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[color=yellow]White Mage's Workshp[/color]
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Topic Started: Feb 19 2016, 09:37 PM (1,023 Views)
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Post #1
Feb 19 2016, 09:37 PM
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Kamrun
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Requesting:
Approved Healing Magic [1:1] A special magic that works both with nature and against it, for the purpose of creating magical healing tonics, spells and other energies to undo injury and save lives. {Arcane Arts, Elemental Magic, 20 Wis} -none-
Healing Potion [1:5] Item A careful mix of medicinal herbs and healing magic, this potion is a bright blue color, and tastes vague of mint toothpaste…. Restores 5% PL per Level. Healing potion can be given to another character for their own inventory, where it becomes a [x:5] one-use item that heals 5% PL where x is the level of Healing Potion in Kamrun’s inventory, it is removed from the character’s inventory after the one use. {Alchemy, Healing Magic, Wis 30} -Once per thread-
Here, Take This [1:5] Technique Kamrun, doesn’t fight, she can’t bring herself to cause pain to someone, but she understands the need to fight. She can help them fight better Increase the stat of a willing target by 5% of Kamrun’s Wisdom per level {Arcane Magic, Wisdom 40}
Más Heal [1:5] Technique While usually a one-on-one kind of healer, Kamrun does know that sometimes her talents will need to be used in a war-type situation with multiple injured. She’s prepared for that. Completely restores the PL and Stats of X targets and resets all of their ATBS and Item uses. Can even be used on unconscious targets to revive and restore them at [5:5]. X = 1 every other level. {Healing Magic, Energy Transfer, 100 Wis} -15% PL, Once per thread.
Regen [1:5] Technique One of the greatest adages in the world is ‘teach a man to fish.’ Kamrun takes this and applies it to healing, super-charging someone’s own healing ability so that they don’t need her around if they get hurt. A spell cast on a willing subject whose PL costs are increased by 10% for X posts, but restores 4% PL per level per post for X posts. X = Level. {Healing Magic, Energy Transfer, Wis 75} -5% PL, may not be used on the same target more than once per thread.
Immovable Object [1:6] Technique Using what Talon had taught her, Kamrun is able to create an emergency barrier made of the strongest known material in the universe. If the planet is destroyed, the shield would be the only thing left standing. Blocks all Wisdom at [1:6], Willpower at [2:6], Aptitude at [3:6], Spirit at [4:6], Strength at [5:6], and Dexterity at [6:6] Damage against Kamrun and X targets for one post. X = 1 per 25 Wisdom. {Lesser creation, Alteration magic, 75 Wis} -25% PL, Once per thread.
What’s Mine is Yours [1:5] Technique Kamrun has a lot of spells she doesn’t use; she’s willing to share with others. Grants a use of one of Kamrun's ATBS to the target. Usable once every other level per thread, and also takes the use of the ATBS transferred. Takes an action to transfer. {Arcane Magic, Wisdom 30} -5% cost-
Skill Enhancer [1:3] Technique Kamrun knows better than anyone that everyone has untapped potential. Kamrun has thus devised a way to use her magic to have someone be the best that they can be. Kamrun casts a spell on a willing target, that target’s ATBS are now counted to be 1 level higher per level of Skill Enhancer. This applies even if the ATBS is at max level {Arcane Magic, Wis 120} -20% PL, useable once per level per thread-
Potion of Status Enhancement [1:5] Item This potion comes in a small quantity of orange liquid that tastes like honey. While only a shot-full of liquid at best, it packs a powerful punch! Or whatever else you need it to do. Increases a chosen stat of a target by 5 per level for 5 posts. This potion can be given to another character for their own inventory names Potion of _____, where the stat is chosen by the target upon receiving the item. It becomes a [x:5] one-use item that increases the chosen stat by 5 per x for five posts, where x is the level of Potion of Status Enhancement in Kamrun’s inventory. It is removed from the character’s inventory after the one use
Mage's Robes [1:100] Armor A simple set of robes, black and red in color with a brown leather potion belt, made for Kamrun by a friend of hers. It's functional and defensive, and they billow really cool in the wind! Blocks X% Wisdom in Damage. X = 2 per level Kamrun is able to carry 5 extra potions of any type. {Lesser Creation, 150 Wisdom} -none-
Harvested Senzu Bean [1:1] Rare Item Kamrun got a very special gift from Daze, a magic bean that completely heals wounds. Instead of simply using it, she has planted it, and so now has a slow but steady supply of them Completely Restore Power Level and Heal all recent wounds. {None} -One time use per thread every thirty days, usable again on _____- (replace with next use date)
Magic Wand [1:20] Item Using the skills taught to her by Talon about creation and enchantment, Kamrun has fashioned for herself a wand to aid her in the casting of her magic, giving a focus to improve her magical talents. Allows an addition use of any Wisdom based ATBS X times per thread. X = 1 every 5 levels +1 (That's 5 at [20:20]) {Lesser Creation, 50 Wis} No cost. May not be used more than twice on the same ATBS per thread.
Emergency First Aid [1:1] Technique A simple skill with a little magic that is used just in case of an emergency. Instantly restores 20% of a target's Max PL to them. {Healing Magic, 10 Wis} -2% PL and usable once per target per thread-
Backpack of Holding [1:1] Item Kamrun has played around with allowing her backpack to carry as much as she needs while on the road without increasing the strain on her back. Because the items are stored in a dimension outside of time, things like pershibal foods can also be stored. No living things though, there’s no air in there. Allows Kamrun to carry a large supply of items. {Lesser Creation 10 Wis} -none-
Rebuff [1:7] Skill After a long fight your friends are weakened, this is just the helping hand they need to get back on their feet! Negates any ATBS effect that reduces the stats of the target. Can be used once every other level. {Alteration Magic, Wis 50}
Stabilize [1:1] Technique Once upon a time there were these things called defibrillators that would literally electrocute your heart into beating again. This is not nearly as traumatizing as that. If a target has fallen below 0 this technique raises their PL from any negative amount, to 1. [Healing Magic, Energy Transfer, Fount of Life, Regen, Wis 200] -50% PL-
Immunity [1:5] Technique No one likes getting sick and there has never been a cure found for the common cold. Except for a certain red-head. She’s taken it a step further and has developed a healing magic that can counter everything from the common cold, to poisons, to terminal illnesses. This technique counters any negative effects of poison-based or contagion-based ATBS as long as her Wis*.5 is higher than the highest stat the target ATBS uses. If the ATBS is successfully countered, the affected target is immune to that ATBS for the remainder of the thread. [Healing Magic, Wis 150] -10% PL-
Immortality [1:1] Technique A technique that Kamrun discovered on accident, and one that she hides and does not use often unless absolutely necessary, as the potential of it could have dire consequences. Make a character biologically immortal. Target character can still be killed if their PL goes below 0 [Healing Magic, Fount of Life [10:10], Wis 100] -none-
Anti-violence Zone [1:5] Technique Sometimes the best way to heal people, is to make it so they can’t fight at all. Kamrun creates a field around herself that any who are within are put in their own parallel dimensions on the current plane of existence, making it impossible to do anything to one another. Counters all ATBS and non-atbs as long as target’s highest mental stat does not beat Kamrun’s Wis*.2 per level. If a target in the area counters the effects of this ATBS they can only activate ATBS and deal damage to other targets that have succeeded the check. Kamrun cannot perform other ATBS or use actives on items while this ATBS is active. [Enter Infinite [20:20], Wis 200] -10% PL per post-
Regen [1:5] Technique One of the most devastating things that can happen is an injury that cripples a person, it not only hurts, but it changes them for the rest of their life. A strong healer can prevent that devastation and pain. This ability reverses the effects of an ATBS that has incapacitated or removed a limb, a sense, or another vital physical or mental ability, (ie Limb Break, Accupressure). Additionally this ability can be used to remove these same injuries that had happened in the past, as well as heal scars. If the target is not already below 0, this can also save them from life-threatening injuries such as being cut in half. If used on targets that already have regenerative abilities, it simply boosts their own to be instantaneous with no PL cost to them. {Healing Magic, Energy Transfer, Wis 150} -25% PL if used in combat, -5% pl cost per level, may not be used on the same target more than once per thread.-
Lightshow [1:3] Technique A fun spell dealing with light and illusion magic, able to create colorful displays, you can be the greatest discoball in town, or even create moving images and show your favorite movie to your friends in the palm of your hand or set in the sky. You can also use it to distract, fool or even stun someone. If used in Combat, target checks their highest mental stat against 30% User’s Wis per level. If the check fails, their highest mental stat is reduced by 10% per level for one post per level. {Torchlight 4:4} -5% if used in combat-
Herbal Remedy [1:3] Potion Instantly restores 20% of a target's Max PL to them. This potion can be given to another character for their own inventory named Herbal Remedy. It becomes a [x:3] one-use item that restores 20% of Max PL, where x is the level of Herbal Remedy in Kamrun’s inventory. It is removed from the character’s inventory after the one use. {Alchemy, Emergency First Aid, Wis 20} -none-
Edited by Kamrun, May 1 2016, 11:29 PM.
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Replies:
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Post #61
May 8 2016, 02:32 PM
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Angeles
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Of the Wisdom Stat. So Kam's wisdom is right now 160, at level 5, it would be 50% of 160 = 80%, 80% is then applied to the target's max pl. It's supposed to scale as Kamrun improves her Wis.
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DARKNESS
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Post #62
May 10 2016, 06:46 PM
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-Bowwy-
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What Makes You Stronger [1:5] Technique There is a falsehood that one is at their prime only at a certain age of their life. Kamrun knows this to not be true, if only because she had magic to say otherwise. The user takes a post to Increase target's Max PL by x% of user's Wis. X=10 per level, usable once per target per level. {Wis 150, Life Magic} -10% PL-
So if Kamrun were to use this right now, if it were at 5:5 it would increase someone's max PL by 1200?
Or...It would increase their max power level by 80%?
The wording is just a little weird and I want to make sure I understand.
If it's the latter option, I'd like to cost a bit more as the power level buff is gonna get pretty good pretty quick.
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Bowwy
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Post #63
May 11 2016, 06:56 AM
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Angeles
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The latter, what would you like it to cost?
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DARKNESS
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Post #64
May 11 2016, 03:38 PM
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-Bowwy-
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- Quote:
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What Makes You Stronger [1:5] Technique There is a falsehood that one is at their prime only at a certain age of their life. Kamrun knows this to not be true, if only because she had magic to say otherwise. The user takes a post to Increase target's Max PL by x%. X=10% per level of Kamrun's wisdom. Usable once per target per thread. {Wis 150, Life Magic} -15% PL, once every other level per thread-
Clarified and made clear how exactly the buff works, made it cost 15% (10% seemed too low, 20% seemed too high) and gave it a max uses of 3 times per thread, considering that it's a thread-permanent buff.
If you're cool with this version, it's good to go.
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Bowwy
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Post #65
May 23 2016, 09:22 PM
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Kamrun
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Multicasting [1:5] Ability A good magician can fire off a spell flawlessly, a great magician can fire off multiple spells in quick succession, hopefully without blowing something up. Able to cast an additional spell after the first provided that the spell used before it took an action to cast. Each additional spell cast costs 3% more PL to cast than it's regular cost. If the spell does not cost anything, it costs 3% to cast. {100 Wis, Arcane Arts } -Stated above-
Degradation [1:5] Curse Tapping into dark magics, Kamrun created a hex that can help end a fight faster, and spare lives in the process. A target checks their highest stat against x% of Kamrun’s Wis where x is 20% per level. If the check fails the target begins to lose y% of PL per post, where y=6 per level. {False Cure [2:2], Authentic Craft: Hexes and Charms [3:3], 100 Wisdom} -10% PL, once per target per thread-
And also adding flavor to:
Mage's Robes [79:100] Armor A simple coat, green and orange in color with a brown leather potion belt, made for Kamrun by a friend of hers. It's functional and defensive, temperature regulated for travel to the tundra and the desert, and it billows really cool in the wind! Blocks X% Wisdom in Damage. X = 2 per level Kamrun is able to carry 5 extra potions of any type. {Lesser Creation, 150 Wisdom} -none-
For minor temperature regulation. Which is kind of an upgrade so yeah.
Edited by Kamrun, May 25 2016, 04:30 PM.
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Post #66
May 25 2016, 06:40 PM
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-Bowwy-
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- Quote:
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Multicasting [1:5] Ability A good magician can fire off a spell flawlessly, a great magician can fire off multiple spells in quick succession, hopefully without blowing something up. Able to cast an additional spell after the first provided that the spell used before it took an action to cast. Each additional spell cast costs 3% more PL to cast than it's regular cost. If the spell does not cost anything, it costs 3% to cast. {100 Wis, Arcane Arts } -Stated above-
Technically the levels do nothing right now. I imagine your idea was per level=additional casts, but I think that's too much.
Dual Cast
Dual Cast [4:4] Ability As the name implies, Dual Cast allows the mage to cast two spells simultaneously. Can use two wisdom based ATBS in a single post. The second spell uses X% of the user's wisdom, where X is equal to the level of this ability times 25. {100 Wisdom} -Once per level per thread, 5% PL per use-
This is Dual Cast, and it'll be what I compare this too. It's 4 levels, costs 5%, and only allows two spells in the same turn, and has limited uses.
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Degradation [1:5] Curse Tapping into dark magics, Kamrun created a hex that can help end a fight faster, and spare lives in the process. A target checks their highest stat against x% of Kamrun’s Wis where x is 20% per level. If the check fails the target begins to lose y% of PL per post, where y=6 per level. {False Cure [2:2], Authentic Craft: Hexes and Charms [3:3], 100 Wisdom} -10% PL, once per target per thread-
This one's a little odd. Granted, it has a built in check, so the effect can be fairly detrimental, but I feel like 30% per post is a little rough. Granted, if you were just blasting them with magic and they failed either way, they'd probably be KO'd, but my concern here is that his is a 'Curse'. It makes me think it can't be negated by dodging ATBS.
If y=4 per level, I'd approve it.
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Bowwy
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Post #67
May 25 2016, 06:46 PM
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Kamrun
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Multicasting [1:5] Ability A good magician can fire off a spell flawlessly, a great magician can fire off multiple spells in quick succession, hopefully without blowing something up. Able to cast an additional spell after the first provided that the spell used before it took an action to cast. Each additional spell cast costs 3% more PL to cast than it's regular cost. If the spell does not cost anything, it costs 3% to cast. {100 Wis, Arcane Arts } -Stated above-
This was based exactly off of multi ki-bomb:
Multiple Ki Bomb [1:5] Ability Now, with the ability to create Ki Bombs, a user can create multiple ones to use against an opponent. For each level of this ability, the user is able to generate another Ki Bomb in a single post. {Ki Bomb, 45 Spirit} -Each additional Ki Bomb costs an extra 3% PL-
Which in turn was base off multi ki blast:
Multiple Ki Blasts [1:4] Ability After getting more comfortable with the usage of Ki, the ability is formed to fire more Ki blasts in a quick succession. For each level in this ability, the user is able to use another Ki Blast in a single post. {30 Spirit} -For each additional blast after the first blast for post, the power level cost goes up by 2%-
Which is why I was doing more than just one additional cast per post. If I wanted Talon's ability, I would have just asked Jach if we could canon Talon taught Kamrun off-screen, but several of her buffs require that multiple spells be cast in sequence.
y=4 is fine with me
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Post #68
May 25 2016, 06:58 PM
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-Bowwy-
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But multiple ki bombs are different than multiple SPELLS, which could be a variety of things. An attack is easy to deal with, but a variety of Wisdom ATBS are not as simple.
Note, I don't want to give you an exact copy of Dual Cast, just wanted to post an example of something else like Multicasting.
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Degradation [1:5] Curse Tapping into dark magics, Kamrun created a hex that can help end a fight faster, and spare lives in the process. A target checks their highest stat against x% of Kamrun’s Wis where x is 20% per level. If the check fails the target begins to lose y% of PL per post, where y=4 per level. {False Cure [2:2], Authentic Craft: Hexes and Charms [3:3], 100 Wisdom} -10% PL, once per target per thread-
This, however is approved. Yay.
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Bowwy
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Post #69
May 25 2016, 07:02 PM
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Kamrun
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What do you suggest then.
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Post #70
May 28 2016, 01:42 PM
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-Bowwy-
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Posting here to say I haven't forgotten about this, I'm just playing with some rough drafts until I find something I think you'll like.
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Bowwy
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Post #71
May 28 2016, 06:17 PM
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Kamrun
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Potion Making [1:1] Skill The art of creating consumable remedies to have effects on those who consume them have been around for an unknown amount of time. From simple herbal teas to the complicated potion making, which combines magic with natural ingredients to bottle spells or craft effects from scratch. Allows the user to create wisdom-based attacks and non-dodging techniques into consumable items and items with enhancing or undermining effects. {Alchemy, Nature Magic, Wis 50} -none-
Dropping this here because I thought I had already but apparently didn't.
Edited by Kamrun, May 28 2016, 06:26 PM.
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Post #72
May 28 2016, 06:30 PM
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Unknown
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- Quote:
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Potion Making [1:1] Skill The art of creating consumable remedies to have effects on those who consume them have been around for an unknown amount of time. From simple herbal teas to the complicated potion making, which combines magic with natural ingredients to bottle spells or craft effects from scratch. Allows the user to create wisdom-based attacks and non-dodging techniques into consumable items and items with enhancing or undermining effects. Each potion must be requested simply so that it makes sense to exist in potion form. {Alchemy, Nature Magic, Wis 50} -none-
Um, Friend Kamrun. I made a small change, OK? I like this one better. If you do too, then it's good, OK?
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Post #73
May 28 2016, 06:38 PM
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Kamrun
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Potion Making [1:1] Skill The art of creating consumable remedies to have effects on those who consume them have been around for an unknown amount of time. From simple herbal teas to the complicated potion making, which combines magic with natural ingredients to bottle spells or craft effects from scratch. Allows the user to create wisdom-based attacks and non-dodging techniques into consumable items and items with enhancing or undermining effects. Each potion must be requested simply so that it makes sense to exist in potion form. {Alchemy, Nature Magic, Wis 50} -none-
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Post #74
Jul 2 2016, 03:18 PM
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Kamrun
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Pending:
Multicasting [1:5] Ability A good magician can fire off a spell flawlessly, a great magician can fire off multiple spells in quick succession, hopefully without blowing something up. Able to cast an additional spell after the first provided that the spell used before it took an action to cast. Each additional spell cast costs 3% more PL to cast than it's regular cost. If the spell does not cost anything, it costs 3% to cast. {100 Wis, Arcane Arts } -Stated above-
Approved:
Friend of a Friend [1:1] Ability Angeles has managed to reverse engineer the magic Daze had used to tag her as one of his 'mates.' With the bond they share Angeles can now sense not only Daze's other mates, but him as well. Can sense the location of Daze's mates and sense if they're in danger or not. Other passive sensing abilities, such as, ki sensing, Sin sensing or Empathy, also work through this ATBS. {Be tagged as a mate by Daze, 25 Wisdom} -None-
Fount of Life [10:10] Ability/Technique Hybrid The caster of this ability becomes a healing beacon for others. Ability Effect: Restores X% of the User's Max PL to all target characters, excluding the user, at the end of each of the user's posts. Technique Effect: Triples the value of X, but disables Fount of Life for the user's next 3 posts. X = 1 per Level. {Life Magic, 125 Wisdom} -none-
Ghosttouch [1:1] Ability Pesky wizards got something in their hands that isn’t actually there? Do you wish it was there to do something about it? Be it magical books, magical orbs or the souls of the deceased, Ghosttouch allows for physical interaction with the ethereal as if existing on the same plane as the target, plus, it also makes you glow a cool color. Be able to interact with ethereal things, such as freed souls, or things affected by ethereal or fade spells, while remaining on the physical plane. The user’s ATBS are now capable of affecting or damaging a target if they are under the effects of the previously mentioned conditions. {Wisdom 60, Alteration magic} -20% PL-
Master Sorcerer [5:5] Ability A master of all things magic, spells simply come more naturally to you. Reduce all Wis-based atbs pl cost by 1% per level {100 Wis} -none-
Healing Magic [1:1] Skill A special magic that works both with nature and against it, for the purpose of creating magical healing tonics, spells and other energies to undo injury and save lives. {Arcane Arts, Elemental Magic, 20 Wis} -none-
Potion Making [1:1] Skill The art of creating consumable remedies to have effects on those who consume them have been around for an unknown amount of time. From simple herbal teas to the complicated potion making, which combines magic with natural ingredients to bottle spells or craft effects from scratch. Allows the user to create wisdom-based attacks and non-dodging techniques into consumable items and items with enhancing or undermining effects. Each potion must be requested simply so that it makes sense to exist in potion form. {Alchemy, Nature Magic, Wis 50} -none-
Life Magic [1:1] Skill Through rigorous training and just a bit of understanding from the divine the caster has gained access to magic of a restorative nature. This is the first stepping stone in unlocking greater healing magics. {Nature Magic, 100 Wisdom} None
Degradation [5:5] Technique - Curse Tapping into dark magics, Kamrun created a hex that can help end a fight faster, and spare lives in the process. A target checks their highest stat against x% of Kamrun’s Wis where x is 20% per level. If the check fails the target begins to lose y% of PL per post, where y=4 per level. {False Cure [2:2], Authentic Craft: Hexes and Charms [3:3], 100 Wisdom} -10% PL, once per target per thread-
Emergency First Aid [1:1] Technique A simple skill with a little magic that is used just in case of an emergency. Instantly restores 20% of a target's Max PL to them. {Healing Magic, 10 Wis} -2% PL and usable once per target per thread-
Here, Take This [5:5] Technique Kamrun, doesn’t fight, she can’t bring herself to cause pain to someone, but she understands the need to fight. She can help them fight better Increase the stat of a willing target by 5% of Kamrun’s Wisdom per level {Arcane Magic, Wisdom 40} -5% PL. Once per level. Once per character-
Immortality [1:1] Technique A technique that Kamrun discovered on accident, and one that she hides and does not use often unless absolutely necessary, as the potential of it could have dire consequences. Make a character biologically immortal. Target character can still be killed if their PL goes below 0 [Healing Magic, Fount of Life [10:10], Wis 100] -none-
Immovable Object [6:6] Technique Using what Talon had taught her, Kamrun is able to create an emergency barrier made of the strongest known material in the universe. If the planet is destroyed, the shield would be the only thing left standing. Blocks all Wisdom at [1:6], Willpower at [2:6], Aptitude at [3:6], Spirit at [4:6], Strength at [5:6], and Dexterity at [6:6] Damage against Kamrun and X targets for one post. X = 1 per 25 Wisdom. {Lesser creation, Alteration magic, 75 Wis} -25% PL, Once per thread.
Immunity [5:5] Technique No one likes getting sick and there has never been a cure found for the common cold. Except for a certain red-head. She’s taken it a step further and has developed a healing magic that can counter everything from the common cold, to poisons, to terminal illnesses. This technique counters any negative effects of poison-based or contagion-based ATBS as long as her Wis*.5 is higher than the highest stat the target ATBS uses. If the ATBS is successfully countered, the affected target is immune to that ATBS for the remainder of the thread. [Healing Magic, Wis 150] -10% PL-
Lightshow [3:3] Technique A fun spell dealing with light and illusion magic, able to create colorful displays, you can be the greatest discoball in town, or even create moving images and show your favorite movie to your friends in the palm of your hand or set in the sky. You can also use it to distract, fool or even stun someone. If used in Combat, target checks their highest mental stat against 30% User’s Wis per level. If the check fails, their highest mental stat is reduced by 10% per level for one post per level. {Torchlight [4:4]} -5% if used in combat-
Más Heal [5:5] Technique While usually a one-on-one kind of healer, Kamrun does know that sometimes her talents will need to be used in a war-type situation with multiple injured. She’s prepared for that. Completely restores the PL and Stats of X targets and resets all of their ATBS and Item uses. Can even be used on unconscious targets to revive and restore them at [5:5]. X = 1 every other level. {Healing Magic, Energy Transfer, 100 Wis} -15% PL, Once per thread.
Rebuff [7:7] Technique After a long fight your friends are weakened, this is just the helping hand they need to get back on their feet! Negates any ATBS effect that reduces the stats of the target. Can be used once every other level. {Alteration Magic, Wis 50} -5% PL-
Regen [1:1] Technique One of the most devastating things that can happen is an injury that cripples a person, it not only hurts, but it changes them for the rest of their life. A strong healer can prevent that devastation and pain. This ability reverses the effects of an ATBS that has incapacitated or removed a limb, a sense, or another vital physical or mental ability, (ie Limb Break, Accupressure). Additionally this ability can be used to remove these same injuries that had happened in the past, as well as heal scars. If the target is not already below 0, this can also save them from life-threatening injuries such as being cut in half. If used on targets that already have regenerative abilities, it simply boosts their own to be instantaneous with no PL cost to them. {Healing Magic, Energy Transfer, Wis 150} -5% PL and may not be used on the same target more than once per thread.
Skill Enhancer [3:3] Technique Kamrun knows better than anyone that everyone has untapped potential. Kamrun has thus devised a way to use her magic to have someone be the best that they can be. Kamrun casts a spell on a willing target, that target’s ATBS are now counted to be 1 level higher per level of Skill Enhancer. This applies even if the ATBS is at max level {Arcane Magic, Wis 120} -20% PL, usable once per level per thread-
Stabilize [1:1] Technique Once upon a time there were these things called defibrillators that would literally electrocute your heart into beating again. This is not nearly as traumatizing as that. If a target has fallen below 0 this technique raises their PL from any negative amount, to 1. [Healing Magic, Energy Transfer, Fount of Life, Regen, 200 Wis] -50% PL-
Sunder [100:100] Technique Having studied creations both magical and mundane, you know how to make them, you know how to unmake them, and you know just the right spot to hit to destroy them utterly. Destroy an item or piece of tech for the remainder of the thread as long as level exceeds level of the item targeted (until repaired/replaced). At level 50, if Sunder's level exceeds that of an NPC/ATBS Construct (robot, majin, angel, android, etc) that construct is disabled for the remainder of the thread (and cannot be resummoned/rebuilt/repaired). At level 100, if user's Apt*2 is greater than target construct’s (angel, majin, android, etc) highest mental stat, the target total max PL is reduced by 60% for the remainder of the thread. {Aptitude 40, Wis 40} -Once at level 1, Twice at 33, Thrice at 66, and four times at level 100. Costs 20% PL if used against NPC and PC Construct characters-
What Makes You Stronger [5:5] Technique There is a falsehood that one is at their prime only at a certain age of their life. Kamrun knows this to not be true, if only because she had magic to say otherwise. The user takes a post to Increase target's Max PL by x%. X=10% per level of Kamrun's wisdom. Usable once per target per thread. {Wis 150, Life Magic} -15% PL, once every other level per thread-
What’s Mine is Yours [5:5] Technique Kamrun has a lot of spells she doesn’t use; she’s willing to share with others. Grants a use of one of Kamrun's ATBS to the target. Usable once every other level per thread, and also takes the use of the ATBS transferred. Takes an action to transfer. {Arcane Magic, Wisdom 30} -5% cost-
Mage's Robes [100:100] Armor A simple coat with a hood, made of suede brown leather with a potion belt, made for Kamrun by a friend of hers. It's functional and defensive, temperature regulated for travel to the tundra and the desert, and it billows really cool in the wind! Blocks X% Wisdom in Damage. X = 2 per level Kamrun is able to carry 5 extra potions of any type. {Lesser Creation, 150 Wisdom} -none-
Backpack of Holding [1:1] Item Kamrun has played around with allowing her backpack to carry as much as she needs while on the road without increasing the strain on her back. Because the items are stored in a dimension outside of time, things like perishable foods can also be stored. No living things though, there’s no air in there. Allows Kamrun to carry a large supply of items. {Lesser Creation 10 Wis} -none-
Healing Potion [5:5] Item A careful mix of medicinal herbs and healing magic, this potion is a bright blue color, and tastes vague of mint toothpaste…. Restores 5% PL per Level. Healing potion can be given to another character for their own inventory, where it becomes a [x:5] one-use item that heals 5% PL where x is the level of Healing Potion in Kamrun’s inventory, it is removed from the character’s inventory after the one use. {Potion Making, Healing Magic, Wis 30} -Once per thread-
Potion of Status Enhancement [5:5] Item This potion comes in a small quantity of orange liquid that tastes like honey. While only a shot-full of liquid at best, it packs a powerful punch! Or whatever else you need it to do. Increases a chosen stat of a target by 5 per level for 5 posts. This potion can be given to another character for their own inventory names Potion of _____, where the stat is chosen by the target upon receiving the item. It becomes a [x:5] one-use item that increases the chosen stat by 5 per x for five posts, where x is the level of Potion of Status Enhancement in Kamrun’s inventory. It is removed from the character’s inventory after the one use. {Potion Making, Here, Take This [5:5], Wis 50} -none-
Herbal Remedy [3:3] Potion A medium-green colored concoction that smells sweet, but strangely tastes like salad without dressing…. Regardless, it’s handy in a pinch for when you’re out of breath. Instantly restores 20% of a target's Max PL to them per level. This potion can be given to another character for their own inventory named Herbal Remedy. It becomes a [x:3] one-use item that restores 20% of Max PL per level, where x is the level of Herbal Remedy in Kamrun’s inventory. It is removed from the character’s inventory after the one use. {Potion Making, Emergency First Aid} -none-
Harvested Senzu Bean [1:1] Rare Item Kamrun got a very special gift from Daze, a magic bean that completely heals wounds. Instead of simply using it, she has planted it, and so now has a slow but steady supply of them Completely Restore Power Level and Heal all recent wounds. {None} -One time use per thread every thirty days, usable again on: May 1-
Magic Wand [20:20] Item Using the skills taught to her by Talon about creation and enchantment, Kamrun has fashioned for herself a wand to aid her in the casting of her magic, giving a focus to improve her magical talents. Allows an addition use of any Wisdom based ATBS X times per thread. X = 1 every 5 levels +1 (That's 5 at [20:20]) {Lesser Creation, 50 Wis} No cost. May not be used more than twice on the same ATBS per thread.
Master Engineer [1:5] Ability If you Build it, it will do whatever you want. Reduce all Apt-based atbs pl cost by 1% per level {100 Apt} -none-
An Influential Mind [5:5] Ability Those who have insight plan, those who have knowledge teach, and those who have self-awareness lead. Whenever Angeles uses an ATBS that uses a Wis, Wil or Apt stat check against an opponent, the check instead counts all of Angeles mental stats (Wis, Wil, Apt)*.2 per level. [Wis 50, Wil 50, Apt 50] -5%, continuous per post if the ATBS used in conjunction is continuous-
A Sound Mind [5:5] Ability When a mind is capable of many levels of thinking, it is also capable of all types of understanding. A prepared mind can conquer anything. Whenever an ATBS checks against one of Angeles’ mental stats, the check instead accounts for the total of all her mental stats (Wis, Wil, Apt)*.2 per level. {50 Wis, 50 Will, 50 Apt} -none-
Dimensional Anchor [1:5] Technique Left and right your opponents are disappearing, slipping away into the shadows, through portals, vanishing in veils of fire or in whirls of cherry blossom petals. You just want to stop and have a good fight! Prevents a target from using abilities such as fade or teleportation for themselves or items, if the users stat that the blocked technique uses exceeds Angeles highest mental stat, they may ignore this effect. Lasts 2 posts per level. {Wisdom 30, Alteration Magic} -30% PL-
Anti-violence Zone [1:5] Technique Sometimes the best way to heal people, is to make it so they can’t fight at all. Kamrun creates a field around herself that any who are within are put in their own parallel dimensions on the current plane of existence, making it impossible to do anything to one another. Counters all ATBS and non-atbs as long as target’s highest mental stat does not beat Kamrun’s Wis*.2 per level. If a target in the area counters the effects of this ATBS they can only activate ATBS and deal damage to other targets that have succeeded the check. Kamrun cannot perform other ATBS or use actives on items while this ATBS is active. [Enter Infinite [20:20], 200 Wis] -10% PL per post-
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- Posts:
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- Group:
- Fairy
- Member
- #205
- Joined:
- Feb 18, 2016
- Power Level:
- 2000
- Image
- http://i14.photobucket.com/albums/a337/Tempestwulf/Kamun%20Banner_zps1h5z65jk.png
- Physical:
- Str: 00 | Spr: 00 | Dex: 00
- Mental:
- Apt: 50 | Wis: 200 | Wil: 00
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