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[color=yellow]Jack Trader's Stuff[/color]; No Clever Title Here
Topic Started: Sep 2 2015, 09:43 AM (3,311 Views)
Jack Trader
Pending


Approved


Obtained
Edited by Jack Trader, Jun 12 2016, 09:17 AM.
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-Bowwy-
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Exploit Weakness [1:6] Ability
It's rare, if impossible, to come across an entirely impenetrable and perfect defense. The user applies this knowledge to their fighting prowess to expose the weaknesses within an opponent's protective measures.
Whenever using a Physical Attack, add X to its Stat Check.
X = 5% per level of (Strength+Spirit+Dexterity)
This Ability does NOT modify Damage.
{Equal Footing [5:5], Immense Physical Prowess [5:5], and 150 in Physical Stats} None


I know this is kind of shit after two whole days but it took me this long to really come to the conclusion I -think- this is too good.

It's a minimum 30% boost to stat checks, for free (in combat). That was at 150 in one physical stat. It does work better the more you spread out, but I still think the boosts are a little crazy.

75/75 is a 60% boost.

50/50/50 is a 90% boost.

I don't think manipulation of stats to this degree(again, for free in combat) is reasonable even with the requirements (You put a lot of stuff under IPP). Equal Footing makes a little bit of sense, and it will count for something because unless against a specific kind of ATBS, it's actually worthless.

An idea I had for this was 2% per level at 10 levels, but I'm not sure if that's correct, either. (The boosts on that version are 20/40/60, and for a passive that still might be too good.)


Of course, adding a cost to this to activate it per use makes it all the more reasonable. If T1's can't boost stats, why should people who can boost stats get to do it for free?
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Bowwy
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Jack Trader
Quote:
 
Exploit Weakness [1:5] Ability
It's rare, if impossible, to come across an entirely impenetrable and perfect defense. The user applies this knowledge to their fighting prowess to expose the weaknesses within an opponent's protective measures.
Optional: Whenever using a Physical Attack, add X to its Stat Check.
X = 4% per level of (Strength+Spirit+Dexterity)
This Ability does NOT modify Damage.
{Equal Footing [5:5], Immense Physical Prowess [5:5], and 150 in Physical Stats} -3% PL


Would this be an agreeable version? 20% of all physical stats added to the stat check at [5:5] for a physical attack for 3% PL.
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-Bowwy-
Quote:
 
Exploit Weakness [1:5] Ability
It's rare, if impossible, to come across an entirely impenetrable and perfect defense. The user applies this knowledge to their fighting prowess to expose the weaknesses within an opponent's protective measures.
Optional: Whenever using a Physical Attack, add X to its Stat Check.
X = 4% per level of (Strength+Spirit+Dexterity)
This Ability does NOT modify Damage.
{Equal Footing [5:5], Immense Physical Prowess [5:5], and 150 in Physical Stats} -4% PL



4%? It looks better to me this way, too. I approve this, if you can stomach the nerf.
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Bowwy
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Jack Trader
Quote:
 
Exploit Weakness [1:5] Ability
It's rare, if impossible, to come across an entirely impenetrable and perfect defense. The user applies this knowledge to their fighting prowess to expose the weaknesses within an opponent's protective measures.
Optional: Whenever using a Physical Attack, add X to its Stat Check.
X = 4% per level of (Strength+Spirit+Dexterity)
This Ability does NOT modify Damage.
{Equal Footing [5:5], Immense Physical Prowess [5:5], and 150 in Physical Stats} -4% PL


Agreed...with some reluctance.
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Jack Trader
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Mach 10 [5:5] Ability
Humans are constantly pushing the boundaries of what is and is not considered possible, redefining the definition of impossible until the day comes in which “impossible” is defined as a lie. One human has done just that with their mastery of flight and has broken the sound barrier with it.
Allows the user to fly at X times the speed of sound in which X is double the level of this Ability.
The user may modify a Strength-based attack so that it may not be blocked or dodged without a Technique.
Attacks modified by this Ability cannot have their damage reduced below the user's Spirit*X in which X equals Level*0.4.
{Immense Physical Prowess [5:5], Power of Flight [4:4], Aerobatics [3:3], Fast as Lightning [2:2], 100 Spirit, 100 Strength} -5% PL


Just a minor buff to an existing custom.
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-Bowwy-

I'm pulling a Gal here and throwing you a curveball. After some discussion, I did come to the conclusion that the effect of this ability is VERY good. It pierces techniques/abilties/items that all reduce damage as part of their ability. Now we were comparing it to collective data, which pierces solely abilities, and items.


Quote:
 
Mach 10 [5:5] Ability
Humans are constantly pushing the boundaries of what is and is not considered possible, redefining the definition of impossible until the day comes in which “impossible” is defined as a lie. One human has done just that with their mastery of flight and has broken the sound barrier with it.
Allows the user to fly at X times the speed of sound in which X is double the level of this Ability.
The user may modify a Strength-based attack so that it may not be blocked or dodged without a Technique.
Attacks modified by this Ability cannot have their damage reduced below the user's Spirit*X in which X equals Level*0.5.
{Immense Physical Prowess [5:5], Power of Flight [4:4], Aerobatics [3:3], Fast as Lightning [2:2], 100 Spirit, 100 Strength} -Once per level per thread-


Simply flying doesn't cost anything, does it? Jack is a nimble man. I came to the conclusion that an unlimited supply of it (like collective data) even at a cost might have proven to be too much, so...I flip it. Consdering it strictly does not ADD DAMAGE, I see no reason why these effect cannot be similar to Collective Data, but expand to Techniques, Abilities, even skills, and items all at the same time.

Note that people can still do a stat v stat check BLOCK against this move. I believe we've already talked about this but I always like to double and triple check we're all reading from the most current edition.
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Bowwy
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Jack Trader
Quote:
 
Mach 10 [5:5] Ability
Humans are constantly pushing the boundaries of what is and is not considered possible, redefining the definition of impossible until the day comes in which “impossible” is defined as a lie. One human has done just that with their mastery of flight and has broken the sound barrier with it.
Allows the user to fly at X times the speed of sound in which X is double the level of this Ability.
The user may modify a Strength-based attack so that it may not be blocked or dodged without a Technique.
Attacks modified by this Ability cannot have their damage reduced below the user's Spirit*X in which X equals Level*0.5.
{Immense Physical Prowess [5:5], Power of Flight [4:4], Aerobatics [3:3], Fast as Lightning [2:2], 100 Spirit, 100 Strength} -Once per level per thread-


What you said makes sense, actually. And I wasn't too sure about unlimited use on it anyway; so, this works for me.
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Jack Trader
Requesting to have the sword modified to fit Jack's present growth.

Quote:
 
Jack‘s sword [15:15] Weapon

A hand-and-a-half sword completely ordinary in appearance and without decoration. Its edge is blunt to prevent it from cutting, but remains capable of significant destruction. Since its creation, this weapon has been and always will be a fragment of its creator’s soul. A refinement process that was supposed to destroy it merely purged from it the evil that afflicted its creator.

This item replaces Jack’s sword [10:10] with Jack’s sword [11:15] upon creation for -7 Exp (Standard Item Creation Cost).
The creation of this item requires the destruction and removal of Demonic Wrath [5:5]

Attacks with this weapon deal Strength*0.07 per level in Physical Damage.
This weapon grants +3.4 Strength per level, but only when Attacking with it.
This weapon may NEVER receive Enchantments or Curses.

Whenever taken, lost, or broken Jack may deconstruct this weapon and reconstruct it within his possession for -5% PL.

{Ki Manifesting, Immense Physical Prowess [5:5], 120 Strength, Jack Trader Exclusive} None


The damage is not that much of an increase in all honesty. I just want to do away with some of the extra math involved and give Jack a slightly larger check when attacking with it if that is acceptable.

If Jack has 6,500 PL and 150 Strength then here's the comparison between the current sword and the updated version I am requesting.

Current Version
 

6,500 PL + 15%= 7,475 PL for attacking with the sword.
150 Str + 45 = 195 Str for attacking with the sword.
7,475*1.95 = 14,576.25 Str Value for Damage with the sword.
0.9 + 0.25 = 1.15 for the Damage Multiplier with the sword when calculating its Damage with IPP.
14,576.25*1.15 = 16,762.6875 or 16,763 rounded for the actual Damage dealt.


Updated Version
 

150 Str + 51 = 201 Str for attacking with the sword.
6,500*2.01 = 13,065 Str Value for Damage with the sword.
1.05 + 0.25 = 1.3 for the Damage Multiplier with the sword when calculating its Damage with IPP.
13,065*1.3 = 16,984.5 or 16,985 rounded for the actual Damage dealt.
Edited by Jack Trader, Apr 7 2016, 11:43 AM.
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-Bowwy-
If you're going to up the strength check by 9, make the total damage of the swing a little lower. Not ridiculously, but you know more stats is better than raw damage. This is already one of the best weapons in the game and I'm not going to straight buff it.

you edited your post at some point, idk what now.
Edited by Bowwy, Apr 7 2016, 01:59 PM.
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Bowwy
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Jack Trader
Will this version work for you then?

Quote:
 
Jack‘s sword [15:15] Weapon

A hand-and-a-half sword completely ordinary in appearance and without decoration. Its edge is blunt to prevent it from cutting, but remains capable of significant destruction. Since its creation, this weapon has been and always will be a fragment of its creator’s soul. A refinement process that was supposed to destroy it merely purged from it the evil that afflicted its creator.

This item replaces Jack’s sword [10:10] with Jack’s sword [11:15] upon creation for -7 Exp (Standard Item Creation Cost).
The creation of this item requires the destruction and removal of Demonic Wrath [5:5]

Attacks with this weapon deal Strength*0.07 per level in Physical Damage.
This weapon grants +3.2 Strength per level, but only when Attacking with it.
This weapon may NEVER receive Enchantments or Curses.

Whenever taken, lost, or broken Jack may deconstruct this weapon and reconstruct it within his possession for -5% PL.

{Ki Manifesting, Immense Physical Prowess [5:5], 120 Strength, Jack Trader Exclusive} None


+48 Strength at [15:15] when attacking with it and deals Str*1.3 in damage when attacking with it at [15:15] with IPP.

So, if Jack has 150 Strength with 6,500 PL, here is the math.

Maths
 
150 Str + 48 = 198 Str for attacking with the sword.
6,500 * 1.98 = 12,870 Str value for Damage with the sword.
12,870 * 1.3 = 16,731 Damage dealt when attacking with the sword.


By slightly increasing the Str this much, increasing the damage multiplier to 1.05 at max level, and eliminating the Max PL increase, the damage remains almost the same except slightly reduced for less math involved.
Edited by Jack Trader, Apr 15 2016, 09:03 AM.
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Jack Trader
I've another thing pending approval.

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Human Adaptation [1:1] Ability
Some humans are gifted in certain areas and lacking in others. Some are more physically adept while others possess an affinity for magic or technology.
Once, upon learning, -2 from each Stat (this effect cannot reduce stats below 0).
One time only, the user may add 4 to each of their Physical Stats OR 4 to each of their Mental Stats.
{Human Resolve} This Ability may not be Unlearned and the stat gains from it may not be Reversed in the Shop.


EDIT


I'm just going to ask for the current listed update for Jack's sword in the original post under Pending.
Edited by Jack Trader, Apr 15 2016, 08:39 PM.
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-Bowwy-
Quote:
 
Human Adaptation [1:1] Ability
Some humans are gifted in certain areas and lacking in others. Some are more physically adept while others possess an affinity for magic or technology.
Once, upon learning, -2 from each Stat (this effect cannot reduce stats below 0).
One time only, the user may add 4 to each of their Physical Stats OR 4 to each of their Mental Stats.
{Human Resolve} This Ability may not be Unlearned and the stat gains from it may not be Reversed in the Shop.


Like, I understand why you want this, and that's exactly why I can't just give it to you. It may be a shitty trait, but it's your shitty trait.


Quote:
 
Jack‘s sword [15:15] Weapon

A hand-and-a-half sword completely ordinary in appearance and without decoration. Its edge is blunt to prevent it from cutting, but remains capable of significant destruction. Since its creation, this weapon has been and always will be a fragment of its creator’s soul. A refinement process that was supposed to destroy it merely purged from it the evil that afflicted its creator.

This item replaces Jack’s sword [10:10] with Jack’s sword [11:15] upon creation for -7 Exp (Standard Item Creation Cost).
The creation of this item requires the destruction and removal of Demonic Wrath [5:5]

Attacks with this weapon deal Strength*0.07 per level in Physical Damage.
This weapon grants +3.2 Strength per level, but only when Attacking with it.
This weapon may NEVER receive Enchantments or Curses.

Whenever taken, lost, or broken Jack may deconstruct this weapon and reconstruct it within his possession for -5% PL.

{Ki Manifesting, Immense Physical Prowess [5:5], 150 Strength, Jack Trader Exclusive} None


you're literally the worst.

I still think +45 strength is enough, up the damage to .075, I dunno. What's really keeping me from letting this item get more is the ability to get it again. As time goes on that's only going to get more, and more, and more useful.
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Bowwy
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Jack Trader
Adaptation costs exp to learn and it does nothing more than shift a small amount of stats around. How is that OP?

As for the sword, I'd like to have the version I posted, please. 60 too much? Fine. 56 too much? Fine. 52 too much? Also, fine.

But +48 Strength only when attacking with it with the new damage modifier brings its damage just below the current amount by a very small amount, but it is still there.
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-Bowwy-
Adaptation isn't OP.

It's just a way to get around a trait and I can't approve that.

I don't really know what to say about the sword at this point, you told me you wanted less math but the same damage If that's true, why is this bonus to strength so important?
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Bowwy
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Jack Trader
The extra strength helps even out the numbers between the old and new versions, but it's only a very small increase to make that happen. I'll give you the numbers...again, but I don't know how else I can prove it.

Current Version
 

1,500 PL +15% = 1,725 Max PL
225 Str + 45 = 270 Str
2.7 * 1,725 = 4,657.5 ATBS Value
0.9 + 0.25 from IPP = 1.15 Damage Modifier
4,657.5 * 1.15 = 5,356.125 Str Damage


Requested Version
 

225 + 48 = 273 Str
2.73 * 1,500 = 4,095 ATBS Value
1.05 + 0.25 from IPP = 1.3 Damage Modifier
4,095 * 1.3 = 5,323.5 Str Damage
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-Bowwy-
I didn't need the math again, what I needed was an answer to the question

Quote:
 
you told me you wanted less math but the same damage If that's true, why is this bonus to strength so important?


I know I'm being a fucking asshole about 3 strength but it matters.
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Bowwy
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Jack Trader
Because the bonus to the strength makes maintaining the damage for less math possible. The damage mod evens out at 1.3 with IPP at max level and the Strength mod evens out at +48 for attacks ONLY.

I honestly don't know how to explain it any better to you. I've invested the same amount of exp into this weapon as I would a level 24 item and I honestly thought that, that would have some kind of impact on the decisions made here. If you want even more invested into it then the weapon will just end up becoming stronger.

Is something like this what you are looking for?

Quote:
 
Jack‘s sword [15:X] Weapon

A hand-and-a-half sword completely ordinary in appearance and without decoration. Its edge is blunt to prevent it from cutting, but remains capable of significant destruction. Since its creation, this weapon has been and always will be a fragment of its creator’s soul. A refinement process that was supposed to destroy it merely purged from it the evil that afflicted its creator.

This item replaces Jack’s sword [10:10] with Jack’s sword [11:X] upon creation for -7 Exp (Standard Item Creation Cost).
The creation of this item requires the destruction and removal of Demonic Wrath [5:5]

Attacks with this weapon deal Strength*1.05 in Physical Damage.
This weapon grants +3 Strength per Current Level, but only when Attacking with it.
The Max Level of this weapon is X where X = 10% of Jack's Strength Stat.
This weapon may NEVER receive Enchantments or Curses.

Whenever taken, lost, or broken Jack may deconstruct this weapon and reconstruct it within his possession for -5% PL.

{Ki Manifesting, Immense Physical Prowess [5:5], 120 Strength, Jack Trader Exclusive} None


Would this be a reasonable change? The sword becomes better as Jack develops, but exp is still needed to level it with the gradual increase of his Strength.
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-Bowwy-
No, that version most certainly will not work.

I understand, I just don't understand why you can't get the damage from the sword's built in modifier itself. I also understand you've put levels into this weapon but you've also told me before that that wouldn't be something you bring up as an excuse to make the weapon better, but here we are.
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Bowwy
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Jack Trader
I'm not trying to make it better. If I were to increase the damage modifier itself then the damage would be even greater than it is now. That or the mod itself would become some weird decimal.
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-Bowwy-
Quote:
 
Jack‘s sword [15:15] Weapon

A hand-and-a-half sword completely ordinary in appearance and without decoration. Its edge is blunt to prevent it from cutting, but remains capable of significant destruction. Since its creation, this weapon has been and always will be a fragment of its creator’s soul. A refinement process that was supposed to destroy it merely purged from it the evil that afflicted its creator.

This item replaces Jack’s sword [10:10] with Jack’s sword [11:15] upon creation for -7 Exp (Standard Item Creation Cost).
The creation of this item requires the destruction and removal of Demonic Wrath [5:5]

Attacks with this weapon deal Strength*0.07 per level in Physical Damage.
This weapon grants +3.2 Strength per level, but only when Attacking with it.
This weapon may NEVER receive Enchantments or Curses.

Whenever taken, lost, or broken Jack may deconstruct this weapon and reconstruct it within his possession for -5% PL.

{Ki Manifesting, Immense Physical Prowess [5:5], 150 Strength, Jack Trader Exclusive} None



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