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SkullØmania The student of the vanguard master!
Topic Started: Dec 14 2017, 07:39 AM (479 Views)
Skullo
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The J
u]Out of Character Information[/u]
Handler's Name: J
E-Mail Address: jordangantt449@Yahoo.com
Referral N/A
Twitter URL: (This is for the Intergalactic Communication Hub)
Character Portrait:https://vignette.wikia.nocookie.net/streetfighter/images/b/b0/Street-fighter-ex-2-plus-skullomania-portrait.jpg/revision/latest?cb=20161009164406

Character Information
Name: SkullØmania
Race: Androids

  • Racial Trait(s):

    Android Signature - You are considered to know "Hidden Power Level" for all effects and purposes. Your opponent does not gain bonus sides if their bukujutsu level is two levels higher than yours or lower.

  • Power Core - Your techniques with a KI Point cost of 3 or higher cost -1 KI Points to perform, to a minimum of 1 KI Point. This ability can affect attacks that cannot normally have their cost modified. If you choose this trait, you cannot have the Power Absorption trait.

Class:
Dedicated Martial Artist - You start the game with +3 Training Days. Whenever you have no non-custom Freestyle Advanced Attacks in your moveset, your styled attacks with a base cost of 3 or more ki cannot be BLOCKED or COUNTERED.

  • If Half-Saiyan, tail or no tail?:

  • If Android, Power Core

  • If Bio-Android, which Genetic Composition ability/abilities?

Gender: Male
Height: 6;0
Weight: 175
Hair Color:Bald
Eye Color: Black
Skin Color: Skull themed
Age: 22
Origin: New vegata
War Allignment: None

  • Current Location:????


History:

The boy lay in the hosiptal bed looking out of the window on a nice sunny day. when a doctor walked in with a six four maijin with a huge smile on his face. The boy didn't look at them when they approached him. He just stared out of the window his hands on his lap frowning. Androxus took the doctor in the hall and they talked about his condition.

So whats wrong with the kid doc? Can't be that bad for him

Aw yes we did some tests to find out that he was slowly losing control of his limbs. His legs stopped working this morning...

Visting children's hospitals all over the world on earth to help the kids in anyway's he could. Opening up big training halls for them to train in the way of the vanguard style. When the news caught wind of this they ate up and made him a instant celebrity among families. This child was told by doctors he was going to slowly lose control of his body the older he got and when androxus got wind of this would not allow this to happen. The doctor did say their was an experimental new treatment using bio-android parts to fix the humanoid condition. Not thinking twice he had written a check for over 2 million zenni to personal see this child gets this done to him.

They quickly got some people on the phone and they young boy went into the operation within four weeks. He personal waited for him to be done with the surgery and greeted him with a smile. The boy's life changed forever that day, They were put on every news station for years and traveled the world with androxus. Teaching him the ways of the vanguard and took him under his wing as a personal student. Skullomaina was about ten at the time this happend and was twenty now. Time and training had turned this struggling kid into a student of the vanguard.

It was time now for him go off on his own and to show the world the power of the vanguard. Taking on the persona of skullomaina the worlds most powerful wrestler and defender of justice.

Aura Color: Spooky scary black and white
Martial Arts Style: Midorikatai
Custom Skill or Block Name:
Custom Skill, or block Description:
Custom Skill, or block Effect:
Inventory [1 Slots][975 Zenni]

Senzu Bean [5,000z]
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: USEx1. Use when you lose a battle. You do not die and you gain (100% Total HP) HP.
Notes: Only one healing item may be used per Battle or Spar.
Location: Earth, Namek

Brass Knuckles [1,000z]
Inventory Slots: 1
Description: Made of a very powerful alloy, brass knuckles are worn around . . . well, the knuckles. Hitting someone with a pair of these on further increases the level of damage done. [ACCESSORY]
Effect: +10% Power.

Lieutenant's Armored Uniform [1,700z]
Inventory Slots: 1
Description: This outfit mixes the purple stretching and form-fitting materials of the Changeling military with the adjustable white carapace-like armored plating of the Shikirian military. The armor most often covers the forearms, shoulders, chest, and shins.This form most often has a cape with the lieutenant symbol of whatever military they are part of.[FULL BODY]
Effect: +15% Power. +10% HP.

Wayfinder [2,000z]
Inventory Slots: 1
Description: Latest in cutting edge technology. Use one of these and you'll never be lost. You can find the best path available to get you where you're going faster than ever.
Effect: Use when performing a quest that requires 3 or more days and does not require a quest battle. That quest takes -2 days to perform to a minimum of 1. You may only use this item's effect once per Saga.
Stats
(These are your starting stats, you may distribute 8 SP among them. All Stats must have at least 20% of your Total SP, meaning you must spend at least 2 SP on each stat at this point.)
Level: J
Power Level: 4,250
[/center]
Stat Points-44
HP - 900
Power - 380
Dexterity - 15
----------------
With stats
HP- 900 +10%= 1,125
Power- 380 + 25%= 476
Dexterity- 15+0= 15
-----------------
Stats with Tf-1d100
HP -1,125 +20%= 1,350
Power- 476+20%= 571
Dexterity -15+15%= 17
------------------
TF 2-1d50
HP - 1,125 +40%= 1,575
Power - 476+40%= 666
Dexterity -15 +30%= 19


Specializations


  • Energy Level 1
    Your energy attacks deal + (5% Power) damage.

    Speed Level 2
    Your opponent’s escape rolls gain -3 to the results. Once per combat you may add ADVANTAGE to a non-restricted attack. You may not CRITICAL with that attack. Your quests cost -250 wpd.

    Strength Level 1
    Your physical attacks deal + (5% Power) damage.





Moveset

Mastery [0 Slot]

Overwhelming Mastery [MIDORIKATAI, MASTERY]
Description: Do not allow your opponent to defend -- overwhelm them. If the opponent is being battered by mighty Midorikatai attacks, they will not only let down their guard, but be unable to put one up to begin with. A true master of Midorikatai will not show mercy even after they realize their opponent has had enough -- that is how fools are born and killed. You must be willing to continue where others would cease.
Effect: Your Midorikatai attacks do +(5% Power) Damage. The result of your opponent's defensive rolls are -2 against your attacks with a base cost of 2 or more. If your Power is higher than your opponent's Power, your physical attacks with a base cost of 2 or more cannot be BLOCKED.
Requirements: You must know at least three (3) Midorikatai attacks,skills, and/or blocks.
Training Days: 5
Brutus
Namek

Skills [2 Slots]

Energy Gorged [MIDORIKATAI, CONSTANT SKILL]
Description: The average being tends to function well when not under intense amounts of pressure. Almost like being well rested, the user can do more damage when their energy isn’t drained.
Effect: (You may activate this Skill at the start of the match.) CONSTANT - Your attacks do +(10% Power) damage. If deactivated, this Skill cannot be reactivated. Costs 1 KI Point.
Requirements: N/A
Training Days: 2

Instant Transmission
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A
Training Days: 2

Hidden Power Level [FREESTYLE, LATENT SKILL]
Description: The user is able to conceal their true ki signature from their opponent, only to reveal it at their weakest moment.
Effect: Activate during your UPKEEP PHASE. Once per match, when you are at 7 KI Points or more, you may spend 2 KI Points. If you do, the next time your KI Points reach 0, you may gain 3 KI Points.
Requirements: N/A
Training Days: 1


Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [ 3 Slots]

Solar Flare [ENERGY, MANIPULATED KI]
Description: The user cocks their elbows out at their neck level and their hands are placed at the sides of their face, held away from it so their fingers are not touching the skin. A blinding light is emitted, used to stun the opponent.
Effect: Energy attack doing (0% Power) Damage. This attack does not take up your turn. SUCCESSFUL - STUN. If you attack the same opponent with another single dice attack on this turn, your attack roll is 1d35 and their defensive roll is 1d25. On your next turn, if you attack with a single dice attack, your attack roll is 1d32 and their defensive roll is 1d28. You cannot perform this attack for the remainder of combat. Costs 2 KI Points.
Requirements: N/A
Training Days: 2

Jawbreaker [MIDORIKATAI, PHYSICAL, HOLD]
Description: Placing their head under the chin of the opponent and holding their head in place with their arms, the user drops down onto either their knees or backside, driving the opponent's jaw across the top of their head.
Effect: Physical attack doing (55% Power) Damage. SUCCESSFUL - Your attacks with 'BREAK!' in the effect do +(10% Power) for your next 3 turns. Costs 3 KI Points.
Requirements: N/A
Training Days: 4
Brutus
Alpha Collective

Megaton Cannon [MIDORIKATAI, ENERGY, BLAST]
Description: Taking a rooted stance with their hands engulfed in energy, the energy surges through either appendage until meeting in the center of the user's chest before firing. The explosion from this blast is said to be so great it can send a foe flying for miles.
Effect: Energy attack doing (70% Power) Damage. The cost of this attack cannot be reduced. SUCCESSFUL – Neither you nor your opponent can use a physical attack for the next 2 turns. If your attack roll is 25 or higher, your next attack with BREAK in the effect needs to be 4 lower than normal to BREAK. It must still be SUCCESSFUL, unless otherwise stated. Costs 3 KI Points.
Requirements: N/A
Training Days: 3
Brutus
Earth

Spine Buster [MIDORIKATAI, PHYSICAL, THROW]
Description: Grabbing the opponent in a belly-to-belly waistlock, they are then lifted as the user pivots 180 degrees and drives them to the ground back-first.
Effect: Physical attack doing (60% Power) Damage. The cost of this attack cannot be reduced below 3 Ki Points. SUCCESSFUL – If you paid 4 Ki Points or more to use this attack, BREAK. If you paid 3 Ki Points to use this attack and your attack roll is 22 or higher, BREAK. Costs 4 KI Points.
Requirements: N/A
Training Days: 3
Brutus
Earth
Blocks [0 Slots]

EX Crush kick
Custom Skill, or block Description: Making a ki shield around yourself take the damage but then unleashing a back heel kick. The force of this attack is enough to stun even the toughest of enemies. The heel being brought down your face along with such force causes to buckle under the blow making and making them fall into the earth below.
Custom Skill, or block Effect: RESTRICTED x1: Block. Stop a Physical or Energy attack. Your next attack does (+5% Power) Damage. Costs X-1.

Annihilation Megaton Protocol[Custom,Block]
Description: You dodge the incoming attck and point your megaton cannon at them. The blast isn't the vangurd blue but its a bright red charging up. The blast is hot enough to melt majins and kill magma jins. Postting himself in such a way that your enemy is will be hit by megaton cannon.
Effect: Your next Megaton Cannon gains + 2 to the results, and does + (10% Power) damage. .Costs X KI Points

Signature Techniques [1 Slots]
Wolf Fang Fist [PHYSICAL, PUNCH]
Description: The user crouches into a low position before leaping into action, hands acting almost as paws as they grip, strike, and claw at the opponent in a flurry of movements. Once initiated, what appears to be the spirit of a proud wolf follows the attacker's movements. While previously unknown, Yamcha reveals it to be a Ki manifestation with the intent on intimidation.
Effect: RESTRICTED x1. Physical attack doing (15% Power) Damage per hit. Your attack roll for this attack is 10d30. If you have no CONSTANT Skills currently active, this attack gains +5 to the results. If you have only one CONSTANT skill active, this attack gains +2 to the results. Costs 6 KI Points.
Training Days: 4

Final Flash [ENERGY, BEAM]
Description: The user levitates, extending his arms outwards from their body. From there, they push their arms in front of them, the base of their hands connecting as a colossal wave of energy sweeps forward.
Effect: RESTRICTED x1. Energy attack doing (140% Power) Damage. If your Power is higher than your opponent's Power, this attack costs -2 KI Points. If performed while you are in a Transformation, this attack cannot be STOPPED by a defensive roll of 12 or less. Costs 9 KI Points.
Requirements: N/A
Training Days: 4
Extra Moves List [Unlimited Slots]
Level 1: False God
________________________________________

Appearance: The Ki of the gods has infused the wielder of this form. Their physical appearance stays largely the same. Their aura changes to a pink color and their bodies take on a more lean look.
Stats: +20% Power. +20% HP. +15% Dexterity.

Special Trait(s):
[NOVICE] Your Signature Techniques cost -1 KI Point to perform. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.
[INTERMEDIATE] Your Signature Techniques cost -1 KI Point to perform. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.
[MASTERED] Y Your Signature Techniques cost -1 KI Point to perform. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.

________________________________________
Level 2: God
________________________________________

Appearance: The wielder has become used to the power of the gods and so are able to take more of it into themselves. Their aura shifts to a sharp red but the physical changes depend on each race. Physically, each race undergoes similar changes as they would in their normal transformations but with red tones in hair and/or skin and they maintain a more lean look than their normal transformations.
Stats: +40% Power. +40% HP. +30% Dexterity.

Special Trait(s):
[NOVICE] Your Signature Techniques cost -1 KI Point to perform. Your opponent's attacks deal -5% Damage against you. Your defensive dice against single dice attacks gain +1 to the result. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.
[INTERMEDIATE] Your Signature Techniques cost -1 KI Point to perform. Your opponent's attacks deal -5% Damage against you. Your defensive dice against single dice attacks gain +1 to the result. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.
Edited by Skullo, Apr 2 2018, 02:20 AM.
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Skullo
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The J
My custom

Custom Skill or Block Name: EX Crush kick
Custom Skill, or block Description: Making a ki shield around yourself take the damage but then unleashing a back heel kick. The force of this attack is enough to stun even the toughest of enemies. The heel being brought down your face along with such force causes to buckle under the blow making and making them fall into the earth below.
Custom Skill, or block Effect: RESTRICTED x1: Block. Stop a Physical or Energy attack. Your next attack does (+5% Power) Damage. Costs X-1.
Edited by Skullo, Dec 24 2017, 10:27 PM.
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Rugo
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The Badmin
RESTRICTED x1: Block. Stop a Physical or Energy attack. Your next attack does (+5% Power) Damage. Costs X-1.

Accepted...again. You will start on Week 7 (tomorrow).
Edited by Rugo, Dec 24 2017, 06:04 PM.
Keroth
 
I honestly forgot Vegeta exists.
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Rugo
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The Badmin
Post in the location thread once you pick a starting location.
Keroth
 
I honestly forgot Vegeta exists.
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