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Week 7; 12/25-12/31
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Topic Started: Dec 25 2017, 04:12 AM (107 Views)
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Rugo
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Dec 25 2017, 04:12 AM
Post #1
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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- Code: HTML
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[spoiler=Insert Name Here] [center][b]Days[/b][/center] [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
[center][b]Training[/b][/center] [b]Moves Learned[/b]: (Place here any moves that you finished learning this week) [b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
[center][b]Quest Rewards[/b][/center] (List all Quest rewards)
[center][b]Item Transactions[/b][/center] [b]Purchased[/b]: [b]Sold[/b]: [b]Transferred[/b]:
[center][b]Weekly Gains[/b][/center] Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
[center][b]Updates[/b][/center] Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)[/spoiler]
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- Keroth
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I honestly forgot Vegeta exists.
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Asura
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Dec 28 2017, 01:15 AM
Post #2
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- Posts:
- 173
- Group:
- Humans
- Member
- #54
- Joined:
- 4 October 2017
- Power Level:
- 240
- Level:
- B
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Insert Name Here Days [Day 1-2] Learning To Fly Quest "Divine Breakthrough" [Day 3-4]Escaping Heaven "Divine Breakthrough" [Day 5-6] Training for Power Boost Skill [Day 7] Challenged Hiru on Earth-- Victory. Declared winner of rewards.
Training Moves Learned: Power Boost-- Skill, COnstant. Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards Escaped Heaven (once done-- next one adds 1 day and extra words) +1 Level to Bukujutsu +100Z from Pirate Jewelry + Legendary Hiru Skull Mask. Item Transactions Purchased: Hashin Watch from Earth. Sold: Vitality Y -225 Transferred:
Weekly Gains Base EXP Gain: 120 Quest/Other EXP Gain: Total EXP Gain: 120
Base Zenni Gain: 270+100 from Pirate Jewelery vs Hiru.
Updates Equipment Changes: With Hashin watch-- removed pirate jewelery and equipt Hiru's skull mask. Hashin watch now active and usable next week.
Current Planet: Heaven>AC> IT to Earth.
Zenni: 620 + 370 = 990 after selling and purchase of watch---- 15
PL: 900 + 120 = 1020 Level: G // H
Shikir quest gave access to Transformation 2 wtihout post-- now active.
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 600 + (1 * 50) = 650 Power: 260 + (2 * 20) = 300 Dexterity: 11 + [1 * 1] = 12
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Lvl 1-- Dice roll 1d100--- earned custom move . Lvl 2-- Dice roll 1d10
Human transformation 1: HP - +17%= 806 Power - +17% = 453 Dexterity - +16% = 15
False god: HP - +20%= 826 Power - +20% = 462 Dexterity - +15% = 15
Super Human 2: HP - +33%= 910 Power - +34% = 504 Dexterity - +33% = 17
[NOVICE] 2x Power - You gain +1 Advanced Attack slot. You may choose an Advanced Attack in your Extra Moves list to add to your moveset. Your attacks do +(5% Power) Damage.
God Transformation 2: HP - +40%= 956 Power - +40% = 522 Dexterity - +30% = 16
[NOVICE] Your Signature Techniques cost -1 KI Point to perform. Your opponent's attacks deal -5% Damage against you. Your defensive dice against single dice attacks gain +1 to the result. RESTRICTED x1. You may activate a skill with a CONSTANT effect. This does not take up your turn.
Edited by Asura, Dec 30 2017, 08:11 PM.
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 | Power Level: A HP: 200 Power: 100 Dexterity: 3 |  |
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Rugo
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Dec 30 2017, 11:02 PM
Post #3
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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Rugo Days [Day 1] Needle in an Asteroid Stack [Day 2]Needle in an Asteroid Stack [Day 3] Needle in an Asteroid Stack [Day 4]Serving up Justice [Day 5] Serving Up Justice [Day 6] Serving Up Justice [Day 7] Tis The Season
Quest Rewards Candy Cane .5 Base Exp 1.0 Base Exp
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:1,050 Quest/Other EXP Gain:300 Total EXP Gain:1,350
Base Zenni Gain: 350
Updates
Current Planet:Alpha Collective
Zenni: 390
PL: (1,034) + (1,350) = 2,384 Level: H // I
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 550 + (1 * 50) = 600 (10SP) + 35%= 810 Power: 380 + (2 * 20) = 420 (19SP) + 40%= 588 Dexterity: 10 + [1 * 1] = 11 (11SP) + 5%= 12 [30%, + 0 Results]
Super Saiyan [1d30]
HP: 550 + (1 * 50) = 600 + 65%= 990 Power: 380 + (2 * 20) = 420 + 90%= 798 Dexterity: 10 + [1 * 1] = 11 + 25%= 14 [35%, + 0 Results]
Edited by Rugo, Dec 30 2017, 11:06 PM.
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- Keroth
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I honestly forgot Vegeta exists.
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Android Pi
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Dec 30 2017, 11:57 PM
Post #4
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No Fun, On the Run!
- Posts:
- 70
- Group:
- Androids
- Member
- #15
- Joined:
- 28 November 2016
- Power Level:
- 100
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Week 5 Days [Day 1] Quest: Only You Can Prevent City Fires [Day 2] Quest: Only You Can Prevent City Fires [Day 3] Quest: Only You Can Prevent City Fires [Day 4] Quest: Only You Can Prevent City Fires [Day 5] Quest: How to Kill a Mockingbird [Day 6] Quest: How to Kill a Mockingbird [Day 7] Quest: How to Kill a Mockingbird
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards 750z
Protector of the Peace [FREESTYLE, LATENT SKILL] Description: Your experience with saving people has given you a knack for knowing where there’s trouble. Effect: When rolling Interference to aid a Challenged Player, you roll 3d100 rather than 1d100 and start with +1 Ki Points. This skill does not take up a skill slot. Requirements: N/A Training Days: 0
800z
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: Total EXP Gain: 140
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 925 + 1900 = 2825
PL: 590 + 140 = 730 Level: D // E
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 250 + (2 * 50) = 350 Power: 180 + (4 * 20) = 260 Dexterity: 5 + [2 * 1] = 7
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Insert Name Here Days [Day 1] Quest: War Never Changes [Day 2] Quest: War Never Changes [Day 3] Quest: War Never Changes [Day 4] Quest: Supplies and Demands [Planet Trading like a Boss] [Day 5] Quest: Supplies and Demands [Planet Trading like a Boss] [Day 6] Quest: Supplies and Demands [Planet Trading like a Boss] [Day 7] Storyline
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards
[You may create a new Kiihakai Styled Technique (Mastery, Skill, Advanced Attack, Signature Technique, or Block) that will be permanently added to the Kiihakai Style and taught on Shi'kir. You may learn this Technique from anywhere by spending the required Training Days -1. This Technique must be approved by an Administrator, and should follow the general theme of the Style.]
Red Rifle (1,500z) Inventory Slots: 1 Description: A long and sleek, jet black sniper rifle with a matte finish to it. While ironically not being red itself, it’s been a battle changer for the Red Ribbon army since it’s early years of reforming. Since Red Ribbon almost entirely relies on guerilla warfare, the Rifle has served as a game changer in ambushes. It does not however, make for a particularly useful weapon in combat. Effect: Weapon - Firearm. Requires Heavy Rounds Ammunition. Once every other week when you are challenging a target, roll a 1d30. If the roll is 15 or more, the opponent takes damage from the weapon. The weapon will be considered needing reloading for further use. Reloading takes up a turn and requires an additional round. The crit range for the gun before combat is 28 and higher. There are no modifiers added to the attack, damage or roll. Weapon Stats: Damage: (25% Power) Damage per hit. Rate of Fire: 1 Shots Location:Earth
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: 730 + 140 = 870 Level: E // G
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 350 + (1 * 50) = 400 Power: 260 + (5 * 20) = 360 Dexterity: 7 + [2* 1] = 9
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Insert Name Here Days [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain:
Base Zenni Gain: 350
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 2825 + 350 = 3175
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 350 + (2 * 50) = (New Stat) Power: 300 + (6 * 20) = (New Stat) Dexterity: 7 + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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Skullo
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Dec 31 2017, 06:19 AM
Post #5
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The J
- Posts:
- 143
- Group:
- Androids
- Member
- #50
- Joined:
- 15 September 2017
- Power Level:
- 100
- Level:
- C
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Skullo Days [Day 1]Spine Breaker [Day 2]Spine Breaker [Day 3]Spine Breaker [Day 4]TF Post [Day 5]Ox King [Day 6]Ox King [Day 7] Huri fight
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning:Spine Buster [MIDORIKATAI, PHYSICAL, THROW] Description: Grabbing the opponent in a belly-to-belly waistlock, they are then lifted as the user pivots 180 degrees and drives them to the ground back-first. Effect: Physical attack doing (60% Power) Damage. The cost of this attack cannot be reduced below 3 Ki Points. SUCCESSFUL – If you paid 4 Ki Points or more to use this attack, BREAK. If you paid 3 Ki Points to use this attack and your attack roll is 22 or higher, BREAK. Costs 4 KI Points. Requirements: N/A Training Days: 3 Brutus Earth
Quest Rewards Med kits x2
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain:940 Quest/Other EXP Gain:120 Total EXP Gain:1,020
Base Zenni Gain:
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Earth
Zenni: 200 + 850 = 1050
PL: 940 + 120 = 1,060 Level: G // H
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 600 + 1OO = 700 Power: 300 + 20 = 320 Dexterity: 9 + 1 = 10
1d20
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Leopold
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Dec 31 2017, 04:59 PM
Post #6
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- Posts:
- 191
- Group:
- Makyans
- Member
- #13
- Joined:
- 28 November 2016
- Power Level:
- 100
- Level:
- A
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Insert Name Here Days[Day 1] Martial Arts Training[Day 2] Martial Arts Training [Day 3] Martial Arts Training [Day 4] Dr. Feel Goods[Day 5] Dr. Feel Goods [Day 6] Dr. Feel Goods [Day 7] Fight and Flight TrainingMoves Learned: Straining Distraction Burst [FREESTYLE, ENERGY, BLAST] Description: A fake-out attack is made, tossing a blast in one location that is easily dodge-able. The explosive-ness of the attack usually just catches an opponent in some way. Effect: RESTRICTEDx1. Energy attack doing (15% Power) Damage. You must lose (10% Total HP) HP to perform this attack. STUNx2. SUCCESSFUL - You may choose one of your Advanced Attacks or Skills that is RESTRICTEDx1. That move is RESTRICTEDx2 instead for the remainder of the match. Costs 4 KI Points. Requirements: N/A Training Days: 3 Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes) Quest RewardsFlightStick [800z] Inventory Slots: 1 Description: A popular toy on Earth for a short year until it was banned due to a lot of mischief, injuries, and near deaths from falling off. The device looks like a skate board, or rather the much safer and still perfectly legal hover board. The big difference is the engine on the back. This one has been rigged to go a little faster than your average old FlightStick. Actually a lot faster since it relies on your own ki to keep it going. The light trail it leaves does match your aura color though. Effect: You're bukujutsu is considered one level higher for all purposes. Heal all SEVER effects and you heal (100% Total) HP. Your HP may not exceed your max. Additionally Roll on the table in front of a mod. Your allowed one reroll but you have to take the second one. 6. You glow in the dark now. Item TransactionsPurchased: - Sold: - Transferred: - Weekly GainsBase EXP Gain: 110 Quest/Other EXP Gain: - Total EXP Gain: 110 Base Zenni Gain: 230 UpdatesEquipment Changes: - Current Planet: Alpha Collective Zenni: (330) + (230) = (560) PL: (930) + (110) = (1040) Level: (G) // (H) (( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS )) HP: (450) + (1 * 50) = (500) Power: (340) + (1 * 20) = (260) Dexterity: (10) + [2 * 1] = (12) (If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain) Level 2: Omega Experiment Appearance: An example of a Tuffle experiment gone absolutely right -- the Omega Experiment was an attempt to create a Tuffle that could rival the Saiyans brute force. Unfortunately, it came too late, and while increasing the Tuffles strength it was far more adept at increasing their mental prowess. These nanites induce a painful transformation and creates a more powerful and cunning warrior. At this point a heat wave-like aura seems to permanently surround them. Stats: +40% Power. +30% HP. +30% Dexterity. Special Trait(s): [NOVICE] Blinded With Science - Once per match, you may activate a CONSTANT skill with a Base Cost 3 or less. You do not have to pay the cost and this does not take up your turn. If you have more active skills than your opponent, their defensive rolls gain -1 to the result. RESTRICTEDx1. You may deactivate one of your opponent’s active skills. You may deactivate this skill even if you do not meet the requirements necessary to deactivate it. This effect does not take up your turn.
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Radical
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Dec 31 2017, 08:40 PM
Post #7
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- Posts:
- 143
- Group:
- Androids
- Member
- #57
- Joined:
- 22 October 2017
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Radical Week 7 Days [Day 1] Spar [Day 2] Spar [Day 3] Rumors Abound [Day 4] Rumors Abound [Day 5] Rumors Abound [Day 6] Rumors Abound [Day 7] Rumors Abound (We really missed a good opportunity for a sick Adele reference here)
Training Moves Learned: N/A Moves Learning:N/A
Quest Rewards Four Star Hat
Item Transactions Purchased: N/A Sold: N/A Transferred: Brave Sword to Asura, 1/3 Bean to Punchline
Weekly Gains Base EXP Gain: 150 Quest/Other EXP Gain: 0 Total EXP Gain: 1,050
Base Zenni Gain: 350z
Updates Equipment Changes: Threw on my new hat!
Current Planet: Alpha Collective
Zenni: 530 + 350 = 880
PL: 1,000 + 1,050 = 2,050 Level: H
I gained 20 dice sides to my TF.
Edited by Radical, Dec 31 2017, 08:58 PM.
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Alister Brand
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Dec 31 2017, 11:22 PM
Post #8
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Almost a Saiyan
- Posts:
- 62
- Group:
- Hybrid-Saiyans
- Member
- #58
- Joined:
- 1 November 2017
- Power Level:
- 100
- Level:
- A
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The Legend Realized Days [Day 1] Transcending Through Rage [Transformation] [Day 2] Transcending Through Rage [Transformation] [Day 3] Transcending Through Rage [RP] [Day 4] Instant Transmission [Day 5] Instant Transmission [Day 6] Meteor Smash [Day 7] Meteor Smash
Training Moves Learned:
Meteor Smash [PHYSICAL, PUNCH, KICK] Description: A technique not unlike Kaioken Attack, the user assaults their target with a flurry of physical strikes before using Instant Transmission to appear right above them; axe-handling them with furious intensity to the ground. Effect: Physical attack doing (7% Power) Damage per hit. Your attack roll is 6d30 for this attack. Double your Dexterity bonus for this attack. This can exceed the normal dice modification limit. SUCCESSFUL - If 4 or more attack rolls are SUCCESSFUL, STUN. Costs 1 KI Point. Requirements: Instant Transmission Training Days: 2
Instant Transmission Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it. Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves. Requirements: N/A Training Days: 2
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards Super Saiyan
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 510 EXP Quest/Other EXP Gain: Total EXP Gain: 510 EXP Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)
Base Zenni Gain: 190 Zenni
Updates Equipment Changes: N/A
Current Planet: Heaven
Zenni: 700 Zenni + 190 Zenni = 890 Zenni
PL: 1,034 + 510 = 1,544 Level: H/H
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
Super Saiyan [1d20]
[NOVICE] The Power of Legend -You may have your attack roll gain +1 to the result. You cannot SEVER with that roll. In the event of a multi-dice roll, you gain +1 to the result of the first dice roll only. Your attacks do +(5% Power) Damage.
HP: 550 + 45% = 798 Power: 300 + 90% = 570 Dexterity: 14 + 15% = 16
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LibertyGear
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Jan 1 2018, 03:41 AM
Post #9
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- Posts:
- 99
- Group:
- Saiyans
- Member
- #61
- Joined:
- 16 November 2017
- Power Level:
- 758
- Level:
- F
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spoiler=Insert Name Here] Days [Day 1] Landing: Adventures on Alpha Collective [Day 2] Quest: Fight and Flight [Day 3] Quest: Planet trading like a boss [Day 4] Quest: Planet trading like a boss [Day 5] Quest: Planet trading like a boss [Day 6] Quest: Tis The Season [Day 7] Takeoff: Adventures on Alpha Collective
Training Moves Learned: using free training days from faction reward Phantom Barrage [HAOKIRU, ENERGY, BEAM, VOLLEY] Description: Deeply inhaling, the user draws their ki into their fingertips until a ghostly blue light flickers out. After firing multiple shots, the user directs the ki beams to pass through their opponent, causing them to slowly steal the opponent’s life force and return it to the user to replenish their own. Effect: Energy attack doing (5% Power) Damage per hit. Your attack roll is 5d30. SUCCESSFUL - If 3 or more dice are SUCCESSFUL, gain HP equal to the Base Damage dealt to a maximum of (15% Total HP). This attack cannot be used on consecutive turns. Costs 1 KI Point. Requirements: N/A Training Days: 2
Quest Rewards Red Rifle sugar cookies flight stick
Item Transactions Purchased: (shield, orange bandana) Sold: sugar cookies, smoke grenade Transferred:
Weekly Gains Base EXP Gain: 140 Quest/Other EXP Gain: 0 Total EXP Gain: 140
Base Zenni Gain: 350
Updates Equipment Changes: equipping shield and orange bandana
Current Planet: Space
Zenni: 10 + 350 = 360
PL: 888 + 140 = 1028 Level: G // H
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 700 + (1 * 50) = 750 Power: 260 + (2 * 20) = 300 Dexterity: 8 + [1 * 1] = 9
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Libbier Geer
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Triangle
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Jan 1 2018, 10:01 AM
Post #10
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Howdy!
- Posts:
- 208
- Group:
- Namekians
- Member
- #19
- Joined:
- 30 November 2016
- Power Level:
- 100
- Level:
- A
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Triangle 6 and 7 Days Week 6 [Day 1] Touge Crowd [1/1] (1/2 Travel to Earth) [Day 2] Supply Drop [1/1] (2/2 Travel to Earth) [Day 3] So Far So Good(?) [1/2] [Day 4] So Far So Good(?) [2/2] [Day 5] Gun Runner's Society [1/3] (1/3 Travel to Shikir) [Day 6] Gun Runner's Society [2/3] (2/3 Travel to Shikir) [Day 7] Gun Runner's Society [3/3] (3/3 Travel to Shikir)
Week 7 [Day 1] Only You Can Prevent City Fires [1/2 (Wayfinder)] [Day 2] Only You Can Prevent City Fires [2/2 (Wayfinder)] [Day 3] Beat the Beat [1/1] [Day 4] Rippers [1/2] (1/3 Travel to AC) [Day 5] Rippers [2/2] (2/3 Travel to AC) [Day 6] Supply Drop [1/1] (3/3 Travel to AC) [Day 7] Tis the Season [1/1]
Training Moves Learned: None. Moves Learning: None.
Quest Rewards Speed Warper
Senzu Root
Capsule Corp. Prototype Storage Capsule
100z
Gun Runner's Discount (Latent Skill)
750z
Protector of the Peace (Latent Skill)
Militarized Workout CD
Black Water Mist
Vitality X
Peppermint
Item Transactions Purchased: Intergalactic War Manual, Kung Fu Slacks, Integalactic Combat Manual Sold: First Aid Kit x2 Transferred: Intergalactic War Manual (Belladonna), Kung Fu Slacks (Belladonna), Intergalactic Combat Manual (Belladonna), Senzu Root (Rugo), Wayfinder (Received)
Weekly Gains Base EXP Gain: 280 Quest/Other EXP Gain: 0 Total EXP Gain: 280
Base Zenni Gain: 350z + 350z
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Alpha Collective
Zenni: 410z + 2450z = 2860z
PL: 710 + 280 = 990 Level: E // G
HP: (7 + 2) * 50 = 550 Power: (6 + 2) * 20) = 200 Dexterity: (11) + 4 = 15
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Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
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Sprout
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Jan 1 2018, 11:52 PM
Post #11
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The Madmin
- Posts:
- 181
- Group:
- Saiyan(Admin)
- Member
- #35
- Joined:
- 29 December 2016
- Power Level:
- 100
- Level:
- A
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Sprout Days [Day 1] Tis the Season [Day 2] Poker? I Barely Know Her! [Day 3] What's A Life Sentence Between Friends? [Day 4] [Day 5] [Day 6] [Day 7] Spar
Training Moves Learned: N/A Moves Learning:N/A
Quest Rewards Majin Cookie [Poker?] 200z // Business Suit // Ceramic Grenade [Life Sentence] Eggnog [Tis The Season]
Item Transactions Purchased: N/A Sold: N/A Transferred: N/A
Weekly Gains Base EXP Gain: 1050 Quest/Other EXP Gain: 8 [Advanced Grav from spar] Total EXP Gain: 1058
Base Zenni Gain: 350
Updates Equipment Changes: N/A
Current Planet: Alpha Collective
Zenni: 1655 + 350 = 2005
PL: 1000 + 1058 = 2058 Level: H // H
Oozaru +d10 (Currently d100) Super Saiyan unlocked at d20
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Accordion.
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Jan 5 2018, 03:38 AM
Post #12
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- Posts:
- 72
- Group:
- Namekians
- Member
- #38
- Joined:
- 13 January 2017
- Power Level:
- A
- Level:
- 100
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Accordion Days [Day 1] Spar with Rugo. [Day 2] Spar with Rugo. [Day 3] Spar with Rugo. [Day 4] Spar with Rugo. [Day 5] Yacht Club Etiquette [Day 6] Yacht Club Etiquette [Day 7] Tis the Season with Ryme.
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
(From Secret Parcel.) Christmas Ham [2,000z] Inventory Slots: 1 Description: A large Christmas ham! It may take you a minute to eat it but, when you do, you will feel full for quite a while! Effect: Use when you lose a battle. You do not die and you Gain (10% Total HP) HP.
100z // The next time you travel to another planet through space travel, it takes -2 Days to a minimum of 1.
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 140. Quest/Other EXP Gain: 4 EXP from spars due to Advanced Graviton. Total EXP Gain: 144.
Base Zenni Gain: 350.
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Alpha Collective
Zenni: (660) + (350) = (1010)
PL: (866) + (144) = (1010) Level: (G) // (H)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (450) + (2 * 50) = (550) Power: (280) + (2 * 20) = (320) Dexterity: (13) + [Stat Points Portion * 1] = 13.
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Giant Namek goes from d40 to d100 due to Advanced Gravitron.
[MASTERED] Big Man On Campus - Your opponent's physical attacks do -15% Damage against you. Your attacks do +(5% Power) Damage.
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