing with the stars [Day 8] Dancing with the stars
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards 2.0x Base EXP Gain // Kaio-ken // Give Me Energy! 1.0x EXP Gain // 200 Zenni.
Item Transactions Purchased: Sold: Transferred:620 z to Sprout
Weekly Gains Base EXP Gain: 160 Quest/Other EXP Gain:60 Total EXP Gain:220
Base Zenni Gain: 400
Updates
Current Planet:Heaven
Zenni: (200) + (400) = (600)
PL: (694) + (220) = (914) Level: (E) // (G)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (400) + (2 * 50) = 500 (8SP) +35%=675 Power: (240) + (4 * 20) = 320 (14SP) + 25%=400 Dexterity: (8) + [2 * 1] = 10 (10SP) +10%=11 (34%, +0)
TF:1d100
HP: (400) + (2 * 50) = 500 (8SP) +60%=800 Power: (240) + (4 * 20) = 320 (14SP) + 60%=512 Dexterity: (8) + [2 * 1] = 10 (10SP) (31.25%, +0)
Also getting another Strength spec point
Edited by Rugo, Dec 17 2017, 10:49 PM.
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- Keroth
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I honestly forgot Vegeta exists.
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Accordion.
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Dec 18 2017, 02:59 AM
Post #9
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- Posts:
- 72
- Group:
- Namekians
- Member
- #38
- Joined:
- 13 January 2017
- Power Level:
- A
- Level:
- 100
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Accordion. Days [Day 1] Supplies and Demands. [Day 2]Supplies and Demands. [Day 3]Supplies and Demands. [Day 4]Supplies and Demands. [Day 5]Supplies and Demands. [Day 6]Warlord. [Day 7]Warlord.
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Chained Mastery [AKAIKARU, MASTERY] Description: Chaining your attacks is an effective way to keep the pressure on the opponent. The flow of your offensive maneuvers becomes an unbearable wave of pain. Keep the pressure on, keep your opponent off-balance, and chain your attacks until your opponent is down for the count. Effect: Your Akaikaru Advanced Attacks do +(5% Power) Damage for every SUCCESSFUL attack you performed in a row prior to that attack. This effect resets when one of your attacks are STOPPED. Your Punch-type attacks gain "If you perform an UNRESTRICTED Kick-type attack on your next turn, the attack does +(5% Power) Damage and gains ADVANTAGE.” Your Kick-type attacks gain "If you perform an UNRESTRICTED Punch-type attack on your next turn, the attack does +(5% Power) Damage and gains ADVANTAGE.” Requirements: You must know at least three (3) Akaikaru attacks, skills, and/or blocks. Training Days: 5
Level 1: Giant Form
Appearance: When initiating this form, the Namekian grows 10x their normal size, roughly the height of a Saiyan Oozaru. Marked by little physical change other than size, this form makes the Namek much more powerful and durable. Stats: +20% Power. +30% HP. +0% Dexterity.
Special Trait(s): [NOVICE] Green Giant - Your opponent's physical attacks do -10% Damage against you. You no longer have Meditative Preparation while in this form.
[Note, used Supplies and Demands to copy Idle Masters.]
Item Transactions Purchased: Magic Crystal Ball. Sold: Transferred:
Weekly Gains Base EXP Gain: 140. Quest/Other EXP Gain: Total EXP Gain: 140. Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 350.
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Shi'kir.
Zenni: (20 Zenni) + (350 Zenni) = (370 Zenni)
PL: (660) + (140) = (800) Level: (E.) \\ (F.)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (400) + (50) = 450. Power: (240) + (20) = (260) Dexterity: (8) + (2)] = (10)
Giant Form technically gains +20 sides through Warlord. (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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LibertyGear
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Dec 18 2017, 03:32 AM
Post #10
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- Posts:
- 99
- Group:
- Saiyans
- Member
- #61
- Joined:
- 16 November 2017
- Power Level:
- 758
- Level:
- F
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Insert Name Here Days [Day 1] SL: Adventures on Earth [Day 2]SL: Adventures on Earth [Day 3]SL: Adventures on Earth [Day 4]SL: Adventures on Earth [Day 5]SL: Adventures on Earth [Day 6]SL: Adventures on Earth [Day 7]SL: Adventures on Earth
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:140 Quest/Other EXP Gain:10 Total EXP Gain:150 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 450 + 200
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Earth
Zenni: 760 + 650 = 1410
PL: 608 + 150 = 758 Level: E // F
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 550 + (2 * 50) = 650 Power: 220 + (1 * 20) = 240 Dexterity: 6 + [1 * 1] = 7
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Libbier Geer
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Leopold
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Dec 18 2017, 06:07 AM
Post #11
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- Posts:
- 191
- Group:
- Makyans
- Member
- #13
- Joined:
- 28 November 2016
- Power Level:
- 100
- Level:
- A
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Lech Days[Day 1] Spar 1[Day 2] Spar 2[Day 3] Spar 3[Day 4] Training Days[Day 5] Training Days [Day 6] Training Days [Day 7] Training Days TrainingMoves Learned: Redirected Energy [KIIHAKAI, SKILL] Description: A student of Kiihakai must know that when all else fails they can rely on pumping out their devastating attacks to wipe out their enemies. Effect: CONSTANT - When one of your Skills is deactivated, your next Kiihakai attack costs -X KI Points. X = The cost of the Skill - 1. Costs 1 KI Points. Requirements: N/A Training Days: 2 Shi'kir Heritage Calling [FREESTYLE, BLOCK] Description: Varies in execution, the premise is that every race has a method of stopping an attack unique to them. Nobody questions it -- it's just true. Effect: RESTRICTEDx1. Stop a physical or an energy attack. If you are not currently Transformed, you may Transform now. If you are currently Transformed, your next Transformation Roll gains +5 to the results. This cannot STOP attacks with an attack roll result of 22 or more. Costs X-2 KI Points. Requirements: N/A Training Days: 2 1d100 Custom Moves Learning: - Quest Rewards- Item TransactionsPurchased: - Sold: - Transferred: - Weekly GainsBase EXP Gain: 100 Quest/Other EXP Gain: - Total EXP Gain: 100 Base Zenni Gain: 190 UpdatesEquipment Changes: - Current Planet: Shi'kir Zenni: (1850) + (190) = (2040) PL: (720) + (100) = (820) Level: (E) // (F) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (350) + (1 * 50) = (400) Power: (280) + (1 * 20) = (300) Dexterity: (7) + [2 * 1] = (9) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Level 1: Zeta Injection - 1d100 [MASTERED] The Perfect Drug – Immediately after transforming you may activate a CONSTANT skill with a Base Cost 2 or less. You do not have to pay the cost. You may only use this effect the first time you transform. RESTRICTEDx1. You may deactivate one of your opponent’s active skills. You may deactivate this skill even if you do not meet the requirements necessary to deactivate it. This effect does not take up your turn.
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Sprout
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Dec 19 2017, 02:04 AM
Post #12
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The Madmin
- Posts:
- 181
- Group:
- Saiyan(Admin)
- Member
- #35
- Joined:
- 29 December 2016
- Power Level:
- 100
- Level:
- A
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Sprout Days [Day 1] Training (Rage Mastery) [Day 2] [Day 3] [Day 4] Fight and Flight (Joint with Triangle) [Day 5] Needle in an Asteroid Stack [Day 6] [Day 7]
Training Moves Learned: Rage Mastery Moves Learning: N/A
Quest Rewards Flightstick (Fight and Flight) 0.5x EXP // 150z (Needle in an Asteroid Stack)
Item Transactions Purchased: N/A Sold: N/A Transferred: 800z (Sprout) -> Keroth // 200z (Keroth) -> Sprout // 620z (Sprout) -> Accordion // 1620z (Sprout) -> Triangle // War Manual (Triangle) -> Sprout
Weekly Gains Base EXP Gain: 86 Quest/Other EXP Gain: 10 (Zenkai) // 10 (Needle in an Asteroid Stack) // 20 (War Manual) Total EXP Gain: 126
Base Zenni Gain: 230
Updates Equipment Changes: N/A
Current Planet: Alpha Collective
Zenni: 675 + 230 = 905
PL: 714 + 126 = 840 Level: E // F
HP: 450 + 1 * 50) = (500) Power: 180 + (1 * 20) = (200) Dexterity: 10 + 2 * 1] = 12
+d10 to Oozaru, d50 total
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Punchline
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Dec 20 2017, 09:35 PM
Post #13
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- Posts:
- 202
- Group:
- Aiden
- Member
- #36
- Joined:
- 4 January 2017
- Power Level:
- 100
- Level:
- A
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Punchline Week 5 Days [Day 1] QUEST: HBTC [Day 2] QUEST: HBTC [Day 3] QUEST: HBTC (Wayfinder Ftw) [Day 4] QUEST: Not Your Old Man's e-Fed [Day 5] QUEST: Not Your Old Man's e-Fed [Day 6] QUEST: Not Your Old Man's e-Fed [Day 7] -1 Day HBTC (Wayfinder usage)
Training - Quest Rewards 2x Experience 1x Experience 200 Zenni Unlock TF 2 one Level Early
Item Transactions Purchased: Sold: Transferred: Wayfinder (from Radical), Smoke Grenade (to Radical), Zenni (to Radical)
Weekly Gains Base EXP Gain: 20 * 7 = 140 Quest/Other EXP Gain: 20 x 3 = 60 Total EXP Gain: 200
Base Zenni Gain: 50 * 7 = 350
Updates
Current Planet: Alpha Collective
Zenni: (425) + (350) = (775)
PL: (660) + (200) = (860) Level: (E) // (G)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (450) + (2 * 50) = 550 Power: (220) + (3 * 20) = 280 Dexterity: (8) + (3 x 1) = 11
Gain New Specialization: Strength Level 3
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Radical
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Dec 21 2017, 12:17 AM
Post #14
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- Posts:
- 143
- Group:
- Androids
- Member
- #57
- Joined:
- 22 October 2017
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Radical Days [Day 1] Hyperbolic Time Chamber [Day 2] Hyperbolic Time Chamber [Day 3] Hyperbolic Time Chamber [Day 4] Not Your Old Man's eFed [Day 5] Not Your Old Man's eFed [Day 6] Not Your Old Man's eFed [Day 7] HBTC
Training N/A
Quest Rewards 2x EXP // Gain my next TF 1 Level Early 1x EXP // 200 z
Item Transactions Purchased: Heroic Tunic Sold: Normal Red Ribbon Vest Transferred: Wayfinder, Smoke Grenade
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 60 Total EXP Gain: 200
Base Zenni Gain: 350
Updates Equipment Changes: Heroic Tunic
Current Planet: Alpha Collective
Zenni: 200z + 350z = 550
PL: 650 + 200 = 850 Level: E // G
HP: 500 + 2 = 600 Power: 200 + 3 = 260 Dexterity: 8 + 3 = 11
d100 Overdrive; custom acquired Endurance Spec Level 3
Edited by Radical, Dec 26 2017, 05:51 PM.
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Asura
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Dec 21 2017, 02:10 AM
Post #15
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- Posts:
- 173
- Group:
- Humans
- Member
- #54
- Joined:
- 4 October 2017
- Power Level:
- 240
- Level:
- B
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Asura Enja Days [Day 1-3] Augus the Demigod (God Transformation Quest) [Day 4-5] Training: Instant Transmission [Day 6-7] Reunion (Yajirobe's Beans Quest)
Training Moves Learned: Instant Transmission Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Requirements: N/A Training Days: 2 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards Earned: God Transformation Series 1/2 Senzu Bean
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 120 Quest/Other EXP Gain: Total EXP Gain: 120 Faction Points Gained/Lost: Faction Points Deposited with Faction:
Base Zenni Gain: 270
Updates Equipment Changes: n/A
Current Planet: Afterlife-Heaven
Zenni: 500 + 270 = 770
PL: 780 + 120 = 900 Level: F // G
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 400 + (2 * 50) = 500 Power: 240 + (1 * 20) = 260 Dexterity: 10 + [1 * 1] = 11
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
(See user page for full detail-- too lazy to calculate on multiple pages)
Edited by Asura, Dec 21 2017, 02:21 AM.
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| Asura Enja |
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 | Power Level: A HP: 200 Power: 100 Dexterity: 3 |  |
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| 1 user reading this topic (1 Guest and 0 Anonymous)
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