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- Posts:
- 64
- Group:
- Members
- Member
- #28
- Joined:
- Sep 8, 2015
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Rebecca Smidig
"No look."
- Details
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Race: Human Gender: Female Age: 15 (Beginning), 16 (Current) Height: 155cm Weight: 48kg Nation: Promethic Background: Militant Order Class (Level): Fighter, Battle Master (12) Pan Didactherion Academy: Athlete Major - Athletics (Swimming)
- Images
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Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://www.zerochan.net/1360999Original Character: Nanasaki Ai from Amagami seriesBattle Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://www.zerochan.net/1691592Original Character: Aqua from Kingdom Hearts seriesStudent Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: https://www.pinterest.com/pin/355221489333582732/Original Character: Nanasaki Ai from Amagami seriesCasual Mode - 1 Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: https://www.pinterest.com/pin/355221489333585271/Original Character: Nanasaki Ai from Amagami seriesCasual Mode - 2 Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://e-shuushuu.net/image/536171/Original Character: Nanasaki Ai from Amagami series{Yukata} Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://e-shuushuu.net/image/?image_id=666205Original Character: Nanasaki Ai from Amagami series{Dress} Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://e-shuushuu.net/image/646255/Original Character: Nanasaki Ai from Amagami series{Banquet} Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://e-shuushuu.net/image/743046/Original Character: Chane Laforet from Baccano! seriesSwimming Mode Disclaimer: The image and the character portrayed in the image do not belong to me, I only use it for my character illustration in the game (non-profit, non-commercial hobby).Taken From: http://safebooru.org/index.php?page=post&s=view&id=1157565Original Character: Nanasaki Ai from Amagami seriesBeach Mode
Rebecca Smidig's Rapiers - Raseriavlugn Rebecca Smidig's Rapiers that she crafted by herself. On each rapier, a symbol of Inanna is engraved on the round part around the hilt, while a small name plate [Smidig's] is etched on the hilt.Taken From: https://pinterest.com/pin/488710997042824248/Disclaimer: The image do not belong to me, I only use it for illustration in the game (non-profit, non-commercial hobby).From Sword Art Online series
- Languages
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Common Celestial Undercommon
- Ability Scores
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| Name | Score | Modifier | Saves
| | Dexterity | 18 | +4 |
| | Constitution | 16 | +3 | +3
| | Wisdom | 12 | +1 |
| | Strength | 15 | +2 | +3
| | Intelligence | 10 | +0 |
| | Charisma | 10 | +0 |
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AC : 16 (14 + Dex [Max 2]) | Max AC : 17 (AC + 1 Bonus from Dual Wielder) HP : 112 ([10 + Con] + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con + 6 + Con)
- Proficiencies (Current Max Rank: +4)
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Skills: Religion (Promethic), History (Promethic), Athletics (PDA), Perception (Fighter), Survival (Fighter), Acrobatics (Human)
Equipment: All armors (Fighter), Shields (Fighter), Simple Weapons (Fighter), Martial Weapons (Fighter)
Tools: Gaming Set (Promethic), Cook Utensils (Human), Smith's Tools (Fighter)
Saves: Strength, Constitution
Ranks Skills: Religion (+4) (3 RP) <Int> History (+2) (1 RP) <Int> Nature (+2) (1 RP) <Int>
Athletics (+4) (3 RP) <Str>
Perception (+4) (3 RP) <Wis> Survival (+2) (1 RP) <Wis> Medicine (+4) (3 RP) <Wis>
Acrobatics (+3) (2 RP) <Dex> Stealth (+2) (4 RP) <Dex> [Not Proficient]
Intimidation (+4) (3 RP) <Cha> Performance (+1) (2 RP) <Cha> [Not Proficient]
Saves: Strength (+4) (3 RP) Constitution (+4) (3 RP)
Weapons: Short Sword (+3) (2 RP) Crossbow (Heavy) (+2) (1 RP) Rapier (+4) (3 RP) Longsword (+1) Javelins (+1) Dagger (+1)
Armors: All Armors (+1) Shields (+1)
Tools: Gaming Set (+1) Cook's Utensils (+4) (3 RP) Smith's Tools (+4) (3 RP)
Spells: Light (+1)
Gained Rank Points: Rank 1: +4 Rank 2: +4 Rank 3: +4 Rank 4: +4 Rank 5: +4 Rank 6: +4 Rank 7: +4 Rank 8: +4 Rank 9: +4 Rank 10: +4 Rank 11: +4 Rank 12: +4
- Feats and Class Features
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[Feat] - Dual Wielder Spoiler: click to toggle • Gain a +1 bonus to AC while wielding a separate melee weapon in each hand. • Can use two-weapon fighting even when the one-handed melee weapons being wielded aren’t light. • Can draw or stow two one-handed weapons when normally would only be able to draw or stow only one. [Feat] - Skilled Spoiler: click to toggle Gain proficiency in any combination of three skills or tools of own choice. [Fighter Feature] - Fighting Style: Two-Weapon Fighting Spoiler: click to toggle When engage in two-weapon fighting, can add the ability modifier to the damage of the second attack. [Fighter Feature] - Second Wind Spoiler: click to toggle On own turn, can use a bonus action to regain hit points equal to 1d10 + fighter level. Once this feature is used, must finish a short or long rest before it is possible to use it again. [Fighter Feature] - Action Surge Spoiler: click to toggle On own turn, can take one additional action on top of the regular action and a possible bonus action. Once this feature is used, must finish a short or long rest before able to use it again. [Fighter Feature] - Battle Master [Fighter Feature] - Combat Superiority Spoiler: click to toggle • Maneuvers - Learn 5 maneuvers, in which many maneuvers enhance an attack in some way. Can only use one maneuver per attack.
• Superiority Dice - Have 5 superiority dice, which are d10s. A superiority die is expended when it is used. Regain all of the expended superiority dice when finish a short or long rest. Gain another superiority die at 7th level and one more at 15th level.
• Saving Throws. Some of the maneuvers require the target to make a saving throw to resist the maneuver’s effects. Maneuver save DC = 8 + proficiency bonus + Strength or Dexterity modifier (one choice) [Fighter Feature] - Maneuvers Spoiler: click to toggle • Distracting Strike - When hitting a creature with a weapon attack, can expend one superiority die to distract the creature, giving allies an opening. Add the superiority die to the attack’s damage roll. The next attack roll against the target by the other attacker has advantage if the attack is made before the start of own next turn.
• Feinting Attack - Expend one superiority die and use a bonus action on own turn to feint, choosing one creature within 5 feet of the current position as the target. Gain advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.
• Goading Attack - When hitting a creature with a weapon attack, can expend one superiority die to attempt to goad the target into attacking. Add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than self until the end of own next turn.
• Menacing Attack - When hitting a creature with a weapon attack, can expend one superiority die to attempt to frighten the target. Add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened until the end of own next turn.
• Parry - When another creature damages with a melee attack, can use the reaction and expend one superiority die to reduce the damage by the number rolled on the superiority die + Dexterity modifier.
• Sweeping Attack - When hitting a creature with a melee weapon attack, can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within the reach. If the original attack roll would hit the second creature, it takes damage equal to the number rolled on the superiority die. The damage is of the same type dealt by the original attack.
• Trip Attack - When hitting a creature with a weapon attack, can expend one superiority die to attempt to knock the target down. Add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, knock the target prone. [Fighter Feature] - Student of War: Gain Proficiency with One Type of Artisan's Tools [Fighter Feature] - Ability Score Improvement: +2 to Dexterity [Fighter Feature] - Ability Score Improvement: +1 to Strength and +1 to Charisma [Fighter Feature] - Know Your Enemy Spoiler: click to toggle Starting at 7th level, if spend at least 1 minute observing or interacting with another creature outside combat, can learn certain information about its capabilities compared to self. The DM tells if the creature is equal, superior, or inferior in regard to two of the following characteristics of own choice:
• Strength score • Dexterity score • Constitution score • Armor Class • Current hit points • Total class levels (if any) • Fighter class levels (if any)
[Fighter Feature] - Extra Attack (2) [Fighter Feature] - Indomitable Spoiler: click to toggle Beginning at 9th level, can reroll a saving throw that fail. If do so, must use the new roll, and can’t use this feature again until finish a long rest.Can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
[Promethic Feature] - Stoic Fist: Gain Advantage on Saving Throws Against Fear
Equipments Armors:Breastplate Spoiler: click to toggle 14 + Dex [Max 2] 20 lb
Shield Spoiler: click to toggle +2 to AC Weapons:Silvered Short Sword Spoiler: click to toggle 1d6 + Dex - Slashing Finesse Light 3 lb
Crossbow (Heavy) Spoiler: click to toggle 1d10 + Dex - Piercing Range (100/400) Heavy Loading Two-Handed 18 lb
Rapier (2) Spoiler: click to toggle 1d8 + Dex - Piercing Finesse 2 lb 25gp
Javelins (2) Spoiler: click to toggle 1d6 + Dex - Piercing Thrown Range (30/120)
Dagger (2) Spoiler: click to toggle 1d4 + Dex - Piercing Finesse Light Thrown Range (20/60) 2gp 1 lb
Crossbow Bolts (14) Tools:Gaming Set - Playing Card Set Cook's Utensils Smith's Tools Tinderbox (2) Pot, Iron Case, Crossbow Bolt [Otter] Accessories Holy Symbol Wooden Box (From Joseph Riziere) Backpack Pouch Book "Swimming For Beginners" Student Package Spoiler: click to toggle Books (2) Writing Tools Sets of Pencil Academy Badge Mess Kit (5) Vial Waterskin Healer's Kit Bedroll Flask (2) Rations (2) Basil Seed Mint Seed Rosemary Seed Tulip Seed Blank Shard (4) Grade D Void Shard Grade E Void Shard Grade E Void Shard Winter Jacket [Promethic] Fine Clothing Common Summer Clothing (3) [Entraidian] Fine Clothing Fine Clothing [Marquess & Spencer Brand] (2) Swimming Suit Towel (2) Silk Scarf
Wealth Expenses Pre-Start:Short Sword - 10gp Cook's Utensils - 1gp Year 1, Winter - 57gp 9sp Session 144: Dagger (2) - 4gp Rations (2) - 1gp Mess Kit (5) - 1gp Wheat (3) - 3cp Flour - 2cp Salt - 5cp Pepper - 2gp Meal - 5sp
Session 149: Meal - 5sp
Session 151: Smith's Tools - 20gp Rapier (2) - 25gp
Session 155: Meal - 5sp Javelin (2) - 1gp Tinderbox (2) - 1gp Bread (5) - 1sp Cheese (5) - 5sp Chicken (2, Meat) - 6sp
Session 158: Crossbow Bolts (-3)
Session 161: Crossbow Bolts (-1)
Session 171: Crossbow Bolts (-4) Grade E Void Shard (1)
Year 1, Spring - 16gp 5sp 5cp Session 204: Crossbow Bolts (-3) Blank Shard (1) Crossbow Bolts (20) - 1gp
Session 206: Crossbow Bolts (-3) Blank Shard (1)
Session 211: Basil Seed - 1cp Rosemary Seed - 1cp Mint Seed - 1cp Tulip Seed - 2cp Backpack - 2gp Pouch - 5sp Vial - 1gp
Session 221: Crossbow Bolts (-4) Blank Shard (-1) Bread (-1) Cheese (-1) Grade D Void Shard (1) Crossbow Bolts (20) - 1gp Swimming Suit - 5gp
Session 239: Meal - 5gp
Session 243: Blank Shard (-1) Grade E Void Shard (1) Towel (2) - 1gp
Year 1, Summer - 31gp 3sp Session 301: Blank Shard (2) - 10gp Blank Shard (2) Crossbow Bolts (-4) Common Summer Clothing (3) - 1gp 5sp Healer's Kit - 5gp
Session 306: Waterskin - 2sp
Session 309: [Entraidian] Fine Clothing - 15gp
Session 321: Foodstock
Year 1, Autumn - 25gp Session 415: Crossbow Bolts (-2) Javelin (-2) Book "Swimming For Beginners" - 25gp
Year 2, Winter - 87gp 9sp 9cp Session 501:Fine Clothing [Marquess & Spencer Brand] (2) - 63gp 3sp 4cp Ingredients - 5gp Session 505:Crossbow Bolt (-1) Shrimp, Pasta and Lemon (2 Portions) - 2gp Sausage, Pasta, Vegetables, Cheese, Tomato (4 Portions) - 4gp Session 506:Crossbow Bolt (-1) Case, Crossbow Bolt - 1gp Tinderbox (2) - 1gp Rations (2) - 1gp Pot, Iron - 2gp Bedroll - 1gp Session 509:Ingredients and Spices - 3gp 6sp Spoiler: click to toggle Wheat (1 lb) - 1 cp Flour (1 lb) - 2 cp Potato (1 lb) - 2 cp Salt (1 lb) - 5 cp Cheese (1/2 lb) - 1 sp Chicken Meat (1/2 lb) - 3 sp Beef (1/2 lb) - 3 sp Egg (1/2 lb) - 3 sp Garlic (1 lb) - 5 sp Pepper (1/4 lb) - 5 sp Chillies (1/4 lb) - 5 sp Ginger (1/2 lb) - 5 sp Cumin (1/4 lb) - 5 sp
Session 511:Crossbow Bolt (-1) Flask (2) - 4cp Banquet:Silk Scarf - From Joseph Riziere Wooden Box - From Joseph Riziere Session 532:[Bird Food] - 1cp Light Hammer (2) - 4gp Spring, Year 2 Session 601:Ingredients and Spices - 4gp 1sp Spoiler: click to toggle Wheat (1 lb) - 1 cp Flour (1 lb) - 2 cp Potato (1 lb) - 2 cp Salt (1 lb) - 5 cp Cheese (1/2 lb) - 1 sp Chicken Meat (1/2 lb) - 3 sp Beef (1/2 lb) - 3 sp Egg (1/2 lb) - 3 sp Garlic (1 lb) - 5 sp Pepper (1/4 lb) - 5 sp [Tiny Green Fruit] (1/4 lb) - 5sp Chillies (1/4 lb) - 5 sp Ginger (1/2 lb) - 5 sp Cumin (1/4 lb) - 5 sp
Half-Plate (Progress) - 45gp Summer, Year 2 Session 702: Crossbow Bolts (-3) Half-Plate (Progress) - 60gp
Session 715: Half-Plate (Progress) - 60gp
Money:Gained: 426gp Current: 71gp 7sp 6cp
Session History Winter, Year 1:Session 144, 3 Scenes, 15gpSession 149, ORPSession 150, 3 Scenes, 10gpSession 151, 2 Scenes, 15gp, Level CapSession 155, 3 Scenes, 0gp, Level CapSession 156, 2 Scenes, 10gp, Level CapSession 158, 2 Scenes, 20gp, Level CapSession 161, 2 Scenes, 15gp, Level CapSession 171, 4 Scenes, 25gp, Level CapSpring, Year 1:Session 204, 2 Scenes, 10gpSession 206, 2 Scenes, 20gpSession 211, 2 Scenes, 15gpSession 221, 3 Scenes, 10gp, Level CapSession 226, 3 Scenes, 10gp, Level CapSession 239, ORPSession 243, 2 Scenes, 10gp, Level CapSummer, Year 1:Session 301, 3 Scenes, 20gpSession 306, 2 Scenes, 10gp, Level CapSession 309, 1 Scene, 16gp, Level CapSession 321, EventAutumn, Year 1:Session 402, 1 Scene, 0gpSession 404, 2 Scenes, 10gpSession 415, 2 Scenes, 10gp, Level CapSession 423, 2 Scenes, 15gp, Level CapWinter, Year 2:Session 501, 3 Scenes, 10gpSession 505, 5 Scenes, 20gpSession 506, 3 Scenes, 10gp, Level CapSession 509, 4 Scenes, 10gp, Level CapSession 511, 3 Scenes, 15gp, Level CapSession 514, 2 Scenes, 20gp, Level CapSession 515, 2 Scenes, 20gp, Level CapSession 532, 2 Scenes, 20gp, Level CapSpring, Year 2:Session 601, 3 Scenes, 10gpSummer, Year 2:Session 702, 4 Scenes, 15gpSession 715, 4 Scenes, 30gp
Edited by alcrowry, Apr 23 2016, 04:24 PM.
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