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Goemon's vamp time
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Topic Started: Mar 18 2016, 09:20 AM (1,250 Views)
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Post #1
Mar 18 2016, 09:20 AM
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Goemon
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[tabs]
[tab=Ability]
Blood Artists Right [1:4] Ability-Technique Control of blood is control of the body and vampire does it well. Mastery of this skill gives advantages to the practitioner. A target who has been damaged by the caster reduces their power level healing abilities by 10% per level. Once per thread this ability can be activated to reduce any healing of the target to 0 for two posts, but twice at [4:4] {Blood Feeding [5:5], Sanguimancy, Wisdom 30} -20% technique cost-
Blood Learning [1:1] Ability Blood has secrets that can be used to learn what you have seen. By using Blood Feeding on a target you can learn any ATBS for which you meet the Stat, Racial, and ATBS requirements. "Bone Dry Well", If Blood Feeding does not work on its target then this Ability does nothing. {Blood Feeding} The user must still spend Exp to learn and level any ATBS gained from this Ability
Blood's Vengeance [1:5] Ability Blood is life but blood can be used to kill. After using Blood Feeding, the user may add X% of the restored PL to their next attack as damage. X = 10 per level. May be used once every other post while in combat. {Sanguimancy, Blood Feeding [5:5], Wisdom 25} 5% PL
Blood Tyrant [1:20] Ability The tyrant is a terror on the battlefield controlling those they hunt through fear and blood. May only be used against targets who've been affected by Blood Feeding or Blood Artists Right in the same thread. Reduces all stats of a target by X% X = Level {Sanguimancy, Blood Artists Right, Wisdom 75} 20% PL per activation
Spirit of the Night [1:5] Ability/Technique Hybrid The power of flight is a learned trait for others but a birthright to a vampire. Vampires who practice learn the advanced tricks of their kind and can become a fog. Grants a Vampire the ability of Flight, but reduces their Max PL by X% while flying. X = 20 - 4 per level. Technique Effect: Once every other level, the user may become a fog for one post to reduce all incoming Physical Damage by 15% per level. {Monster Form [4:4]} The Technique Effect costs 10% PL
The Damned Conciousness [1:5] Ability Vampirism affects how the body functions but it also affects the mind. The state of the mind in a Sanguimancer can be used against those who attack them. When the Vampire is the target of a mental attack, their wisdom raises by 6% per level. {Sanguimancy, 50 Wisdom}
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[tab=Skills]
Sanguimancy [1:1] Skill The blood arts are the ultimate skill for Vampires. Unlocking this school of magic gives way to means of utilizing blood to damage enemies and affect healing. {Vampire, Alteration Magic, Elemental Magic, 20 Wisdom} None
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[tab=Techniques]
Projectile Parry [1:4] Technique Using your swordsmanship you deflect Ki and magical based energy attacks out of the way. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat you can successfully deflect it away. X = 20 per level. {25 Dexterity, Alteration Magic, Deflecting Maneuver } -Only works against single target attacks.-
Arcane Riposte [1:4] Technique The precision of your skill is great enough to deflect oncoming energy attacks back to their source. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat, where X is 20 per level, you can successfully ricochet it back at them. Hits an opponent’s energy blasts back at them. {50 Dexterity, Projectile Parry 4:4} -Only works against single target attacks.-
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[tab=Attack]
Calling the Blood [1:10] The mage is master of their own blood and that in others. The caster attacks a living target with their own blood. Deals 10% of Wisdom per level and heals the user for 20% of the damage done. Can't be dodged but can be blocked/damage reduced by ATBS. {Sanguimancy, 75 wisdom} -15% PL, Once per thread, twice at 5, three times at 10-
Duelist's Maneuver [1:5] Attack After an opening appears a skilled weapon specialist can exploit that moment. May only be used after the target successfully dodges an Attack from the user. Deals Dexterity*X in Physical Damage. X = 0.3 per level Requires a Technique to dodge or block. {30 Dexterity} -5% PL
Portal Blitz [1:10] Attack A series of portals are opened around the target. You move through them at a high speed appearing at random to attack the target. At the end the casters attack the portals close. The user launches 1 attack every other level at 1 target, dealing Basic Combat damage per attack. Cannot be dodged or blocked without the use of ATBS. The user may not perform any PL Cost action during their next post. {50 Dexterity, 35 Wisdom:The Rift [5:5], Swarm [5:5]} -20% PL
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[tab]
[tab=weapon]
Blades of Blood[1:10] Throwing knives made from the casters blood. +2 Dexterity per level and gives an extra use of Swarm at level 5 and 10. These throwing knives each must be created and allowed a max number equal to have the level of ATBS. {Sanguimancy, Weaponsmithing, 50 Dexterity, 50 Wisdom} 5% PL to recreate the knife.
Jacket Modification [1:1] Item Modifies the Task Force Jacket into a waist coat or Skirt. Depends on the mood of the day. {None} -None-
Yorukaze [10:10] Weapon A family heirloom from ages past the sword was made to respond to attacks with swift and decisive strikes. Said to move like the wind this sword possesses a grace to it's movements bordering unnatural. The sword is made of a light stealing black with brass edging almost like it holds all of the darkness within. Its guard is made of similar brass like materiel and is of a simple design. The exception being two teeth like protrusions that point up and a blood red gem in its center. The post after a deflecting maneuever grants the user +3 dexterity per level. Adds 1% per level of the user's Dexterity to all Damage dealt by this Weapon. Grants an additional use of Deflecting Maneuver at levels 5 and 10. When determining damage reduced by Mana Barrier wielders Wisdom is treated as 5% higher per level Yorukaze also, if ever damaged or broken, has the capability of being used again after 5 posts, decreasing by 1 post per 2 level. [Weaponsmithing, Alteration, 75 Dexterity] -none-
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Edited by Bowwy, Apr 16 2016, 11:57 PM.
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Post #2
Mar 18 2016, 10:00 AM
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-Galileo-
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- Quote:
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Blood Learning [1:1] Ability Blood has secrets that can be used to learn what you have seen. By using Blood Feeding on a target you can learn any ATBS for which you meet the Stat, Racial, and ATBS requirements. "Bone Dry Well", If Blood Feeding does not work on its target then this Ability does nothing. {Blood Feeding} The user must still spend Exp to learn and level any ATBS gained from this Ability
I don't want you to be able to copy Racial exclusives as that could lead to unbalance. I also don't want something that bypasses the shop as that would lead to chaos in requests. Finally, it makes no sense for this to work on something that Blood Feeding does not work on.
If you like this version then consider it APPROVED!
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Post #3
Mar 18 2016, 10:16 AM
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-Galileo-
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- Quote:
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Spirit of the Night [1:5] Ability/Technique Hybrid The power of flight is a learned trait for others but a birthright to a vampire. Vampires who practice learn the advanced tricks of their kind and can become a fog. Grants a Vampire the ability of Flight, but reduces their Max PL by X% while flying. X = 20 - 4 per level. Technique Effect: Once every other level, the user may become a fog for one post to reduce all incoming Physical Damage by 15% per level. {Monster Form [4:4]} The Technique Effect costs 10% PL
If this version of Spirit of the Night works for you then consider it APPROVED!
Edited by Galileo, Mar 18 2016, 10:22 AM.
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Post #4
Mar 26 2016, 12:22 PM
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Goemon
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Sanguimancy [1:1] Skill The blood arts are the ultimate skill for Vampires. Unlocking this school of magic gives way to means of utilizing blood to damage enemies and affect healing. {Vampire, Alteration Magic, Elemental Magic, 20 Wisdom} None
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Post #5
Mar 26 2016, 01:09 PM
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-Galileo-
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- Goemon
- Mar 26 2016, 12:22 PM
Sanguimancy [1:1] Skill The blood arts are the ultimate skill for Vampires. Unlocking this school of magic gives way to means of utilizing blood to damage enemies and affect healing. {Vampire, Alteration Magic, Elemental Magic, 20 Wisdom} None APPROVED!
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Post #6
Mar 27 2016, 10:28 AM
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Goemon
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Projectile Parry [1:4] Technique Using your swordsmanship you deflect Ki and magical based energy attacks out of the way. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat you can successfully deflect it away. X = 20 per level. {25 Dexterity, Alteration Magic,Deflecting Maneuver } -Only works against single target attacks, can be used twice per level.-
Arcane Riposte [1:4] Technique The precision of your skill is great enough to deflect oncoming energy attacks back to their source. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat, where X is 20 per level, you can successfully ricochet it back at them. Hits an opponent’s energy blasts back at them. {50 Dexterity, Projectile Parry 4:4} -Only works against single target attacks. Can be used once per thread, increases to twice at max level-
Edited by Goemon, Mar 27 2016, 10:29 AM.
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Post #7
Mar 27 2016, 10:33 AM
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-Galileo-
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- Goemon
- Mar 27 2016, 10:28 AM
Projectile Parry [1:4] Technique Using your swordsmanship you deflect Ki and magical based energy attacks out of the way. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat you can successfully deflect it away. X = 20 per level. {25 Dexterity, Alteration Magic, Deflecting Maneuver } -Only works against single target attacks.-
Arcane Riposte [1:4] Technique The precision of your skill is great enough to deflect oncoming energy attacks back to their source. If a Spirit/Wisdom based attack’s Spirit/Wisdom stat is lower than X% of your Dexterity Stat, where X is 20 per level, you can successfully ricochet it back at them. Hits an opponent’s energy blasts back at them. {50 Dexterity, Projectile Parry 4:4} -Only works against single target attacks.- These are fine. I removed limited use thought since it seemed redundant.
APPROVED!
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Post #8
Mar 27 2016, 12:18 PM
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Goemon
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Yorukaze [10:10] Weapon A family heirloom from ages past the sword was made to respond to attacks with swift and decisive strikes. Said to move like the wind this sword possesses a grace to it's movements bordering unnatural. The sword is made of a light stealing black with brass edging almost like it holds all of the darkness within. Its guard is made of similar brass like materiel and is of a simple design. The exception being two teeth like protrusions that point up and a blood red gem in its center. The post after a deflecting maneuever grants the user +3 dexterity per level. Adds 1% per level of the user's Dexterity to all Damage dealt by this Weapon. Grants an additional use of Deflecting Maneuver at levels 5 and 10. When determining damage reduced by Mana Barrier wielders Wisdom is treated as 5% higher per level Yorukaze also, if ever damaged or broken, has the capability of being used again after 5 posts, decreasing by 1 post per 2 level. [Weaponsmithing, Alteration, 75 Dexterity] -none-
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Post #9
Mar 28 2016, 11:31 AM
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Goemon
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Portal Blitz [1:10] Attack A series of portals are opened around the target. You move through them at a high speed appearing at random to attack the target. At the end the casters attack the portals close. Each other level allows the user another attack within this singular motion. Damage follows the same as Basic Combat. Cannot be dodged/blocked except by the use of ATBS. Cannot use a PL requiring ATBS on the next turn. {50 Dexterity, 35 Wisdom:The Rift [5:5], Swarm [5:5]} -Costs 2% power level per level, twice per thread
Bloods vengeance [1:5]
Blood is life but blood can be used to kill. The turn after a Blood Feeding the caster can add .1 of the restored pl to their next attack.
{Sanguimancy, Blood Feeding [5:5], Wisdom 25} 10% PL
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Post #10
Mar 28 2016, 11:55 AM
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-Galileo-
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- Goemon
- Mar 28 2016, 11:31 AM
Portal Blitz [1:10] Attack A series of portals are opened around the target. You move through them at a high speed appearing at random to attack the target. At the end the casters attack the portals close. The user launches 1 attack every other level at 1 target, dealing Basic Combat damage per attack. Cannot be dodged or blocked without the use of ATBS. The user may not perform any PL Cost action during their next post. {50 Dexterity, 35 Wisdom:The Rift [5:5], Swarm [5:5]} -20% PL
Bloods vengeance [1:5] Blood is life but blood can be used to kill. After using Blood Feeding, the user may add X% of the restored PL to their next attack as damage. X = 10 per level. {Sanguimancy, Blood Feeding [5:5], Wisdom 25} 10% PL The effects are fine, I just reworded them a little.
I changed the cost for Portal Blitz so that it remains constant at all levels.
These versions can be considered...
...APPROVED!
Edited by Galileo, Mar 28 2016, 11:56 AM.
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Post #11
Mar 28 2016, 12:02 PM
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-Bowwy-
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- Quote:
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Yorukaze [10:10] Weapon A family heirloom from ages past the sword was made to respond to attacks with swift and decisive strikes. Said to move like the wind this sword possesses a grace to it's movements bordering unnatural. The sword is made of a light stealing black with brass edging almost like it holds all of the darkness within. Its guard is made of similar brass like materiel and is of a simple design. The exception being two teeth like protrusions that point up and a blood red gem in its center. The post after a deflecting maneuever grants the user +3 dexterity per level. Adds 1% per level of the user's Dexterity to all Damage dealt by this Weapon. Grants an additional use of Deflecting Maneuver at levels 5 and 10. When determining damage reduced by Mana Barrier wielders Wisdom is treated as 5% higher per level Yorukaze also, if ever damaged or broken, has the capability of being used again after 5 posts, decreasing by 1 post per 2 level. [Weaponsmithing, Alteration, 75 Dexterity] -none-
Alright, I can dig it, considering the 'upgrade' here is just the Mana Barrier clause and 10% extra damage. Approved.
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Bowwy
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Post #12
Mar 28 2016, 12:12 PM
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-Galileo-
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Just a slight adjustment to Vengeance
- Quote:
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Blood's Vengeance [1:5] Ability Blood is life but blood can be used to kill. After using Blood Feeding, the user may add X% of the restored PL to their next attack as damage. X = 10 per level. May be used once every other post while in combat. {Sanguimancy, Blood Feeding [5:5], Wisdom 25} 5% PL
Cut the cost in half, classed it as an ability, and can only be used once every other post to keep it from continuously stacking with itself and Blood Feeding.
Edited by Galileo, Mar 28 2016, 12:13 PM.
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Post #13
Mar 30 2016, 08:36 PM
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Goemon
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Deulist's Maneuver [1:5] Attack After an opening appears a skilled weapon specialist can exploit that moment. Does basic combat plus X per level. X= 20%. Cannot be dodged/blocked except by the use of ATBS. {30 Dexterity} -10% of the user's power level. May only be used after a dodge -
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Post #14
Mar 31 2016, 05:44 AM
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-Galileo-
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- Goemon
- Mar 30 2016, 08:36 PM
Duelist's Maneuver [1:5] Attack After an opening appears a skilled weapon specialist can exploit that moment. May only be used after the target successfully dodges an Attack from the user. Deals Dexterity*X in Physical Damage. X = 0.3 per level Requires a Technique to dodge or block. {30 Dexterity} -5% PL Simplified the damage and reduced the cost considering it can't be used unless someone uses a dodge against you.
150% Dexterity Damage at max level for 5% PL,
It is an interesting concept that provides a different punishment against players who rely on dodges.
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Post #15
Mar 31 2016, 07:27 PM
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Goemon
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Calling the Blood [1:10] The mage is master of their own blood and that in others. The caster attacks a living target with their own blood. If the casters Wisdom is greater than the targets highest mental stat deal 10% of Wisdom per level and heal for 20% of damage done. If Casters Wisdom is less than targets mental stat it instead does 5% of Wisdom per level and heals 10% of damage dealt. Can't be dodged but can be blocked by ATBS. {Sanguimancy, 25 wisdom} -15% PL, 4 shots per thread.
Edited by Goemon, Mar 31 2016, 07:42 PM.
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Post #16
Mar 31 2016, 07:33 PM
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-Bowwy-
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- Quote:
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Calling the Blood [1:10] The mage is master of their own blood and that in others. The caster attacks a living target with their own blood. If the casters Wisdom is greater than the targets highest mental stat deal 10% of Wisdom per level and heal for 20% of damage done. If Casters Wisdom is less than targets mental stat it instead does 5% of Wisdom per level and heals 10% of damage dealt. Can't be dodged but can be blocked by ATBS. {Sanguimancy, 25 wisdom} -15% PL
Scaled something. Still not approving it because I'm stewing on how this would work. It has a built in stat check to make it completely worthless and it costs a lot.
It's gonna need a per thread use if it's going to be undodgable. It should also be Damage Reducable and Blockable.
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Bowwy
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Post #17
Apr 2 2016, 03:46 PM
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Goemon
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Blood Artists Right [1:4] Ability-Technique Control of blood is control of the body and vampire does it well. Mastery of this skill gives advantages to the pracitioner. A target who has been damaged by the caster reduces their healing abilities by .1 per level. A number of time equal to the level this ability can be activated to turn off healing of the target for two posts. {Blood Feeding [5:5], Sanguimancy, Wisdom 30} 20% for technique
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Post #18
Apr 2 2016, 05:21 PM
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Goemon
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The Damned Consciousness [1:5] Vampirism affects how the body functions but it also affects the mind. The state of the mind in a Sanguimancer can be used against those who attack them."When Goemon is targeted by a mental attack her wisdom increases by 6% per level" {Sanguimancy}
Edited by Goemon, Apr 3 2016, 07:26 PM.
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Post #19
Apr 3 2016, 01:27 AM
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-Bowwy-
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- Quote:
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The Damned Conciousness [1:5] Ability Vampirism affects how the body functions but it also affects the mind. The state of the mind in a Sanguimancer can be used against those who attack them. adds X to their Wisdom when defending against a mental attack. X=.1 per level {Sanguimancy,
I believe this might be too powerful without a cost. It's worded a little oddly (if taken literally, at level 5 you only get literally half of 1 to wisdom, but I know what you want is a 50% boost), but I think that warrants a cost.
I think 6-7% is appropriate, considering 50% is fairly large, but...5% might be fine, too. I feel like that's where Gal would put it. If you want unlimited uses, it'll cost 7%. For once per level, it can be 5.
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Bowwy
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Post #20
Apr 3 2016, 09:53 PM
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-Bowwy-
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- Quote:
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The Damned Conciousness [1:5] Ability Vampirism affects how the body functions but it also affects the mind. The state of the mind in a Sanguimancer can be used against those who attack them. When the Vampire is the target of a mental attack, their wisdom raises by 6% per level. {Sanguimancy, 50 Wisdom}
This version is good to go.
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Bowwy
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