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Torasin's gym
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Topic Started: Apr 29 2015, 06:32 PM (2,341 Views)
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Post #1
Apr 29 2015, 06:32 PM
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Torasin
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Pending
Fission blaster [1:1] skill description: Years of practice at splitting his power has taught Torasin how to increase his power by fully powering both halves of the division. This massive energy burst is not without cost. the use drains Torasin terribly requireing his to rest after its use. notes: Allows Torasin to duplicate any spirit attack he uses with in a post. It doubles the attacks cost and Torasin may make no combat the next round. requirements: {be Torasin, 200 spirit} cost the cost of the technique used to fuel Fission blaster.
Approved
Spoiler: click to toggle Burning knuckle [1:5] Technique Torasin encases his fist in Ki force lending his spirit to his physical strength. Torasin punches forward and is literally hurled forward up to five feet. If he encounters anything it takes the brunt of the assault. If Torasin fails to hit anything the energy disappates. This can be used twice per level and deals 10% strength and 5% spirit damage. At max level it deals 50% strength and 25% spirit damage. This drains 5% of Torasin's PL {strength 10 spirit 8}
Blast Wave [1:4] Attack Torasin slams his fist into the ground releasing his ki force. A jet of energy rips across the ground until it contacts something. Upon contact the energy wave explodes sending a pressure wave out as a secondary attack. The blast wave must originate from solid ground as such it can't be used in the air or on the water. If the wave was to leave the ground either due to going over the edge of a cliff or hitting water it explodes immediately. Deals 50% of spirit in damage per level. {25 Strength, 25 Spirit} -15% power level, once per thread, twice at 4
Buckshot Barrage [1:5] Attack Torasin cups his hands with his fingers ten inches apart. Within his hand a number of glowing orbs form. The orbs are the size of peas. On contact, these orbs explode, and can be fired from Torasin's hands in a shotgun-pattern or cone. This orbs may also be fired in a fast, rapid motion as well. 6 orbs are created per level and each orb does 5% of spirit per level. Damages anything within the designated blast radius, with a maximum of Torasin's Spirit*.75 Up to 4 orbs may be designated towards 2 specific targets. {20 Spirit} -Once per level per thread, 15% power level-
Buckshot Barrage (Bird Shot) [1:4] The smaller variant of Torasin's Buckshot Barrage. These are barely the size of motes. There are 100 orbs created per level and each orb does 1.25% of spirit per level. Damages anything within the designated blast radius, with a maximum of Torasin's Spirit*.75 Up to 30 orbs may be designated towards three specific targets. {Buckshot Barrage [2:5], 25 Spirit} -Once per level per thread, 20% power level-
Buckshot Barrage (Deer Slug) [1:5] The lethal variation of Torasin's Buckshot Barrage. Created the same way, but produces a single orb. Does 70% of Torasin's Spirit in damage per level. {Buckshot Barrage [4:5] Spirit 60} -Once per thread, 20% Power Level-
buckshot barrage (erupting fist) [1:1] Technique The ultimate form of buckshot barrage. Once the orbs are formed they begin to orbit the right fist of Torasin. Torasin then activates burning knuckle and the orbs them stall his launch mergeing into his burning first. HE then punches forward but rather then launching forward he is driven back by a massive cone of energy that explodes forward. The blast radious at its maximum is fifty feet wide and three hundred feet long. It devastates the area for 400% of Torasin's spirit stat. If his spirit stat is more then 50% greater then his strength he is launched backwards and sustains 5% of his total Pl in damage. It costs 30% of his Pl to use and may only be used once per thread. Once fired Torasin must rest after useing so much of his energy. He can react physically but is unable to use his Ki due to expending so much at once. {buckshot Barrage [5:5], buckshot barrage (deer Slug) [5:5] burning Knuckle [5:5] PL 1500 Spirit 75}
Bands of Might [3:5] Item-Armor demonic bands of cloth that adhere to the flesh of the wearer. They feed off of the life force of the user. Unlike a parasite they replace what they take filtering the blood of the host. The new blood returned enhances the spirit and body of the host. This item grants a +2 boost to Spirit and Strength per level for attacks. . {be Torasin 20 strength, 20 spirit} -None-
heat ray [1:5] Attack Description the user draws their ki force into their eyes then heat the gathering energy. This ray burns whatever it hits. It can be used for other purposes then combat but it was made for battle. Effect deals 30% spirit damage at level one, 50% at level 2, 70% at level 3 90% at level 4, At level 5 it deals 100% the first round and 30% the second round. {40 spirit} 10% BP at level 5 15% BP
Hurricane punch [1:2] Attack Torasin winds up for a massive assault beginning with rotating his arm at sonic speeds. After enough velocity has been built up air begins to move around his forearm building to a miniature wind vortex around his arm and fist. The vortex is then used with a powerful punch. The wind force is capable of deflecting projectiles or people. At Level 1 the punch will deliver 75% strength damage and the storm will inflict 50% spirit damage. At level two the punch deals 125% strength damage and the storm deals 100% spirit damage. This can only be dodged by Techniques. Incoming projectiles with a stat check less than Torasin's Spirit get deflected. People that fail a stat check of less then 50% of Torasin's spirit stat get deflected away from him. This can be arrested by flight powers. {40 Strength and 40 Spirit} -This costs 20% of his PL. Can be used once per level-
I am invincible [1:2] Technique Description: Torasin after his many battles has learned a thing or to about taking a hit. He has learned how to pull all sources of damage to himself. This is a dangerous skill for him to deploy as it requires him to remain still as well as drawing potentially fatal amounts of damage to himself. It should be noted that this only works on projectile damage sources. Notes: At level one all projectile damage is drawn in to Torasin. At level two the damage is only able to leave him at 1% BP. This can only be used once per thread. {requirements 2000 PL 60 spirit level 2 5000 PL 180 spirit}
Your strength is my Power [1:5] Skill Torasin has learned to deal with pain. He has learned how to let it full his body to new heights of power. All damage dealt to him while using this skill grants renewed strength. Torasin must remain non-aggressive in the post this skill is used. Notes: This tech allows Torasin to absorb all damage he would receive for one post. This damage is converted to BP and can restore his PL only up to 100%. This can only be used once per thread, and only functions at 5:5 {requirements 2000 PL 60 spirit 50 strength I am invincible [1:2]}
Vulcan cannon [1:4] attack description: The user crosses their arms palm out in front of them. They then begin to channel their Ki force into a small orb the size of a grape. They then slide their arms apart until their palms are crossed before them. Then slowly they push the orb forward until their arms are fully extended. Then they fully charge their Ki through their hands and the orbs expands to the size of a baseball. The attack to be over charged if give the time to charge. notes: Can be charged for extra damage for up to two posts. Also note that if they are attacked and suffer more then 20% of their bp in damage while charging the orb explodes dealing half the orbs damage to anyone in range. At level one deals 50%/55%/60% spirit damage. At level two deals 75%/85%/95% spirit damage. At level three the orb deals 100%/120%/140% spirit damage. At level four it deals 150%/200%/250% spirit damage. This costs 10% plus 3% per post charged. {spirit 50}
Dodge Fool [1:5] Technique Torasin has learn the ancient and clearly forbidden technique of not getting hit. Torasin's mastery of his body permits him to move in such a way that he is able to move in the smallest way to completely avoid an enemy attack. Avoids a single attack. Requirements {50 strength} -14% power level, once every other level per thread-
Remote Kamehameha [1:2] Attack Torasin after mastering the Kamehameha began to test the potential of being able to fire it off from a location other then his hands. After much trial and being exploded more then a few times he developed the remote Kamehameha. This trick utilized a basic ki blast as a base. By either going through the motions or holding two fingers to his forehead he was able to fire a Kamehameha blast from the ki orb. Deals 130% Spirit in Physical Damage at [1:2] or 180% Spirit in Physical Damage at [2:2]. This attack may be launched from any location as long as Torasin can see the location. This can be used twice per level per thread. {Ki blast [5:5], Kamehameha [3:3], 75 Spirit} -15% BP/PL
Thunderclap [1:4] Attack description: Torasin from his encounter with a Sayain warrior understands how great strength can create a shock wave. He Claps his hands together sharply and creates a massive pressure wave in front of him. The pressure wave effects everything in front of him for one thousand yards. Deals 40% per level Strength Physical Damage. {75 strength} -8% PL/BP
Fade reversal [1:10] technique Description: Through the users knowledge of the fade they are able to reverse the flow of battle. By using stratigic placement of fade portals a projectile attack can be diverted from one target to another target. This requires a degree of focus and the user may not use any other skills while useing Fade reversal. Notes: Permits one projectile attack to be sent from one point to another by use of fade portals. The user may not use any other ATBS during their post. May be used once per thread, twice at 5, and three times at 10. Requirements: {Fade [5:5] wisdom 50}-Cost of Fade-
Halo Kamehameha [1:1] Attack Description: Torasin after long practice with his buckshot barrage and the remote Kamehameha attack developed an ultimate version of the Kamehameha. Torasin forms a ring of Ki orbs around himself. Once set up he fires a Kamehameha attack triggering to halo around him to all fire simultaniously. This massive Kamehameha barrage is focused on the center blast. This attack takes a post to charge up. Notes: This techniques deals 100% spirit per beam. There can only be up to nine orbs plus the center blast. Requirements: {spirit 200, Kamehameha 3:3, remote Kamehameha 2:2, buckshot barrage 5:5} - costs 90% of BP, once per thread-
Edited by Torasin, Jun 19 2016, 08:04 PM.
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Post #2
Apr 29 2015, 09:01 PM
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-Bowwy-
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Approved!
Edited by Bowwy, Apr 29 2015, 09:02 PM.
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Bowwy
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Post #3
May 13 2015, 05:53 PM
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Torasin
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added blast wave
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Post #4
May 13 2015, 08:03 PM
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Roots
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Blast Wave is A-OK!!!!
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Jr Scientist©
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Post #5
May 16 2015, 02:54 PM
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Torasin
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added
buckshot barrage buckshot barrage (bird shot) buckshot barrage (deer slug) buckshot barrage (erupting fist)
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Post #6
May 16 2015, 11:15 PM
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Roots
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Buckshot- I think a PL cost of 1% per two orbs is right. The mass amount of craziness makes up for it.
Bird Shot- costs Orbs/20 in power level? Still costly, but an insane amount of destruction
Deer Slug- just make the same move but scale it from level 1:5, 250% of spirit for 10% of PL at level 5
Erupting Fist- this is ironically fine. Just put a note that says the post after Torasin unleashes his attack that he takes a 'rest' post where he can do normal stuff but no PL usage, just regular combat. So much ki blasted at once, y'know
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Jr Scientist©
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Post #7
May 17 2015, 10:01 AM
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Torasin
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edited
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Post #8
May 20 2015, 01:40 AM
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Roots
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Then allllll goooooooddd
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Jr Scientist©
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Post #9
Jul 16 2015, 11:01 PM
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Torasin
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item added
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Post #10
Jul 16 2015, 11:29 PM
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-Cloud-
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bands of might [3:3] Item-Armor demonic bands of cloth that adhere to the flesh of the wearer. They feed off of the life force of the user. Unlike a parasite they replace what they take filtering the blood of the host. The new blood returned enhances the spirit and body of the host. This item grants a +3 boost to Spirit and Strength per level for attacks. At level 3 it grants an additional + 1 making it 10 total. {be Torasin 20 strength, 20 spirit} -None-
Fixed it a bit. 10% was awkward and created more complicated math. Also changed it to the new format.
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Code Master
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Post #11
Jul 19 2015, 11:52 PM
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Torasin
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added heat ray and a request
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Post #12
Jul 20 2015, 12:23 AM
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-Bowwy-
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Heat Ray is good. I also edited a few things in your moves to fix any worries, and I also changed the cost on Deer Slug. 10%-20%, which I think you'll be fine with.
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Bowwy
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Post #13
Sep 25 2015, 08:24 PM
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Torasin
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added something fun
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Post #14
Sep 25 2015, 09:29 PM
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-Bowwy-
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I'm just gonna say this needs a cost, I suggest 10% +3% per post charged
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Bowwy
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Post #15
Sep 25 2015, 09:37 PM
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Torasin
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edited
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Post #16
Sep 26 2015, 10:37 PM
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-Bowwy-
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Good to go on Vulcan Cannon.
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Bowwy
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Post #17
Nov 8 2015, 08:22 PM
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Torasin
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added hurricane punch
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Post #18
Nov 8 2015, 09:33 PM
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-Cloud-
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- Quote:
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Hurricane punch [1:2] Attack Torasin winds up for a massive assault beginning with rotating his arm at sonic speeds. After enough velocity has been built up air begins to move around his forearm building to a miniature wind vortex around his arm and fist. The attack can be launched as a projectile or alongside a punch. The wind force is capable of deflecting projectiles. At Level 1 the punch will deliver 75% strength damage and the storm will inflict 50% spirit damage. At level two the punch deals 125% strength damage and the storm deals 100% spirit damage. If launched as a projectile only Spirit Damage is dealt. This can only be dodged by Techniques. Incoming projectiles with a stat check less than Torasin's Spirit get deflected. {30 Strength and 30 Spirit} -This costs 20% of his PL. Can be used once per level-
Fixed. I'm okay with this, however I'm a tad rusty and Bowwy may nerf stick it if it's too OP.
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Post #19
Nov 8 2015, 10:09 PM
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Torasin
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edited
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Post #20
Nov 9 2015, 10:25 PM
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-Bowwy-
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Hurricane Punch is OK.
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Bowwy
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