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Accordion; Angry Namek Boi. (Also reroll.)
Topic Started: Dec 12 2017, 08:40 PM (166 Views)
Accordion.
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Out of Character Information
Handler's Name: Noel Cruz.
E-Mail Address: noelcruz929@gmail.com
Referral (did anyone refer you to the site?)
Twitter URL: (This is for the Intergalactic Communication Hub)
Character Portrait:

Character Information
Name: Accordion.
Race: Namekian.

  • Racial Trait(s): Meditative Preparation - You start combat with +1 KI Point. When you Power Up, gain +1 KI Point.
  • Regeneration - You heal from SEVER effects immediately. RESTRICTEDx1. You may skip your turn to negate one BREAK against yourself. Your RECOVER is increased by (5% Total) HP per day.


Class: Warrior Clan - Start the game with +2 training days. Your single dice attacks do +5% (capped at 25%) damage for each successful attack you perform in a row. You ignore all non-mastery damage reduction your opponent applies.




  • If Half-Saiyan, tail or no tail?:

  • If Android, Power Core (16 or 17/18 Model) or Power Absorption (19/20 Model)?

  • If Bio-Android, which Genetic Composition ability/abilities?


Gender: Male.
Height: 6’2.
Weight: Uuuhhhhh...
Hair Color: Hair?
Eye Color: Black.
Skin Color: Green.
Age: 20.
Origin: Ket-Hon Village, Namek.
War Alignment: Whichever one wants to beat up the big yellow guy.

  • Current Location: Shikir



History: A Namekian born into the Soldier caste in Ket-hon village. He had a pretty normal upbringing, played with the other kids. Learned to count, some of the local crafts, etc. And he had a little bit more interest in the martial arts than most his age compared to some of the other kids.
One day, while he was looking at the Joko Cavern he had a realization. Perhaps even what the many heroes etched into the mountain each thought at one point. He wanted more out of his life, to do something so he’d also receive an honor as grand as the Cavern. And he decided the best way to do so for someone like him was to train.

Cut to a week later where he tried to make an expedition to Sahm Village to find someone to teach him. A voyage he tried to make with no map, and barely a couple hours worth of water. Needless to say he was grounded for a month after his caretaker found him.
The next attempt to find a master was much more successful (and surprisingly enough IN his village so joke was on him.) An older Saiyan man named Graint, who had settled on the planet many years ago after the war between Vegeta and Namek. And so, a new chapter in Accordion's life began.

And so, time flew by and then well… that happened on Namek. And the young Namekian was down one home planet. It lit a fire in the lad. And he swore vengeance against all those involved with the fall of Namek.

Aura Color: Purple.
Martial Arts Style: Akaikaru.
Custom Skill or Block Name: The Accordion.
Custom Block Description: Accordion deftly dodges out of the way of an attack, and then extends his arm to grab the opponent.
Custom Skill, or block Effect : RESTRICTEDX1 Blocks a physical or energy attack. Your next attack gains +3 to sides and cannot be blocked. If your opponent transforms before your next attack, [-10% Power] Damage. Also lose previously mentioned bonuses. Cost X Ki Points.

Inventory [2/4 Slots][200 Zenni]

Spoiler: click to toggle


Transformations.


Stats

Level: H.
Power Level: 1010.
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Base Stats.
HP - 550.
Power - 320.
Dexterity - 13.

Stats Plus Equipment.
HP - 589 [550+38.5000000000000]
Power - 342 [320+22.400000000000002]
Dexterity - 14. [13+0.9100000000000001]

Stats at TF 1.
HP - 754 [+165]
Power - 404 [+64]
Dex - 14. [+0]

Stats at TF2.
HP - 858. [580+278]
Power - 454. [342+112]
Dex - 17. [14+2.6]

Specializations

  • Speed Level 2
    Your opponent’s escape rolls gain -3 to the results. Once per combat you may add ADVANTAGE to a non-restricted attack. You may not CRITICAL with that attack. Your quests cost -250 wpd.

    Bukujutsu Level 2
    Effect: Your dice gain + 2 sides and your escape rolls gain +3 to the combined results.



Moveset

Mastery [1 Slot]

Chained Mastery [AKAIKARU, MASTERY]
Description: Chaining your attacks is an effective way to keep the pressure on the opponent. The flow of your offensive maneuvers becomes an unbearable wave of pain. Keep the pressure on, keep your opponent off-balance, and chain your attacks until your opponent is down for the count.
Effect: Your Akaikaru Advanced Attacks do +(5% Power) Damage for every SUCCESSFUL attack you performed in a row prior to that attack. This effect resets when one of your attacks are STOPPED. Your Punch-type attacks gain "If you perform an UNRESTRICTED Kick-type attack on your next turn, the attack does +(5% Power) Damage and gains ADVANTAGE.” Your Kick-type attacks gain "If you perform an UNRESTRICTED Punch-type attack on your next turn, the attack does +(5% Power) Damage and gains ADVANTAGE.”
Requirements: You must know at least three (3) Akaikaru attacks, skills, and/or blocks.
Training Days: 5


Skills [2/4 Slots]

Spoiler: click to toggle


Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [3/5 Slots]

Spoiler: click to toggle


Blocks [2/2 Slots]

Spoiler: click to toggle


Signature Techniques [2 Slots]

Spoiler: click to toggle


Extra Moves List [Unlimited Slots]




Edited by Accordion., Jan 21 2018, 05:51 PM.
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