| Baka Hanma; Baka the graippler! | |
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| Tweet Topic Started: Feb 22 2018, 07:17 PM (112 Views) | |
| Skullo | Feb 22 2018, 07:17 PM Post #1 |
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The J
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Out of Character Information Handler's Name: E-Mail Address: Referral Twitter URL: Character Portrait: https://static.comicvine.com/uploads/original/0/7823/619662-01_2.jpg Character Information Name: Baka Hanma Race: Human
Class: Gym Rat - When you gain a new Transformation, you start Mastered with a 1d100 Transformation Roll. Your attack roll dice sides and results cannot be decreased by your opponent's effects.
Gender: Male Height: 5'5 Weight: 170 Hair Color: black Eye Color: brown Skin Color: white Age: 24 Origin: Earth War Allignment: (See Saga Information)
History: Baka could see the man in front of him stumble and cough up blood. His was still standing with his fists still clenched oddly enough. The large came tumbling down as more blood came out of his ears and mouth. The arena referee jumped between them and the crowd stomped their feet and cheered. Baka was covered in bloody bruises but was the more part fine. Suddenly vanguard forces started filling the arena around him and arresting people. They couldn't make threw away to him right away and he took his time to split. Jumping over the boards and ran into the long hall into the changing room. Grabbing his thing hastily and ran as fast as he could into the night time. Turning back the see the underground arena covered in swat cars and helicopters. P.O.D forces came swooping in seconds later taking the people away into the night. Throwing the pack over his shoulder and pulling out the wad of cash in his hands and ran his fingers threw with a smile. Suddenly a single pod unit appeared in-front of him shouting something he wasn't paying attention too. Pocketing the cash and cracking his fists and tied the pack tightly around his back. Buffing up from his transformation and dashed into action, Unleashing a powerful punch to the p.o.ds face. The punch had some much force behind it it broke his mask and sent him flying. Leaping into air and dropping his knee's into chest and dragged the organic machine threw the hard concrete. Dusting himself and shurgging looking into the crater and seeing a smear of what used to be a p.o.d. Hm i thought he would more durable for someone who fights crime...Another fighting ring dusted which means i'll be late on rent. Aura Color: Burning hot red Martial Arts Style: Midorikatai Custom Skill or Block Name: A Painful lesson in battle Custom Skill, or block Description: One lesson baka has learned his entire life fighting is that someone has is going to lose. Jumping back to dodge the incoming attack only to punch them so hard it sends them flying. The sound of bones break as he twisted his punch in their chest and the pain groaned is more then enough to teach them a lesson they wont forget. Custom Skill, or block Effect: Your next attack gains +3 dices and sides and gains 10% damage. Inventory [4 Slots][200 Zenni] Stats (These are your starting stats, you may distribute 8 SP among them. All Stats must have at least 20% of your Total SP, meaning you must spend at least 2 SP on each stat at this point.) Level: A Power Level: 100 [/center] HP - 200 Power - 80 Dexterity - 4 Specializations
Moveset Mastery [1 Slot] Absolute Might Mastery [MIDORIKATAI, MASTERY] Description: Absolute Might is the decisive factor in any combat. Land your devastating hits. Rock the opponent to the core of their being and leave them in a pool of their own blood. By the end of the day they will realize none of their tricks mean anything against unbridled strength. Effect:You gain +1 Advanced Attack slot in your move set. Your Midorikatai Advanced Attacks cannot be STOPPED by defensive roll results of 12 or less. Your Advanced Attacks gain "SUCCESSFUL - Your next Advanced Attack costs -1 KI Point to a minimum of 1. That attack cannot have its cost modified by any other effect." Requirements: You must know at least three (3) Midorikatai attacks,skills, and/or blocks. Training Days: 5 Skills [4 Slots] Basic Attacks Basic Punch - (10% Power) Damage. Costs 0 KI Points. Basic Kick - (10% Power) Damage. Costs 0 KI Points. Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points. Advanced Attacks [4 Slots] Kneebreaker [MIDORIKATAI, PHYSICAL, KICK] Description: Standing to the side of the opponent, the user applies a waistlock with one arm while bending the opponent's leg with the other. Lifting the opponent into the air and kneeling slightly, the user then drops them knee-first across their own knee. Effect: Physical attack doing (35% Power) Damage. If your opponent performed an attack on their last turn with a base KI cost of 2 or higher, this attack gains "SUCCESSFUL - If your attack roll result is 22 or higher, BREAK!." Costs 1 Ki Point. Requirements: N/A Training Days: 2 Armbreaker [MIDORIKATAI, PHYSICAL, HOLD] Description: By cinching the wrist, the user bends the opponent's arm in an unnatural way before driving their elbow directly into the arm repeatedly. Effect: Physical attack doing (50% Power) Damage. SUCCESSFUL - If your attack roll result is 28 or higher, BREAK! Costs 2 Ki Points. Requirements: N/A Training Days: 3 Blocks [2 Slots] (Reminder: Deduct slots.) Signature Techniques [2 Slots] (Reminder: Deduct slots.) Extra Moves List [Unlimited Slots] Level 1: Roid Rage Appearance: The body of the Brutii 'hulks' up to larger proportions with the muscles becoming increasingly defined. Veins pop out from the skin in all directions, looking more like a road map than anything part of a natural circulatory system. The actions of the Brutii are also noticeable less controlled and more frenetic. Stats: +30% Power. +20% HP. +0% Dexterity. Special Trait(s): *Note: The Brutii Transformation is a passive effect and does not add BREAK to attacks, thus it does not qualify for the Midorikatai Bonebreaker mastery and is not removed when using Brute Force. [NOVICE] Heavyweight Fighter - When you roll an attack roll of 29 or higher on a single dice physical attack, you may pay 2 KI points. If you do, BREAK. After taking damage from an attack, your next attack gains +1 dice side. [INTERMEDIATE] Heavyweight Contender - When you roll an attack roll of 28 or higher on a single dice physical attack, you may pay 2 KI points. If you do, BREAK. After taking damage from an attack, your next attack gains +1 dice side. [MASTER] Heavyweight Champion - When you roll an attack roll of 27 or higher on a single dice physical attack, you may pay 2 KI points. If you do, BREAK. After taking damage from an attack, your next attack gains +2 dice sides. Edited by Skullo, Mar 23 2018, 05:07 AM.
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| Skullo | Mar 20 2018, 10:13 PM Post #2 |
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The J
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Name of Move: Old School grappling rules Description of the Move: Their is nothing stopping you from getting to your opponent. Your not one for any fancy moves or special teachings. You were born into a brawler and that's what this battles going to be. Effect of the Move: Matching the ki cost of a skill they are going to use you instead disable it. Constant 2 ki Edited by Skullo, Mar 23 2018, 05:27 AM.
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