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Week 9; 1/8-1/14
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Topic Started: Jan 8 2018, 05:12 AM (118 Views)
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Rugo
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Jan 8 2018, 05:12 AM
Post #1
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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- Code: HTML
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[spoiler=Insert Name Here] [center][b]Days[/b][/center] [Day 1] [Day 2] [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
[center][b]Training[/b][/center] [b]Moves Learned[/b]: (Place here any moves that you finished learning this week) [b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
[center][b]Quest Rewards[/b][/center] (List all Quest rewards)
[center][b]Item Transactions[/b][/center] [b]Purchased[/b]: [b]Sold[/b]: [b]Transferred[/b]:
[center][b]Weekly Gains[/b][/center] Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain:
Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)
[center][b]Updates[/b][/center] Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)
PL: (Current Power Level) + (Total EXP Gain) = (New Power Level) Level: (Current Level) // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)[/spoiler]
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- Keroth
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I honestly forgot Vegeta exists.
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Radical
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Jan 9 2018, 03:10 PM
Post #2
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- Posts:
- 143
- Group:
- Androids
- Member
- #57
- Joined:
- 22 October 2017
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Radical Week 9 Days [Day 1] Time On Your Hands [Day 2] Babysitter [Day 3] Move Learning (Stoicism) [Day 4] The Time Patrol [Day 5] The Time Patrol [Day 6] The Time Patrol [Day 7] Spar (Triangle, Advanced Gravitron) [Day 8] Move Learning (Defiant Stance) [Day 9] Move Learning (Defiant Stance)
Training Moves Learned: Stoicism, Time Manipulation, Defiant Stance Moves Learning:
Quest Rewards Antique Pocket Watch 400z -1 Move Learning Time Manipulation
Item Transactions Purchased: Intergalactic War Manual Sold: Transferred:
Weekly Gains Base EXP Gain: 150 Quest/Other EXP Gain: 1x (Intergalactic EXP Gain), and a whopping 8 EXP from the Advanced Gravitron Total EXP Gain: 1,073
Base Zenni Gain: 350
Updates
Current Planet: Basbas
Zenni: 330 + 350 = 680
PL: 3,175 + 1,073 = 4,248 Level: I // J
HP - 650 + 2 = 750 Power - 340 + 2 = 380 Dexterity - 14 + 0 = 14
d95 Upgrade 1
Edited by Radical, Jan 14 2018, 12:29 AM.
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Skullo
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Jan 9 2018, 10:26 PM
Post #3
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The J
- Posts:
- 143
- Group:
- Androids
- Member
- #50
- Joined:
- 15 September 2017
- Power Level:
- 100
- Level:
- C
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Skullo Days [Day 1]Challenged brand [Day 2]Vampire quest [Day 3]Vampire quest [Day 4]Vampire quest [Day 5]Tf 2 [Day 6]Tf 2 [Day 7]Rock Your Heart Out!
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 1,190 Quest/Other EXP Gain:1,050 Total EXP Gain:2,250
Base Zenni Gain: 2,525
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Earth
Zenni: 2,025 Zenni + 500 = 2,525
PL: 2,525 + (Total EXP Gain) = (New Power Level) Level: H // (New Level)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat) Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat) Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Skullo, Jan 16 2018, 04:10 AM.
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Belladonna
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Jan 10 2018, 08:46 AM
Post #4
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- Posts:
- 90
- Group:
- Makaioshins
- Member
- #21
- Joined:
- 1 December 2016
- Power Level:
- 100
- Level:
- A
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Week Ocho Days [Day 0] Enter Heaven via Spiritual Traveler [Day 1] Reaching for Immortality [Day 2] Reaching for Immortality [Day 3] Reaching for Immortality [Day 4] Telekinetic Disorientation [Day 5] Telekinetic Disorientation Once this Saga you may have a quest cost -1 Day and 1/2 WPD, before any other reductions. Weaponized Workout CD [800z] Item Slots: 0 Description: A portable disk filled with only the sickest of beats and the hottest tunes. Effect: USEx1. Gain +1 Day this week. One use per character. [Day 6] Master Roshi's School For The Gifted [Day 7] Master Roshi's School For The Gifted [Day 8] Master Roshi's School For The Gifted [Day 0] Exit Heaven via Spiritual Traveler
Training Moves Learned: Moves Learning: N/A
Quest Rewards God Transformation Series
An Undetermined Custom Skill ala "You may create a custom Skill to be balanced by an Administrator."
Chiaoutzu's Psychic Halt Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack. Effect: RESTRICTEDx1. Block. Stop a physical or energy attack. If your opponent's attack roll was 25 or higher, STUN. Costs X-1 KI Points.
Reward(s):
Item Transactions Purchased:
Sold: Transferred: Weekly Gains Base EXP Gain: 1200 Quest/Other EXP Gain: N/A Total EXP Gain: 1200 Faction Points Gained/Lost:
Base Zenni Gain: 400
Updates Equipment Changes:
Current Planet: Shi'kir (Heaven) Zenni: (710) + (400) + = 1110
PL: (1095) + (1200) + = 2295 Level: (H) // (I)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (500) + (1) = (550) Power: (280) + (1) = (300) Dexterity: (14) + (2) = (16)
Week Nueve Days [Day 1] Learning Aerial Maneuvers [Day 2] Learning Aerial Maneuvers [Day 3] [Day 4] [Day 5] [Day 6] [Day 7]
Training Moves Learned: Aerial Maneuvers [KUROKONWAKU, BLOCK] Description: The user leaps and twists their body as they avoid an attack. RESTRICTEDx1. Block. Stop a physical or energy attack. Your next attack costs -1 KI Point. If this Block STOPPED a physical attack, your next attack costs -2 KI Points instead. Costs X-1 KI Points. Requirements: N/A Training Days: 2 Moves Learning: N/A
Quest Rewards
Reward(s):
Item Transactions Purchased:
Sold: Transferred: Weekly Gains Base EXP Gain: - Quest/Other EXP Gain: N/A Total EXP Gain: - Faction Points Gained/Lost:
Base Zenni Gain: -
Updates Equipment Changes:
Current Planet: Shi'kir (Heaven) Zenni: (710) + (?) + = 1110
PL: (2295) + (?) + = ? Level: (I) // (?)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (550) + (-) = (550) Power: (300) + (-) = (300) Dexterity: (16) + (-) = (16)
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Asura
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Jan 11 2018, 04:52 AM
Post #5
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- Posts:
- 173
- Group:
- Humans
- Member
- #54
- Joined:
- 4 October 2017
- Power Level:
- 240
- Level:
- B
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Insert Name Here Days [Day 1-4] - Joint with Rugo "Vacation for Deities-- Fallen Gods Quests. [Day 5-7] "Sea Side Fun" - Fountain of Youth.
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards +1.0 x base EXP +Small Storage Capsule + Water of the Fountain of Youth [1000z] Inventory Slots: 1 Description: A chalice filled with water from the Fountain of Youth. This water has magical properties and can restore you to your former glory. Effect: USE x1. Activate outside of combat. Heal to 100% Total HP. You may instead heal a SEVER or BREAK effect.
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 1050 Quest/Other EXP Gain: 150 Total EXP Gain: 1200
Base Zenni Gain: 350
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Taifuu
Zenni: 415 + 350 = 765
PL: 2153 + 1200 = 3353 Level: H // I
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 650 + (0 * 50) = 650 Power: 300 + (2 * 20) = 340 Dexterity: 12 + [2 * 1] = 14
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Asura, Jan 15 2018, 03:48 AM.
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| Asura Enja |
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 | Power Level: A HP: 200 Power: 100 Dexterity: 3 |  |
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Rugo
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Jan 13 2018, 06:10 AM
Post #6
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The Badmin
- Posts:
- 1,480
- Group:
- Saiyan(Admin)
- Member
- #1
- Joined:
- 27 September 2016
- Power Level:
- 5,024
- Level:
- K
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Rugo Days [Day 1] Fallen Gods [Day 2] Fallen Gods [Day 3] Fallen Gods [Day 4] Fallen Gods [Day 5] Korin's Tower [Day 6] Battle for the Tower [Day 7] Battle for the Tower
Quest Rewards
1.0 x base EXP // Small Storage Capsule 10% Power Boost during Battle for Tower fight ⅓ Senzu Bean // 0.5x Base EXP Gain 1.0 EXP from Zenkai total .12 Exp from weights
Item Transactions Purchased: Sold: Transferred:zenni to Triangle for Advanced Training Gi and 12 weights
Weekly Gains Base EXP Gain: 1,050 Quest/Other EXP Gain:393 Total EXP Gain:1,443
Base Zenni Gain: 350
Updates Equipment Changes: Equipping Turtle Shell instead of Spiked Gloves
Current Planet: Earth
Zenni: 1,435 + 350 = 1,785
PL: 3,584 + 1,443 = 5,027 Level: J//K
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP - 650(11SP) +17%= 761 Power - 460 (21SP) + (3SP x 20)= 520 (24SP) + 30%= 676 Dexterity - 12 (12SP) + 1= 13 - 15%= 11 (22%, - 2)
Super Saiyan: 1d60
HP - 650(11SP) +47%= 956 Power - 520 (24SP) + 80%= 936 Dexterity - 13 (13SP) +5%= 14 (29%, - 2)
Edited by Rugo, Jan 16 2018, 03:18 AM.
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- Keroth
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I honestly forgot Vegeta exists.
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Android Pi
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Jan 15 2018, 02:26 AM
Post #7
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No Fun, On the Run!
- Posts:
- 70
- Group:
- Androids
- Member
- #15
- Joined:
- 28 November 2016
- Power Level:
- 100
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Week 7 Delay Days [Day 1] Quest: [Day 2] Galactic Transit [Day 3] Galactic Transit [Day 4] Galactic Transit [Day 5] Quest: [Day 6] Quest: [Day 7] Quest:
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: Quest/Other EXP Gain: Total EXP Gain:
Base Zenni Gain: 350
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: 3175 + 350 = 3525
PL: 870 + 140 = 1010 Level: G // H
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 400 + (1 * 50) = (450) Power: 320 + (1 * 20) = (340) Dexterity: 9 + [2* 1] = (11)
(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
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LibertyGear
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Jan 15 2018, 04:47 AM
Post #8
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- Posts:
- 99
- Group:
- Saiyans
- Member
- #61
- Joined:
- 16 November 2017
- Power Level:
- 758
- Level:
- F
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Insert Name Here Days [Day 1] Training Moves [Day 2] Training Moves [Day 3] Training Moves [Day 4] Training Moves [Day 5] Training Moves [Day 6] Training Moves [Day 7] Adventures on Shi'kir
Training Moves Learned: Monkey Maneuvers [FREESTYLE, CONSTANT SKILL] Description: Move swiftly, and carry a big stick. When monkeys first learned to use tools, they quickly learned how to beat people senseless with them and there's no tactics more classic. While others learn to be fancy, you've learned to be effective with what you have. Effect: CONSTANT - Your attacks that require a Blunt Weapon cannot have their dice sides or results decreased by your opponent's effects. Your attacks with “Requirement: Blunt Weapon” gain “Your attack roll gains +X to the result, to a maximum of +3 from this Skill. X = Your Dexterity Bonus, minimum 1.” Your defensive roll results against moves that require a Weapon gain +2. Costs 2 KI Points. Requirements: Blunt Weapon Training Days: 2
Monkey Sweep [FREESTYLE, PHYSICAL, WEAPON] Description: With a polearm type instrument, the opponent's legs are swiftly and fiercely swept from underneath them to set them up for a more devastating attack. Effect: Physical attack doing (30% Power) Damage. If your opponent has a BREAK or SEVER effect on them, this attack cannot be BLOCKED. SUCCESSFUL - You may activate “Monkey Maneuvers”. If “Monkey Maneuvers” is already in play or cannot be activated by this attack, your next attack with STUN or BREAK in the effect deals +(10% Power) Damage and your opponent must pay +1 Ki Point to BLOCK it. Costs 1 KI Point. Requirements: Blunt Weapon Training Days: 2
Sternum Crusher [FREESTYLE, PHYSICAL, WEAPON] Description: A devastating shot with a weapon to the sternum, delivered with the intention of knocking the wind out of the opponent and breaking them down. Either delivered as a straight shot to a standing opponent or a downward thrust to a prone foe. Effect: Physical attack doing (35% Power) Damage. SUCCESSFUL - Deactivate a Constant Skill. Your opponent may choose not to have their Constant Skill deactivated. If they do, BREAK!. If your opponent had no CONSTANT skills activated and their natural defense roll is 5 or less, BREAK!. Costs 1 KI Point. Requirements: Blunt Weapon Training Days: 2
Weekly Gains Base EXP Gain: 240 Quest/Other EXP Gain: Total EXP Gain: 240
Base Zenni Gain: 110z
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: Shi'kir
Zenni: 1460 +110 = 1570
PL: 2078 + 240 = 2318 Level: H // I
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: 750 + (0 * 50) = 750 Power: 300 + (0 * 20) = 300 Dexterity: 9 + [4 * 1] = 13
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Libbier Geer
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Triangle
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Jan 15 2018, 10:20 AM
Post #9
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Howdy!
- Posts:
- 208
- Group:
- Namekians
- Member
- #19
- Joined:
- 30 November 2016
- Power Level:
- 100
- Level:
- A
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Tri Week 9 Days [Day 1] Carrier (1/2) [Travel: 1/2] [Day 2] Carrier (2/2) [Travel: 2/2] [Day 3] Rub the Pathos In (1/2) [Travel: 1/2] [Day 4] Rub the Pathos In (2/2) [Travel 2/2] [Day 5] Time on Your Hands (1/1) [Day 6] Supply Drop (1/1) [Travel: 1/2] [Day 7] Story Post (1/1) [Travel 2/2]
Training Moves Learned: None Moves Learning:
Quest Rewards 100z 200z Antique Pocket Watch Strength Serum
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 1050 Quest/Other EXP Gain: 0 Total EXP Gain: 1050
Base Zenni Gain: 350z
Updates Equipment Changes:
Current Planet: Brutus
Zenni: 1330z + 300z + 400z + 350z = 2380z
PL: 1004 + 1050 = 2054 Level: H // H
Edited by Triangle, Jan 15 2018, 10:20 AM.
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Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
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Punchline
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Jan 22 2018, 03:15 AM
Post #10
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- Posts:
- 202
- Group:
- Aiden
- Member
- #36
- Joined:
- 4 January 2017
- Power Level:
- 100
- Level:
- A
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Punchline Week 9 Days [Day 1] RP [Day 2] RP [Day 3] RP [Day 4] RP [Day 5] RP [Day 6] RP [Day 7] RP
Training Moves Learned: (Place here any moves that you finished learning this week) Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)
Quest Rewards (List all Quest rewards)
Item Transactions Purchased: Sold: Transferred:
Weekly Gains Base EXP Gain: 150 * 7 = 1050 Quest/Other EXP Gain: .5x Total EXP Gain: 1125
Base Zenni Gain: 350
Updates Equipment Changes: (Note any changes in items you equipped or unequipping here)
Current Planet: (Your character's location at the end of the week)
Zenni: (825) + (350) = (1175)
PL: (3333) + (1125) = (4458) Level: (I) // (J)
(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))
HP: (700) + (2 * 50) = (800) Power: (340) + (1 * 20) = (360) Dexterity: (13) + [1 * 1] = (14)
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