Welcome Guest [Log In] [Register]
Add Reply
Week 11; 1/22 - 1/28
Topic Started: Jan 22 2018, 05:12 AM (67 Views)
Sprout
Member Avatar
The Madmin
Code: HTML
 


[center][b]Days[/b][/center]
[Day 1]
[Day 2]
[Day 3]
[Day 4]
[Day 5]
[Day 6]
[Day 7]

[center][b]Training[/b][/center]
[b]Moves Learned[/b]: (Place here any moves that you finished learning this week)
[b]Moves Learning[/b]: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

[center][b]Quest Rewards[/b][/center]
(List all Quest rewards)

[center][b]Item Transactions[/b][/center]
[b]Purchased[/b]:
[b]Sold[/b]:
[b]Transferred[/b]:

[center][b]Weekly Gains[/b][/center]
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

[center][b]Updates[/b][/center]
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Posted Image
Offline Profile Quote Post Goto Top
 
Skullo
Member Avatar
The J
Days
[Day 1]Bean quest
[Day 2]GT
[Day 3]GT
[Day 4]Wolf Fang Fist
[Day 5]Wolf Fang Fist
[Day 6]Wolf Fang Fist
[Day 7]Wolf Fang Fist

Training
Moves Learned:

Wolf Fang Fist [PHYSICAL, PUNCH]
Description: The user crouches into a low position before leaping into action, hands acting almost as paws as they grip, strike, and claw at the opponent in a flurry of movements. Once initiated, what appears to be the spirit of a proud wolf follows the attacker's movements. While previously unknown, Yamcha reveals it to be a Ki manifestation with the intent on intimidation.
Effect: RESTRICTED x1. Physical attack doing (15% Power) Damage per hit. Your attack roll for this attack is 10d30. If you have no CONSTANT Skills currently active, this attack gains +5 to the results. If you have only one CONSTANT skill active, this attack gains +2 to the results. Costs 6 KI Points.
Training Days: 4
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
(List all Quest rewards)

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: 975

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Heaven

Zenni: 625 + 350 = 975

PL: 3600+ 650= 4,250
Level: I // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Skullo, Jan 28 2018, 06:27 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
Rugo
Member Avatar
The Badmin
Days
[Day 1] CGT
[Day 2] CGT
[Day 3] Training with the Brutes
[Day 4] Training with the Brutes
[Day 5] Alpha Project
[Day 6] Alpha Project
[Day 7] Alpha Project


Quest Rewards
1.0 Bse EXP, Alpha Serum


Weekly Gains
Base EXP Gain:1,050
Quest/Other EXP Gain:150
Total EXP Gain: 1,200

Base Zenni Gain:350

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Brutus

Zenni: 350

PL: 6,464 + 1,200
Level: L // M (56SP)

Bukujutsu Level 3
Effect: Your dice gain + 3 sides and your escape rolls gain +3 to the combined results. It takes you -1 day to find a dragonball, to a minimum of 1.

HP: 700 (12SP) +35%= 945
Power: 600 (29SP) + 42% = 852
Dexterity: = 16 (16SP) + 5% = 17 (30%)

Super Saiyan: 1d100

HP: 700 (12SP) +65%= 1,155
Power: 600 (28SP) + 92% = 1,152
Dexterity: = 16 (16SP) + 25% = 20 (35.7%, +0)

Using Alpha Serum +20% Power next week.

HP: 700 (12SP) +35%= 945
Power: 600 (28SP) + 62% = 972
Dexterity: = 16 (16SP) + 5% = 17 (30%)

Super Saiyan: 1d100

HP: 700 (12SP) +65%= 1,155
Power: 600 (28SP) + 112% = 1,272
Dexterity: = 16 (16SP) + 25% = 20 (35.7%, +0)
Edited by Rugo, Jan 28 2018, 11:48 PM.
Keroth
 
I honestly forgot Vegeta exists.
Offline Profile Quote Post Goto Top
 
LibertyGear
Member Avatar

Days
[Day 1] Adventures on Shi'kir
[Day 2] Adventures on Shi'kir
[Day 3] Training Moves
[Day 4] Training Moves
[Day 5] Training Moves
[Day 6] Quest: Beat the Beat
[Day 7] Quest: Quick Stop Body Swap

Training
Moves Learned: Straining Knockback [FREESTYLE, PHYSICAL, ENERGY, PUNCH]
Description: Forcing their ki into their fingertips, the attacker thrusts outwards and hits the opponent with just the very tips of their digits. The energy focused in one spot is extremely effective at sending the opponent flying, though it creates a strain on the person performing technique.
Effect: Physical attack doing (35% Power) Damage. You may lose (10% Current HP) HP when you perform this attack. If you do, your opponent's Advanced Attacks cost +1 KI Point until they perform a SUCCESSFUL single dice attack. Costs 2 KI Points.
Requirements: N/A
Training Days: 3


Quest Rewards
Weaponized Workout CD [800z]
Item Slots: 0
Description: A portable disk filled with only the sickest of beats and the hottest tunes.
Effect: USEx1. Gain +1 Day this week. One use per character.

Notes: next week will have 8 days and I will be an animal with Wild Animal class

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain: 600 + 45
Quest/Other EXP Gain:
Total EXP Gain: 645
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: 240

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: Shi'kir

Zenni: 1790 + 240 = 2030

PL: 3098 + 645 = 3753
Level: I // J

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: 750 + (0 * 50) = 750
Power: 300 + (0 * 20) = 300
Dexterity: 13 + [4 * 1] = 17

taking speed specialization

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Libbier Geer
Offline Profile Quote Post Goto Top
 
Android Pi
Member Avatar
No Fun, On the Run!
Days
[Day 1]
[Day 2]
[Day 3]
[Day 4]
[Day 5]
[Day 6]
[Day 7]

Training
Moves Learned: (Place here any moves that you finished learning this week)
Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)

Quest Rewards
(List all Quest rewards)

Item Transactions
Purchased:
Sold:
Transferred:

Weekly Gains
Base EXP Gain:
Quest/Other EXP Gain:
Total EXP Gain:
Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)

Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)

Updates
Equipment Changes: (Note any changes in items you equipped or unequipping here)

Current Planet: (Your character's location at the end of the week)

Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)

PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)
Level: (Current Level) // (New Level)

(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))

HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)
Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)
Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)

(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Offline Profile Quote Post Goto Top
 
Triangle
Member Avatar
Howdy!
Triangle's Update lol
Triangle Micann Color Code: c096c0 | 1260z | Lvl: H | HP: 600, Power: 220 Dexterity: 18 | Currently on: Brutus
Offline Profile Quote Post Goto Top
 
Radical
Member Avatar

Radical Week 11
Edited by Radical, Feb 1 2018, 12:08 AM.
Offline Profile Quote Post Goto Top
 
Asura
Member Avatar

Days[Day 1-3] War Never Changes quest-- [Day 4-6] Supply and Demand quest -- for Wreckage in the Storm[Day 7]TrainingMoves Learned: (Place here any moves that you finished learning this week)Moves Learning: (Place here any moves that you started learning this week but will continue into next and how many days off your next week it takes)Quest RewardsCreated new Signature for Kaii-- still being moderatedItem TransactionsPurchased:Sold:Transferred:Weekly GainsBase EXP Gain: Quest/Other EXP Gain:Total EXP Gain:Alliance Points Gained: (Total of Alliance Points gained from Quests and Battles. Also note if the opposing Alliance lost any points due to battles.)Base Zenni Gain: (Note: Quest/Other Zenni Gain isn't added here since you gain those immediately instead of at the end of the week!)UpdatesEquipment Changes: (Note any changes in items you equipped or unequipping here)Current Planet: (Your character's location at the end of the week)Zenni: (Current Zenni) + (Total Zenni Gain) = (New Zenni)PL: (Current Power Level) + (Total EXP Gain) = (New Power Level)Level: (Current Level) // (New Level)(( ONLY COMPLETE NEXT SECTION IF YOU LEVELLED UP: DISTRIBUTE APPROPRIATE STAT POINTS ))HP: (Old Stat) + (Stat Points Portion * 50) = (New Stat)Power: (Old Stat) + (Stat Points Portion * 20) = (New Stat)Dexterity: (Old Stat) + [Stat Points Portion * 1] = (New Stat)(If you have a Transformation, show how the changes effect the Transformation as well, separately as well as any Transformation Dice gain)
Edited by Asura, Feb 4 2018, 05:51 PM.
Asura Enja
Posted ImagePower Level: A
HP: 200
Power: 100
Dexterity: 3
Posted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Weekly Character Updates · Next Topic »
Add Reply

Affiliates
Forum Promotion
VIP & Staff Affiliates
Pokemon: Forever Forgotten image