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Hello! Welcome to Broken Futures!

Although we are a based on Dragon Ball keep in mind that we use it for the elements the show brought to us. We are not using ANY canon characters, only the world in which the show was built on. We are mostly a free form RPG with some stats to help track character growth. However, for the most part, your stats only matter in important fights or large events ran by a GM/DM.

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Stuff for Machi*; Now, enhanced with more Magic!
Topic Started: Jul 20 2015, 03:23 PM (1,306 Views)
Mystic Machi
*Pending Approval*

Coat of Enhanced Magic [1:5] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +4 wisdom per level of the item. Additionally, any attack the user performs gains an additional 4% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts one post per level-

*Approved*

[tabs]

[tab=Ability]

Mate Empathy [1:1] Ability
Being connected to Daze, Machi is also somewhat connected to the magic that lets Daze do what he does. Because of this, and her unique Majin nature, Machi is able to feel out the general emotions of Daze's "Mates."
Allows the user to get a general feel on how Daze's mate's are feeling.
{25 Wisdom, Be Machi, Be Bound to Daze} -None-

Multiple Ki Blasts [1:4] Ability
After getting more comfortable with the usage of Ki, the ability if formed to fire more Ki blasts in a quicker succession.
For each level in this ability, the user is able to use another Ki Blast in a single post. For each level in the ability, the user is able to fire off an additional fire blast. One at one, two more at two, three more at three, and four more at four.
{30 Spirit} - For each additional blast after the first blast for post, the power level cost goes up by 2% -

Resistant Body [1:7] Ability
As a Majin grows in strength, their body becomes better able to deal with physical damage, acting as a natural shock absorber.
Gains 5% physical damage reduction to strength based attacks per level, max 35%.
{Be a Majin} -Cannot be taken with "As Tough as Nails"-

Unstable Majin Ki [1:5] Ability
By converting the Ki they use into slightly more... explosive form. A Majin's blasts deal a slightly bit more damage, and explode on contact with any surface. Any. Surface.
Requires no action to activate or to deactivate.
Increases the damage of attacks with Ki Blast in their name by 0.05 (5%) per level of this Ability.
Attacks modified by this Ability cannot be deflected, reflected, or redirected.
{50 Spirit, Majin} -12% PL to activate, Restores 4% PL upon deactivation.

Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When attacked, and forced to use a defensive physical stat check, the user's stat is increased by 5% of the user's highest mental stat per level. When attacked, and forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -None-

[/tab]

[tab=Attacks]

Ki Blast Barrage [1:3] Attack
As the name suggests, Ki blast Barrage is where the user gathers a bunch of Ki then fires it off in an area around the target. Designed more as an area of an effect rather than a single target, it is a tad bit harder to avoid because of it.
At level one, the user fires out five blasts in an area around a target. The blasts deal 40% of the user's spirit stat as damage. For each additional level, there is another blast added, for a total of 8 more blasts at max level. This attack can only deal a max of 1.5X of the user's max spirit damage to any target caught in the blasts.
{20 Spirit, Ki Blast} -10% of the user's power level/Once per level per thread, but gains an additional usage at max for 4 times per thread-

Delayed Ki Blast [1:5] Attack
Using some magical ability combined with spirit attacks, one is able to come up with some interesting attacks. In this attack, the user puts some magic into a normal Ki Blast, causing it to pause for a short delay before firing off at an opponent.
Once the Delayed Ki Blast is formed, it will sit still for a post before launching at the opponent the next post, following the user's sight as a guide. Deals 50% of spirit stat as damage, but if Ki Blast is at level 5, it is increased to 60%.
{10 Spirit, 10 Wisdom, Ki Blast} -1% of the user's power level per blast/May be used 3 times per level per thread.-

Ki Bomb [1:5] Attack
Taking the normal Ki Blast and improving it, the Ki Bomb is a slightly larger gathering of Ki that deals more damage.
Deals 70% of spirit as damage, at level 5 does 75% of spirit as damage.
{20 Spirit, Ki Blast} -3% of the user's power level per Bomb/ May be used twice per level per thread-

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[tab=Skills]



[/tab]

[tab=Techniques]

Majin Absorb [1:10] Technique
When a Majin of strength has found a mark they deem worthy, they can absorb them into their bodies for intense power. Doing so alters the appearance of the character and personality in unforeseen ways.
When a Majin is killing another player, they may attempt to absorb them. Doing so results in the Majin gaining 3% of their max power level (as stated in their profile) per level and adding it to their own. The Majin additionally receives 3% of each stat per level, as stated in the absorbed players profile. Absorbing a player takes two posts to perform and the Majin may not be interrupted.
{Majin} -Once per thread, twice at 10-

Physical Drain [1:5] -Technique-
Using magic, the user exudes a defensive magical pulse right around their body, draining the power out of physical attacks.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level.
{70 Wisdom, Alteration Magic} -7% Power level per use/Once every other level per thread-

Physical Destruction [1:5] -Technique-
Expanding on Physical Drain, the user sends out magic around their body, but, with a different purpose in mind. Rather than simply drain the power from the attack, they destroy the source of the power as well.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level. Along with this, it lowers the attacker's stats by 6% per level of this technique. The attacker's stats stayed lowered until the end of their next post.
{200 Wisdom, Alteration Magic} -10% Power level per use/Once every other level per thread-

[/tab]

[tab=Items]

Orb of Sacrifice [1:5] -Item-
Whenever an item in the user's inventory is about to be destroyed, this orb breaks the item itself. Once it has done so, it grants the user an increase in power for a short time.
When an item wielded by the user is broken, except this item, it grants the user one of these benefits:
(1) Increase the user's Max PL by 2% per level.
(2) Increase the user's Wisdom by 2% per level.
(3) Restore 1 use of an ATBS, except transformations.
(4) Restore 3% of the user's Max PL per level.
{200 Wisdom, Master Enchant Item} -None-

Fluid Construct Barrier [1:10] -Item/Construct/Barrier-
A deceptively simple construction, this construct appears as transparent shields that flow in the space around the user. Any attack that passes through the barrier, becomes easier to deal with, while still retaining their full attack strength.
When created, this barrier lowers the stat of any attack that passes through it by 2%, only effecting stat checks, does not lower damage.
{200 Wisdom, Construct Creation} -10% on creation, 5% per post where effect is used-

[/tab]

[/tabs]
Edited by Mystic Machi, May 13 2016, 07:44 PM.
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Replies:
Glacius
BAGemar
May 15 2016, 10:36 AM
Quote:
 
Coat of Enhanced Magic [1:5] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +4 wisdom per level of the item. Additionally, any attack the user performs gains an additional 4% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts one post per level-


This needs at the very least a creation ATBS as a req, and given that it grants a +20 to wis and 20% Wis Damage increase, I would also like it to have a stat requirement to make and be worn.

I also notice that it is giving a stat boost and that the armor Roots is making for Goemon as well also gives a stat boot, is D aware that the two armors cannot stack?
Just posting to note that this is not entirely true.

Part of Sanguine Suit


The wording of the Coat gives +4 wisdom per level (a static boost) and then an additional 20% of wisdom as damage. The Sanguine Suit gives a fluid +15% to stats. As these are all different categories, they would be able to work in tandem. If the Sanguine Suit gave a static boost to wisdom, or this Enchantment (which we should classify this as an enchantment) gave a fluid boost they would not stack.
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Mister G
Quote Post Goto Top Profile
Mystic Machi
*Pending Approval*

Coat of Enhanced Magic [1:5] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +4 wisdom per level of the item. Additionally, any attack the user performs gains an additional 4% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts one post per level-

*Approved*

[tabs]

[tab=Ability]

Multiple Ki Blasts [1:4] Ability
After getting more comfortable with the usage of Ki, the ability if formed to fire more Ki blasts in a quicker succession.
For each level in this ability, the user is able to use another Ki Blast in a single post. For each level in the ability, the user is able to fire off an additional fire blast. One at one, two more at two, three more at three, and four more at four.
{30 Spirit} - For each additional blast after the first blast for post, the power level cost goes up by 2% -

Resistant Body [1:7] Ability
As a Majin grows in strength, their body becomes better able to deal with physical damage, acting as a natural shock absorber.
Gains 5% physical damage reduction to strength based attacks per level, max 35%.
{Be a Majin} -Cannot be taken with "As Tough as Nails"-

Unstable Majin Ki [1:5] Ability
By converting the Ki they use into slightly more... explosive form. A Majin's blasts deal a slightly bit more damage, and explode on contact with any surface. Any. Surface.
Requires no action to activate or to deactivate.
Increases the damage of attacks with Ki Blast in their name by 0.05 (5%) per level of this Ability.
Attacks modified by this Ability cannot be deflected, reflected, or redirected.
{50 Spirit, Majin} -12% PL to activate, Restores 4% PL upon deactivation.

Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When attacked, and forced to use a defensive physical stat check, the user's stat is increased by 5% of the user's highest mental stat per level. When attacked, and forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -None-

Demonic Level [1:1] Ability
Demonic magic is extremely powerful and adaptive, changing skills to become much stronger at a price.
This ability allows any ATBS or Item to gain a 'demonic' level. The ATBS/Item gains an additional effect that is usually greater than the base effect, and not always as simple as the base item as well. Any effect must be approved before the level may be purchased. ALL demonic level effects can only be activated by expending a charge of demonic magic.
{150 Wisdom, Demonic Magic [5:5]} -None-

Convoluted Magic [1:2] Ability
Talon White, being the paranoid man he is, has changed his magic to be... well, convoluted. So many redundancies and extra pieces of fake, unnecessary spell crafting makes his items and magic hard to figure out. This includes all items/ATBS Talon has helped create in the past.
At level one, Convoluted magic makes it impossible to copy any of Talon's spells or items unless the person attempting to copy highest stat is higher than Talon's wisdom. Level two grants Talon's items 10% of Talon's wisdom in additional levels, IE: 200 wisdom becomes 20 extra levels. These levels are ONLY used for ATBS vs item reaction checks.
{150 Wisdom} -None-

Dual Cast [1:4] Ability
As the name implies, Dual Cast allows the mage to cast two spells simultaneously.
Can use two wisdom based ATBS in a single post. The second spell uses X% of the user's wisdom, where X is equal to the level of this ability times 25.
{100 Wisdom} -Once per level per thread-

[/tab]

[tab=Attacks]

Ki Blast Barrage [1:3] Attack
As the name suggests, Ki blast Barrage is where the user gathers a bunch of Ki then fires it off in an area around the target. Designed more as an area of an effect rather than a single target, it is a tad bit harder to avoid because of it.
At level one, the user fires out five blasts in an area around a target. The blasts deal 40% of the user's spirit stat as damage. For each additional level, there is another blast added, for a total of 8 more blasts at max level. This attack can only deal a max of 1.5X of the user's max spirit damage to any target caught in the blasts.
{20 Spirit, Ki Blast} -10% of the user's power level/Once per level per thread, but gains an additional usage at max for 4 times per thread-

Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-

Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -7% per initial spike created/Once per level per thread-

Gravity Magic, Crush [1:4] Attack
By concentrating an extreme amount of gravity magic at the opponent, this attack deals a great amount of damage and grounds a flying target.
Deals Wisdom*X Mental damage in which X = .5 per level. This attack cannot be blocked by ATBS, it can only be dodged. If the target's stat for flying is less than the user's wisdom, they cannot fly for one post.
{200 Wisdom, Gravity Magic} -10% of the user's PL to cast. Can be used once per level.

[/tab]

[tab=Skills]

Ethereal Magic [1:1] Skill
There are many realms of magic, and this is just one of them. This type of magic is usually used to subvert defenses, pass through objects, and other effects a person would attribute to ghosts and the unseen.
{25 Wisdom} -None-

Construct Creation [1:1] Skill
Creating creatures to do one's work has been in practice for centuries, and this skill enables just that.
This skill allows for the creations of constructs to do the user's bidding.
{100 Wisdom, Creation Magic} -Any created construct lasts one thread unless otherwise specified-

Ritual Magic[1:1] Skill
A base for spells that require more than one post to cast, can lead to quite amazing feats of magical ability. No other ATBS may be used while channeling a ritual spell.
{50 Wisdom} -None-

Enchant Item [1:1] Skill
The skill of giving every day items magical properties.
{25 Wisdom} -None

Master Enchant Item [1:1] Skill
Expanding on Enchant Item, the user is able to give a much greater level of power and effects upon the items that the user enchants.
{Enchant Item, 75 Wisdom} -None

Lesser Creation[1:1] Skill
The skill Lesser Creation comes about from a Namekian teaching a mage how to create items by using magic. A dual step process, a mage must have the magical ability to sustain the magic to create, then actually form the energy to create an object. The process is difficult, and thus, this skill allows the creation of lesser items.
{50 Wisdom, Enchant Item, Be Shown, and Taught, Magic Materialization by a Namekian, or who someone who has been taught already} -With any use of this skill in a thread costs 5% of the user's power level.-

Demonic Magic [1:5] Skill
Not really a magic per say, but more of a way to convert normal magic into demonic magic to charge special spells.
While in a thread, this skill can be activated to create a "charge" of demonic magic to expend on future demonic abilities. At the first level, the charge costs 30% of the user's power level to create, and reduces max power level by 10% for the rest of the thread. Each level after this lowers the charge cost by 5%, for 10% at max level. At max level, the max power level reduction is reduced to 5% per charge.
{150 Wisdom, Either be subjected to a great amount of demonic energy, or be taught by a demon} -None-

Creation Magic [1:1] Skill
Talon White, being the master of magic he is, has perfected the magic of creating items even greater than the Namekian's had. While Namekian's could make houses at the extreme of their ability, Talon can create such things with ease due to magical nature of his being. This skill is the opener to a brand new type of item creation for Talon, in which items that rival the Dragon Balls can be created.
{100 Wisdom, Master Enchant Item, Lesser Creation} -None-

Gravity Magic [1:1] -Skill-
After a massive understanding of altering the world around them, the user is able to manipulate the attraction of two objects to each other. Or otherwise, manipulate gravity around them.
Enables the development of ATBS involving manipulation of gravity.
{200 Wisdom, Alteration Magic} -None-


Divine Magic [1:1] -Skill-
By obtaining certain materials, a mage of significant skill can draw the latent power from it and create something great. Like, Divine magic drawn from parts of an angel.
Enables the development of ATBS involving the power of the divine.
{200 Wisdom, Angelic Source} -None-

Planeswalker [1:5] Skill
After much time in the Fade, and learning how the dimension works, studying the function of the dimension. Once a user gets proficient enough, they can gain an incredible power over dimensions.
For each level in this skill, lower the cost of Fade, and retreating with Fade by 1%
[200 Wisdom, Entering Infinite [20:20]} -None-

[/tab]

[tab=Techniques]


Majin Absorb [1:5] Technique
When a Majin of strength has found a mark they deem worthy, they can absorb them into their bodies for intense power. Doing so alters the appearance of the character and personality in unforeseen ways.
When a Majin is killing another player, they may attempt to absorb them. Doing so results in the Majin gaining 6% of each stat per level, as stated in the absorbed players profile. Absorbing a player takes two posts to perform and the Majin may not be interrupted, or the technique fails.
{Majin} -Once per thread, twice at 5-

Physical Drain [1:5] -Technique-
Using magic, the user exudes a defensive magical pulse right around their body, draining the power out of physical attacks.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level.
{70 Wisdom, Alteration Magic} -7% Power level per use/Once every other level per thread-

Physical Destruction [1:5] -Technique-
Expanding on Physical Drain, the user sends out magic around their body, but, with a different purpose in mind. Rather than simply drain the power from the attack, they destroy the source of the power as well.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level. Along with this, it lowers the attacker's stats by 6% per level of this technique. The attacker's stats stayed lowered until the end of their next post.
{200 Wisdom, Alteration Magic} -10% Power level per use/Once every other level per thread-


Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 25% for a total of 150% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Can be used an additional time every other level past level one, three times at level 5. Cost 8% of the user's power level per use-

Bind [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will adjust to the target's size and attempt to bind it.
At level one, the target can break out if their strength/dexterity/spirit is 50% of the user's wisdom stat. For each level, it is raised by 25% for a total of 150% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%. A successful bind lowers the victim's physical stats when attacking by 80%.
{100 Wisdom} -Can be used an additional time every other level past level one, three times at level 5. Cost 8% of the user's power level per use-

Mass Paralysis[1:5] Technique
After channeling the spell for two posts, a magical wave extends from the user for five hundred feet in all directions. Afterwards, any living being caught in the blast will be paralyzed for as long as their strength or dexterity is lower than 200% of the user's Wisdom stat, the requirements being lowered by 20% per post effected. Every level increases the wisdom stat by 10%. Costs nothing while being channeled, but on release uses 15% of the user's power level.
{120 Wisdom, Ritual Magic}

Technology Destruction Aura [1:5] Technique
To counter the usage of items and technology in battles, this technique was developed to let out pulses of magic that slowly destroys said items/technology.
As long as the aura is active, each post lowers the level of any item around the user by X% of the user's wisdom per level. When the level reaches 0, the item is destroyed. Any levels lost remain lost for the remainder of the thread. Against type 1/2 androids, this effect is changed to dealing the user's Wisdom in damage per post.
{100 Wisdom} -10% of the user's power level to activate, 5% per post to keep activated, X is equal to .002-

Be One, With the Fade [1:10] Technique
After a considerable amount of time mastering the magic of the Fade, the user is able to do quite the dimension. This ability is the focus of such magic, where the user draws a pocket of the Fade dimension to be in the same spot their body is in, enabling many effects with the Fade.
-Once per thread and once for every 10 -X posts active, allows the user to avoid one ATBS.
-Once per thread and once for every 10 -X posts active, allows the user to directly teleport a target anywhere on the current planet if the user's Wisdom exceeds the targets Mental stats combined. This can be dodged, but not blocked.
-Once per thread and once for every 10 -X posts active, allows one free use of Fade.
X = 0.6 per level.
Deactivating this technique costs the user no PL, but it resets the timer for how many posts active to 0.
{200 Wisdom, Planeswalker [5:5]} -20% PL to Activate. -5% PL per post Actice (not counting its Activation post).
[/tab]

[tab=Items]

Orb of Sacrifice [1:5] -Item-
Whenever an item in the user's inventory is about to be destroyed, this orb breaks the item itself. Once it has done so, it grants the user an increase in power for a short time.
When an item wielded by the user is broken, except this item, it grants the user one of these benefits:
(1) Increase the user's Max PL by 2% per level.
(2) Increase the user's Wisdom by 2% per level.
(3) Restore 1 use of an ATBS, except transformations.
(4) Restore 3% of the user's Max PL per level.
{200 Wisdom, Master Enchant Item} -None-

Fluid Construct Barrier [1:10] -Item/Construct/Barrier-
A deceptively simple construction, this construct appears as transparent shields that flow in the space around the user. Any attack that passes through the barrier, becomes easier to deal with, while still retaining their full attack strength.
When created, this barrier lowers the stat of any attack that passes through it by 2%, only effecting stat checks, does not lower damage.
{200 Wisdom, Construct Creation} -10% on creation, 5% per post where effect is used-

Fade Away [1:1] Armor
A simple looking iron band, the ring is fairly nondescript in appearance.
This ring detects any attack that the user is unaware of (barring mind effecting attacks), and in response, uses the Fade spell to teleport them to an area that wasn't covered in the attacks area. This auto effect will not activate if the user knows about the oncoming attack. The ring also stores a charge for a single attack the user is aware about, and may be manually activated to teleport out of harms way of an attack.
{Master Enchant Item, 50 Wisdom} -Each effect may be used once per thread-

Movement [1:1] Item-Enchantment Boots
Basically, these boots allow the user to move through any environment unrestricted.
Allows the wearer flight, as well as freedom of movement in situations where one wouldn't normally be able to move normally.
{150 Wisdom} -None-

Ring of Physical Protection[1:5] Armor Enchantment - Ring
A simple looking iron band.
Once activated, the ring creates a minuscule barrier around the user. If any strength or dexterity attack connects with the wielder, all the force is driven around the user's body through the barrier, sent out behind the user. X% of the user's Wisdom stat must be greater than the opponent's Strength/Dexterity stat per level to succeed. Where X is equal to 20.
{Master Enchant Item, 150 Wisdom} -Costs 5% of the user's power level to activate, 5% of the user's power level to maintain per post/May be activated up to three posts, then a three post cool down goes into effect-


Pants of Substance [1:1] Item-Enchantment Pants
This magical item enables the user to survive in any environment they find themselves in, regulating the wearer's body to make sure it is stable.
Makes the wearer able to survive in any environment, even the cold vacuum of space.

Pants of Rejuvenation [Demonic Level]
When infused with demonic energy, the magical enchantment goes into overdrive, providing the wearer with an excess amount of energy, healing any wounds the wearer suffers whilst proving energy to use as they will. Though, the power given is harder to use.
As long as the demonic level is active, the wearer heals from any injury that doesn't outright destroy them. The wearer gains 20% of their power level per post for 10 posts, after the 10th post, the demonic level expires. Any ATBS used costs 10% more while the demonic level is active.

{100 Wisdom} -None-


Disruption [1:10] Item-Enchantment Ring
The Disruption ring is designed to shoot out a simple blast of magical energy that will disrupt an oncoming ranged attack. Thus, causing said attack to just fizzle out, or change its direction, or some other random disruptive effect.
If the user's Wisdom is higher than an oncoming projectile attack's stat, the attack is rendered useless by some random way. Once the ring has been used on a certain type of attack, it is locked for that type for the next two posts before it can block a different kind of attack.
{50 Wisdom} -5% of the user's power level per disruption/Once per thread per level


Wizard Hat of Silent Worlds [1:3] Armor
A simpler looking wizard's hat.
The Wizard hat of Silent Worlds protects the user from mental basted abilities. The protection offered from this hat is absolute, negating any mental abilities from effecting the wielder.
{Master Enchant Item, 80 Wisdom} -Any attack/ability/technique blocked costs the user 5% of their power level. The active ability may only be used once per level per thread. Costs 1% of the user's power level a post against passive mind effecting abilities that have no power cost.-

Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
Each level in the weapon lowers the resistance of any target by 3%, corresponding to the the users' ability resistance check. At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any person in the thread, and any NPC that has been confirmed to be in the thread. Also, the user has to be within 20 feet of the target to use the effect.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, Second ability uses 8% of the user's PL per use, usable twice a level per thread, Third ability uses 5% of the user's PL, and is usable three times in a thread-


Eyes on the Inside [10:10] Armor
This simple looking pendant is actually a very powerful magical artifact.
When worn, the magic in this amulet effects the thoughts of the user, enabling them to have much more magical power through magical understanding. For each level the amulet gives the user +5 wisdom for use in stat checks.

Eyes on the Outside [Demonic Level]
When infused with pure demonic power, the Eyes on the Inside grants an excessive amount of magical insight, allowing the user to subvert magical effects.
While the Demonic Level is active, the user's eyes glow with an intense purple light. The demonic power allows the user to feel out all magic in the area around him, then adding his own magic to mess with the spells. Thus, this enables the user to change the outcome of the effect, if not negate it immediately. For instance, changing the exit portal of a Fade portal, or causing a person's magical attack to hit themselves. Half of Talon's wisdom must be higher than the target's wisdom. Talon loses the base benefit from Eyes on the Inside while the Demonic Level is active.
[None] -3% of the user's power level per post active, 5% of the user's power level if the effect is used on any wisdom ATBS-

{Master Enchant Item, 100 Wisdom} -None-


Manifestation of the Arcane [10:10] Construct-Arcane Support
Manifestation of the Arcane is a magical tome created by Talon White. At the bare bones, this book is the manifestation of the path he walks, the magic that he practices. Because of this, the book is a living magical entity, able to speak, think, and do anything else a magically living book could do. The book has the ability to cast any spell that Talon knows. On creation, the construct has a power level equal to the creator's wisdom ATBS value xX. Every level adds .05 to X. The Book gains 6% of Talon's base wisdom per level, 60% at level 10.
{Construct Creation, 100 Wisdom} -10% of the user's power level on creation, 3% per combat post-

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-Bowwy-
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Coat of Enhanced Magic [1:10] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +2 wisdom per level of the item. Additionally, any attack the user performs gains an additional 2% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts six posts.


I made this ten levels, cause I feel like the effect is good, and made it just last six posts.



This is all good.
Quote:
 

Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals 80% Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-

Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals 80% Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -7% per initial spike created/Once per level per thread-


Magic isn't supposed to deal this much damage, but I want to keep the concept of these moves.

Quote:
 
Gravity Magic, Crush [1:5] Attack
By concentrating an extreme amount of gravity magic at the opponent, this attack deals a great amount of damage and grounds a flying target.
Deals Wisdom*X Mental damage in which X = .3 per level. This attack cannot be blocked by ATBS, it can only be dodged. If the target's stat for flying is less than the user's wisdom, they cannot fly for one post.
{200 Wisdom, Gravity Magic} -10% of the user's PL to cast. Can be used once per level.


In the same vein, here, especially with the non-block.


Quote:
 
Technology Destruction Aura [1:5] Technique
To counter the usage of items and technology in battles, this technique was developed to let out pulses of magic that slowly destroys said technology.
As long as the aura is active, each post lowers the level of any aptitude-based item around the user by X% of the user's wisdom per level. When the level reaches 0, the item is destroyed. Any levels lost remain lost for the remainder of the thread. Against type 1/2 androids, this effect is changed to dealing the user's Wisdom in damage per post.
{100 Wisdom} -5% of the user's power level to activate, 5% per post to keep activated, X is equal to .002-


I finally figured out what made me mad about this Technique, and that's the fact that it's TECHNOLOGY destruction aura but it hurts all items!

With more item hate out now, I think I can accurately say this is a LITTLE too good to be all items, but I still want it to be useful, so I lowered the initial cost.

(I would not be against other versions of this Technique for other kinds of items, by the way)



Quote:
 
Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower attack, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any PC in the thread or any NPC that has been confirmed to be in the thread, if the user's wisdom is 200% of the user's highest stat.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, Second ability uses 8% of the user's PL per use, usable twice a level per thread, Third ability uses 5% of the user's PL, and is usable two times in a thread-


And no round of balance would be complete without another reminder of how bad I was at judging items in the beginning of our roleplay. Took out the resistance line, and clarified exactly what the third ability does. I did also clarify how the third ability works, and made it two uses considering how good it really is.

And this item is still good as hell.


Quote:
 
Manifestation of the Arcane [10:10] Construct-Arcane Support
Manifestation of the Arcane is a magical tome created by Talon White. At the bare bones, this book is the manifestation of the path he walks, the magic that he practices. Because of this, the book is a living magical entity, able to speak, think, and do anything else a magically living book could do. The book has the ability to cast any spell that Talon knows. On creation, the construct has a power level equal to the creator's wisdom ATBS value xX. Every level adds .05 to X. The Book gains 6% of Talon's base wisdom per level, 60% at level 10.
{Construct Creation, 100 Wisdom} -15% of the user's power level on creation, 3% per combat post-


5% cost boost to creation, that's it, I promise, for now. Constructs are an ongoing discussion and you happen to be the only one left with a real construct that actually generates another PC-esque creature.

Quote:
 
Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-

Bind [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will adjust to the target's size and attempt to bind it.
At level one, the target can break out if their strength/dexterity/spirit is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%. A successful bind lowers the victim's physical stats when attacking by 80%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-


A different change, rounded it up to 10% and made it so it's once per TARGET per thread, so you can blast a bunch of people but not more than once. I changed the total stat check to be 250% to compensate slightly.
Edited by Bowwy, Jun 12 2016, 10:45 PM.
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Bowwy
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Mystic Machi
Coat of Enhanced Magic, whateves, not even for meh.


My poor spikes, doing less damage than Flametounge, with 3x the Wisdom need, along with 3-4ish skills needed to even learn them. But, if magic needs to do less damage for some reason I don't get, fine, I guess.

Gravity Crush... is okay, begrudgingly.

All the sorrow for my Aura, as it means I'll need to get at least two more techniques like it to deal with all kinds of items out there. If its even worth keeping, as I'd have to survive fights long enough to make them worth it.

Yeah, Edge of Insanity may still seem good, but not so great like now. Sure, shields are good, blocking stuff is generally good. But, the resistance lowering is what I really wanted from it.

Book, sure, why not. Doesn't really matter cause probable incoming nerfs.

Bind/Mental Reversal: Now, I do like the idea of being able to have a chance to land it on everyone once. The bonus stat boost helps, with the cost increase hurting, but not killing me. What kills me, is that it won't even ever effect a person. With the amount of 'cleanses' NPCs/PCs will soon have. Even if I effect a single person with it, it won't matter, because cleanse. Then, I'm out of using it on them again. Still, I'll take it, cause, not really much else to do about it.
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-Bowwy-
Quote:
 
Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 70%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Twice per target per thread, once per level per thread. Cost 15% of the user's power level per use-

Bind [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will adjust to the target's size and attempt to bind it.
At level one, the target can break out if their strength/dexterity/spirit is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%. A successful bind lowers the victim's physical stats when attacking by 70%.
{100 Wisdom} -Twice per target per thread, once per level per thread. Cost 15% of the user's power level per use-


Here's an alternate version you can have, if you want.


Quote:
 
Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals 80% Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-

Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals 80% Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -5% per initial spike created, 1% per additional spike created,/Once per level per thread-



Quote:
 
Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When forced to use a defensive physical stat check by an opponent the user's stat is increased by 5% of the user's highest mental stat per level. When forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -1% per use-


Edit: made this 1% instead, to retain it's use


Quote:
 
Convoluted Magic [2:2] Ability
Talon White, being the paranoid man he is, has changed his magic to be... well, convoluted. So many redundancies and extra pieces of fake, unnecessary spell crafting makes his items and magic hard to figure out. This includes all items/ATBS Talon has helped create in the past.
At level one, Convoluted magic makes it impossible to copy any of Talon's spells or items unless the person attempting to copy highest stat is higher than Talon's wisdom. Level two grants Talon's items 10% of Talon's wisdom in additional levels, IE: 200 wisdom becomes 20 extra levels. These levels are ONLY used for ATBS vs item reaction checks.
{150 Wisdom} -10% PL each time this effect is used to save item/items per destruction/negation-
Edited by Bowwy, Jun 17 2016, 01:53 AM.
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Bowwy
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-_D_-
Keep in in mind your comparison to Flametongue is one of its damage only being a little better for 5% more cost and a lot less uses per combat. Spikes are far more efficient than most of the board wide ATBS based on cost and number of uses. 80% is also superior damage than average for the cost to use the ATBS. The upgraded verision is also amazing for its versatility.

More Requirements does not mean it automatically gets to be superior. Most higher damage attacks have a one or two times per thread or a set of requirements to even use them. Excessive requirements to purchase are a means to reflect training needed not strength of a ATBS.

Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals 80% Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-

Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals 80% Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -5% per initial spike created, 1% per additional spike created,/Once per level per thread-
Edited by _D_, Jun 17 2016, 04:01 PM.
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Coat of Enhanced Magic [1:10] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +2 wisdom per level of the item. Additionally, any attack the user performs gains an additional 2% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts six posts.


Quote:
 
Gravity Magic, Crush [1:5] Attack
By concentrating an extreme amount of gravity magic at the opponent, this attack deals a great amount of damage and grounds a flying target.
Deals Wisdom*X Mental damage in which X = .3 per level. This attack cannot be blocked by ATBS, it can only be dodged. If the target's stat for flying is less than the user's wisdom, they cannot fly for one post.
{200 Wisdom, Gravity Magic} -10% of the user's PL to cast. Can be used once per level.


Quote:
 
Technology Destruction Aura [1:5] Technique
To counter the usage of items and technology in battles, this technique was developed to let out pulses of magic that slowly destroys said technology.
As long as the aura is active, each post lowers the level of any aptitude-based item around the user by X% of the user's wisdom per level. When the level reaches 0, the item is destroyed. Any levels lost remain lost for the remainder of the thread. Against type 1/2 androids, this effect is changed to dealing the user's Wisdom in damage per post.
{100 Wisdom} -5% of the user's power level to activate, 5% per post to keep activated, X is equal to .002-


Quote:
 
Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower attack, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any PC in the thread or any NPC that has been confirmed to be in the thread, if the user's wisdom is 200% of the user's highest stat.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, Second ability uses 8% of the user's PL per use, usable twice a level per thread, Third ability uses 5% of the user's PL, and is usable two times in a thread-


Quote:
 
Manifestation of the Arcane [10:10] Construct-Arcane Support
Manifestation of the Arcane is a magical tome created by Talon White. At the bare bones, this book is the manifestation of the path he walks, the magic that he practices. Because of this, the book is a living magical entity, able to speak, think, and do anything else a magically living book could do. The book has the ability to cast any spell that Talon knows. On creation, the construct has a power level equal to the creator's wisdom ATBS value xX. Every level adds .05 to X. The Book gains 6% of Talon's base wisdom per level, 60% at level 10.
{Construct Creation, 100 Wisdom} -15% of the user's power level on creation, 3% per combat post-


Quote:
 
Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-

Bind [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will adjust to the target's size and attempt to bind it.
At level one, the target can break out if their strength/dexterity/spirit is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%. A successful bind lowers the victim's physical stats when attacking by 80%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-


Quote:
 
Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals 80% Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-

Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals 80% Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -5% per initial spike created, 1% per additional spike created,/Once per level per thread-


Quote:
 
Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When forced to use a defensive physical stat check by an opponent the user's stat is increased by 5% of the user's highest mental stat per level. When forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -1% per use-


Quote:
 
Convoluted Magic [2:2] Ability
Talon White, being the paranoid man he is, has changed his magic to be... well, convoluted. So many redundancies and extra pieces of fake, unnecessary spell crafting makes his items and magic hard to figure out. This includes all items/ATBS Talon has helped create in the past.
At level one, Convoluted magic makes it impossible to copy any of Talon's spells or items unless the person attempting to copy highest stat is higher than Talon's wisdom. Level two grants Talon's items 10% of Talon's wisdom in additional levels, IE: 200 wisdom becomes 20 extra levels. These levels are ONLY used for ATBS vs item reaction checks.
{150 Wisdom} -10% PL each time this effect is used to save item/items per destruction/negation-


I accept lesser versions of the spectacular ATBS I had before.
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-_D_-
The second ability allows for an excessive amount of blocks compared to any other defense and at a much cheaper cost than any other. Attempted a fix based on the prior trends bowwy has been using for such defensive moves.

Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower attack, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any PC in the thread or any NPC that has been confirmed to be in the thread, if the user's wisdom is 200% of the user's highest stat.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, Second ability uses 15% of the user's PL per use, usable a number of times equal to half item level, Third ability uses 5% of the user's PL, and is usable two times in a thread-
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-BAGemar-
Don't make changes just yet, a third opinion is being submitted shortly.
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Multiple Ki Blasts [1:4] Ability
After getting more comfortable with the usage of Ki, the ability if formed to fire more Ki blasts in a quicker succession.
For each level in this ability, the user is able to use another Ki Blast in a single post. For each level in the ability, the user is able to fire off an additional fire blast. One at one, two more at two, three more at three, and four more at four.
{30 Spirit} - For each additional blast after the first blast for post, the power level cost goes up by 2% -


Please change to the boardwide version:

Multiple Ki Blasts [1:4] Ability
After getting more comfortable with the usage of Ki, the ability is formed to fire more Ki blasts in a quick succession.
For each level in this ability, the user is able to use another Ki Blast in a single post.
{30 Spirit} -For each additional blast after the first blast for post, the power level cost goes up by 2%-

Quote:
 
Resistant Body [1:7] Ability
As a Majin grows in strength, their body becomes better able to deal with physical damage, acting as a natural shock absorber.
Gains 5% physical damage reduction to strength based attacks per level, max 35%.
{Be a Majin} -Cannot be taken with "As Tough as Nails"-


This is fine.

Quote:
 
Unstable Majin Ki [1:5] Ability
By converting the Ki they use into slightly more... explosive form. A Majin's blasts deal a slightly bit more damage, and explode on contact with any surface. Any. Surface.
Requires no action to activate or to deactivate.
Increases the damage of attacks with Ki Blast in their name by 0.05 (5%) per level of this Ability.
Attacks modified by this Ability cannot be deflected, reflected, or redirected.
{50 Spirit, Majin} -12% PL to activate, Restores 4% PL upon deactivation.


This is fine.

Quote:
 
Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When forced to use a defensive physical stat check by an opponent the user's stat is increased by 5% of the user's highest mental stat per level. When forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -1% per use-


I want this to have a once per level clause, and the PL cost to be 2%

Quote:
 
Demonic Level [1:1] Ability
Demonic magic is extremely powerful and adaptive, changing skills to become much stronger at a price.
This ability allows any ATBS or Item to gain a 'demonic' level. The ATBS/Item gains an additional effect that is usually greater than the base effect, and not always as simple as the base item as well. Any effect must be approved before the level may be purchased. ALL demonic level effects can only be activated by expending a charge of demonic magic.
{150 Wisdom, Demonic Magic [5:5]} -None-


This is fine.

Quote:
 
Convoluted Magic [2:2] Ability
Talon White, being the paranoid man he is, has changed his magic to be... well, convoluted. So many redundancies and extra pieces of fake, unnecessary spell crafting makes his items and magic hard to figure out. This includes all items/ATBS Talon has helped create in the past.
At level one, Convoluted magic makes it impossible to copy any of Talon's spells or items unless the person attempting to copy highest stat is higher than Talon's wisdom. Level two grants Talon's items 10% of Talon's wisdom in additional levels, IE: 200 wisdom becomes 20 extra levels. These levels are ONLY used for ATBS vs item reaction checks.
{150 Wisdom} -10% PL each time this effect is used to save item/items per destruction/negation-


Refund this, you don’t need it, copy ATBS are no longer allowed, so you’re protecting yourself against nothing.

Quote:
 
Dual Cast [1:4] Ability
As the name implies, Dual Cast allows the mage to cast two spells simultaneously.
Can use two wisdom based ATBS in a single post. The second spell uses X% of the user's wisdom, where X is equal to the level of this ability times 25.
{100 Wisdom} -Once per level per thread-


This is fine.

Quote:
 
Ki Blast Barrage [1:3] Attack
As the name suggests, Ki blast Barrage is where the user gathers a bunch of Ki then fires it off in an area around the target. Designed more as an area of an effect rather than a single target, it is a tad bit harder to avoid because of it.
At level one, the user fires out five blasts in an area around a target. The blasts deal 40% of the user's spirit stat as damage. For each additional level, there is another blast added, for a total of 8 more blasts at max level. This attack can only deal a max of 1.5X of the user's max spirit damage to any target caught in the blasts.
{20 Spirit, Ki Blast} -10% of the user's power level/Once per level per thread, but gains an additional usage at max for 4 times per thread-


Does this have the same clause as other multi attack ATBS where if one of the blasts is blocked/dodged, they’re all blocked/dodged?

Quote:
 
Lesser Creation Magic: Bursting Spikes[1:5] Attack
Using the power of creation, the user creates a floating glyph near the target of the spell. Discharging the magic, the glyph creates a magical spike that attempts to skewer the target.
Creates a glyph that in turn creates a spike to attack an opponent. Deals 80% Wisdom in damage.
{Lesser Creation} -5% power per spike/Twice per level per thread-


This is fine.

Quote:
 
Greater Creation Magic: Consecutive Bursting Spikes [1:5] Attack
Improving on Bursting Spikes, this spell has an extremely short delay between glyph creation and spike deployment. This variant is also much harder to avoid, as if the initial spike misses its mark, it creates an additional spike to attack with.
Creates a glyph that instantly creates a spike to attack an opponent with. If dodged, creates another spike to attempt another attack. If blocked, no additional spike created. Deals 80% Wisdom in damage.
{Creation Magic, Lesser Creation Magic: Bursting Spikes} -5% per initial spike created, 1% per additional spike created,/Once per level per thread-


This is fine.

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Gravity Magic, Crush [1:5] Attack
By concentrating an extreme amount of gravity magic at the opponent, this attack deals a great amount of damage and grounds a flying target.
Deals Wisdom*X Mental damage in which X = .3 per level. This attack cannot be blocked by ATBS, it can only be dodged. If the target's stat for flying is less than the user's wisdom, they cannot fly for one post.
{200 Wisdom, Gravity Magic} -10% of the user's PL to cast. Can be used once per level.


This is fine.

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Ethereal Magic [1:1] Skill
There are many realms of magic, and this is just one of them. This type of magic is usually used to subvert defenses, pass through objects, and other effects a person would attribute to ghosts and the unseen.
{25 Wisdom} -None-


This is fine.

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Construct Creation [1:1] Skill
Creating creatures to do one's work has been in practice for centuries, and this skill enables just that.
This skill allows for the creations of constructs to do the user's bidding.
{100 Wisdom, Creation Magic} -Any created construct lasts one thread unless otherwise specified-


… how is this different from the boardwide?

Animate Construction [1:1] Skill
Allows for the creation and use of Constructs.
Only allows for basic Construct creation and use. This may be used as one possible requirement for more advanced Constructs, but cannot be the only requirement for advanced Constructs.
{25 Wisdom or 25 Willpower} -None-

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Ritual Magic[1:1] Skill
A base for spells that require more than one post to cast, can lead to quite amazing feats of magical ability. No other ATBS may be used while channeling a ritual spell.
{50 Wisdom} -None-


This is fine.

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Enchant Item [1:1] Skill
The skill of giving every day items magical properties.
{25 Wisdom} -None-


This is fine

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Master Enchant Item [1:1] Skill
Expanding on Enchant Item, the user is able to give a much greater level of power and effects upon the items that the user enchants.
{Enchant Item, 75 Wisdom} -None


This is fine

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Lesser Creation[1:1] Skill
The skill Lesser Creation comes about from a Namekian teaching a mage how to create items by using magic. A dual step process, a mage must have the magical ability to sustain the magic to create, then actually form the energy to create an object. The process is difficult, and thus, this skill allows the creation of lesser items.
{50 Wisdom, Enchant Item, Be Shown, and Taught, Magic Materialization by a Namekian, or who someone who has been taught already} -With any use of this skill in a thread costs 5% of the user's power level.-


This is fine

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Demonic Magic [1:5] Skill
Not really a magic per say, but more of a way to convert normal magic into demonic magic to charge special spells.
While in a thread, this skill can be activated to create a "charge" of demonic magic to expend on future demonic abilities. At the first level, the charge costs 30% of the user's power level to create, and reduces max power level by 10% for the rest of the thread. Each level after this lowers the charge cost by 5%, for 10% at max level. At max level, the max power level reduction is reduced to 5% per charge.
{150 Wisdom, Either be subjected to a great amount of demonic energy, or be taught by a demon} -None-


This is fine

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Creation Magic [1:1] Skill
Talon White, being the master of magic he is, has perfected the magic of creating items even greater than the Namekian's had. While Namekian's could make houses at the extreme of their ability, Talon can create such things with ease due to magical nature of his being. This skill is the opener to a brand new type of item creation for Talon, in which items that rival the Dragon Balls can be created.
{100 Wisdom, Master Enchant Item, Lesser Creation} -None-


This is Fine

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Gravity Magic [1:1] -Skill-
After a massive understanding of altering the world around them, the user is able to manipulate the attraction of two objects to each other. Or otherwise, manipulate gravity around them.
Enables the development of ATBS involving manipulation of gravity.
{200 Wisdom, Alteration Magic} -None-


This is fine

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Divine Magic [1:1] -Skill-
By obtaining certain materials, a mage of significant skill can draw the latent power from it and create something great. Like, Divine magic drawn from parts of an angel.
Enables the development of ATBS involving the power of the divine.
{200 Wisdom, Angelic Source} -None-


This is fine

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Planeswalker [1:5] Skill
After much time in the Fade, and learning how the dimension works, studying the function of the dimension. Once a user gets proficient enough, they can gain an incredible power over dimensions.
For each level in this skill, lower the cost of Fade, and retreating with Fade by 1%
[200 Wisdom, Entering Infinite [20:20]} -None-


This is fine.

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Majin Absorb [1:5] Technique
When a Majin of strength has found a mark they deem worthy, they can absorb them into their bodies for intense power. Doing so alters the appearance of the character and personality in unforeseen ways.
When a Majin is killing another player, they may attempt to absorb them. Doing so results in the Majin gaining 6% of each stat per level, as stated in the absorbed players profile. Absorbing a player takes two posts to perform and the Majin may not be interrupted, or the technique fails.
{Majin} -Once per thread, twice at 5-


Make this once per thread.

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Physical Drain [1:5] -Technique-
Using magic, the user exudes a defensive magical pulse right around their body, draining the power out of physical attacks.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level.
{70 Wisdom, Alteration Magic} -7% Power level per use/Once every other level per thread-
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This is fine.

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Physical Destruction [1:5] -Technique-
Expanding on Physical Drain, the user sends out magic around their body, but, with a different purpose in mind. Rather than simply drain the power from the attack, they destroy the source of the power as well.
Reduces the damage of all physical attacks coming towards the user by Wisdom*(X), where X is equal to 20% per level. Along with this, it lowers the attacker's stats by 6% per level of this technique. The attacker's stats stayed lowered until the end of their next post.
{200 Wisdom, Alteration Magic} -10% Power level per use/Once every other level per thread-


This is fine.

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Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-


I think this needs a higher pl cost for a 250% effect. That or lower the amount of levels to 2.

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Bind [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will adjust to the target's size and attempt to bind it.
At level one, the target can break out if their strength/dexterity/spirit is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%. A successful bind lowers the victim's physical stats when attacking by 80%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-


Same with this one.

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Mass Paralysis[1:5] Technique
After channeling the spell for two posts, a magical wave extends from the user for five hundred feet in all directions. Afterwards, any living being caught in the blast will be paralyzed for as long as their strength or dexterity is lower than 200% of the user's Wisdom stat, the requirements being lowered by 20% per post effected. Every level increases the wisdom stat by 10%. Costs nothing while being channeled, but on release uses 15% of the user's power level.
{120 Wisdom, Ritual Magic}


Range doesn’t exist anymore so you can get rid of the 500 ft, I don’t like that it has an effect of 200% wisdom AND increases the Wis by 50%. Either lower the 200% to 100%, or lower/get rid of the wis increase.

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Technology Destruction Aura [1:5] Technique
To counter the usage of items and technology in battles, this technique was developed to let out pulses of magic that slowly destroys said technology.
As long as the aura is active, each post lowers the level of any aptitude-based item around the user by X% of the user's wisdom per level. When the level reaches 0, the item is destroyed. Any levels lost remain lost for the remainder of the thread. Against type 1/2 androids, this effect is changed to dealing the user's Wisdom in damage per post.
{100 Wisdom} -5% of the user's power level to activate, 5% per post to keep activated, X is equal to .002-


This should have a clause of whether or not repair ATBS can repair the item in the thread now that repair is a thing. Also how do you determine lowering a level of an item, which levels of items are usually single to double digits, by a percent of wis, which is often high double and even triple digit, that would mean that given a high enough wisdom, the item is destroyed immediately. I recommend saying an item is reduced by one level per post that this is activated, that would be much less convoluted.

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Be One, With the Fade [1:10] Technique
After a considerable amount of time mastering the magic of the Fade, the user is able to do quite the dimension. This ability is the focus of such magic, where the user draws a pocket of the Fade dimension to be in the same spot their body is in, enabling many effects with the Fade.
-Once per thread and once for every 10 -X posts active, allows the user to avoid one ATBS.
-Once per thread and once for every 10 -X posts active, allows the user to directly teleport a target anywhere on the current planet if the user's Wisdom exceeds the targets Mental stats combined. This can be dodged, but not blocked.
-Once per thread and once for every 10 -X posts active, allows one free use of Fade.
X = 0.6 per level.
Deactivating this technique costs the user no PL, but it resets the timer for how many posts active to 0.
{200 Wisdom, Planeswalker [5:5]} -20% PL to Activate. -5% PL per post Active (not counting its Activation post).


‘once per thread and once for every 10 -x posts active’ contradicts itself, it’s either once per thread or once every 10 -x posts active. Unless you’re talking that it’s once per thread for each ability and once every 10 -x posts to use one of the OTHER abilities. In which case the ATBS should be better written to reflect that, stating ‘once per thread’ next to each ability, then marking the 10 -x clause below them stating such.

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Orb of Sacrifice [1:5] -Item-
Whenever an item in the user's inventory is about to be destroyed, this orb breaks the item itself. Once it has done so, it grants the user an increase in power for a short time.
When an item wielded by the user is broken, except this item, it grants the user one of these benefits:
(1) Increase the user's Max PL by 2% per level.
(2) Increase the user's Wisdom by 2% per level.
(3) Restore 1 use of an ATBS, except transformations.
(4) Restore 3% of the user's Max PL per level.
{200 Wisdom, Master Enchant Item} -None-


‘for a short time’ implies there’s a post limit for the boosts, but there’s none stated, as such, I believe the boosts need to have a post limit for each effect, otherwise you can have all these boost for no cost for the remainder of the thread because an item, which can be repaired, broke.

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Fluid Construct Barrier [1:10] -Item/Construct/Barrier-
A deceptively simple construction, this construct appears as transparent shields that flow in the space around the user. Any attack that passes through the barrier, becomes easier to deal with, while still retaining their full attack strength.
When created, this barrier lowers the stat of any attack that passes through it by 2%, only effecting stat checks, does not lower damage.
{200 Wisdom, Construct Creation} -10% on creation, 5% per post where effect is used-


Does this include attacks you yourself through it, it’s worded that way.

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Fade Away [1:1] Armor
A simple looking iron band, the ring is fairly nondescript in appearance.
This ring detects any attack that the user is unaware of (barring mind effecting attacks), and in response, uses the Fade spell to teleport them to an area that wasn't covered in the attacks area. This auto effect will not activate if the user knows about the oncoming attack. The ring also stores a charge for a single attack the user is aware about, and may be manually activated to teleport out of harm’s way of an attack.
{Master Enchant Item, 50 Wisdom} -Each effect may be used once per thread-


“This auto effect will not activate if the user knows about the oncoming attack.” Given the state of the board now, this clause isn’t needed, nor is the one where it has to be attacks you’re unaware of. Which also makes the second clause a bit silly, I recommend rewording it so that it just dodges attacks, and can be used twice per thread.

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Movement [1:1] Item-Enchantment Boots
Basically, these boots allow the user to move through any environment unrestricted.
Allows the wearer flight, as well as freedom of movement in situations where one wouldn't normally be able to move normally.
{150 Wisdom} -None-


This is fine

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Ring of Physical Protection[1:5] Armor Enchantment - Ring
A simple looking iron band.
Once activated, the ring creates a minuscule barrier around the user. If any strength or dexterity attack connects with the wielder, all the force is driven around the user's body through the barrier, sent out behind the user. X% of the user's Wisdom stat must be greater than the opponent's Strength/Dexterity stat per level to succeed. Where X is equal to 20.
{Master Enchant Item, 150 Wisdom} -Costs 5% of the user's power level to activate, 5% of the user's power level to maintain per post/May be activated up to three posts, then a three post cool down goes into effect-


I would prefer a uses per thread than a use then cooldown for being able to block 100% of your wis in damage.

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Pants of Substance [1:1] Item-Enchantment Pants
This magical item enables the user to survive in any environment they find themselves in, regulating the wearer's body to make sure it is stable.
Makes the wearer able to survive in any environment, even the cold vacuum of space.


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Pants of Rejuvenation [Demonic Level]
When infused with demonic energy, the magical enchantment goes into overdrive, providing the wearer with an excess amount of energy, healing any wounds the wearer suffers whilst proving energy to use as they will. Though, the power given is harder to use.
As long as the demonic level is active, the wearer heals from any injury that doesn't outright destroy them. The wearer gains 20% of their power level per post for 10 posts, after the 10th post, the demonic level expires. Any ATBS used costs 10% more while the demonic level is active.
{100 Wisdom} -None-


This is fine.

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Disruption [1:10] Item-Enchantment Ring
The Disruption ring is designed to shoot out a simple blast of magical energy that will disrupt an oncoming ranged attack. Thus, causing said attack to just fizzle out, or change its direction, or some other random disruptive effect.
If the user's Wisdom is higher than an oncoming projectile attack's stat, the attack is rendered useless by some random way. Once the ring has been used on a certain type of attack, it is locked for that type for the next two posts before it can block a different kind of attack.
{50 Wisdom} -5% of the user's power level per disruption/Once per thread per level


What does that mean by certain type, does that mean that if it was a ki attack, it can only block ki for two attack before being able to block a will attack? I think 10 uses per thread is too much for outright blocking 100% damage of an attack.

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Wizard Hat of Silent Worlds [1:3] Armor
A simpler looking wizard's hat.
The Wizard hat of Silent Worlds protects the user from mental based abilities. The protection offered from this hat is absolute, negating any mental abilities from effecting the wielder.
{Master Enchant Item, 80 Wisdom} -Any attack/ability/technique blocked costs the user 5% of their power level. The active ability may only be used once per level per thread. Costs 1% of the user's power level a post against passive mind effecting abilities that have no power cost.-


Blocking absolutely any mental atbs regardless of type for no stat check needs to cost more than 5%.

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Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower attack, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any PC in the thread or any NPC that has been confirmed to be in the thread, if the user's wisdom is 200% of the user's highest stat.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, second ability uses 15% of the user's PL per use, usable a number of times equal to half item level, Third ability uses 5% of the user's PL, and is usable two times in a thread-


This is D’s edit, as stated, twenty uses per thread for the second ability that this can do is not okay. Looking at any other blocking item/atbs that is not 100 levels never has more than three uses. I think even ten times is too much. I recommend once every other level for second ability, and only once per thread for the third.

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Eyes on the Inside [10:10] Armor
This simple looking pendant is actually a very powerful magical artifact.
When worn, the magic in this amulet effects the thoughts of the user, enabling them to have much more magical power through magical understanding. For each level the amulet gives the user +5 wisdom for use in stat checks.


Eyes on the Outside [Demonic Level]
When infused with pure demonic power, the Eyes on the Inside grants an excessive amount of magical insight, allowing the user to subvert magical effects.
While the Demonic Level is active, the user's eyes glow with an intense purple light. The demonic power allows the user to feel out all magic in the area around him, then adding his own magic to mess with the spells. Thus, this enables the user to change the outcome of the effect, if not negate it immediately. For instance, changing the exit portal of a Fade portal, or causing a person's magical attack to hit themselves. Half of Talon's wisdom must be higher than the target's wisdom. Talon loses the base benefit from Eyes on the Inside while the Demonic Level is active.
[None] -3% of the user's power level per post active, 5% of the user's power level if the effect is used on any wisdom ATBS-
{Master Enchant Item, 100 Wisdom} -None-

Pl cost for what the demonic level does needs to be higher, and needs a uses per thread, or a limited amount of posts that it can be active.

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Manifestation of the Arcane [10:10] Construct-Arcane Support
Manifestation of the Arcane is a magical tome created by Talon White. At the bare bones, this book is the manifestation of the path he walks, the magic that he practices. Because of this, the book is a living magical entity, able to speak, think, and do anything else a magically living book could do. The book has the ability to cast any spell that Talon knows. On creation, the construct has a power level equal to the creator's wisdom ATBS value *X. Every level adds .05 to X. The Book gains 6% of Talon's base wisdom per level, 60% at level 10.
{Construct Creation, 100 Wisdom} -15% of the user's power level on creation, 3% per combat post-


Add a clause that it, being a construct, can only do however many actions per post a player character would be allowed.

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Coat of Enhanced Magic [1:10] -Item-
At Goemon's request, the master of magic Machi enchanted the vampire's coat. The coat is designed to give a boost to the wearer's magic, in exchange for part of the user's power.
Once the coat is activated, the user gains +2 wisdom per level of the item. Additionally, any attack the user performs gains an additional 2% of the user's wisdom per level of the item as damage.
{Be Goemon} -10% PL to activate/Once per thread, and lasts six posts.


This is fine.
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Mystic Machi
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Supporting Opposites [1:5] Ability
An advanced enough use of both physical, and mental abilities can use said abilities to support the other. Using the opposite strength to support the weaknesses of the other.
When forced to use a defensive physical stat check by an opponent the user's stat is increased by 5% of the user's highest mental stat per level. When forced to use a defensive mental stat check, the user's stat is increased by 5% of the user's highest physical stat per level.
{200 in one physical stat, 200 in one mental stat} -2% per use-


I'll up the cost to two, but I don't want a thread limit on it.

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Convoluted Magic [2:2] Ability
Talon White, being the paranoid man he is, has changed his magic to be... well, convoluted. So many redundancies and extra pieces of fake, unnecessary spell crafting makes his items and magic hard to figure out. This includes all items/ATBS Talon has helped create in the past.
At level one, Convoluted magic makes it impossible to copy any of Talon's spells or items unless the person attempting to copy highest stat is higher than Talon's wisdom. Level two grants Talon's items 10% of Talon's wisdom in additional levels, IE: 200 wisdom becomes 20 extra levels. These levels are ONLY used for ATBS vs item reaction checks.
{150 Wisdom} -10% PL each time this effect is used to save item/items per destruction/negation-


The second level of this ATBS is still necessary, to save my items from destruction.

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Ki Blast Barrage [1:3] Attack
As the name suggests, Ki blast Barrage is where the user gathers a bunch of Ki then fires it off in an area around the target. Designed more as an area of an effect rather than a single target, it is a tad bit harder to avoid because of it.
At level one, the user fires out five blasts in an area around a target. The blasts deal 40% of the user's spirit stat as damage. For each additional level, there is another blast added, for a total of 8 more blasts at max level. This attack can only deal a max of 1.5X of the user's max spirit damage to any target caught in the blasts.
{20 Spirit, Ki Blast} -10% of the user's power level/Once per level per thread, but gains an additional usage at max for 4 times per thread-


Sure, why not.

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Construct Creation [1:1] Skill
Creating creatures to do one's work has been in practice for centuries, and this skill enables just that.
This skill allows for the creations of constructs to do the user's bidding.
{100 Wisdom, Creation Magic} -Any created construct lasts one thread unless otherwise specified-


Because this, along with Creation Magic, can make Dragonballs.

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Majin Absorb [1:5] Technique
When a Majin of strength has found a mark they deem worthy, they can absorb them into their bodies for intense power. Doing so alters the appearance of the character and personality in unforeseen ways.
When a Majin is killing another player, they may attempt to absorb them. Doing so results in the Majin gaining 6% of each stat per level, as stated in the absorbed players profile. Absorbing a player takes two posts to perform and the Majin may not be interrupted, or the technique fails.
{Majin} -Once per thread, twice at 5-


Make this once per thread? For what reason?

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Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-

Mental Reversal [5:5] Technique
A very complicated spell, in which the user sends out a burst of magical energy that if it hits will enter the target's mind and reverse any signal sent out, causing the target to move right instead of left, up instead of down, and so on. A successful Mental Reversal lowers all mental stats of the victim when dealing damage by 80%.
At level one, the target can resist if their wisdom/aptitude/willpower is 50% of the user's wisdom stat. For each level, it is raised by 50% for a total of 250% of the user's wisdom at max level. The target will continue to be effected as long as they continue to fail the check, but each post lowers the difficulty by 15%.
{100 Wisdom} -Once per target per thread. Cost 10% of the user's power level per use-


A target can only be effected by these once per thread. That is the massive trade off for having low power level costs, and higher wisdom scaling.

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Mass Paralysis[1:5] Technique
After channeling the spell for two posts, a magical wave extends from the user for five hundred feet in all directions. Afterwards, any living being caught in the blast will be paralyzed for as long as their strength or dexterity is lower than 200% of the user's Wisdom stat, the requirements being lowered by 20% per post effected. Every level increases the wisdom stat by 10%. Costs nothing while being channeled, but on release uses 15% of the user's power level.
{120 Wisdom, Ritual Magic}


True, range is redundant. Also, is two posts of channeling an ability really too low for the 250% total wisdom?

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Technology Destruction Aura [1:5] Technique
To counter the usage of items and technology in battles, this technique was developed to let out pulses of magic that slowly destroys said technology.
As long as the aura is active, each post lowers the level of any aptitude-based item around the user by X% of the user's wisdom per level. When the level reaches 0, the item is destroyed. Any levels lost remain lost for the remainder of the thread. Against type 1/2 androids, this effect is changed to dealing the user's Wisdom in damage per post.
{100 Wisdom} -5% of the user's power level to activate, 5% per post to keep activated, X is equal to .002-


Yes, at 1000 wisdom, I could destroy all level 10 aptitude items in the vicinity. I like it better this way, because 1 level a post is too little of a change, when I could just go for straight out destruction ATBS instead.

As for permament destruction... I'm not sure. Because if I said yes, then people would say this needs to cost 20% on activation, and 20% per post. Probably, anyways.

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Be One, With the Fade [1:10] Technique
After a considerable amount of time mastering the magic of the Fade, the user is able to do quite the dimension. This ability is the focus of such magic, where the user draws a pocket of the Fade dimension to be in the same spot their body is in, enabling many effects with the Fade.
-Once on Activation and once for every 10 -X posts active, allows the user to avoid one ATBS.
-Once on Activation and once for every 10 -X posts active, allows the user to directly teleport a target anywhere on the current planet if the user's Wisdom exceeds the targets Mental stats combined. This can be dodged, but not blocked.
-Once on Activation and once for every 10 -X posts active, allows one free use of Fade.
X = 0.6 per level.
Deactivating this technique costs the user no PL, but it resets the timer for how many posts active to 0.
{200 Wisdom, Planeswalker [5:5]} -20% PL to Activate. -5% PL per post Active (not counting its Activation post).


There, changing it to: Once on Activation, should fix that clarification problem up.

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Orb of Sacrifice [1:5] -Item-
Whenever an item in the user's inventory is about to be destroyed, this orb breaks the item itself. Once it has done so, it grants the user an increase in power for a short time.
When an item wielded by the user is broken, except this item, it grants the user one of these benefits:
(1) Increase the user's Max PL by 2% per level.
(2) Increase the user's Wisdom by 2% per level.
(3) Restore 1 use of an ATBS, except transformations.
(4) Restore 3% of the user's Max PL per level.
{200 Wisdom, Master Enchant Item} -These bonus last an amount of posts equal to the level of this item x2-


Duration.

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Fluid Construct Barrier [1:10] -Item/Construct/Barrier-
A deceptively simple construction, this construct appears as transparent shields that flow in the space around the user. Any attack that passes through the barrier, becomes easier to deal with, while still retaining their full attack strength.
When created, this barrier lowers the stat of any incoming attacks that passes through it by 2%, only effecting stat checks, does not lower damage.
{200 Wisdom, Construct Creation} -10% on creation, 5% per post where effect is used-


Poor wording, it is for people attacking meh.

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Fade Away [1:1] Armor
A simple looking iron band, the ring is fairly nondescript in appearance.
Allows the user to summon a quick Fade portal to avoid an attack.
{Master Enchant Item, 50 Wisdom} -May be used once per level-


I'm curious as to what the change in the board is, but, if you're willing to give me two dodges, then sure, I'll take it.

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Ring of Physical Protection[1:5] Armor Enchantment - Ring
A simple looking iron band.
Once activated, the ring creates a minuscule barrier around the user. If any strength or dexterity attack connects with the wielder, all the force is driven around the user's body through the barrier, sent out behind the user. X% of the user's Wisdom stat must be greater than the opponent's Strength/Dexterity stat per level to succeed. Where X is equal to 20.
{Master Enchant Item, 150 Wisdom} -Costs 5% of the user's power level to activate, 5% of the user's power level to maintain per post/May be activated up to three posts, then a three post cool down goes into effect-


I would prefer to have a cool down that stops all damage if I win in a stat check.

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Disruption [1:10] Item-Enchantment Ring
The Disruption ring is designed to shoot out a simple blast of magical energy that will disrupt an oncoming ranged attack. Thus, causing said attack to just fizzle out, or change its direction, or some other random disruptive effect.
If the user's Wisdom is higher than an oncoming projectile attack's stat, the attack is rendered useless by some random way. Once the ring has been used on a certain type of attack, it is locked for that type for the next two posts before it can block a different kind of attack.
{50 Wisdom} -5% of the user's power level per disruption/Once per thread per level


Yes, that is what it means. I believe the drawback to being locked into a type of attack is quite a massive one, for only being able to block projectile attacks, to warrant the high usages.

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Wizard Hat of Silent Worlds [1:3] Armor
A simpler looking wizard's hat.
The Wizard hat of Silent Worlds protects the user from mental based abilities. The protection offered from this hat is absolute, negating any mental abilities from effecting the wielder.
{Master Enchant Item, 80 Wisdom} -Any attack/ability/technique blocked costs the user 6% of their power level. The active ability may only be used once per level per thread. Costs 1% of the user's power level a post against passive mind effecting abilities that have no power cost.-


6% good?

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Edge of Insanity [1:10] Weapon
The Edge of Inanity is a normal looking wooden walking stick that was enchanted to gain great magical powers.
At level 1, the staff can be instantly recalled to the creator from any distance. using 1% of the wielder's power level. At level 5 the staff can be used to create a magical barrier that can block a single wisdom/spirit/willpower attack, but only one type per post. The user must also have a greater wisdom than the attacks corresponding stat. At level 10, the staff can be used to switch places with any PC in the thread or any NPC that has been confirmed to be in the thread, if the user's wisdom is 200% of the user's highest stat.
{Master Enchant Item, 80 Wisdom} -First ability uses 1% of the user's PL on use, second ability uses 15% of the user's PL per use, usable a number of times equal to half item level, Third ability uses 5% of the user's PL, and is usable two times in a thread-


Alright, if it is going to go down to 5 uses per thread, then, I'd like for it to be able to block any attack, not just wisdom/spirit/willpower.

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Eyes on the Inside [10:10] Armor
This simple looking pendant is actually a very powerful magical artifact.
When worn, the magic in this amulet effects the thoughts of the user, enabling them to have much more magical power through magical understanding. For each level the amulet gives the user +5 wisdom for use in stat checks.

Eyes on the Outside [Demonic Level]
When infused with pure demonic power, the Eyes on the Inside grants an excessive amount of magical insight, allowing the user to subvert magical effects.
While the Demonic Level is active, the user's eyes glow with an intense purple light. The demonic power allows the user to feel out all magic in the area around him, then adding his own magic to mess with the spells. Thus, this enables the user to change the outcome of the effect, if not negate it immediately. For instance, changing the exit portal of a Fade portal, or causing a person's magical attack to hit themselves. Half of Talon's wisdom must be higher than the target's wisdom. Talon loses the base benefit from Eyes on the Inside while the Demonic Level is active.
[None] -3% of the user's power level per post active, 5% of the user's power level if the effect is used on any wisdom ATBS-
{Master Enchant Item, 100 Wisdom} -None-


This already costs a LOT to activate, (-5% Max PL, along with 10% PL cost for the demonic charge, then 3 or 8% if it is actually used) along with the fact I need twice the wisdom to actually be able to do anything.

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Manifestation of the Arcane [10:10] Construct-Arcane Support
Manifestation of the Arcane is a magical tome created by Talon White. At the bare bones, this book is the manifestation of the path he walks, the magic that he practices. Because of this, the book is a living magical entity, able to speak, think, and do anything else a magically living book could do. The book has the ability to cast any spell that Talon knows. On creation, the construct has a power level equal to the creator's wisdom ATBS value *X. Every level adds .05 to X. The Book gains 6% of Talon's base wisdom per level, 60% at level 10.
{Construct Creation, 100 Wisdom} -15% of the user's power level on creation, 3% per combat post/Has actions equivalent to a normal PC-


Yeah, fair enough.
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-Bowwy-
-Supporting Opposites could be reasonable with a use per thread of upwards of 6-8 uses. Maybe 7.

-I like my edited versions of Bind/Mental Reversal. Note that just because the new check is 250%, does not mean that it decays slower. It still decays by 15% OF 250% per post.

-I think Mass Paralysis is okay as long as the two post channel never gets reduced.

-Technology Destruction Aura 'destroys' items but items can be repaired, if the proper repair ATBS is used. In a situation where that happened, I imagine the levels would return.

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Fade Away [1:1] Armor
A simple looking iron band, the ring is fairly nondescript in appearance.
Allows the user to summon a quick Fade portal to avoid an attack.
{Master Enchant Item, 50 Wisdom} -May be used once per level-


I like this Fade Away and no other version.


Ring of Physical Protection could perhaps be altered so that when it's activated, it lasts three posts (even if it's not used to block a strength/dex attack) and then the cooldown comes into effect.


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Wizard Hat of Silent Worlds [1:3] Armor
A simpler looking wizard's hat.
The Wizard hat of Silent Worlds protects the user from mental based abilities. The protection offered from this hat is absolute, negating any mental abilities from effecting the wielder.
{Master Enchant Item, 80 Wisdom} -Any attack/ability/technique blocked costs the user 5% of their power level. The active ability may only be used once per level per thread. Costs 1% of the user's power level a post against passive mind effecting abilities that have no power cost.-



The issue here is the hat's description says 'abilities' but then the cost mentions Attacks, Techniques, and Abilities. If it's blocking those as well, that should cost 10%, considering there's no check and 'mental' means Aptitude, Wisdom, or Psychic.

Edge of Insanity's second ability in my opinion at a 15% cost can block any attack for 5 uses with a stat check, but Angeles should OK this too.

Eyes on the Outside's issue is that it's a little unclear what exactly it does as a mechanic, asides from almost literally reading 'all wisdom ATBS get destroyed in some way' - GRANTED if your wisdom is twice theirs.
Edited by Bowwy, Jun 20 2016, 02:14 AM.
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Bowwy
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Mystic Machi
Supporting Opposites. Fine, if a usage must be forced upon it, I could live with 7 uses.

Bind/Mental Reversal: 15% of 250% isn't how I imagined the abilities working. Then again, that is most likely cause I am poor at being clear. I had intended it to be subtraction, the original 150% going down to 135% the second post. The way you suggest it to me, that is 38% lost per post, and that is much too high a drain.

Mass Paralysis. Yeah, nothing to say.

Technology Destruction Aura: Repairing the stuff is fine.

Fade Away: Sounds good, I'll just make something that lets me over level my enchantments.

Ring of Physical Protection: That is how I have had it work, being used the three posts no matter what.

Wizard Hat: This can be changed to just blocking Abilities/Techniques/Skills (if applicable), getting rid of the attack clause should make this much more manageable.

Edge of Insanity: No comment.

Eyes on the Outside: Oh, well, to be more clear. I had intended it to be basically this: If any Wisdom ATBS is used around me, I can negate it, change target, basically be casting the spell myself.
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-Bowwy-
I imagine that band/reversal might last too long, in that case the number should be...25%, maybe.

Fade Away should have a clause that locks it at 1 to avoid that situation, considering that it's free.

Ring is fine IMO in that case.

Hat is likely fine in that case at 6%.

Eyes Outside: in that case it might be alright given the high requirements, I believe I'm alright with it.
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Bowwy
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Mystic Machi
Band/Reversal: I could live with 25. The version you stated was around 35%, which I believe is greatly too much.

Fade away is fine at one.

I can live with hat at 6.

Anything else needs addressing? Unless, of course, there are issues with stuff still.
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Kamrun
I'm fine with the accepted changes.
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