| Frontier United Navigators: Chapter 2; Last Update: Shard of CR 16+ | |||||||||||||||||||||||||||||||||
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| Topic Started: Sep 7 2015, 09:50 AM (1,072 Views) | |||||||||||||||||||||||||||||||||
| CampaignArbiter | Sep 7 2015, 09:50 AM Post #1 | ||||||||||||||||||||||||||||||||
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![]() Links to Resources [FUN - Chapter 2 Major Patch]: LINK (PDF) Update History Sample Template for Character Sheet (Text) Additional Links (Online Playing / DM-ing Tools) Encounter Calculator Pastebin, for uploading Texts such as Session Log Old Archive Edited by CampaignArbiter, Feb 29 2016, 01:22 AM.
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| CampaignArbiter | Sep 7 2015, 11:44 PM Post #2 | ||||||||||||||||||||||||||||||||
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Available Items
Disclaimer: Subject to changes. |
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| CampaignArbiter | Sep 10 2015, 01:19 AM Post #3 | ||||||||||||||||||||||||||||||||
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SHARDS Disclaimer: Images used at this topic is not ours, and taken for personal use only, on a non-profit non-commercial use, to represent and to ease visualization. Images of Shards are courtesy of Diablo (Blizzards), taken from Diablo Wiki (www.diablowiki.net)
Types of Shards Shards are categorized based on the types or color, and on the grade. Tables below shows the Type of the Shards, along where to extract them, and the related school for spells using them. Format: Type of Shard (Extracted Monster Type - or Monster's Immunities/Resistance - and related to School of spell) Void Shard (Undead Abberation - Acid Psychic - Abjuration Divination Necromancy) Earth Shard (Plant Fey - Poison Charm - Abjuration Enchantment Illusion) Fire Shard (Giant Fiend - Fire NonMagic - Conjuration Evocation Transmutation) Wind Shard (Beast Elemental - Lightning Thunder - Enchantment Illusion Transmutation) Water Shard (Monstrosity Celestial - Cold Necrotic - Conjuration Necromancy Divination) EXTRACTING SHARDS Extracting Shards can be done by making an Ability check. You need a blank Shard and certain Ranks at certain Skills to make the check. You can extract a lower Grade Shard (thus lowering the DC as well). You can only extract a recently slain monster after each combat encounter. You cannot extract slain monsters outside combat encounter you did not participated in. You cannot extract from Constructs or Summoned Monsters. Regardless of success, each monster can only be extracted once. To extract, you need to be adjacent to a recently slain monster. You are considered helpless and automatically fail on any other checks (skills, initiative, saves) during the extraction. The extraction process took 1 minute. You must start the extraction in less than 1 minute after the monster is slain.
SPECIAL For creature with CR of 16 or more, they produces Essence that can be extracted into several Shards, by one person (only) in a single extraction process (using single die result), and if the result beat DC 32 the shards gain are as follow (chosen by the Extractor): a. 2 (two) Grade S b. 4 (four) Grade A c. 6 (six) Grade B d. 8 (eight) Grade C e. 10 (ten) Grade D The extractor must prepare 10 blank shards for the Extraction and lose all 10 Blank Shards after the process, but only need to make a single roll for that single extraction; upon success they received the Shards (or single shard following the table above, if they fail to beat DC 32). Edited by CampaignArbiter, Mar 1 2016, 04:03 PM.
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| CampaignArbiter | Sep 26 2015, 11:19 AM Post #4 | ||||||||||||||||||||||||||||||||
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EXPENSIVE SPELL COMPONENTS Can choose between: a. Using the listed required component (can be normally bought at shops) b. Using Shards (one or more)
Below is the spell influenced:
OLD ARCHIVE:SPELLS WITH SHARDS
Edited by CampaignArbiter, Feb 5 2016, 03:16 PM.
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| CampaignArbiter | Oct 13 2015, 09:30 AM Post #5 | ||||||||||||||||||||||||||||||||
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SWITCH-GEARS© OF ENTRAID |
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| CampaignArbiter | Feb 11 2016, 12:33 AM Post #6 | ||||||||||||||||||||||||||||||||
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INSANITY/HORROR RANDOM TABLE 01-20 The character retreats into his or her mind and becomes paralyzed . The effect ends if the character takes any damage. 21-30 The character becomes incapacitated and spends the duration screaming, laughing, or weeping. 31 - 40 The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear. 41 - 50 The character begins babbling and is incapable of normal speech or spellcasting. 51 - 60 The character must use his or her action each round to attack the nearest creature. 61-70 The character experiences vivid hallucinations and has disadvantage on ability checks. 71 - 75 The character does whatever anyone tells him or her to do that isn't obviously self-destructive. 76- 80 The character experiences an overpowering urge to eat something strange such as dirt, s lime, or offal. 81-90 The character is stunned. 91-100 The character falls unconscious. |
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