Welcome Guest
[Log In]
[Register]
| Welcome to Elanthil01. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| Volcano Island- Redux; Thinking BIG | |
|---|---|
| Tweet Topic Started: Jan 23 2011, 04:51 PM (310 Views) | |
| Esrafael | Jan 23 2011, 04:51 PM Post #1 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
http://www.4shared.com/file/VfoYe455/PhobetorsIsland.html Sorry, no screenshots this time. I can't see more than about a quarter of the landmass in the Render Window, and ingame the Volcano walls tend to disappear the moment you move out of the dead center of the caldera. Worldspace- PhobetorsIsland Inside the volcano- coc basecenter01 Outside the volcano- coc village01 It's not yet LOD'd; that will be the last step after building. |
![]() |
|
| Esrafael | Jan 31 2011, 12:05 PM Post #2 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
All right, enough putzing around. Godzilla can wait a bit longer.![]() Ran an LOD for the meshes. I'll have to redo them when the base is done, but I needed to get a clearer idea of how much room I have. That speck in the center of the crater is a Boomer added for scale. I increased the size of the beach area to accommodate a slightly larger village, and added a second island withing swimming distance. That second volcano I'm thinking will be the Doc's "garbage dump"- failed experiments are dumped into the caldera and left to die there, along with radioactive waste and other noxious refuse. No screenshots yet; I get them next time. |
![]() |
|
| Esrafael | Jan 31 2011, 03:19 PM Post #3 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
HOLY SCENERY CHANGES, BATMAN!![]() View from pretty much the same spot as the previous post, looking north from behind the airfield. ![]() View of aforementioned airfield. Still to do: A couple of utility buildings (Generator station, comm building, etc.) Doors to all buildings Clutter Junk Lots of rocks Grassy ground textures Spot where the dormant volcano isn't quite so dormant. Then it's on to the outside. http://www.4shared.com/file/ZKFdIQwH/PhobIslandData.html coc basecenter01 Any suggestions? |
![]() |
|
| Esrafael | Jan 31 2011, 03:27 PM Post #4 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
How to give Esrafael a panic attack...![]() I hate it when I hit the W key without realizing it... |
![]() |
|
| Esrafael | Jan 31 2011, 09:22 PM Post #5 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
Last update for today; The main building just didn't scream "MAD SCIENCE" enough, so I added a dome. ![]() Also moved a few buildings around and added a big crack in the ground(complete with smoke and flames) at one end of the runway. |
![]() |
|
| Elanthil01 | Feb 1 2011, 05:39 AM Post #6 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
that is absolutely amazing...Im just flabbergasted |
![]() |
|
| Esrafael | Feb 1 2011, 11:36 AM Post #7 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
http://www.4shared.com/file/ZKFdIQwH/PhobIslandData.html Updated files, if you'd like a closer look at a mass of building parts that were never meant to fit together. Also added in is the "Crack of Doom" at the far east end of the runway. Feel free to throw in any troublesome rings, if you have any. |
![]() |
|
| Esrafael | Feb 2 2011, 02:05 PM Post #8 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
Comms building, Satellite array, and a load of missile silos. All are located on the south of the airfield.![]() Overhead View of the volcano. Small joke that no one on the ground will ever see. ![]() "GRRRRR!!" Going to add a couple more smaller buildings, a warehouse at the west end of the airfield, and then toss some rocks and stray brush around. Idea: I'm thinking of reskinning some golf carts to army green and scattering a few around. Because it's a big base and you can't expect the brass to walk. |
![]() |
|
| Esrafael | Feb 2 2011, 03:41 PM Post #9 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
Final layout of the buildings- let me know if anything else is needed here:![]() 1. Main Building 2. Airfield 3. Supply/Warehouse 4. Comm Building and Array 5. Desalination Plant 6. Motor Pool 7. Volcanic "leak" The other buildings do not as yet have a specific purpose, but I'm sure we'll find uses for them. If all meets with your approval, I'll start adding the small details. Edit: Duuurrrrr... forgot to upload the updated files for review... http://www.4shared.com/file/ZKFdIQwH/PhobIslandData.html |
![]() |
|
| Elanthil01 | Feb 3 2011, 03:58 PM Post #10 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
looking really good so far! can't review the files myself as Im having issues with the GECK right now. gonna reinstall later |
![]() |
|
| Esrafael | Feb 3 2011, 09:01 PM Post #11 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
No rush, I've got the other areas to work on in the meantime. If you want to see it ingame (probably the best way to see the scale of this mess), locations are as follows: Main Base: coc basecenter01 Village Site: coc village01 Volcano 2: coc devilsgarden01 The second two sites are empty as yet. And just ignore the Boomer in the pimp suit. She's just there to help with scale.
|
![]() |
|
| Esrafael | Feb 4 2011, 09:22 PM Post #12 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
Beginning work on the village:![]() We've got several shacks, a couple of small storage sheds, a pair of bunker entrances to the main facility(The tunnel going in will be blocked off, forcing the player to pick the route we want them on), and a cave entrance off on the far right. It'll be better disguised by the time I'm done. You can also see the bomb crater near the middle of the village. That speck on the edge is another pimp-suited Boomer. Plans include a dock, a couple of small boats, and a half sunken barge just off shore. Also some sparse vegetation. Note: the Evil Tower of Evil is not visible from ground level. |
![]() |
|
| Elanthil01 | Feb 5 2011, 06:04 PM Post #13 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
I'm liking it a lot so far. I'm messing around with it in game, walking around and I like what I see so far, on the old version from day before yesterday. I'll review the newest one tonite. |
![]() |
|
| Esrafael | Feb 5 2011, 08:31 PM Post #14 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
http://www.4shared.com/file/ZKFdIQwH/PhobIslandData.html Updated files to include village. When visiting ingame, there's a couple of spots where the LOD meshes show- the bottom of the crater, and around the cave entrance. Ignore them, that'll be gone when I finish building and redo the LOD. Also some of the village shacks are floating, I'll take care of that soon. Anything else you see that needs changing or you want added in, let me know. |
![]() |
|
| Elanthil01 | Feb 7 2011, 04:50 PM Post #15 |
|
Administrator
![]() ![]() ![]() ![]() ![]()
|
man this thing is lookin professional now ![]() |
![]() |
|
![]() Our users say it best: "Zetaboards is the best forum service I have ever used." Learn More · Register Now |
|
| Go to Next Page | |
| « Previous Topic · Dream a little dream Mod Design · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
2:13 PM Jul 11
|





![]](http://z4.ifrm.com/static/1/pip_r.png)











She's just there to help with scale.



2:13 PM Jul 11