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Hello! Welcome to Broken Futures!

Although we are a based on Dragon Ball keep in mind that we use it for the elements the show brought to us. We are not using ANY canon characters, only the world in which the show was built on. We are mostly a free form RPG with some stats to help track character growth. However, for the most part, your stats only matter in important fights or large events ran by a GM/DM.

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Calvin's musings
Topic Started: Feb 22 2016, 11:03 AM (988 Views)
Calvin
Approved

[tabs]
[tab

[tab=Skill]

Life Magic [1:1] Skill
Through rigorous training and just a bit of understanding from the divine the caster has gained access to magic of a restorative nature. This is the first stepping stone in unlocking greater healing magics.
{Nature Magic, 100 Wisdom} None


[/tab]
[tab=Technique]

Form of the Woodland Guardian [1:10]Transformation-Technique
Using the power of nature the caster becomes one with it. Growing bigger and resembling walking tree the caster is bestowed with the gift of nature.
All other ATBS that require Sporadic Ammo gains an additional use per thread at level 3 and a second additional use at level eight and each Ability is treated as though it were X levels higher where X is 1/2 this ATBS level rounded down.. Reduces physical attacks by .02 per level
{Sporadic Ammo. Wisdom 150} -10% PL per post-

See the unseen [1:3] Technique
By using the moisture in the air, or creating moisture in the air with magic, the user can detect the location of anyone around them within a reasonable distance.
Still objects are still invisible, anything in motion can be detected that isn't hiding inside of something. The distance ranges at a quarter mile at level 1, half a mile at level 2 and a mile at level 3.
{Alteration Magic, Elemental Magic: 20 Wisdom} -Costs 5% power level. Lasts 5 posts.-

Arcane Made manifest [1:5] Technique
The Caster has become a living embodiment of the magic he wields. The caster gains the power to deal more damage and take less at a taxing price.
+X Wisdom for attacks and stat checks and -X% to all Physical Damage received. X = 5 per level.
{Elemental Mastery, Entering Infinite, 125 Wisdom} -5% PL to activate, No PL to deactivate, and -5% PL per post (Not counting activation). Deactivating this technique requires no action. If this technique is deactivated before the user performs any action then it will cost No PL for that post.

Illusionary Image [1:3] Technique
The user creates duplicates of himself to avoid an attack. The magic creates a exact copy of the casters image while they disappear from sight.
{Illusion Magic 50 Wisdom} -Costs 10% power level. Can be used once every other level per thread-

Sage [1:5] Ability/Technique Hybrid
Attuning oneself with the world around grants a powerful gift to those who can attain it.
[5:5] Ability Effect: Restores 30% of the user's Missing PL at the start of each post.
[5:5] Technique Effect: Once per thread and at the start of a post, disables the Ability Effect for the remainder of the thread and restores 30% of the user's Max PL to their Current PL.
{Nature Magic, Elemental Harmony, Be Calvin, 100 WIsdom} None

Raijin [1:10] Technique
The Caster wreaths themselves in lightning providing a protective shield and flight.
ATBS triggers if attacked, on your turn fires an attack that is X% of wisdom in damage. Also prevents X% of damage from Spirit attacks. X equals 5 times the level of ATBS. At level 5 the caster gains flight. At level 10 the caster is immune to affects of Summon Storm.

{Elemental Mastery 5:5, Mana Barrier 5:5, Wisdom 100} 5% PL per post

The Ent [1:10]Technique PENDING CHANGES NOT APPROVED
Bring nature into existence to aid in battle. A ent is created and animated to defend you against attackers
On creation, the construct has a power level equal to the creator's wisdom ATBS value xX. Every level adds .15 to X. The Goliath gains 25% of the user's wisdom in the strength stat. Each level reduces damage from physical based attacks by 1%. Spend a turn to heal 10% PL of Ent with Sporadic Ammo uses 1% of your PL.
Lvl 1: Crushing Blow [1:3]
Lvl 2: Basic Combat [1:1]
Lvl 3: Crushing Blow [2:3]
Lvl 4: Advanced Combat [1:1]
Lvl 6: Deflecting Palm [1:4]
Lvl 7: Grip of Nature [3:5]
Lvl 8: Deflecting Palm [2:4]
Lvl 9: Deflecting Palm [3:4]
Lvl 10: Deflecting Palm [4:4]

{150 Wisdom,Sporadic Ammo} -20% of the user's Power Level on creation, 3% of the user's power level per combat post-

[/tab]

[tab]

[tab=Ability]

Dimensional Alarm [1:3] Ability
The caster can set a rune mark on a willing participant that allows a immediate Fade. At the discretion of the marked target thinking about the caster, touching the rune, and saying the name of the caster allows a immediate Fade to the marked. Two targets at level 1, Four at 2, and unlimited at 3.
{Fade 5:5, 50 WIsdom} 15%PL on entry into thread.

Elemental Mastery[1:5] Ability
The effects of the users Elemental Magic has become stronger with attunement to the source. When using Attacks with the required school of magic your magic is treated as 7 % higher per level. Works with ATBS that list Elemenatl Magic, Elemental Harmony, or Elemental Mastery as a requirement directly.
{ Elemental Magic: 100 Wisdom}

Fount of Life [1:10] Ability/Technique Hybrid
The caster of this ability becomes a healing beacon for others.
Ability Effect: Restores X% of the User's Max PL to all target characters, excluding the user, at the end of each of the user's posts.
Technique Effect: Triples the value of X, but disables Fount of Life for the user's next 3 posts.
X = 1 per Level.
{Life Magic, 125 Wisdom} none

Nature Magic [1:1] Ability
Unlocking the connection to the world energy you have tapped into the plants that give the world life. Plant life around you stands stronger and seems to come back to life with vigor.
{Alteration Magic, Elemental Harmony, 50 Wisdom} None

Sporadic Ammo [1:1] Ability
The user creates and fills the area with numerous spores that are capable of surviving most conditions including extreme heat, extreme cold, and the vacuum of space itself.
Allows for the creation and use of ATBS that require Sporadic Ammo.
The user gains X Wisdom whenever using an ATBS that requires Sporadic Ammo for the use of that ATBS only. X is the level of the respective ATBS.
{50 Wisdom, Nature Magic} None

Sporadic Vigor [1:5] Ability/Technique
Exciting the spores surrounding you they are now filled with more energy and purpose.
Improves other Sporadic ammo ATBS Damage by .1
This ATBS may be activated to deliver a .1 PL restore to a character.
{125 Wisdom, Sporadic Ammo, Life Magic} None, can use Technique once per level

[/tab]

[tab]

[tab=Attack]

Grip of Nature [1:5] Attack
The user causes some of their Sporadic Ammo to grow rampantly into plants that attack and attempt to bind a target.
Deals 20% per level Wisdom Mental Damage.
Anyone damaged by this attack has their Current Spirit, Strength, and Dexterity reduced by X% for 1 at [1:5], 2 at [3:5], OR 3 at [5:5] posts where X=0.12 per level.
{75 Wisdom, Sporadic Ammo} -10% PL and once every other level per thread.

Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning.
Creates 2 Bolts at [1:5], 3 bolts at [3:5], or 4 bolts at [5:5].
Each bolt is treated as an individual attack and requires a Technique or Ability to block or dodge.
Each bolt deals Wisdom*0.75 Mental Damage.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -20% PL. Once per thread, twice at [5:5].

Mjolnir [1:5] Attack
Calls down multiple bolts of lightning.
Can't be avoided or blocked except with Techniques or Abilities.
Deals Wisdom*2 Mental Damage.
The user may deal an extra Wisdom*1 at [3:5] or Wisdom*2 at [5:5] Mental Damage for -10% PL.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -10% PL. Once per thread.

Shillelagh [1:5] Attack
The user causes some of their Sporadic Ammo to grow A mighty tree that moves at your command as if a giant club for 2 attacks. Deals X of wisdom in damage per level. X equals 20%. Any attack destroys the tree, ending the attack.
{75 Wisdom, Sporadic Ammo} -10% PL and once every other level per thread. Can be used for a attack once per post.

Storm of Vengeance [1:5] Attack
The Caster calls down their wrath in the form of a combined elemental assault on the surrounding area.
Can only be cast after Summon storm has be used.
Deals Wisdom*X Mental Damage to each target and cannot be dodged except by a technique and only if a target's Highest Stat exceeds the user's Wisdom Stat.
X = 0.1 per level.
The user may end Summon Storm upon activating this Attack to double its damage.
{Summon Storm, Elemental Harmony, Elemental Mastery, 150 wisdom} -15% PL, Once every other level per thread.

Summon Storm [1:5] Attack
Combining the four elements the caster brings fourth a mighty storm to the region. Once activated the weather persists in the area for the duration of a typical storm.
Lasts for the remainder of the thread and deals Wisdom*X Mental Damage to anyone (user included) on any post they fly; otherwise, this attack does nothing. Requires a Technique to dodge or block. The damage can only be reduced by a Technique as well. X = 0.1 per Level.
{125 Wisdom, Elemental Harmony, Elemental Mastery, Nature Magic} -15% PL. Cannot be used while active.

[/tab]

[/tabs]
Edited by Calvin, Apr 29 2016, 01:58 PM.
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-Cloud-
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See the unseen [1:3] Technique
By using the moisture in the air, or creating moisture in the air with magic, the user can detect the location of anyone around them within a reasonable distance.
Still objects are still invisible, anything in motion can be detected that isn't hiding inside of something. The distance ranges at a quarter mile at level 1, half a mile at level 2 and a mile at level 3.
{Alteration Magic, Elemental Magic: 20 Wisdom} -Costs 5% power level. Lasts 5 posts.-


iHelped
Edited by Cloud, Feb 23 2016, 03:18 PM.
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Code Master
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Calvin
Yet another from worldly thoughts.


Elemental Mastery[1:5] Ability
The effects of the users Elemental Magic has become stronger with attunement to the source. When using Attacks with the required school of magic your Wisdom is treated as 7 % higher per level.
{ Elemental Magic: 100 Wisdom}



Approved
Edited by Calvin, Mar 2 2016, 03:56 PM.
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-Bowwy-
Quote:
 
Elemental Mastery[1:5] Ability
The effects of the users Elemental Magic has become stronger with attunement to the source. When using Attacks with the required school of magic your magic is treated as 7 % higher per level.
{ Elemental Magic: 100 Wisdom}



A passive 50% buff to wisdom is a lot, but it is just Elemental Magic. I think 35% is a little more appropriate considering this has no cost.
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Bowwy
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Calvin
With Gal's input

Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning.
Creates 2 Bolts at [1:5], 3 bolts at [3:5], or 4 bolts at [5:5].
Each bolt is treated as an individual attack and requires a Technique or Ability to dodge.
Each bolt deals Wisdom*0.75 Mental Damage.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -20% PL. Once per thread, twice at [5:5].

With his permission and a name change also for review

Mjolnir [1:5] Attack
Calls down multiple bolts of lightning.
Can't be avoided or blocked except with Techniques or Abilities.
Deals Wisdom*2 Mental Damage.
The user may deal an extra Wisdom*1 at [3:5] or Wisdom*2 at [5:5] Mental Damage for -10% PL.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -10% PL. Once per thread.
Edited by Calvin, Mar 2 2016, 10:00 PM.
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-Galileo-
Calvin
Mar 2 2016, 04:54 PM
Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning. Starts with two bolts and gets an additional bolt at 3rd and 5th.
Can't be avoided or blocked except with techniques or abilities. Deals damage equal to Wisdom.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -Costs 20% power level. Can be used once per thread.
Is this 4 blasts that each deal Wisdom*1?

If so, then here's a suggested edit.

Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning.
Can't be avoided or blocked except with Techniques or Abilities.
Deals Wisdom*2 Mental Damage.
The user may deal an extra Wisdom*1 at [3:5] or Wisdom*2 at [5:5] Mental Damage for -10% PL.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -10% PL. Once per thread.

Same damage, no specified number of bolts, same effect, AND an adjustable cost based on how much damage you want.
Edited by Galileo, Mar 2 2016, 08:46 PM.
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-Galileo-
Unless you wanted each bolt treated as its own attack then my suggestion is this.

Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning.
Creates 2 Bolts at [1:5], 3 bolts at [3:5], or 4 bolts at [5:5].
Each bolt is treated as an individual attack and requires a Technique or Ability to dodge.
Each bolt deals Wisdom*0.75 Mental Damage.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -20% PL. Once per thread, twice at [5:5].
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-Galileo-
Calvin
Mar 2 2016, 04:54 PM
With Gal's input

Wrath of Heaven [1:5] Attack
Calls down multiple bolts of lightning.
Creates 2 Bolts at [1:5], 3 bolts at [3:5], or 4 bolts at [5:5].
Each bolt is treated as an individual attack and requires a Technique or Ability to block or dodge.
Each bolt deals Wisdom*0.75 Mental Damage.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -20% PL. Once per thread, twice at [5:5].

With his permission and a name change also for review

Mjolnir [1:5] Attack
Calls down multiple bolts of lightning.
Can't be avoided or blocked except with Techniques or Abilities.
Deals Wisdom*2 Mental Damage.
The user may deal an extra Wisdom*1 at [3:5] or Wisdom*2 at [5:5] Mental Damage for -10% PL.
{100 Wisdom, Elemental Harmony, Elemental Mastery} -10% PL. Once per thread.
Approved
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Calvin
Nature Magic [1:1] Ability
Unlocking the connection to the world energy you have tapped into the plants that give the world life. Plant life around you stands stronger and seems to come back to life with vigor.

{Alteration Magic, Elemental Harmony, 50 Wisdom} None


Edited by Calvin, Mar 7 2016, 12:52 AM.
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Life needs a Guardian
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-Bowwy-
Quote:
 
Nature Magic [1:1] Ability
Unlocking the connection to the world energy you have tapped into the plants that give the world life. Plant life around you stands stronger and seems to come back to life with vigor.

{Alteration Magic, Elemental Harmony, 50 Wisdom} None


Alrighty.
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Bowwy
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Calvin
Arcane Made manifest [1:5] Technique-Transformation
The Caster has become a living embodiment of the magic he wields. The caster gains the power to more damage and take less at a taxing price.
+5 to wisdom per level and takes 5% less phyisical damage per level.
{Elemental Master,Entering Infinite, 125 Wisdom} -Costs 5% Power Level per post. Once per thread.-
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-Galileo-
Calvin
Mar 7 2016, 12:52 AM
Arcane Made manifest [1:5] Technique
The Caster has become a living embodiment of the magic he wields. The caster gains the power to deal more damage and take less at a taxing price.
+X Wisdom for attacks and stat checks and -X% to all Physical Damage received. X = 5 per level.
{Elemental Mastery, Entering Infinite, 125 Wisdom} -5% PL to activate, No PL to deactivate, and -5% PL per post (Not counting activation). Deactivating this technique requires no action. If this technique is deactivated before the user performs any action then it will cost No PL for that post.
You can consider this version Approved.

It's actually an improvement.
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-Bowwy-
Galileo
Mar 7 2016, 10:51 AM
Calvin
Mar 7 2016, 12:52 AM
Arcane Made manifest [1:5] Technique
The Caster has become a living embodiment of the magic he wields. The caster gains the power to deal more damage and take less at a taxing price.
+X Wisdom for attacks and stat checks and -X% to all Physical Damage received. X = 5 per level.
{Elemental Mastery, Entering Infinite, 125 Wisdom} -5% PL to activate, No PL to deactivate, and -5% PL per post (Not counting activation). Deactivating this technique requires no action. If this technique is deactivated before the user performs any action then it will cost No PL for that post.
You can consider this version Approved.

It's actually an improvement.
Yea this is approved
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Bowwy
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Calvin
Summon Storm [1:6] Attack
Combining the four elements the caster brings fourth a mighty storm to the region. Once activated the weather persists in the area for the duration of a typical storm. Any flying target in the area can be hit by a lightning bolt including the caster. Damage is .5 of wisdom. Size of the storm grows per level.
{125 Wisdom, Elemental Harmony, Elemental Mastery, Nature Magic} -10% PL.
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-Galileo-
Calvin
Mar 7 2016, 07:12 PM
Summon Storm [1:5] Attack
Combining the four elements the caster brings fourth a mighty storm to the region. Once activated the weather persists in the area for the duration of a typical storm.
Lasts for the remainder of the thread and deals Wisdom*X Mental Damage to anyone (user included) on any post they fly; otherwise, this attack does nothing. Requires a Technique to dodge or block. The damage can only be reduced by a Technique as well. X = 0.1 per Level.
{125 Wisdom, Elemental Harmony, Elemental Mastery, Nature Magic} -20% PL. Cannot be used while active.
Love bringing DoT into the game, plus you're only punishing people for flying.

Do you like this version? If so, I can Approve it.
Edited by Galileo, Mar 7 2016, 08:20 PM.
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Calvin
Sage [1:5] Ability
Attunement with the world around grants a powerful gift to those who can attain it. Passively heal X% of power level at start of post where X is level. Activate once per thread to heal 6*X power level instead and the passive is turned off for rest of thread.
{Nature Magic, Elemental Harmony, Be Calvin, 100 WIsdom} None/ once per thread
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-Galileo-
Calvin
Mar 7 2016, 09:31 PM
Sage [1:5] Ability/Technique Hybrid
Attuning oneself with the world around grants a powerful gift to those who can attain it.
[5:5] Ability Effect: Restores 30% of the user's Missing PL at the start of each post.
[5:5] Technique Effect: Once per thread and at the start of a post, disables the Ability Effect for the remainder of the thread and restores 30% of the user's Max PL to their Current PL.
{Nature Magic, Elemental Harmony, Be Calvin, 100 WIsdom} None
Here's a suggested edit for you.

If it is to your liking then it is Approved.
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Calvin
Tornado [1:20] Attack

Summon Tornado, deals X* wisdom in damage. collateral damage occurs.Can hurt caster duh.
Can split into smaller tornadoes, dealing 1* less damage per tornado up to a total of X tornadoes at wisdom*1. X equalls 5* level.

Can infuse tornadoes with a element for 1* less damage.
Air: can lower their max PL for ATBS while they are flying.
Cold: lowers enemies max PL.
Fire: deals an additional 1*wisdom and causes things to catch fire.
Earth: Disables movement for 5 posts.
Lightning: halves the stats of anyone hit.

{Summon Storm, Elemental Harmony, Elemental Mastery, 125 wisdom} Costs 50 % PL, Duration 10 posts.
Edited by Calvin, Mar 8 2016, 11:59 AM.
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-Galileo-
I'm thinking that you make Tornado a [1:16] Attack. You're also going to have to make the elemental add ons separate ATBS.

Even after that, I've calculated this every which way I can and this does WAY too much.

For a [16:16] Attack, I can let you pick ONE of the following.

1. You can have it have multiple attacks in one post. The limit will probably cap at 4-5 depending on how much damage they deal...Unless! You want the damage at a basic ki blast level for each one.

2. You are allowed ONE attack that deals damage over time. The damage will be significantly reduced depending on how long the attack lasts, however.

3. You make it ONE massive attack that covers a large area.


Whatever option you pick, you will be looking at a significant cost and a limited number of use.


NOTE
You can have it at [1:20] Attack, but even then, your options will have the same limits. The levels will merely allow you More Damage/More Time/More Attacks depending on your decision.
Edited by Galileo, Mar 9 2016, 10:53 AM.
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Calvin
Grip of Nature [1:6] Attack
Causes rampant growth of plants and enables an attack against a target. Can be used X times a thread where is is level. does 20% of wisdom in damage and forces a stat check or be pinned.
{75 Wisdom, Nature Magic} -20% PL. Uses 1% of the user's power level
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