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Ericnox Shatterspine; Repost so I can edit it
Topic Started: Apr 15 2016, 05:00 PM (58 Views)
Animos
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Character Name: Ericnox Shatterspine

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Current XP: 15,470

Character level: 18

PL: 158,410
HP: 316,820
Ki: 6,336
Ki D: 0%
Phys: x3 (equipment), +10% (specialization)
Def: 35%
DR: 0%
AP: 7 (3 race, 1 levels, 2 items, 1 master)
TP: 103



Moves:
Tier 1 Attacks:

Iron Drill - Eric's main move. A forward flowing ki blast, formed in his palms. The attack is heavy focused within the palms of both hands, much akin to the final flash. A second orb the size of a gumball orbits it, when fired, it looks much like the special beam cannon.

Damage: 10% of PL
Ki Use: 10% of Ki
Ap Use: 1

Tier 2 Attacks:

Steel Drill: An upgraded form of the Iron Drill, this one only requires one hand to use and less time to prepare. It has two orbiting orbs over the central orb.

Damage: 30% of PL (Multiply your Power Level by .30)
Ki to use: 20% of your maximum KI
AP to use: 2

Premature Burial: A physical attack in which Eric grabs his foe by the throat, choke slams them into the ground, and beats them into the Earth, leaving them buried within the ground.

Damage: 30% of PL (Multiply your Power Level by .30)
Ki to use: 20% of your maximum KI
AP to use: 2

Tier 3 Attacks:

Tier 4 Attacks:

Tier 5 Attacks:

Master Moves:

Profession Moves:

Bravery - 1
Description: Increases all party members' Defense by 5%. May be used once per battle.
Costs 1 AP

Rage - 5
Description: The Soldier may forego their defense for one turn in order to strengthen their attack damage. May be used once per turn.
Note: Lasts for the turn in which it was used. Defense drops to 0% and all damage dealt by the warrior receives an extra 50% boost. (Simply multiply your total damage for the round by .50, then add that number back onto the total damage.)
Costs 2 AP

Concussive Blow - 10
Description: The soldier lands a powerful hit on the opponent's head, disabling their use of KI/Special attacks for the next round. May be used once per battle.
Costs 3 AP


Abilities:
Super Saiyan: Ericnox has unlocked his first Transformation.
Super Saiyan 2: Ericnox has unlocked his second Transformation.
Unknown
Unknown

Racial Traits:

Saiyans

Greater Racials
Great Oozaru - Doubles Power Level and Health in combat. Becomes Golden Oozaru while transformed. Does stack with transformations. However reduces AP by 25%. Requires a full moon phase or Moonlight technique to activate. Costs 2AP to transform.

Lesser Racial
Eye for Talent - Reduces the cost of Henchmen by 10%. Sets starting item as ‘Saibamen Seeds’.

Basic Racial
Bonus Power +500 PL at creation, level 4 and level 9.

Starting Item
Saibamen Seeds - Grow your own, they're like sea monkeys! 4 per bag. Saibamen have 10% of your PL, HP and Ki.

Profession: Soldier


Equipment
(Equipped)
Weapon: Adamantium Knuckles: (Physical hit damage x 3)
Head: Headband (3% Defense)
Neck: Fang Necklace (1 AP)
Gloves: Spiked Gloves (2% Defense)
Chest: Chestplate of the Hunter (Chest) - 20% Defence, + 1AP
Waist: Leather Belt (5% Defense)
Pants: Scale Pants (2% Defense)
Shoes: Worn Boots (3% Defense)
Accessory:

Not Equipped:
Old Saiyan Armor (+5% def)
Battle Chain (5% def)
Dr. Gero's Data File: +250PL, +550XP, +12TP
Whale Plushie
Bulma's Custom Saiyan Armor (Heavy) (40% Defense)
Whale Fin
Saibamen Seeds
Dragon ball Radar (Acquired)


Total Zeni: 22,225z
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