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Although we are a based on Dragon Ball keep in mind that we use it for the elements the show brought to us. We are not using ANY canon characters, only the world in which the show was built on. We are mostly a free form RPG with some stats to help track character growth. However, for the most part, your stats only matter in important fights or large events ran by a GM/DM.
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[color=yellow]Spark of Imagination[/color]
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Topic Started: Sep 15 2015, 10:37 PM (1,239 Views)
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Post #1
Sep 15 2015, 10:37 PM
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Spark
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Pending:
Grandmaster’s Glamour [1:5] Technique Spark has improved upon his Fairy Glamour to improve his effectiveness at hiding in a way that actually enhances his intellectual defenses and counter-offenses. May be activated or deactivated at the start of a post without spending an action Reduces Spark’s Max (NOT Current) PL by 90% Increases Spark’s Wisdom Stat by 6% per level Increases Spark’s Aptitude Stat by 6% per level [5:5] Allows Spark to use ATBS alongside Fairy Glamour without ending its effects. {Fairy Glamour [4:4], 75 Wisdom, 75 Aptitude, Exclusive to Spark} None
Approved
Plasma Rod [1:10] Accessory Having successfully reproduced perpetual energy, Spark has taken it a step further and applied its process toward his life and ongoing work. He created a techno-magical device the shape of a small cylinder comprised of intricate components that passively creates and stores plasma from surrounding matter. Spark may utilize the plasma stored inside the rod for various purposes including, but not limited to, spell casting. Provides 5% Current PL per level for Costs (Not Damage) at the beginning of each thread. The Current PL provided by Plasma Rod is restored by X% of Spark’s Max PL per level at the end of each post. X = 1 Per Level {Subject Matter Analysis} None
Sparx [1:10] Robot A droid created through the use of technomancy. It resembles Spark exactly and has been dubbed Sparx as in, a proxy of Spark. Sparx is incapable of independent action and responds only to Spark’s energy signature. Spark controls it remotely through a magical link. Spark may even communicate to others through it and it will match his voice perfectly. Spark may not move his own body while controlling Sparx, but he may operate it from a great distance. Spark may even control Sparx anywhere in the universe from a pocket dimension by utilizing Entering Infinite [5+:20] Spark senses everything Sparx experiences including pain; however, Sparx is unaffected by extreme temperatures and lacks the need to breathe, enabling it to better serve its function to enter dangerous areas and situations on Spark's behalf. Spark may channel any ATBS he possesses through it so that Sparx executes it on his behalf. Sparx amplifies Spark's capabilities, increasing his Wisdom and Aptitude by 1% per level as long as it is active. The amount of damage Sparx can withstand is equal to Spark’s PL*0.12 per level. Sparx possesses no energy source of its own and Spark must channel his own energy into it to power and control it. As long as Spark is operating Sparx, it can be sensed through Ki Sensing and detected by Scouters unless Spark somehow hides it from detection because the energy channeled into it comes from a living source. If Spark’s Current PL reaches 0, Spark will lose consciousness and Sparx will power down. [Creating, Upgrading, and Using Sparx requires Spark and Technomancer. These requirements cannot be ignored or substituted.] None
Slippery Mind [1:3] Ability You’ve learned to guard your mind against invasion and negative influence. When an incoming ATBS checks a user's Mental stat (Aptitude/Will Power/Wisdom) without their consent, this ability increases the checked stat by 35% per level of their Highest Mental stat for the check only. {25 Aptitude, 25 Will Power, or 25 Wisdom} None.
Counteroffensive: Deconstruction [1:10] Technique A spell cast by a technomancer to deconstruct an item as effectively as possible. [5+:10] Reduces the current level of an item by X per level and up to a minimum of 0 for the remainder of the thread. X = 5% of the Wisdom Stat or 5% of the Aptitude Stat (Whichever amount is lower) [10:10] "If I can make it, I can break it!" This Technique may be used to reduce the level of a Construct or Robot by X per level and up to a minimum of 0 for the remainder of the thread. {Subject Matter Analysis} -15% PL and up to 5 uses per thread.
Technomancer [1:1] Skill Someone who has studied and practiced both sorcery and modern engineering extensively enough that they may create inventions that utilize science, magic, or both. Allows for the creation, enchanting, modifying, and upgrading of a Robot as well as any type of item (Weapon, Armor, Accessory, Upgrade, and Technology). {Alchemy, Technolord, Robotics, AI Enhancement, 40 Aptitude, 40 Wisdom} None
Subject Matter Analysis [1:1] Skill A seemingly rudimentary spell the uses casts to identify the components and materials of an inorganic object. Allows the user to identify the components and material of an item (Weapon, Armor, Accessory, Upgrade, and/or Technology) and understand how it functions. As long as the user meets the stat requirements for an item, they may recreate it for themselves. The user must make physical contact with an item to apply the effects of this skill. This skill, by itself, does not allow for the tampering of items and their effects. {Technomancer} None
(Boardwide, bitches!) Fairy Glamour [1:4] Skill Fairies often find need to hide themselves from detection and discovery and invented a spell of illusion to protect themselves and their loved ones. The user cannot be detected, tracked, sensed, or located by ATBS or items. Anyone in the same thread as the user may ignore Fairy Glamour's effects if their Aptitude, Willpower, or Wisdom exceeds the user's Wisdom*0.25 per level. During combat, the user may not use any other ATBS during a post Fairy Glamour is used. At level 4, the user may cast Fairy Glamour on willing and/or unconscious targets to grant them the same effect and benefits, but a target will lose the benefit as soon as they use any ATBS. Damage dealt to the user will end Fairy Glamour and prevent its use for the user’s next post. {Must be a Fairy, 30 Wisdom, Illusion Magic} -1% PL per post during combat per target.
Edited by Spark, Jun 12 2016, 09:30 AM.
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NERRRD!!!
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- Mental:
- Apt: 60 | Wis: 62 | Wil: 0
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Post #2
Sep 20 2015, 07:52 AM
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Spark
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Got another one for review just because I hate mind reading/control, especially when my character relies on brainpower.
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NERRRD!!!
- Posts:
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- Fairy
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- #119
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- Sep 15, 2015
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- 50
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- Str: 0 | Spr: 0 | Dex: 0
- Mental:
- Apt: 60 | Wis: 62 | Wil: 0
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Post #3
Sep 20 2015, 03:15 PM
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-Cloud-
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Slipper Mind has a few things that should be changed.
First it's more of an Ability than a Technique since it's so passive.
It should be a "Mental Barrier" styled thing. When a Mental Stat check happens it boosts your relevant stat for said Check by X where X is Y per level.
Simple, effective and does a lot more. The details of Y and how many levels I'll leave to you.
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Code Master
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Post #4
Sep 20 2015, 03:28 PM
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Spark
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Alright, I'll go with that. Now for negotiations.
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NERRRD!!!
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Post #5
Sep 20 2015, 07:21 PM
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Angeles
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- Quote:
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Slippery Mind [1:4] Ability You’ve learned to guard your mind against invasion and negative influence, but, usually, at a drain to your energy. When an incoming ATBS checks the user's mental stats (Aptitude/Will Power/Wisdom) without their consent, this ability increases the checked stats by 50% per level for the check only. {20 Aptitude, 20 Will Power, or 20 Wisdom} None if the incoming ATBS has no cost; otherwise, -X% PL where X equals the level of the incoming ATBS.
Approved
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DARKNESS
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- Physical:
- Dex: 100 | Spr: 100 | Str: 100
- Mental:
- Apt: 100 | Wis: 100 | Wil: 100
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Post #6
Sep 22 2015, 07:25 AM
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Spark
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Got another one pending approval.
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NERRRD!!!
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- Fairy
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- Apt: 60 | Wis: 62 | Wil: 0
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Post #7
Sep 24 2015, 08:04 AM
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Angeles
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I would like to have a wisdom req on this of at least twenty, since this shuts down -all- sensing and tracking atbs.
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DARKNESS
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Post #8
Sep 24 2015, 09:05 AM
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-Bowwy-
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- Angeles
- Sep 24 2015, 08:04 AM
I would like to have a wisdom req on this of at least twenty, since this shuts down -all- sensing and tracking atbs. I'm still not particularly in love with the move, instead of a straight "cant't be found" I'd prefer "the requirements to sense/track the glamour'd player is doubled", something similar to that. Maybe just smack a higher cost on it and say it's only usable in combat, too.
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Bowwy
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Post #9
Sep 24 2015, 01:41 PM
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Spark
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The main point of it is to prevent the user from being tracked and the added stipulations make it so that it cannot be abused during combat. There are so many ATBS that allow for players to detect, sense, and track others from across the planet without having to spend anything. I am not really sure how you'd even apply a stat check to some of the tracking ATBS we have here, especially some of the customs I've seen like Saiyan Scent.
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NERRRD!!!
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Post #10
Sep 24 2015, 01:59 PM
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-Bowwy-
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- Spark
- Sep 24 2015, 01:41 PM
The main point of it is to prevent the user from being tracked and the added stipulations make it so that it cannot be abused during combat. There are so many ATBS that allow for players to detect, sense, and track others from across the planet without having to spend anything. I am not really sure how you'd even apply a stat check to some of the tracking ATBS we have here, especially some of the customs I've seen like Saiyan Scent. Or Daze can just mark you and you're found forever.
If you're looking for a number, Roots had to spend 16 xp for Saiyan Scent. My problem with this move is that with 10 xp you beat every single form of tracking. If this was extended to 5:5 and had a good requirement (30 wisdom?) I would be more okay with it, but still uneasy.
Edited by Bowwy, Sep 24 2015, 02:01 PM.
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Bowwy
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Post #11
Sep 24 2015, 02:23 PM
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Spark
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How about this?
Glamour [1:4] Skill Sorcerers often find need to hide themselves from detection and discovery. The user cannot be detected, tracked, sensed, or located by ATBS or items. Anyone in the same thread as the user may ignore Glamour's effects if their Aptitude, Willpower, or Wisdom exceeds the user's Wisdom*0.25 per level. During combat, the user may not use any other ATBS during a post Glamour is used. At level 4, the user may cast Glamour on willing and/or unconscious targets to grant them the same effect and benefits, but a target will lose the benefit as soon as they use any ATBS. Damage dealt to the user will end Glamour and prevent its use for the user’s next post. {30 Wisdom, Illusion Magic} -1% PL per post during combat per target.
Edited by Spark, Sep 24 2015, 02:43 PM.
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NERRRD!!!
- Posts:
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- Fairy
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- #119
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- Apt: 60 | Wis: 62 | Wil: 0
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Post #12
Sep 24 2015, 05:32 PM
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Spark
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Got another one and it fits Spark's character perfectly.
Technomancer has been modified now that I better understand the item system.
Edited by Spark, Sep 24 2015, 05:46 PM.
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NERRRD!!!
- Posts:
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- Fairy
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- #119
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- Apt: 60 | Wis: 62 | Wil: 0
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Post #13
Sep 24 2015, 06:12 PM
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-Bowwy-
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- Quote:
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Subject Matter Analysis [1:1] Skill A seemingly rudimentary spell the uses casts to identify the components and materials of an inorganic object. Allows the user to identify the components and material of an item (Weapon, Armor, Accessory, Upgrade, and/or Technology) and understand how it functions. As long as the user meets the stat requirements for an item, they may recreate it for themselves. The user must make physical contact with an item to apply the effects of this skill. This skill, by itself, does not allow for the tampering of items and their effects. {Technomancer} None
Technomancer [1:1] Skill Someone who has studied and practiced both sorcery and modern engineering extensively enough that they may create inventions that utilize science, magic, or both. Allows for the creation, enchanting, modifying, and upgrading of a Robot as well as any type of item (Weapon, Armor, Accessory, Upgrade, and Technology). {Alchemy, Technolord, Robotics, AI Enhancement, 40 Aptitude, 40 Wisdom} None
Good.
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Bowwy
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Post #14
Sep 26 2015, 07:24 AM
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Spark
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New Pending Technique
Counteroffensive: Deconstruction [1:5] Technique A spell cast by a technomancer to deconstruct an item into basic matter, effectively destroying it. Add the user’s Wisdom and Aptitude stats and divide the result by 50, 40, 30, 20, 10 at levels 1, 2, 3, 4, 5. If the result equals or exceeds the current level of an item, the user may deconstruct it beyond use or repair for the duration of a thread. (Example: The user has 40 Aptitude and 40 Wisdom. 40+40=80. At level 5, divide 80 by 10 and the user may deconstruct an item with a current level of 8 or less.) {Subject Matter Analysis} -X% PL where X equals the current level of an item deconstructed.
Edited by Spark, Sep 26 2015, 07:24 AM.
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NERRRD!!!
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- Apt: 60 | Wis: 62 | Wil: 0
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Post #15
Sep 28 2015, 04:13 PM
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-Bowwy-
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Counteroffensive: Deconstruction [1:5] Technique A spell cast by a technomancer to deconstruct an item into basic matter, effectively destroying it. Add the user’s Wisdom and Aptitude stats and divide the result by 50, 40, 30, 20, 10 at levels 1, 2, 3, 4, 5. If the result equals or exceeds the current level of an item, the user may deconstruct it beyond use or repair for the duration of a thread. (Example: The user has 40 Aptitude and 40 Wisdom. 40+40=80. At level 5, divide 80 by 10 and the user may deconstruct an item with a current level of 8 or less.) {Subject Matter Analysis} -X% PL where X equals the level of an item deconstructed.
This reminds me of the boardwide item breaking ATBS, so I'm okay with this.
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Bowwy
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Post #16
Oct 2 2015, 04:45 PM
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Spark
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I've got a long list this time. Take your time with it.
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NERRRD!!!
- Posts:
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- Fairy
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- #119
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- Sep 15, 2015
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- Apt: 60 | Wis: 62 | Wil: 0
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Post #17
Oct 2 2015, 05:25 PM
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-Bowwy-
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Repair Shop [1:2] Item A capsule containing a workshop specifically for repairing and rebuilding damaged androids, cyborg parts, and robots. [2:2] Players may have their androids, cyborgs, and items that require android repairs repaired by Spark by transferring 1 Exp to him instead of spending Exp on the shop. [2:2] Spark’s items that require android repairs are automatically repaired in between threads without the use of the shop. {Subject Matter Analysis} None
This isn't broken, and IIRC nobody has even used android repair yet...
But still, no. I just don't like ATBS/Items that mess with EXP. Call me paranoid. Do it, but I just don't like this.
Plasma Production [1:1] Skill This spell subjects atoms within available matter to the ionization process in which electrons are separated from their atoms, leaving behind positively charged nuclei surrounded by free-flowing electrons, creating plasma. The user may then utilize the plasma for various purposes as long as they are capable of maintaining its state. Allows the user to learn ATBS and create items and robots that require Plasma Production. {Subject Matter Analysis} None
Creation ATBS. Okay.
Miniaturization an Expansion [1:1] Skill A scientific application of magic that allows the user to manipulate the size of matter on a subatomic level, miniaturizing or restoring it. Allows the user to learn ATBS and create items and robots that require Miniaturization and Expansion. {Subject Matter Analysis} None
Same story. Okay.
Plasma Bolt [1:3] An offensive application of Plasma Production in which the user launches super-heated matter at a target to inflict severe, sometimes lethal, burns. Deals 30% of the user’s Aptitude and 30% of their Wisdom in damage. At level 3, a target damaged by this attack may not attack during their next post. {Plasma Production} -2% PL. Once per post. Once per level per thread
The effect is good. I just don't wanna see people getting locked down. That's not fun.
Plasma Rod [1:10] Accessory Having successfully reproduced perpetual energy, Spark has taken it a step further and applied its process toward his life and ongoing work. He created a techno-magical device the shape of a small cylinder comprised of intricate components that passively creates plasma from surrounding matter. To maintain the plasma, the device maintains an internal magnetic field within a vacuum compartment in which the plasma’s stored. The magnetic field is sustainable by the rod’s circular shape and rotating components. The limited size of the device necessitates the miniaturization of stored matter until its use so that the rod's magnetic field affects it at all. Spark may utilize the natural energy stored inside the Rod for various purposes included, but not limited to, spell casting.
Reduces all PL costs by Aptitude*0.02 per level and Wisdom*0.02 per level to a minimum of 0 PL. {Plasma Production, Miniaturization and Expansion} None
Is this the raw aptitude stat or the ATBS value?
Either way, I don't particularly like it. I don't like ATBS cost reduction at all (damn OP 1 type 1's)
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Bowwy
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Post #18
Oct 3 2015, 03:49 AM
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Spark
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Attacks can be dodged and even blocked. That's why I avoid attaching limited uses to attacks. Would this be more reasonable for Plasma Bolt?
Plasma Bolt [1:3] Attack An offensive application of Plasma Production in which the user launches super-heated matter at a target to inflict severe, sometimes lethal, burns. Deals 30% of the user’s Aptitude and 30% of their Wisdom in damage. At level 3, a target damaged by this attack may not attack during their next post. {Plasma Production} -2% PL. Once every other post.
Would this change to Plasma Rod be more agreeable to you?
Plasma Rod [1:7] Accessory Having successfully reproduced perpetual energy, Spark has taken it a step further and applied its process toward his life and ongoing work. He created a techno-magical device the shape of a small cylinder comprised of intricate components that passively creates plasma from surrounding matter. To maintain the plasma, the device maintains an internal magnetic field within a vacuum compartment in which the plasma’s stored. The magnetic field is sustainable by the rod’s circular shape and rotating components. The limited size of the device necessitates the miniaturization of stored matter until its use so that the rod's magnetic field affects it at all. Spark may utilize the natural energy stored inside the Rod for various purposes included, but not limited to, spell casting.
Activated, temporarily increases the user's Current PL by 5% of their Max PL per level for the use of one ATBS or item. {Plasma Production, Miniaturization and Expansion} No Cost. Once every other post. Once every other level per thread.
Edited by Spark, Oct 5 2015, 05:41 AM.
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NERRRD!!!
- Posts:
- 234
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- Fairy
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- #119
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- Str: 0 | Spr: 0 | Dex: 0
- Mental:
- Apt: 60 | Wis: 62 | Wil: 0
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Post #19
Oct 5 2015, 03:23 PM
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-Bowwy-
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Plasma Bolt [1:3] Attack An offensive application of Plasma Production in which the user launches super-heated matter at a target to inflict severe, sometimes lethal, burns. Deals 30% of the user’s Aptitude and 30% of their Wisdom in damage. At level 3, a target damaged by this attack may not attack during their next post. {Plasma Production} -2% PL. Once every other post.
Alright, this is okay.
Plasma Rod [1:7] Accessory Having successfully reproduced perpetual energy, Spark has taken it a step further and applied its process toward his life and ongoing work. He created a techno-magical device the shape of a small cylinder comprised of intricate components that passively creates plasma from surrounding matter. To maintain the plasma, the device maintains an internal magnetic field within a vacuum compartment in which the plasma’s stored. The magnetic field is sustainable by the rod’s circular shape and rotating components. The limited size of the device necessitates the miniaturization of stored matter until its use so that the rod's magnetic field affects it at all. Spark may utilize the natural energy stored inside the Rod for various purposes included, but not limited to, spell casting.
Activated, temporarily increases the user's Current PL by 5% of their Max PL per level for the use of one ATBS or item. {Plasma Production, Miniaturization and Expansion} No Cost. Once every other post. Once every other level per thread.
So at level 7, you get an extra 35% four times a thread, which means 140% extra current power level for usage of ATBS. This is best case scenario, though, and it means you have to spend 35% every time you use it.
I think this is alright. It's an interesting way for cost reduction that I think won't be overpowered.
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Bowwy
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Post #20
Mar 12 2016, 02:28 PM
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Spark
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I need some stuff updated, please.
I would like to start with Technomancer.
Technomancer [1:1] Skill Someone who has studied and practiced both sorcery and modern engineering extensively enough that they may create inventions that utilize science, magic, or both. Allows for the creation, use, and transfer of Robots or Constructs as well as most any type of item (Weapon, Armor, Accessory, Upgrade, Technology, or Enchantment). Does not allow for the creation or use of Curses, however. {Exclusive to Fairies, Alchemy, Animate Construction, Technolord, Robotics, AI Enhancement, 50 Aptitude, 50 Wisdom} None
Updated it to match the new item system. Increased stat Requirements to 50 in each, added Animate Construct and Exclusive to Fairies as well.
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NERRRD!!!
- Posts:
- 234
- Group:
- Fairy
- Member
- #119
- Joined:
- Sep 15, 2015
- Power Level:
- 50
- Image
- http://s9.postimg.org/mj4m3dlbx/sparkground.png
- Physical:
- Str: 0 | Spr: 0 | Dex: 0
- Mental:
- Apt: 60 | Wis: 62 | Wil: 0
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