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[color=yellow]Jack Trader's Stuff[/color]; No Clever Title Here
Topic Started: Sep 2 2015, 09:43 AM (3,313 Views)
Jack Trader
Pending


Approved


Obtained
Edited by Jack Trader, Jun 12 2016, 09:17 AM.
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Regular Blocking [1:4] Technique
Jack uses his strength and martial mastery to block attack. That's why it's called 'Blocking'.
Each use changes Strength and Dexterity Damage dealt to Jack to 1 if X% of his Strength exceeds an attacker's attacking stat. X = 25 per level.
{Immense Physical Prowess [5:5], 100 Strength} None


Basically the same thing as Immovable but without the fail-safe. I'll approve it...FOR NOW!!!


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Bowwy
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Jack Trader
How's this for an edit?

You'll Only Hurt Yourself [1:1] Ability
Directly attacking Jack with your fists is not advisable.
Whenever Jack receives Strength Damage from an attack, the attacker loses 10 Strength and 10% Max PL for their next post if their Strength does not exceed Jack's Strength.
{Regular Blocking [4:4], and Exclusive to Jack Trader} None

The effect only happens when and if Jack is damaged by a Strength attack. Meaning, people have the option to attack him and suffer the effect or avoid it altogether. It is as niche as it gets for something with the requirement it has.

Edit: Looking through defensive techniques and I figure the following should be acceptable since it is no stronger than Energy Field.

White Rabbit Hole [1:3] Technique
The user creates a swirling vortex of energy around themselves that protects against harmful magic.
Blocks up to the user’s Spirit from all Wisdom Damage for one post.
{50 Spirit} -5% PL. Twice per level per thread.
Edited by Jack Trader, Mar 2 2016, 02:22 PM.
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Jack Trader
Regular Blocking came up in a conversation. I don't mind discussing the details though; so, here we go.

Old

Regular Blocking [1:4] Technique
Jack uses his strength and martial mastery to block attacks. That's why it's called 'Blocking'.
Each use changes Strength and Dexterity Damage dealt to Jack to 1 if X% of his Strength exceeds an attacker's attacking stat. X = 25 per level.
{Immense Physical Prowess [5:5], 100 Strength} None

New

Regular Blocking [1:7] Technique
Jack uses his strength and martial mastery to block attacks. That's why it's called 'Blocking'.
Each use reduces Strength and Dexterity Damage dealt to Jack by 14% per level (That's 98% at [7:7]) if X% of his Strength exceeds an attacker's attacking stat. X = 15 per level.
{Immense Physical Prowess [5:5], 100 Strength} None

Then for You'll Only Hurt Yourself...How's this?

You'll Only Hurt Yourself [1:1] Ability
Directly attacking Jack with your fists is not advisable.
Whenever Jack receives Strength Damage from an attack, the attacker loses 10 Strength and 10% Max PL for their next post if their Strength does not exceed Jack's Strength.
{Regular Blocking [7:7], and Exclusive to Jack Trader} None

And, finally. White Rabbit Hole remains pending.

White Rabbit Hole [1:3] Technique
The user creates a swirling vortex of energy around themselves that protects against harmful magic.
Blocks up to the user’s Spirit from all Wisdom Damage for one post.
{50 Spirit} -5% PL. Twice per level per thread.
Edited by Jack Trader, Mar 2 2016, 07:22 PM.
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Quote:
 
Regular Blocking [1:7] Technique
Jack uses his strength and martial mastery to block attacks. That's why it's called 'Blocking'.
Each use reduces Strength and Dexterity Damage dealt to Jack by 14% per level (That's 98% at [7:7]) if X% of his Strength exceeds an attacker's attacking stat. X = 15 per level.
{Immense Physical Prowess [5:5], 100 Strength} None


Thank you

Quote:
 

You'll Only Hurt Yourself [1:1] Ability
Directly attacking Jack with your fists is not advisable.
Whenever Jack receives Strength Damage from an attack, the attacker loses 10 Strength and 10% Max PL for their next post if their Strength does not exceed Jack's Strength.
{Regular Blocking [7:7], and Exclusive to Jack Trader} None


I can dig it.

Quote:
 

White Rabbit Hole [1:5] Technique
The user creates a swirling vortex of energy around themselves that protects against harmful magic.
Blocks up to the user’s Spirit from all Wisdom Damage for one post.
{50 Spirit} -5% PL. Once per level per thread.


Just a small change as this keeps it more in line with stuff that's already been made. As specialized as it is for reduction, I feel like something has to bridge the gap between spirit-wisdom
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Bowwy
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Jack Trader
I'm requesting a change to Unrestricted to make it less restricting.

Unrestricted [10:10] Technique
A true hero of the people exercises restraint and self control so as not to harm the innocent they have sworn to protect, but great evil may sometimes force them to cast aside their personal restrictions and confront a threat with all their might.
This technique restores 3% PL per level upon activation.
During the activation post, Jack may NOT EVER Attack or use any other Technique, but he may use Skills and Abilities IF their levels are MAXED.
Grants the following Effects:
+3 Strength per level and +3 Spirit per level for 6 posts (not counting activation).
{90 Spirit, 90 Strength, and Jack Trader Exclusive} Once per thread and may only be activated at 45% PL or less. While active, Attacks that determine Strength or Spirit as Damage cost an additional 3% PL including Attacks that have no cost.

The reason I made this the way it was in the first place was for its synergy with certain existing Abilities and Skills and I would like to maintain that. Everything else remains the same.


I would also like a change to Descending Storm Strike.

from this

Descending Storm Strike [1:3] Attack
The user extends one hand forward and discharges an invisible blast of concussive energy from their palm; alternatively, the user may launch the attack from a foot.
Anyone struck by the blast will be knocked back a great distance and will receive the user’s Spirit*0.8 in damage.
{60 Spirit} -4% PL, may be used once every other level per post.

to this

Descending Storm Strike [1:3] Attack
The user extends one hand forward and discharges an invisible blast of concussive energy from their hand; alternatively, the user may launch the attack from a foot.
Anyone struck by the blast will be knocked back a great distance and will receive the user’s Spirit*0.7 in Physical Damage.
Increases the user's Max PL by 5% per level during the attack only.
{75 Spirit} -4% PL, may be used once every other level per post.

Old Version at [3:3]. 1,000 PL with 75 Spirit deals a base amount of 600 per shot. 2,000 PL with 100 Spirit deals a base amount of 1600 per shot.
New Version at [3:3]. 1,000 PL with 75 Spirit deals a base amount of 604 per shot. 2,000 PL with 100 Spirit deals a base amount of 1,610 per shot.

The reason I want the change is because I didn't expect anyone to actually want to learn it, but Roots has it since Jack shared it with him and, given that this attack has no real requirements other than Spirit, I want to deter certain characters from acquiring it.
Edited by Jack Trader, Mar 4 2016, 09:27 PM.
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Quote:
 
Descending Storm Strike [1:3] Attack
The user extends one hand forward and discharges an invisible blast of concussive energy from their hand; alternatively, the user may launch the attack from a foot.
Anyone struck by the blast will be knocked back a great distance and will receive the user’s Spirit*0.7 in Physical Damage.
Increases the user's Max PL by 5% per level during the attack only.
{75 Spirit} -4% PL, may be used once every other level per post.


I can dig it
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Bowwy
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Jack Trader
Two pending:

Twin Storm Strike [1:4] Attack
The evolution of the Descending Storm Strike. The user of this attack launches up to four invisible concussive blasts of energy in a series of air punches and kicks that are directed at their target or targets.
Each blast deals Spirit*0.7 in Physical Damage and anyone struck is knocked back a great distance.
Increases the user’s Max PL by 5% per level during the attack only.
{100 Spirit, Descending Storm Strike [3:3]} -4% PL. May be used once every level per post. And may be used twice per level per thread. (That’s 8 uses per thread and only up to 4 of those uses may be during a single post at [4:4])

requesting a change to Mach 10

Mach 10 [2:5] Technique
Humans are constantly pushing the boundaries of what is and is not considered possible, redefining the definition of impossible until the day comes in which “impossible” is defined as a lie. One human has done just that with their mastery of flight and has broken the sound barrier with it.
Allows the user to fly at X times the speed of sound in which X is double the level of this technique.
Once per level, the user may modify a Strength-based attack so that it may not be blocked or dodged without a Technique.
Attacks modified by this Technique cannot have their damage reduced below the user's Spirit*X in which X equals Level*0.4.
{Immense Physical Prowess [5:5], Power of Flight [4:4], Aerobatics [3:3], Fast as Lightning [2:2], 100 Spirit, 100 Strength} -5% PL
Edited by Jack Trader, Mar 6 2016, 02:06 AM.
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Unrestricted [10:10] Technique
A true hero of the people exercises restraint and self control so as not to harm the innocent they have sworn to protect, but great evil may sometimes force them to cast aside their personal restrictions and confront a threat with all their might.
This technique restores 3% PL per level upon activation.
During the activation post, Jack may NOT EVER Attack or use any other Technique, but he may use Skills and Abilities IF their levels are MAXED.
Grants the following Effects:
+3 Strength per level and +3 Spirit per level for 6 posts (not counting activation).
{90 Spirit, 90 Strength, and Jack Trader Exclusive} Once per thread and may only be activated at 45% PL or less. While active, Attacks that determine Strength or Spirit as Damage cost an additional 3% PL including Attacks that have no cost.


Due to the power level we placed this technique, I believe the use of skills/abilities are okay.

Quote:
 
Mach 10 [2:5] Technique
Humans are constantly pushing the boundaries of what is and is not considered possible, redefining the definition of impossible until the day comes in which “impossible” is defined as a lie. One human has done just that with their mastery of flight and has broken the sound barrier with it.
Allows the user to fly at X times the speed of sound in which X is double the level of this technique.
Once per level, the user may modify a Strength-based attack so that it may not be blocked or dodged without a Technique.
Attacks modified by this Technique cannot have their damage reduced below the user's Spirit*X in which X equals Level*0.4.
{Immense Physical Prowess [5:5], Power of Flight [4:4], Aerobatics [3:3], Fast as Lightning [2:2], 100 Spirit, 100 Strength} -5% PL


Same thing I'm pretty sure, A-OK.


Holding off on TSS, 4 attacks is a lot.
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Bowwy
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Jack Trader
Requested changes below.
Edited by Jack Trader, Mar 6 2016, 11:15 PM.
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Jack Trader
Here's my NEW request for DSS.

Descending Storm Strike [1:4] Attack
The user extends one hand forward and discharges an invisible blast of concussive energy; alternatively, the user may launch the attack from a foot.
Anyone struck by the blast will be knocked back a great distance and will receive the user’s Spirit*0.7 in Physical Damage.
Increases the user's Max PL by 5% per level during the attack only.
{75 Spirit} -4% PL, may be used once every other level per post, capping at twice per post.

Most of it stays the same, the only difference is that it maxes out at [4:4] to round the PL bonus nicely to 20% at max level. I prefer multipliers that end in 0's than ones that end in 5's.
Edited by Jack Trader, Mar 6 2016, 11:15 PM.
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Daze
Denied. Too OP.

I mean. It's fine. Not that OP.
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K!-O!-P! [1:3] Attack
A finishing punch meant to render an opponent unconscious. It hits heavier against weakened opponents.
Deals Strength*0.95 Physical Damage
Deals an additional Strength*X Physical Damage for every 20% of the target’s Missing PL. X = 0.2 per level.
“Fatigued Exploitation” This attack cannot be dodged, blocked, or damage reduced by targets with 60% or more PL missing.
{Advanced Combat, 75 Strength} Once every other level per thread.

At [3:3], d eals Str*0.95, Str*1.55, Str*2.15, Str*2.75, or Str*3.35 depending on how much PL a target has left. Less PL = More damage.

This attack is designed as a counter against players who rely heavily on techniques to avoid damage. Its heavy limit on uses maintains its theme as a finishing move, but the additional use is just insurance against characters who can simply get back up again.

The requirements listed are to make is teachable to other characters.
Edited by Jack Trader, Mar 8 2016, 10:04 AM.
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-Bowwy-
Can't have an attack that literally says "you can't avoid this". It breaks two of our core rules

1. Not fair
2. Doesn't make sense
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Bowwy
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Jack Trader
Disregard this post.
Edited by Jack Trader, Mar 9 2016, 03:53 AM.
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Bowwy
Mar 8 2016, 11:24 AM
Can't have an attack that literally says "you can't avoid this". It breaks two of our core rules

1. Not fair
2. Doesn't make sense
My bad, I'm still learning, okay?

Quote:
 
K!-O!-P! [1:3] Attack
A finishing punch meant to render an opponent unconscious. It hits heavier against weakened opponents.
Deals Strength*0.95 Physical Damage
Deals an additional Strength*X Physical Damage for every 20% of the target’s Missing PL. X = 0.2 per level.
{Advanced Combat, 75 Strength} Once per level per thread.


Took out the cheese and changed the use to once per thread.
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So at 80% health, it's already better than crushing blow?

Lots of stuff already one shots so I'm not really sure what to say about this one, except...if anything, I would just give it a cost.
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Jack Trader
I thought it over and I'm scrapping the idea. Thanks for looking it over anyway.
Edited by Jack Trader, Mar 9 2016, 04:03 AM.
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Jack Trader
Updating Against the Wall

Against the Wall [1:2] Technique
Jack manifests a wall of energy at a target location.
Blocks 1 Physical Attack; if it blocks a Strength Attack, the attacker receives the user's Spirit*1 in Physical Damage.
{Ki Manifesting, 100 Spirit, Jack Trader Exclusive} -10% PL, Once per level per thread.
Edited by Jack Trader, Mar 10 2016, 05:53 PM.
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Just posting this here to make the update officially known to all.


Against the Wall [2:2] Technique
Jack manifests a wall of energy at a target location to Block 1 Physical Attack.
{Ki Manifesting, 100 Spirit, Be Jack} -10% PL, Once per level per thread.
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True Nature of the Thing [1:3] Ability
The user has practiced and honed their sense of life energy around them to the point that they can sense most life around them whenever they choose no matter how seemingly insignificant.
Increases the user's Spirit by 35% per level whenever using Ki Sense or Ki Track for the stat check only (Does not Modify Damage).
Successful Ki Sense use now allows the user to sense most living things around them and detect the subtle differences between them for identifying races.
This Ability does not work against All Machine characters.
{Ki Sense [3:3]} None


This one ought to be easy enough.
Edited by Jack Trader, Mar 11 2016, 01:08 PM.
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