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Personnel Files
Imperial Database Entry 430940: Tarus Emerius, King of the Emerians and Archmarshal of the Empire
Spoiler: click to toggle [-Character Sheet-]
-Name: Tarus Emerius
-Gender: M
-Age:46
-Appearance: Standing at 4'6, Tarus's hawk-like gaze is countered in note only by his deep crimson, almost blood-red plumage, and the generally intimidating posture which he exerts with it.
-Species: Corrundian
-ESPER: 5
-Affiliation: Corrundian Empire -- Kingdom-Electorate of Emerius
+Starship (if any): No dedicated assignment.
+Job/Rank: Arkevaressan (arch-warleader) of the Empire, King and Elector of the Emerian fiefdom.
+Equipment: Elector's regalia and often many, many guns as well.
+Bio: Since the beginning of his existence Tarus has been groomed for both the martial and political style of life, as naturally comes with being born to the Electorate. Twenty years ago, when Tarus's father had been "removed", so to speak, by rebellious assassins within the Emerian counties, he had been forced to put his grooming to proper use, assuming both his role as an Elector and handling those responsible for his father's demise. These hardships out of the way, Tarus's latest assignment as the primary commander of united Imperial forces has put him at the forefront of the Empire's space programs, leading to his current "predicament" as it might be described by some pessimists.
Imperial Database Entry 764243: Mardisah Barzenta, Imperial Seer, Ambassador.
Spoiler: click to toggle
-Name: Mardisah Barzenta -Gender: M -Age: 62 -Appearance: Mardisah sports a bright purple plumage and stands at about 4'8. His weight build seems somewhat puffy and large at times though is overall nothing out of the ordinary. -Species: Corrundian -ESPER: 8 -Affiliation: Corrundian Empire -- Imperial Seers +Starship (if any): No dedicated assignment. +Job/Rank: Imperial Seer, Ambassador for the Emperor. +Equipment: Standard equipment, if you wish to label it as such, for Seers includes books, robes, and considerable numbers of random trinkets. +Bio: Information on the history of individual Seers is strictly classified per their secretive nature within Imperial society, and also due to the nature of their extremely elevated PSI abilities.
Imperial Database Entry 234145: Diruk Shazirath, Imperial Marshal
Spoiler: click to toggle
-Name: Diruk Shazirath
-Gender: M
-Age: 50
-Appearance: Diruk stands at an impressive height of 5'2, above the norm for Corrundians. His body is coated in a blue plumage and comes to the closest thing that would best be described as "muscular" amongst Corrundians.
-Species: Corrundian
-ESPER: 3
-Affiliation: Corrundian Empire -- Imperial Kingdom of Ardania -- Imperial Navy
+Starship (if any): All craft associated with the Imperial Navy.
+Job/Rank: Marshal of the Empire
+Equipment: This usually involves some sort of firearm and marshal's baton.
+Bio: To be done in three years when plot relevance increases.
Imperial Database Entry 863812: Armerus Pasha
Spoiler: click to toggle
-Name: Armerus Pasha
-Gender: M
-Age: 45
-Appearance: Armerus stands at a short and lightweight 4'2, and is covered in a distinctly dark green plumage.
-Species: Corrundian
-ESPER: 4
-Affiliation: Corrundian Empire -- Grand Merchant Republic of Feras
+Starship (if any): The Merkasha, Telaya-class ship bought from Imperial Navy surplus
+Job/Rank: Patrician and aspiring space trader
+Equipment: As far as weapons are concerned, a longsword of sufficient quality suits well enough, and a fancy enough suit, well, suits a patrician.
+Bio: The younger brother of a pair of a stable and relatively long line of fairly successful patrician magnates, he has largely been in the shadow of his older brother's continual expansion of the Pasha family's considerable corporate interests. Between his brother wishing him out of his life and the recent acquisition of a starship by the family for market experimentation, fortunes are to be had. The Pasha family like a number of others had joined a distant expedition to the most foreign markets of all, alien markets. The tranquility of such a journey was not to last as the Occupation occurred back home. Faced with such troubling news the merchants had to collectivize under one banner and they chose the man who had the youth and charisma to represent themselves. Eventually conditions in the Core Worlds and Astrakhan had stabilized enough to warrant a return home, and now the lonely "merchant king" plies his trade and bides his time for even greater profits.
Imperial Database Entry 245042: Kelestra Verta
Spoiler: click to toggle
-Name: Kelestra Verta
-Gender: M
-Age: 81
-Appearance: Kelestra stands at a a height of 4'8 and is covered in a drab, brown plumage.
-Species: Corrundian
-ESPER: 4
-Affiliation: Corrundian Empire -- Imperial Army
+Starship (if any): No permanent attachment
+Job/Rank: CO, Imperial Army Lunar Guards Battalion.
+Equipment: The best combat armor and equipment the Imperial Army has at its disposal.
+Bio: Most private information on the Commandant is currently being withheld for security reasons, due to his status as commanding officer of the Lunar Guards.
Imperial Database Entry 685974: Ledan Bruschen
Spoiler: click to toggle
-Name: Ledan Bruschen
-Gender: M
-Age: 48
-Appearance: Ledan stands at a decidedly average 4'5. His plumage is a vibrant orange, perhaps the most notable feature of his appearance.
-Species: Corrundian
-ESPER: 4
-Affiliation: Corrundian Empire -- Imperial Navy.
+Starship (if any): All vessels of the Third Carrier Task Force.
+Job/Rank: Vice Marshal of the Imperial Navy
+Equipment: Senior naval officer's uniform, appropriate sidearm. Any other mission-critical personal essentials.
+Bio: Even though the records of Imperial Navy officers, and especially senior commanders, tend to be locked under intense security procedures, oddly enough, Ledan Bruschen's career, and indeed his very life, has apparently been especially mundane by every standard. He has fought dutifully and silently through his years, but even upon reaching the position of Vice Marshal and leading forces alongside Marshal Shazirath as one of the Marshal's right hands, nobody even seemed to care for Bruschen's contribution to the Empire's survival. Alongside the battle-hardened forces of the Third Carrier Task Force, and with another opportunity for the recognition he craves coming along, perhaps Bruschen will finally come to prominence.
System Database
Horra(Kariah) System
Spoiler: click to toggle
[-Solar System Sheet-]
-Star Name(s): Kariah
-System Name: Often simply called Horra for convenience though officially meant to be called by the star's name.
-Life Stage (Main sequence, giant, etc): Main sequence
-Planets: Along with Horra, the second planet in the system, one "hotball" is far ahead of it and four planets are behind it with variable, though likely poor terraforming potential. Past these five terrestrial worlds are three gas giants.
-Spectral Type: Class G
+Asteroid Belts:One belt is located between the first and second planets of the system and another is located between the fourth and fifth.
[-Planet Sheet-]
-Name: Horra ( a modern hodgepodge of horen and erra , translating more or less into English as "homeland")
-Age: 4.2 billion years
-Atmospheric Density (In atmospheres): 1 Earth atmosphere
-Atmospheric Composition:77% nitrogen, 22% oxygen, and 1% noble/trace gases.
-Average Temperature: 25 degrees Celsius
-Circumference: 38,570km
-Primary (What star/planet it orbits): Kariah
-Natural Satellites: One small moon orbits the planet.
+Weather Patterns: Climate patterns on the planet are generally temperate, closely resembling Earth's depending on latitude and longitude.
+Appearance (Water/land ratio, landmasses, etc.): 65/35 split between water and land.
+History: (History items will be done on a pertinent wiki page)
[-Species Sheet-]
-Name: Corrundian
-Homeworld: Horra
-Physical Appearance: The Corrundian figure is an interesting evolutionary mixture of avian and humanoid qualities, standing 4 to 5 feet tall on average. They are clad in a variety of plumage colors across the entire spectrum, and while variable depending on specimen, their beaks are best comparable to that of eagles, falcons, and other birds of prey. Their "arms" serve a dual purpose as wings, spanning a considerable distance with talons at the ends for manipulating objects and providing the anatomical necessities for flight.
-Average Lifespan (Up to 300):The average Corrundian lifespan tends to lie somewhere between 175 and 225 years, though, of course, older specimens are not out of the question.
-Protean Alignment (Astral, Nether, Neutral): Astral
-Elemental Base (Carbon, Silicon etc): Carbon
-Average ESPER level (1-7): 3
-Total Population: 128,882,658,583
+History:(History items will be done on a pertinent wiki page)
+Other: "Now with 200% less stupidity and insanity!" Or so we hope..
[-Government Sheet-]
-Name: Corrundian Empire ( as usual, but maybe going for something less unoriginal is in order)
-Capital (City Name/Planet Name): Turanalaray, on Horra, serves as the Imperial seat of authority. Individual principalities and city-states maintain their own capitals as well.
-Member Races: Corrundians, Astrakhanians
-Current Leader: The Emperor is currently Ardan III. The electorate is held by 7 electors, 4 temporal ethnic leaders and 3 Seers, with 43 principalities in the diet. This leads to a total of 50 principalities.
-Government System (e.g. Democracy, Dictatorship): The empire functions as a strange hybrid of two distinct systems. Officially it is a elective monarchy, where members of the noble Principalities compete for the vote of the Electorate. Unofficially however, it is a complex of these various Principalities and free states. Whilst every state is bound in vassalage to the imperial throne, every state also has sovereign autonomy over its territory and interests.
-Population: 128,882,658,583 + 39,338,943,558 = 168,221,602,141
+History: (History items will be done on a pertinent wiki page)
+Emblem: Spoiler: click to toggle The Imperial Battle Standard was traditionally used as the war flag for early Ardanian kings, and later the first Emperors. It survives in Imperial vexillology as a symbol of the Empire's total unity in diversity. It has since lost its Ardanian attachments and serves only to represent the Empire in this fashion. It is the supreme national flag of the Empire and no flag is allowed to fly over it.
Spoiler: click to toggle The War Ensign of the Imperial Navy is the current official battle standard for Navy ships. As it is quite impractical to fly a flag outside of an atmosphere however, the flag is instead flown at Navy surface installations and displayed inside the bridges, mess etc. of ships.
+Military Branches: The Imperial Navy is the primary military arm of the Empire post-reform. It combines the Empire's fleets, and its Marine Forces into a single unified combatant command. The Navy's composition consists of volunteers and levies from the Empire's constituent states, and trains all these personnel to the utmost standards of professionalism. All officers and crews are sworn to the defense of the Empire, and the aforementioned training is designed to shed local loyalties in favor of the Emperor. Navy ships patrol all Imperial systems against external threats, and Marines defend key Navy installations, as well as serving as security and boarding detail for ships.
The Colonial Watch is the primary police force of the Empire post-reform, although it is structured more along the lines of a militia or gendarme unit than a traditional planet based police force, and does have jurisdiction to engage both criminals and combatants alike who disrupt the peace. The Watch is composed of lighter, cheaper craft compared to the Navy, since the maintenance of Watch units falls upon their local colony's industrial capacity. In an increasingly hostile cluster with an increasingly expanding Empire, the Colonial Watch stands both as a renewed presence of order and a second line of defense.
+Theme (Music): There's too many good options for this. I'll find something. Eventually.
+Other: Renovatio Imperii will be realized. You can count on that.
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Imperial Starships
Ship sheets are shown using base weapon power/sizing rates( such as with laser MW or missile ton increases) instead of technologically enhanced levels where possible.
[font size="1"]The LCV, or, Light Construction Vehicle is the standard construction ship used in united Imperial construction efforts. Armed with little to no defenses, these ships are fragile and are typically sheltered during attack. Their technology over the pre-FTL era has remained very basic, though they get their function done well enough. Originally designed as support and rescue units for the Sleeper Ships the LCV has only been refitted in modern times, to accomodate a wake drive to keep up with modern shipping.[/font]
[/i]Spoiler: click to toggle [font size="1"][/font]-General-
Classification (Class name): Light Construction Vehicle (LCV)
Ship Type (Frigate, Destroyer, etc): Corvette
Ship Role (Combat, Research, etc): Construction, repair, and salvage corvette.
Design Point Count:75(38 usable). 5 BPs.
Design Template:Constructor
Hull Dimensions (Length, width, and height in meters): 60m long
Appearance*: ( Link picture here when I can be bothered to draw something or hire someone to do it for me)
| | | | | | | | |
-Armaments-
Cannons: N/A
Beam N/A
Missiles: N/A
Jammers: N/A
Superweapons (Titans/Leviathans only): Yeah... no
| | | | | | | | |
-Defenses-
Shields: 1 Shield Emitter[4]
Armor: 30cm armor plating[4]
Stealth:
Turret Protection: N/A
Maintenance: N/A
Point Defense: 1 Point Defense turret [1]
Deflectors: N/A
EMP Resistance:
Manipulators: N.A
Interior Defense Systems: Automated turret and bulkhead systems located in strategic choke points to catch potential boarders in the worst spots they can.
| | | | | | | | |
-Core Systems-
Reactors: Medium Nuclear Fission Reactor [10]
Reactor Stability (1-100): 50
Reactor Output*: maths
Auxiliary Generation: N.A
Auxiliary Generation Stability (1-100): n/a
Auxilary Capacitor count: 1 bank of capacitors
Power Transferal (Wires, lasers, etc): High Endurance Power Cabling
Computation Type (Binary, Trinary, etc): 256-bit Computing Systems
Vessel AI: Basic AI System
Radiators:
| | | | | | | | |
-Propulsion-
Engines: Gas Core Engine[5]
RCS: Ion-based RCS
Auxiliary Thrusters: ^
FTL Drives: Hyperwake Drive [10]
| | | | | | | | |
-Support Craft-
Hangar Count: N/A
Hangar bay Size (m^3)*: N/A
Fighters: N/A Bombers: N/A
Drop-Ships: N/A
Logistical: N/A
Daughter Craft: N/A
| | | | | | | | |
-Detection-
Detection Grid: 1 Radar Array[4]
Sensor Range: 4AU short range
LR Sensor Range: 4 AU long range
Cloak Penetration (Be reasonable): Science facilities permit the sensor intensity to possibly penetrate basic stealth systems, although this has not yet been tested.
Communications: Subspace Communications System
| | | | | | | | |
-Scientific-
Containment Systems:
Laboratories:
Lab Specialties:
| | | | | | | | |
-Utility-
Cargo Bay Count: 1
Cargo Bay Capacity: 1500 M^3 in total.
Docking Port Count: Mounts two docking ports on either side of the craft's midsection.
Manufacturing Equipment: On board the ship is a facility for preparing construction components and other materials.
Construction Arms: Two fabrication arms mounted on both sides of the fore of the craft.
Atmospheric Capability: Inherent property of Corvettes.
Landing System: Landing Anchor System
Life Support:Corvette-grade Regulated Atmospherics System.
Grappling Arms or Tractor Beam Systems: N/A
FTL Beacons:N/A
Carried FTL Gates:N/A
--
The Telaya science vessel is the first class of fully functional and proper starship developed by the Corrundians. Designed as an exploratory vessel, this class serves as the Principalities' first true major investment into relatively advanced technology. This class is the one which was the test bed for the Hyperspace Wake Drive and is one of the last hull drafts to be based on the ancient sleeper ships of the previous era. The Telaya is now considered to be outdated by the Navy and is often sold off to private investors for commercial use.
Spoiler: click to toggle
-General-
Classification (Class name): Telaya-class Science Vessel
Ship Type (Frigate, Destroyer, etc): Destroyer
Ship Role (Combat, Research, etc): Experimental prototype wake-ship and science vessel.
Design Point Count:240
Design Template:Science Vessel
Hull Dimensions (Length, width, and height in meters): 300m long
Appearance*: ( Link picture here when I can be bothered to draw something or hire someone to do it for me)
| | | | | | | | |
-Armaments-
Cannons: 2x30cm Railguns[18]
Beam 7x60MW(base) Laser Turrets[63]
Missiles:
Jammers:
Superweapons (Titans/Leviathans only): Yeah... no
| | | | | | | | |
-Defenses-
Shields: 3x Shield Emitters, 3x Shield Arrays [16]
Armor: 60cm armor plating[8]
Stealth:
Turret Protection: Armor layering over turrets.
Maintenance: Shipwide AI-automated repair system [24]
Point Defense: 10 Point Defense turrets [10]
Deflectors: N/A
EMP Resistance:
Manipulators: N.A
Interior Defense Systems: Automated turret and bulkhead systems located in strategic choke points to catch potential boarders in the worst spots they can.
| | | | | | | | |
-Core Systems-
Reactors: Heavy Nuclear Fission Reactor [10]
Reactor Stability (1-100): 40
Reactor Output*: maths
Auxiliary Generation: An RTG or combustion generator in the lab might serve as one, otherwise there isn't going to be space for any.
Auxiliary Generation Stability (1-100): 50-60
Auxilary Capacitor count: 1 bank of capacitors
Power Transferal (Wires, lasers, etc): High Endurance Power Cabling
Computation Type (Binary, Trinary, etc): 256-bit Computing Systems
Vessel AI: Basic AI System
Radiators:
| | | | | | | | |
-Propulsion-
Engines: Gas Core Engine[15]
RCS: Ion-based RCS
Auxiliary Thrusters: ^
FTL Drives: Hyperwake Drive [20]
| | | | | | | | |
-Support Craft-
Hangar Count: N/A
Hangar bay Size (m^3)*: N/A
Fighters: N/A Bombers: N/A
Drop-Ships: N/A
Logistical: N/A
Daughter Craft: N/A
| | | | | | | | |
-Detection-
Detection Grid: 4 Radar Arrays, 4 Subspace Sensor Grid[16]
Sensor Range: 16AU short range
LR Sensor Range: 8 LY long range
Cloak Penetration (Be reasonable): Science facilities permit the sensor intensity to possibly penetrate basic stealth systems, although this has not yet been tested.
Communications: Subspace Communications System
| | | | | | | | |
-Scientific-
Containment Systems: Containment units are on board these ships for a wide variety of needs, from containing specimens of xeno-based life to securing hazardous materials.
Laboratories: These ships are host to a wide variety of science labs and stations, designed to perform traditional and less traditional experiments on the things they come across.
Lab Specialties: Being the first generation of FTL-bound ships, these science vessels' labs have no effective specialty.
| | | | | | | | |
-Utility-
Cargo Bay Count: 2
Cargo Bay Capacity: 3500 M^3 in total.
Docking Port Count: Mounts two docking ports on either side of the craft's midsection.
Manufacturing Equipment: N/A
Construction Arms: N/A
Atmospheric Capability: Atmospherically capable destroyer(40)
Landing System: Landing Anchor System
Life Support:Destroyer-grade Regulated Atmospherics System.
Grappling Arms or Tractor Beam Systems: N/A
FTL Beacons:N/A
Carried FTL Gates:N/A
[/i]
Mespara, named after a Corrundian fertility god is the work of draftsmen hailing from the republics of the league of Krava, who sought a new wave of imperial expansion that would not be bound by the Sleeper Ships and their slow deployment time. This ship's purpose is to transport a large body of colonists from a point of origin to their new settlement, along with all the gear necessary to found a new home amongst the stars. Its armament is primarily for dissuading attackers until it can retreat, and its defenses are poor compared to a proper warship, although it is not completely defenseless. The class has served as an effective replacement for the Sleeper Ships among current phase expansions.
Spoiler: click to toggle -General-
Classification (Class name): Mespara-class Colonization Ship
Ship Type (Frigate, Destroyer, etc): Frigate
Ship Role (Combat, Research, etc): Colonization vessel.
Design Point Count:140(70 usable, see template)
Design Template:Colonizer
Hull Dimensions (Length, width, and height in meters): 190m long
Appearance*: ( Link picture here when I can be bothered to draw something or hire someone to do it for me)
| | | | | | | | |
-Armaments-
Cannons: 1x 30cm Railgun[6]
Beam:
Missiles:
Jammers:
Superweapons (Titans/Leviathans only): Yeah... no
| | | | | | | | |
-Defenses-
Shields: 2 shield emitters(8)
Armor: 30cm armor (4)
Stealth: N/A
Turret Protection: Armor layering over turrets.
Maintenance: N/A
Point Defense: 8x PD Turrets
Deflectors: N/A
EMP Resistance: N/A
Manipulators: N.A
Interior Defense Systems: Automated turret and bulkhead systems located in strategic choke points to catch potential boarders in the worst spots they can.
| | | | | | | | |
-Core Systems-
Reactors: Medium Nuclear Fission Reactor [10]
Reactor Stability (1-100): 40
Reactor Output*: maths
Auxiliary Generation: An RTG or combustion generator in the lab might serve as one, otherwise there isn't going to be space for any.
Auxiliary Generation Stability (1-100): 50-60
Auxilary Capacitor count: 1 bank of capacitors
Power Transferal (Wires, lasers, etc): High Endurance Power Cabling
Computation Type (Binary, Trinary, etc): 256-bit Computing Systems
Vessel AI: Basic AI System
Radiators:
| | | | | | | | |
-Propulsion-
Engines: Gas Core Engine[10]
RCS: Ion-based RCS
Auxiliary Thrusters: ^
FTL Drives: Hyperwake Drive [15]
| | | | | | | | |
-Support Craft-
Hangar Count: N/A
Hangar bay Size (m^3)*: N/A
Fighters: N/A Bombers: N/A
Drop-Ships: N/A
Logistical: N/A
Daughter Craft: N/A
| | | | | | | | |
-Detection-
Detection Grid: 1x Radar, 1x Subspace Sensor Array [9]
Sensor Range: 4 AU sensor range
LR Sensor Range: 2 LY sensor range
Cloak Penetration (Be reasonable):
Communications: Subspace Communications System
| | | | | | | | |
-Scientific-
Containment Systems:
Laboratories:
Lab Specialties:
| | | | | | | | |
-Utility-
Cargo Bay Count: 3
Cargo Bay Capacity: 6500 M^3 in total.
Docking Port Count: Mounts two docking ports on either side of the craft's midsection.
Manufacturing Equipment: N/A
Construction Arms: N/A
Atmospheric Capability:
Landing System:
Life Support:
Grappling Arms or Tractor Beam Systems: N/A
FTL Beacons:N/A
Carried FTL Gates:N/A
The Kerzo-class Multibeam Frigate is the first true Imperial warship to be developed. Utilizing a dual core drive as one of its technical hallmarks, this ship is designed to use its additional engine power to close in upon enemies, bifurcate them with its many lasers, and prevail in combat.
Spoiler: click to toggle =Class and Appearance= -Class Name: Kerzo -Hull Class: Frigate -Hull Size (In metres): 300m Long -Cargo Bays: 1 -Cargo Bay Volume: 2000m^3 -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 14 -DP Count: 140
=Armament= -Energy Weapons: 8 Single-Barrel 10cm/240MW Lasers [6 Per] +Subtotal: 48
=Defenses= -Ship Armor: 60CM [4] [60 + 10 Tech * 1.3 Tech | 91CM Effective] -Turret Armour: 5CM [Armor] -Point Defense: 10 Turrets [10] -Shields: Variable Shield Array + Variable Shield Emitter [Shield Expander] [17] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [14] +Subtotal: 45
=Power and Computation= -Reactors: Size 3 Nuclear Fission [12] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 12
=Propulsion= -Main Engines: Dualcore Size 2 Nuclear Fission Engine [12] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [15] +Subtotal: 27
=Sensors= -Sensor Type: Lidar / Subspace [8] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 8
+Total DP Used: 140
The Bakatu frigate is a dedicated support platform for the Imperial fleet. The ship is specialized in area denial and asset protection; its hull is almost littered with its large compliment of point-defense guns. Its primary armament consists primarily of low caliber railguns and as such it is not intended for protracted ship-on-ship engagements. The sheer amount of flak that can be put out compared to other Imperial fleet ship models, however, makes this frigate a cost effective bane to any enemy using strike weaponry.
Spoiler: click to toggle =Class and Appearance= -Class Name: Bakatu -Hull Class: frigate -Hull Size (In metres): 300m long -Cargo Bays: 1 -Cargo Bay Volume: 2000m^3 -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 14 -DP Count: 140 -*Design Template: Area Defense
=Armament= -Projectile Weapons: 8 Single-Barrel 30cm Railguns [3 per] -Energy Weapons: 3 Single-Barrel 10cm/240MW Lasers [3 Per] +Subtotal: 33
=Defenses= -Ship Armor: 60CM [8] [60 + 10 Tech * 1.3 Tech | 91CM Effective] -Turret Armour: 3.75cm -Point Defense: 52 Turrets [26] -Shields: Variable Shield Array [16] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [14] +Subtotal: 64
=Power and Computation= -Reactors: Size 2 Nuclear Fission [8] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 8
=Propulsion= -Main Engines: Dualcore Size 2 Nuclear Fission [12] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [15] +Subtotal: 27
=Sensors= -Sensor Type: Lidar / Subspace [8] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 8
+Total DP Used: 140
As starship technology improved within the Empire it quickly became evident that the two classes of combat frigate the Empire were fielding were most inflexible in their role as patrol craft, and so with the gradual development of a new generation of combat craft a new doctrine of strike capability was introduced. The Astarias-class escort carrier is a modern base for this new combat doctrine, housing a considerable strike wing capable of harassing targets.
Spoiler: click to toggle =Class and Appearance= -Class Name: Astarias-class -Hull Class: Destroyer -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 25 -DP Count: 300 -*Design Template: Carrier
=Defenses= -Ship Armor: 120CM [16] [120 + 10 Tech * 1.3 Tech | 169cm Effective] -Turret Armour: 10cm -Point Defense: 18 Turrets [18] [6 AoE | Rapid AP | Heavy AP] -Shields: Variable Shield Array [16] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [25] +Subtotal: 75
=Power and Computation= -Reactors: Size 2 Fusion [8] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 8
=Hangar Support= -Strike Craft: 6 Dropships (Large), 52 Jump Bombers (Large), 156 Multirole Fighters (Medium) [86 Support] [168] +Subtotal: 168
=Propulsion= -Main Engines: 2 Dualcore Size 2 Nuclear Fission [24] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [20] +Subtotal: 44
=Sensors= -Sensor Type: Lidar / Subspace [4] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 4
+Total DP Used: 299
Escort carriers may form the punch of the new Imperial doctrine, but it must be backed up by the bulwark capable of taking punishment. The Kolopa-class Line Destroyer is a suitable craft for this task, armed with a substantial railgun and LANCE battery, and the defenses to go with it.
Spoiler: click to toggle =Class and Appearance= -Class Name: Kolopa -Hull Class: Destroyer -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 25 -DP Count: 300
=Armament= -Projectile Weapons: 6 Single-Barrel 90cm Railguns [9 per] -Energy Weapons: 6 Single-Barrel 15cm 420MW Laser Lances [9 per] +Subtotal: 108
=Defenses= -Ship Armor: 210CM [14] [210 + 10 Tech * 1.3 Tech | 283cm Effective] -Turret Armour: 17.5cm -Point Defense: 27 Turrets [27] [9 AoE | Rapid AP | Heavy AP] -Shields: Variable Shield Array [2 Auxiliary Generators] + Variable Shield Emitters [3 Shield Expanders] [34] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [25] +Subtotal: 100
=Power and Computation= -Reactors: 2 Size 3 Fusion [24] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 24
=Hangar Support= -Strike Craft: 2 Dropships (Large), 9 Multirole Fighters (Medium) [4 Support] [16] +Subtotal: 16
=Propulsion= -Main Engines: 2 Dualcore Size 2 Nuclear Fission [24] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [20] +Subtotal: 44
=Sensors= -Sensor Type: Lidar / Subspace [8] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 8
+Total DP Used: 300
Every fighting force requires a beating heart to function, and the Imperial Navy is no exception. To resolve the issue of decentralized coordination and control, the Isana-class CNC Cruiser, part warship and part communications hub acts as the center of a modern Imperial task force.
Spoiler: click to toggle =Class and Appearance= -Class Name: Isana -Hull Class: Cruiser -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 35 -DP Count: 385 -*Design Template: Command and Control [Fire Control]
=Armament= -Projectile Weapons: 8 Single-Barrel 30cm Railguns [6 per] -Energy Weapons: 4 Single-Barrel 20cm 540MW Laser Lances [24 per] +Subtotal: 144
=Defenses= -Ship Armor: 210CM [14] [210 + 10 Tech * 1.3 Tech | 283cm Effective] -Turret Armour: 17.5cm -Point Defense: 24 Turrets [24] [8 AoE | Rapid AP | Heavy AP] -Shields: Variable Shield Array [3 Auxiliary Generators] + Variable Shield Emitters [2 Shield Expanders] [29] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [35] +Subtotal: 102
=Power and Computation= -Reactors: 4 Size 3 Fusion [48] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 48
=Hangar Support= -Strike Craft: 2 Dropships (Large), 6 Gunships (Large) [4 Support] [16] +Subtotal: 16
=Propulsion= -Main Engines: 2 Dualcore Size 3 Nuclear Fission [36] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [25] +Subtotal: 61
=Sensors= -Sensor Type: Lidar / Thermal / Subspace [12] [Redundancy] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 12
+Total DP Used: 383
No properly coordinated force will remain such without being able to compete in the war, not just in terms of firepower but also in terms of intelligence. Like the sharp eyes of its creators the Revena-class Scanner Ship is a light but efficient platform packed with a wide variety of sensor systems, ensuring system and FTL sectors are covered.
Spoiler: click to toggle =Class and Appearance= -Class Name: Revena-class -Hull Class: Frigate -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 15 -DP Count: 150 -*Design Template: Special System
=Defenses= -Ship Armor: 120CM [16] [120 + 10 Tech * 1.3 Tech | 169cm Effective] -Turret Armour: 10cm -Point Defense: 18 Turrets [18] [6 AoE | Rapid AP | Heavy AP] -Shields: Variable Shield Array [16] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [15] +Subtotal: 65
=Power and Computation= -Reactors: Size 2 Fusion [8] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 8
=Hangar Support= -Strike Craft: 2 Dropships (Large), 30 Probes (Tiny) [6 Support] [24] +Subtotal: 24
=Propulsion= -Main Engines: 2 Dualcore Size 2 Nuclear Fission [24] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [15] +Subtotal: 39
=Sensors= -Sensor Type: Lidar / Radar / Thermal / Optical / Electromagnetic / Radiometric / Subspace [14] -Max Sensor Range: 12AU STL / 2LY FTL +Subtotal: 14
+Total DP Used: 150
The latest word in Imperial firepower is expressed through the powerful weapons systems of the Selis-class Siege Cruiser. With a battery of high caliber railguns and a massed array of LANCE systems, this cruiser is capable of putting the finishing touches upon any it graces.
Spoiler: click to toggle =Class and Appearance= -Class Name: Selis -Hull Class: Cruiser -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 35 -DP Count: 385 -*Design Template: Heavy
=Armament= -Projectile Weapons: 2 Single-Barrel 180cm Railguns [18 per] -Energy Weapons: 6 Single-Barrel 25cm 840MW Laser Lances [18 per] +Subtotal: 144
=Defenses= -Ship Armor: 210CM [14] [210 + 10 Tech * 1.3 Tech | 283cm Effective] -Turret Armour: 17.5cm -Point Defense: 24 Turrets [24] [8 AoE | Rapid AP | Heavy AP] -Shields: Variable Shield Array [3 Auxiliary Generators] + Variable Shield Emitters [2 Shield Expanders] [29] -Misc. Defenses (Stealth, interior defense, jammers, etc.): Self Repair [35] +Subtotal: 102
=Power and Computation= -Reactors: 4 Size 3 Fusion [48] -Power Transmission: High Endurance Cabling -Computation Type: 128bit Light-Based -Misc. Core Systems (AI type, auxilliary systems): Advanced Artificial Intelligence +Subtotal: 48
=Hangar Support= -Strike Craft: 2 Dropships (Large), 6 Gunships (Large) [4 Support] [16] +Subtotal: 16
=Propulsion= -Main Engines: 2 Dualcore Size 3 Nuclear Fission [36] -RCS: Fusion-Based -FTL Drives (Includes FTL Gates): Hyperwake [25] +Subtotal: 61
=Sensors= -Sensor Type: Lidar / Thermal / Subspace [12] -Max Sensor Range: 4AU STL / 2LY FTL +Subtotal: 12
+Total DP Used: 383
In the wake of the occupation of Horra, the Empire's colonies had naturally lost contact with those issuing mandates and, more importantly, lost the regular Imperial Navy patrols providing security to colonial space. Given the nature of what happened to Horra, the colonies were faced with the very real potential that they may have to fend for themselves. The center of the garrison force they were able to scrounge up is a shell of what the Navy can offer, but it is still a respectable threat in combat and is easy to maintain, providing the Watch with its premier policing unit.
Spoiler: click to toggle =Class and Appearance= -Class Name: Watch Patrol Frigate -Hull Class: Frigate -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 12 -DP Count: 120
=Armament= -Projectile Weapons: 8 Twin-Barrel 30cm Conventional turrets [4 Per] -Missile Silos: 16x1 Ton Missiles [16] +Subtotal: 48
=Defenses= -Ship Armor: 135CM Ti-Fe Armor [9] -Turret Armour: 7.5cm -Point Defense: 16 Turrets [16] [8 AoE | Rapid AP] -Shields: Variable Shield Array [8] -Misc. Defenses (Stealth, interior defense, jammers, etc.): +Subtotal: 33
=Power and Computation= -Reactors: 2 Size 1 Fusion Reactors [8] -Power Transmission: -Computation Type: -Misc. Core Systems (AI type, auxilliary systems): +Subtotal: 8
=Propulsion= -Main Engines: 2 Dualcore Size 1 Nuclear Fission Engines [12] -RCS: Fusion Based -FTL Drives (Includes FTL Gates): Hyperwake [15] +Subtotal: 27
=Sensors= -Sensor Type: Radar [4] -Max Sensor Range: 4AU STL +Subtotal: 4
+Total DP Used: 120
Although the Watch patrol frigate is a strong policing unit, a fleet composed entirely of ramshackle frigates is not flexible enough to cover the large jurisdictions of colonial worlds. While similarly armed as the frigate the Watch patrol corvette is faster, more maneuverable and even cheaper to manufacture, which has allowed the necessary coverage gaps to be filled quickly.
Spoiler: click to toggle =Class and Appearance= -Class Name: Watch Patrol Corvette -Hull Class: Corvette -Hull Size (In metres): -Cargo Bays: -Cargo Bay Volume: -Misc. Utility Systems (Docking Ports, Radiators, etc.): -*Appearance:
=Construction= -Build Posts: 4 -DP Count: 60
=Armament= -Projectile Weapons: 2 Single-Barrel 30cm Conventional turrets [3 Per] -Missile Silos: 8x1 Ton Missiles [8] +Subtotal: 14
=Defenses= -Ship Armor: 60CM Ti-Fe Armor [4] -Turret Armour: 5cm -Point Defense: 4 Turrets [4] [4 Rapid AP] -Shields: Variable Shield Array [8] -Misc. Defenses (Stealth, interior defense, jammers, etc.): +Subtotal: 16
=Power and Computation= -Reactors: Size 1 Fusion Reactors [4] -Power Transmission: -Computation Type: -Misc. Core Systems (AI type, auxilliary systems): +Subtotal: 4
=Propulsion= -Main Engines: 2 Dualcore Size 1 Nuclear Fission Engines [12] -RCS: Fusion Based -FTL Drives (Includes FTL Gates): Hyperwake [10] +Subtotal: 22
=Sensors= -Sensor Type: Radar [4] -Max Sensor Range: 4AU STL +Subtotal: 4
+Total DP Used: 60
As the Empire seeks to expand beyond planetary society into a truly orbital one, the need for effective security must be addressed. In the deep distances of systems, planetary defenses and the Navy cannot be solely relied upon to secure commercial concerns. Most Watch enforcement units are adequate for breaking up minor disputes, but when swift reaction and abject supremacy is required, effective force is required. The Kolak Police Cutter is a destroyer chassis fielded by the Watch as its equivalent of a SWAT team. Potent speed meets a diverse long-range battery of weapons and strike fighters capable of making any would-be dissident think twice.
Spoiler: click to toggle ==CUTTER== 180-240DP Shipyard Overhauls Gen III Destroyer 300DP
Kolak
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 180CM armour [Reinforced Hull] +10cm (190cm) [Improved Armour Layering] +15% (218cm) [CUTTER] Armour/Shields are 2x cost = 24DP Variable Shield Array [CUTTER] Armour/Shields are 2x cost =16DP 1x Aux. Generators [CUTTER] Armour/Shields are 2x cost = 6DP 14x PD turrets = 14DP
SUPPORT Scanning 1x (Visual) = 4DP Shipwide Self-Repair = 30DP Hangar support x6 (2x Large Fighter (12)) [CUTTER] Automatically gains BP/4 strike craft hangars = 0DP
SUBTOTAL = 94DP
BASIC [CUTTER] Counts one size smaller for STL and FTL engine costs STL Engines x2 (Scale x6) (Fusion Torch) = 40DP [Dual Core] [CUTTER] Engines gain free dual-core = 0DP Reactors x1 (Scaled x4) (Fusion) = 16DP
SPECIAL FTL drive [Hyperwake] [CUTTER] Counts one size smaller for STL and FTL engine costs = 10DP
SUBTOTAL = 66DP
WEAPONS (Weapons using over 6 points are Spinal) 2x[Turret] 60cm Gen III Railgun (Shield Cracker/Disruption Shells) [Projector] 6 [BARRELS] X2 [BARRELS] 6 + 3 = 9DP x2 = 18DP
1x[Turret] 1x 150MW 5cm RFA Laser Lance [Projector] 1DP [Power] 5DP [BEAM] -1DP [ENERGY COMPRESSION CYCLE] +100% yield (Final yield: 300MW) [BARRELS] x3 [BARRELS] 6 + 3 + 1 = 10DP x4 = 40DP
Missile Pool: 640 tons [GEN II WARHEADS] Increase missile pool +25% (Count: 800) [CUTTER] Increase missile pool +25% (Final count: 1000) [Tube count] 500 [Warhead Yield] 40 tons =32DP
SUBTOTAL = 90DP
TOTAL 94+66+90 = 160 = 250/250DP ROUND UP TO 250 (25 POSTS) [CUTTER] Add 5 posts to build time (30 POSTS)
When the Empire re-established control over its colonies, it came across the garrison forces which later formed the first Colonial Watch units. Now with full Imperial backing, the original militia frigate design has received an overhaul from the Imperial Starship Design Bureau, and the Efron-class frigate is set to reinforce the backbone of the Watch.
Spoiler: click to toggle ==FRIGATE== 80-140DP Shipyard Overhauls Gen I 150DP
Efron
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour [Reinforced Hull] +10cm (100cm) [Improved Armour Layering] +15% (115cm) = 6DP Variable Shield Array =8DP 2x Aux. Generators = 6DP 6x PD turrets = 6DP
SUPPORT Scanning 1x (Visual) = 4DP Shipwide Self-Repair = 15DP
SUBTOTAL = 45DP
BASIC STL Engines x2 (Scale x2) (Fusion Torch) = 16DP Reactors x1 (Scale x4) (Fusion) = 16DP
SPECIAL FTL drive [Hyperwake] = 15DP
SUBTOTAL = 47DP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: 2))
2x[Turret] 60cm Gen III Railgun (Shield Cracker/Disruption Shells) [Projector] 6 [BARRELS] X2 [BARRELS] 6 + 3 = 9DP x2 = 18DP
1x[Turret] 3x 150MW 5cm RFA Laser Lance [Projector] 1DP [Power] 5DP [BEAM] -1DP [ENERGY COMPRESSION CYCLE] +100% yield (Final yield: 300MW) [BARRELS] x3 [BARRELS] 6 + 3 + 1 = 10DP x1 = 40DP
SUBTOTAL = 58DP
TOTAL 45+47+58 = 150 = 150/150DP ROUND UP TO 240 (16 POSTS)
When the Empire re-established control over its colonies, it came across the garrison forces which later formed the first Colonial Watch units. Now with full Imperial backing, the original militia corvette design has been retooled into a more well-guarded model, intended to provide the Watch with a more reliable pursuit element.
Spoiler: click to toggle ==CORVETTE== 15-75DP
Aspiration
LANDING CAPABILITY TRUE [automatic] = 0DP
DEFENSIVE 30CM armour = 2DP Variable Shield Array = 8DP 1x Aux. Generators = 3DP 5x PD turrets = 5DP
SUPPORT Scanning x1 (Visual) = 4DP
SUBTOTAL = 22DP
BASIC STL Engines x1 (Scale x1) (Fusion) = 4DP Reactors x1 (Scale x1) [Fusion] = 4DP
SPECIAL FTL drive [Hyperwake] = 5DP
SUBTOTAL = 13DP
WEAPONS 1x[Turret] 3x 150MW 5cm RFA Laser Lance [Projector] 1DP [Power] 5DP [BEAM] -1DP [ENERGY COMPRESSION CYCLE] +100% yield (Final yield: 300MW) [BARRELS] x3 [BARRELS] 6 + 3 + 1 = 10DP x1 = 40DP
SUBTOTAL = 40DP
TOTAL 22+13+40 = 35 = 35/75DP
The Mavak class mining corvette is unique to the Imperial civilian ship roster in that it is not a design strictly built by Imperial shipwrights. The chassis is based on mining vessels used by a small faction known as the Sovaxon Corporation, who subsequently disappeared from the galactic stage not long after cutting a deal with Armerus Pasha and his merchant fleet. Keeping the old name given to the class, the Imperial Starship Design Bureau gave the design a once-over and retrofitted it to meet the needs of a burgeoning post-sleeper Imperial orbital industry.
Spoiler: click to toggle -Class Name: Mavak-class Mining Barge -Ship Type: Corvette +Design Template: Mining Barge -Hull Dimensions (LxHxW): 40x7x10 -Point Allocation: Size 1 Nuclear Fission Reactor (4 points) Size 1 Nuclear Fission Engine (4 points) Gen III Hyperspace Wake Drive (10 points) Electromagnetic Sensor Array (4) -Design Point Count: 22/23 (3 posts)
Project 'Blackwing' was slated to be the Imperial Starship Design Bureau's first attempt at developing a capital-class fleet craft for the Navy. Although the techniques to construct such a vessel had been in the Empire's ability for quite some time, the actual design of the prototype chassis was delayed and harried by various concerns, and by the time of the Occupation funding towards the project had all but ceased. Following the Liberation and subsequent restructuring of the Empire, Project Blackwing has arisen once more, and the test batch of battlecruisers promises to be an adequate stepping stone into future designs.
Spoiler: click to toggle ==BATTLECRUISER== 380-440DP 400DP [PROTOTYPE]
Blackwing
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 180CM armour [Reinforced Hull] +10cm (190cm) [Improved Armour Layering] +15% (218cm) = 12DP Variable Shield Array =8DP 3x Aux. Generators = 9DP 12x PD turrets = 12DP
SUPPORT Scanning x1 (Visual) = 4DP Shipwide Self-Repair = 50DP
SUBTOTAL = 95DP
BASIC STL Engines x2 (Scale x5) (Fusion Torch) = 40DP [Dual Core] + 20DP = 60DP Reactors x1 (Scaled x3) (Fusion) = 12DP
SPECIAL FTL drive [Hyperwake] = 25DP FTL sensor = 4DP SUBTOTAL = 97DP
WEAPONS 4x[Turret] 180cm Gen III Railgun (Shield Cracker/Disruption Shells) [Projector] 18 [BARRELS] X2 [BARRELS] 18 + 15 = 33DP x4 = 132DP
4x[Turret] 1x 360MW 30cm RFA Laser Lance [Projector] 6DP [Power] 12DP [BEAM] -1DP [ENERGY COMPRESSION CYCLE] +100% yield (Final yield: 720MW) = 18DP x4 = 72DP
SUBTOTAL = 204DP
TOTAL 95+101+204 = 400 = 207/400DP (50 POSTS)
The League engineers which refitted the many damaged, vented and deserted Zealot cruiser hulks may have been content with classing the Navy's refurbished prizes under the designation of "Hunter", but the bitter inner command of the Navy preferred the term "Vengeance" as each and every one of these heavy cruisers had played a role in the Occupation. Now under the Navy's control, these ships threaten to issue a lethal punch to any who would ever contest the orbit of Horra again, having been equipped with the League's practical combat systems and manned by those men who know the price of security.
Spoiler: click to toggle
==CRUISER== 280-340DP [REFITTED] 324DP [HEAVY]
Vengeance / Hunter
TRAITS: Point Deflector Improved Thrust Control Advanced EMP Hardening Advanced Ship Automation Nanomesh Wetware Interface High Endurance Cables Enhanced Capacitors Subspace Radio General Artificial Intelligence Gen III VSA Shielding Gen III Warp
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 210CM armour = 14DP Variable Shield Array =8DP 10 x Aux. Generators = 30DP 16x PD turrets = 16DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 12DP Shipwide Self-Repair = 28DP
SUBTOTAL = 108DP
BASIC STL Engines x3 (Scaled x4) = 48DP Reactors x1 (Scaled x5) (Fusion) = 20DP
SPECIAL FTL drive [Warp] = 45DP
SUBTOTAL = 153DP
WEAPONS
[Turret] 1x 5500MW 10cm Neutron Beam [Projector] 1DP [Power] 20DP [BEAM] -1DP [ENERGY WEAPON CYCLER] 25MW/343.75MW per DP (Final yield: 6875MW) = 21DP x3 = 63DP
SUBTOTAL = 63DP
TOTAL 108+153+63 = 324 = 227/324DP ROUND UP TO 324 (36 POSTS)
Imperial Strike Craft
Navy Jump Bomber (Large Craft)
Spoiler: click to toggle 2 Dualcore [30] [30/60] 25mm Armor [4] [35/60] Micro FTL Drive [15] [50/60] 30 Ton Bomb [10] [60] [10 * 1.5 (Bomber) * 2 (Technology) = 30 Ton Bomb]
Navy Space Superiority Fighter (Medium Craft)
Spoiler: click to toggle Medium [20] [20/60] Dualcore Engine [15] [35/60] Shield Emitter [10] [45/60] 15mm Armor [3] [48/60] Primary Laser [Lancer, 5mm, 60MW] [6] [54/60] 4 Ton Bomb [2] [56/60] [2 * 2 = 4 Ton Bomb] 16 Anti-Fighter Missiles [4] [60/60]
Navy Assault Dropship
Spoiler: click to toggle ==LARGE FIGHTER== 60DP [ASSAULT DROPSHIP]
ATMOSPHERIC CAPABILITY TRUE [ASSAULT DROPSHIP] Free atmo flight = 0DP
DEFENSIVE 50mm Armour = 10DP Variable Shield Array = 10DP
SUBTOTAL = 20DP
BASIC STL Engines x1 (Fusion Torch) = 10DP
SPECIAL Breaching collar [ASSAULT DROPSHIP] Free breach collar =0DP Drop Pods [ASSAULT DROPSHIP] Free drop pods =0DP
SUBTOTAL = 10DP
WEAPONS [ASSAULT DROPSHIP] Non-turret weapons 2x cost 1x[Turret] 10mm Railgun [Projector] 1DP [TURRET] 2x cost = 2DP 1x[Turret] 20MW 5mm Laser Lancer (Final: 100MW 10mm) [LASER LANCE] 4DP [Projector] +2DP (+5mm) [Power] +4DP (+80MW) [TURRET] 2x cost = 20DP 4x Rocket Rack (48 14kg rockets) = 8DP
SUBTOTAL = 30DP
TOTAL 20+10+30 = 60 = 60/60DP
Imperial Installations
Guilias - Star Fort
The Occupation of Horra was an absolute shock to the Imperial Diet. It reminded them that despite the far reach of the Empire's colonies, the ultimate deciding factor was still the head -- their heads. Their escape measures reminded them that in an ironic twist, space may be a safer refuge than any planetary fortress, given the weapons available to them and their adversaries. The Imperial Starship Design Bureau was tasked with creating a true battle platform, with the primary consideration of acting as an auxiliary government and Navy control point in the event of a loss of planetary facilities. Considerable resources were poured into the development of the Guilias class Star Fortress, designed to be a relatively flexible yet impregnable defensive focal point. The resulting station is equipped with considerable batteries and a healthy strike garrison, and is capable of operating at standard duty for at least a century, in regards to power.
Spoiler: click to toggle Station Class: Guilias Star Fortress Posts: 120 Appearance: Total Generators: 1 Superheavy [Nuclear, 1,190MW Total], 12 Heavy [Nuclear, 12,240MW Total], Net: 13.43GW -Point Allocation- [150DP] 100,000 Acrology Supported Habitation [180DP] [+30DP] (8+6) 14LY Communication Relay [250DP] [+70DP] 14 Sensor Arrays [8 Lidar, 8 Electromagnetic, 6 Subspace, 2 Optical, 4 Thermal] [370DP] [+120DP] 6 Light Shield Battery (Secondary Generator) [Variable Shield Array + 24 Auxiliary Generators] [460DP] [+90DP] 900CM Armor [945CM Effective] [580DP] [+120DP] 120PD Turrets [24 Lasers, 24 Anti-Missiles, 48 Autocannons, 24 Flak Batteries] [780DP] [+200DP] Siege Battery (5x Enhanced, 4x Armored) [Laser Lancer, Dual, 50CM Lens (9 points + 1 Free), 2,205MW Power (42 points * (30 Base * 1.75 Tech), 300cm Turret Armor] [940DP] [+160DP] 4 Size 4 Drydocks [1060DP] [+120DP] 12 Hanger Bays [60 Hanger Support] [1160DP] [+100DP] 2 Heavy Batteries + Reinforced + Armoring [4x2 180cm Railguns, 50CM turret armor] [1200DP] [+40DP] 2 Light Batteries + Enlarged [10x2 90cm Railguns]
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Spoiler: click to toggle -Civilian Station- Station Class: Class Function: Mining Post -Apperance: -Build Posts: 60 -DP Count: 600DP -Power: Size 13 Fusion Reactor Modules [150]-Habitation: 100,000 Acrology Supported [230][+80]-Communications: 8PC base + 8PC | 16 PC Relay Range [240][+10]-Sensor Cluster: Lidar, Radar, Subspace (1 module) [270][+30]-Armor: 3 Layers (270CM) [300][+30]-Shields: VSA + 12 Auxiliary Generators [330][+30]-Point Defense: 24 PD Turrets (8 AOE, 8 Rapid, 8 Heavy) [360][+30]-Offense: 525MW 125CM Laser (Base 300MW 100cm) [450][+90]-Mining Facility: Size 3 [540][+90]-Processing Facility: Size 3 [600][+60]-Hangers: 6
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Spoiler: click to toggle -Civilian Station- Station Class: Class Function: Merchant Post -Apperance: -Build Posts: 60 -DP Count: 600DP -Power: Size 13 Fusion Reactor Modules [150]-Habitation: 100,000 Acrology Supported [230][+80]-Communications: 8PC base + 8PC | 16 PC Relay Range [240][+10]-Sensor Cluster: Lidar, Radar, Subspace (1 module) [270][+30]-Armor: 3 Layers (270CM) [300][+30]-Shields: VSA + 12 Auxiliary Generators [330][+30]-Point Defense: 24 PD Turrets (8 AOE, 8 Rapid, 8 Heavy) [360][+30]-Offense: 525MW 125CM Laser (Base 300MW 100cm) [480][+120]-Hangers: 12 [600][+120]-Drydock: 4 Destroyer Drydocks
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Spoiler: click to toggle -Civilian Station- Station Class: Class Function: Shipyard Facility -Apperance: -Build Posts: 60 -DP Count: 600 -Power: Size 13 Fusion Reactor Modules [150]-Habitation: 100,000 Acrology Supported [230][+80]-Communications: 8PC base + 8PC | 16 PC Relay Range [240][+10]-Sensor Cluster: Lidar, Radar, Subspace (1 module) [270][+30]-Armor: 3 Layers (270CM) [300][+30]-Shields: VSA + 12 Auxiliary Generators [330][+30]-Point Defense: 24 PD Turrets (8 AOE, 8 Rapid, 8 Heavy) [360][+30]-Offense: 525MW 125CM Laser (Base 300MW 100cm) [560][+200]-Shipyard: Size 4 [600][+40]-Drydock: Size 4
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Spoiler: click to toggle -Civilian Station- Station Class: Class Function: Gateway Facility -Apperance: -Build Posts: 60 -DP Count: 600 -Power: Size 13 Fusion Reactor Modules [150]-Habitation: 100,000 Acrology Supported [230][+80]-Communications: 8PC base + 8PC | 16 PC Relay Range [240][+10]-Sensor Cluster: Lidar, Radar, Subspace (1 module) [270][+30]-Armor: 3 Layers (270CM) [300][+30]-Shields: VSA + 12 Auxiliary Generators [330][+30]-Point Defense: 24 PD Turrets (8 AOE, 8 Rapid, 8 Heavy) [360][+30]-Offense: 525MW 125CM Laser (Base 300MW 100cm) [560][+200]-Gates: 2 Size 6 Gateways [600][+40]-Deep Jump Gates: 2
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Spoiler: click to toggle
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Spoiler: click to toggle -Military Station- Station Class: Class Function: Colonial Watch Administration Port -Apperance: -Build Posts: 50 -DP Count: 500DP -Power: Size 10 Fusion Reactor Modules [90]-Habitation: 60,000 Acrology Supported [130][+40]-Communications: 8PC base + 8PC | 16 PC Relay Range [190][+50]-Armor: 5 Layers (750CM) [220][+40]-Shields: VSA+16 Auxiliary Generators (2x Base + Enforced Battery) [270][+50]-Point Defense: 50 Turrets (18 AOE, 16 Rapid, 16 Heavy) [360][+90]-Sensors: 3 Each; Lidar, Radar, Subspace; Upgraded for Stealth Detection [420][+60]-Siege Mount: Triple 525MW 125CM Laser (Base 300MW 100CM) [460][+40]-Light Battery: 16 Twin 90cm Railguns; 25cm Turret armor [500][+40]-Hanger Bays: 10 Shuttle Bays | 15 Patrol Boat Docks
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Spoiler: click to toggle -Military Station- Station Class: Class Function: Horra Control Station -Apperance: -Build Posts: 480 -DP Count: 4800 -Power: Size 28 Primary Fusion Reactor; 4 Size 12 Secondary Fusion Reactors; 24 Shield Dedicated Size 3 Nuclear Reactors Modules [150]-Habitation: 100,000 Acrology Supported [190][+40]-Communications: 8PC base + 8PC | 16 PC Relay Range [370][+180]-Sensors: 3 Each; Lidar, Radar, Subspace, Thermal, Optical, Electromagnetic; Upgraded for Stealth Detection [850][+480]-Armor: 48 Layers (7,200CM) [1330][+480]-Shields: VSA + 96 Auxiliary Generators; Equiped with local Nuclear Reactor (24x Base + Secondary Generator) [1810][+480]-Point Defense: 480 Turrets (160 AOE, 160 Rapid, 160 Heavy) [2530][+720]-Siege Mount: 12x Triple 525MW 125CM Laser (Base 300MW 100CM) [3250][+720]-Siege Mount: 12x Triple 240cm Railguns [3970][+720]-Light Battery: 24x 10 Turret batteries; Twin 90cm Railguns; 25cm Armor [4690][+720]-Light Battery: 24x 10 Turret batteries; Twin 210MW 50cm Laser (Base 120MW 40CM); 25cm Armor [4790][+100]-Patrol Boat Docks: 50 [4800][+10]-Shuttle Docks: 5
-Expansion- Extention Of: Horra Control Station -Build Posts: 60 -DP Count: 600 -Power: +1 Size Primary Reactor; +2 Size to Secondary Reactors; +3 Shield Dedicated Size 3 Nuclear Reactors Modules [480]-Shield Upgrades: +192 Auxiliary Generators; All 24 base modules upgraded with 2x Enforced Battery [600][+120]-Shield Addition: +36 Auxiliary Generators; 4x Base + Secondary Generator + 2x Enforced Battery
Defense platforms.
Another byproduct of the post-Occupation mindset was the understanding that, although mobile, fleets could only reliably project their influence within a single place at a single time. Both the Navy and the Watch realized this truth, ordering the Imperial Starship Design Bureau to focus more resources on static defensive positions which could complement the Guilias Star Fortresses. The larger of the two platforms they came up with was the Yarasa, designed as an anti-ship strong-point which could rain down focused fire upon incoming threats. With a production cost about half that of the Guilias Star Fortresses, this platform fills the intended role nicely.
Spoiler: click to toggle
==BATTLESHIP== --STATION-- 480-540DP [HEAVY DEFENCE PLATFORM] 540DP
Yarasa Class Heavy Defense Platform
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 1400CM armour [REINFORCED HULLS] +10CM (1410cm) [ADVANCED COMPOSITES] +5% (+70.5 = 1480) [HEAVY DEFENCE PLATFORM] Armour 1DP per 25cm = 56DP Variable Shield Array [HEAVY DEFENCE PLATFORM] Shields 1/2 cost = 4DP 5 Aux Generators = 7DP 47x PD turrets = 47DP
SUPPORT [DEFENCE PLATFORM] Scanning x2 (LIDAR, RADAR) = 9DP
SUBTOTAL = 123DP
BASIC Reactors x4 [Large] (Fusion) = 48DP
SPECIAL FTL Sensors x1 = 6DP
SUBTOTAL = 69DP
WEAPONS [BATTLESHIP] Weapons over 21 points are Spinal, max spinal 105DP [HEAVY DEFENSE PLATFORM] Weapons gain +3DP before spinal (24DP) [HEAVY DEFENSE PLATFORM] Max spinal +15 (120DP) [HEAVY DEFENSE PLATFORM] Weapon Batteries available 4x[Turret] 240cm Railgun [Projector] 240DP [BATTERY] 24 + (3x12) = 60DP
6x[Turret] 240cm Railgun [Projector] 240DP [BATTERY] 24 + (5x12) = 84DP [Armour] 77.5cm [Ship] 56cm (21.5) = 9DP x6 turrets = 54DP
6x[Turret] 1x 300MW 100cm RFA Laser [Projector] 10DP [Power] 15DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final Yield: 375MW) [ADVANCED CAPACITORS] 30MW per DP (Final Yield: 450MW) [INTEGRATED REACTOR] 35MW per DP (Final Yield: 525) [GEN II LASERS] +25% Projector (Final aperture: 125cm) = 144DP [BATTERY] 24 + (5x12) = 84DP [Armour] 82.5cm [Ship] 56cm (26.5) = 11DP x6 turrets = 66DP
SUBTOTAL = 348DP
TOTAL 123+69+348 = 540 = 540/540DP ROUND UP TO 540 (54 POSTS) [HEAVY DEFENCE PLATFORM] +10 BP (64 POSTS)
Another byproduct of the post-Occupation mindset was the understanding that, although mobile, fleets could only reliably project their influence within a single place at a single time. Both the Navy and the Watch realized this truth, ordering the Imperial Starship Design Bureau to focus more resources on static defensive positions which could complement the Guilias Star Fortresses. The smaller of the two platforms they came up with was the Rigula, a so called "Squadron Defense" platform. This lighter platform is equipped as a screening measure against light ships and strike craft, mounting a suitable point defense armament and patrol craft to achieve this end at just over a quarter of the Star Fortress's cost.
Spoiler: click to toggle Cruiser - 35 Posts - 385DP - Defensive Platform
2 Heavy Fusion Reactors (24/385DP)
525CM Armor (551.25cm Effective) (35) (59/385DP)
Shield System (12) (71/385DP)
-Variable Shield Array
-2 Auxilary Generators
Sensor Systems (85) (156/385DP)
-Stealth Detection Suite
-Lidar
-Radar
-Subspace
4 Twin 120cm Railgun Turrets (84) (240/385DP)
60 Point Defense Turrets (60) (300/385DP)
-20 AOE PD Turrets
-20 Rapid PD Turrets
-20 Heavy PD Turrets
21 Hanger Support (84) (384/385DP)
-21 Patrol Boats
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