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Onlink v0.2.0-a8 r15
Topic Started: Dec 20 2017, 01:35 AM (73 Views)
avicitiffany

Hello all,

Another week, another build. Not a lot of changes since 0.2.0-a8. Mostly just a bunch of bugfixes, including the particularly irritating log deleter bug.

Windows x86_64 users, please note that I also managed to get stacktraces to be possible in Windows x86_64 builds, so go ahead and use those for bug reports now. Also note that Windows x86_64 is at r16 rather than r15 because of a minor last-minute bugfix that only affected 64-bit Windows users.

In other news, there's a lot of activity going on in the 'next' branch, where we are staging some pretty neat changes. I've been going through and adding OpenMP where it's possible, and saving the game will go up to twice as fast on dual core machines (and even faster on quad core!).

Also, we're currently debating the future of Onlink. This conversation started because we were thinking of ripping out the current shoddy graphics subsystem and using the ARC++ graphical subsystem, but then we realized that some really ugly design flaws in the original Uplink code were limiting our progress. As a result of this realization, we're considering doing a rewrite of Onlink from scratch and making it an open source project (license to be determined). Any thoughts on this?







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