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All Character Builds; I'll just put them all into one topic unless it becomes too cluttered
Topic Started: Apr 3 2017, 02:30 PM (60 Views)
Ellery
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Lunae Draconis
Level: 1

HP: 8
Energy: 3
Miracle Effect: 1

All Saves: +2
Endurance: 1
Zeal: 2

Miracle: Blessing
Miracle: Increase

Red Tiger
Level: 0

HP: 4
Energy: 1
Spell Effect: 0

all saves: +0

Spell: Gate
Edited by Ellery, Apr 3 2017, 02:34 PM.
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Ellery
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Fariel, the Arbiter
Level: 1

HP: 5
AC: 16
Energy: 2/2
Miracle Effect: 1 (2 Fear)

All Saves: +2
Agility: 2
Zeal: 1

Miracle (Fear)
Temple Squire [Favored Miracle: Fear, +1 Effect, 1 Energy for Repeated Casts]
Proficiency: Shield (2), Quality Weapons (+2/+1)
Edited by Ellery, May 7 2017, 01:01 PM.
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Ellery
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Arkus Brein (*)

Level: 1
HP: 5
AC: 13
Quality Weapon: +7 Hit/1d6+3 Damage Damage

+2 All Saves
+1 Power, +1 Tech, +1 Agility

Intense Training [Power Feats, Acrobatic, Solid Constitution]

Skirmish: Can send out Recon Groups to intercept hostile forces. When he accompanies the Recon Group and they run into monsters, they have a 50% chance to trigger First Strike. Allows the Recon Group to set up ambushes in hostile encounters.
Edited by Ellery, May 7 2017, 01:00 PM.
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Ellery
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Jermae, Unassuming Courtier (**)
"Let me regale you with tales of life in the ancient dwarven halls. Well, our courtly manner isn't quite so impressive in the ruins of old Lunapri but... it's nice to imagine that the Great Keep was still standing... and that our world hadn't collapsed centuries ago..."
Jermae is from the Lunapri Ruins. It seems that he served a Nobleman there in political matters. For reasons that are unclear he has wandered this far west. He claims it was by accident but who knows for sure?

Level 1 Greenblade
HP: 8/8
AC: 16

Endurance: 1
Agility: 2

Traits:
Poison Weapon: +9 To Hit, 1d6 Damage. [+3 Poison damage per turn after hit]
Nabari (Jermae can Manipulate Luck Checks)
Spy on NPC Faction [Special Action]
Urban Knowledge
Stealth/Disable Device
Edited by Ellery, May 7 2017, 01:00 PM.
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Ellery
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Midnight Tea Ceremony (**)
"Yes, that is my full name, and you will address me directly each time you speak to me. Is that too much to ask?"
Midnight is a female warrior who claims to come from the Great Wasteland. This place is irradiated with harmful Curses, dark magic, and constantly plagued by attacks from ferocious beasts. Midnight claims to be the daughter of a Warden. She was born on the battlefield and fought since she was four years old. She is generally nocturnal and will sleep during the day. Very strange, offputting, and seems unreliable. However... when she draws her sword...

Level 2 Sleepy Maiden [Chevalier/Weapon's Gift/Ferocity Hybrid]
HP: 11/11
AC: 19

Power: 3
Endurance: 1
Agility: 1

+3 Mind Resist/+4 Physical Resist/+4 Reflex

Fallen Warden's Blade: +20 To Hit, 1d4 + 10 Damage [Can move Hit/Damage bonus points freely]
Ferocity Hybrid: 200% Survival in Harsh Conditions, Keeps Fighting at 0 HP
Medium Armor: Additional +3 to AC
Dueling Gift: Excels at the Duel. Can Strike First or Ignore First Attack.

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