| Dominion Soldiers; Robots [s]in disguise[/s] | |
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| Topic Started: Nov 20 2017, 11:15 PM (48 Views) | |
| Sunshine60 | Nov 20 2017, 11:15 PM Post #1 |
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Corrundian Midshipman
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SPECIES SHEET Spoiler: click to toggle -Name: Dominion Soldiers -Homeworld: Arakath -Physical Appearance: An artificial "race" of humanoid military robots, Dominion Soldiers stand 2.50m tall with a broad, powerful build. They lack conventional facial features, simply possessing an optical/infrared sensor and a speaker mounted in the center of the head. A set of microphones mounted in the head allows the reception of auditory stimuli. Cooling fans (protected from direct hits by armor plates) are mounted on the robot's back to vent excess heat. The CPU and power cells are located in the chest. Coloration varies depending on the nature of the Soldier's mission, ranging from jungle or desert camouflage to an industrial grey. -Average Lifespan: As an artificial life-form, a Soldier is functionally immortal. -Protean Alignment: Neutral -Elemental Base: N/A -Average ESPER level: 0 -Total Population: 1.53 million +History: The Soldiers were originally created by Arakatha military engineers of the Dominion of Ekrilt to supplement living soldiers and police forces, avoiding live casualties in times of conflict. As the AI technology improved, the Soldiers began to fill more and more roles formerly filled by living troops. Though the soldiers were eventually granted sentience by their programmers, they were never acknowledged as such by society at large and continued to be treated as third-class citizens. When the Great Schism began to look like it was going to escalate to armed conflict, the Arakatha Separatists created the Usurper virus and uploaded it to the Soldier networks, hijacking their programming and turning them into blind puppets of the Separatist ringleaders. The hijacked Soldiers were used to stage a preemptive strike on the other three races of the Dominion, giving the Arakatha the upper hand in the civil war that followed. Once the dust had settled, the Usurper virus was purged as the Arakatha believed that they would revert to following orders. Unfortunately, years of oppression followed by having their free will taken away led to a revolt among the Soldiers, who proceeded to use their status as the majority of the Arakatha military to wipe the last of the race off the face of the galaxy. +Other: In addition to their names, Soldiers are identified by rank and serial number. Serial numbers consist of a two letter code indicating place of manufacture (AR for Arakath, KT for Kri-tar, MA for Mora, and UR for Ur), a 3-digit batch number, and a 2-digit unit number ranging from 1-12. GOVERNMENT SHEET Spoiler: click to toggle GOVERNMENT SHEET ---------------- -Name: Dominion of Ekrilt -Capital: MSJCOM Headquarters, currently located on Arakath -Member Races: Dominion Soldiers -Current Leader: General AR059-12 -Government System: Stratocracy -Population: 0.53 billion +History: The Dominion of Ekrilt was established from the planetary and interstellar governments of the Arakatha, Kri-tari, Moran, and Ur'na which developed within the Ekrilt nebula on the edge of the Verion Cluster. Originally a loose alliance, the Dominion strengthened over time into a democratic government that assimilated and then ultimately replaced the governments it had been designed to join together. At the height of its power, the Dominion was a technologically advanced nation spanned seventeen systems, with healthy interstellar trade and a large fleet of warships to protect and police the trade lanes. That was all brought to an end when dissenters began to gain power in a catastrophe known as the Great Schism. The Schism saw the roots of nationalist movements among the four races which came to a head when the Arakatha used the Soldiers they'd invented to perform a preemptive strike on the other three races of the Dominion. In the wake of the war and the extinction of its original member races, the Soldiers have established a stratocratic regime and assumed control of a shattered empire. +Military Branches: Mil/Sec Joint Command (MSJCOM) [Technology List] |
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| Sunshine60 | Nov 20 2017, 11:15 PM Post #2 |
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Corrundian Midshipman
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Corvettes Light Frigate (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Light Frigate -Hull Class: Corvette -Hull Size (L*W*H): 90m*40m*25m -Cargo Bays: 1 -Cargo Bay Volume: 250m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Atmospheric Capability: Yes (0 DP) +Subtotal: 0/75 DP =Armament= -Projectile Weapons: 1x double-barrel 30cm railgun turret (Enhanced Tracking, Gen II Railguns, 6 DP), 2x 20cm railgun turret (4 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 10/75 =Defenses= -Ship Armor: 40cm composite armor (Reinforced Hulls, 3 DP) -Turret Armour: 2.5cm armor on all main turrets (3 DP) -Point Defense: 4x autocannon PD, 4x gatling PD (7 DP) -Shields: Variable shield array (8 DP), 2x auxiliary generators (4 DP) -Misc. Defenses: Deflectors +Subtotal: 25/75 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/75 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/75 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/75 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 10 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 15/75 =Sensors= -Sensor Type: RADAR, 2x Subspace (15 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 15/75 +Total DP Used: 75/75 Heavy Raider (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Heavy Raider -Hull Class: Corvette -*Design Template: Siege Ship -Hull Size (L*W*H): 90m*40m*25m -Cargo Bays: 1 -Cargo Bay Volume: 250m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Atmospheric Capability: Yes (0 DP) +Subtotal: 0/75 DP =Armament= -Projectile Weapons: N/A -Energy Weapons: N/A -Plasma Weapons: 3x double-barrel 45cm plasma beam turrets (Enhanced Tracking, 23 DP) -Missile Silos: N/A +Subtotal: 23/75 =Defenses= -Ship Armor: 30cm composite armor (Reinforced Hulls, 4 DP) -Turret Armour: N/A -Point Defense: N/A -Shields: Variable shield array (16 DP) -Misc. Defenses: Deflectors +Subtotal: 20/75 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/75 =Power and Computation= -Reactors: Light fission reactor (Gen III Fission, 8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/75 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/75 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 10 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 15/75 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/75 +Total DP Used: 75/75 Landing Craft, Infantry (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Lander Corvette -Hull Class: Corvette -Hull Size (L*W*H): 75m*40m*25m* -Cargo Bays: 1 -Cargo Bay Volume: 250m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Design Template: Assault -*Atmospheric Capability: Yes (0 DP) +Subtotal: 0/75 DP =Armament= -Projectile Weapons: 2x double-barrel 30cm railgun turrets (Enhanced Tracking, Gen II Railguns, 12 DP), 4x 10cm railgun turrets (4 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 16/75 =Defenses= -Ship Armor: 210cm composite armor (Reinforced Hulls, 10 DP) -Turret Armour: 2.5cm armor on all main turrets (6 DP) -Point Defense: 3x autocannon PD, 3x gatling PD (6 DP) -Shields: Variable shield array (8 DP) -Misc. Defenses: Deflectors +Subtotal: 30/75 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/75 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/75 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/75 =Propulsion= -Main Engines: Ion engine (Gen III Ion Drive, Improved Thrust Control, 5 DP) -RCS: Chemical -FTL Drives: N/A -FTL Beacons: N/A +Subtotal: 15/75 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/75 +Total DP Used: 75/75 Landing Craft, Support (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Escort Corvette -Hull Class: Corvette -Hull Size (L*W*H): 90m*40m*25m -Cargo Bays: 1 -Cargo Bay Volume: 250m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Atmospheric Capability: Yes (0 DP) +Subtotal: 0/75 DP =Armament= -Projectile Weapons: 1x double-barrel 30cm railgun turret (Enhanced Tracking, Gen II Railguns, 6 DP), 5x 20cm railgun turrets (10 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 16/75 =Defenses= -Ship Armor: 40cm composite armor (Reinforced Hulls, 3 DP) -Turret Armour: 2.5cm armor on all main turrets (6 DP) -Point Defense: 2x autocannon PD, 2x gatling PD (4 DP) -Shields: Variable shield array (8 DP) -Misc. Defenses: Deflectors +Subtotal: 21/75 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/75 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/75 =Hangar Support= -Strike Craft: 1 squadron (4 DP) -Daughter Craft: N/A +Subtotal: 4/75 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 10 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 15/75 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/75 +Total DP Used: 75/75 Frigates Fleet Frigate (14 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Fleet Frigate -Hull Class: Frigate -Hull Size (L*W*H): 250m*200m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 14 -DP Count: 140 +Subtotal: 0/140 DP =Armament= -Projectile Weapons: 2x double-barrel 60cm railgun turrets (Enhanced Tracking, Gen II Railguns, 18 DP), 6x 30cm railgun turrets (Enhanced Tracking, Gen II Railguns, Dual-Purpose, 18 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: 1x 5.25t missile tube (Optimized Propellants, Gen II Warheads, 5 DP) +Subtotal: 41/140 =Defenses= -Ship Armor: 50cm composite armor (Reinforced Hulls, 4 DP) -Turret Armour: 10cm turret armor on two main guns (8 DP), 2.5cm turret armor on all other guns (6 DP) -Point Defense: 5x autocannon turrets, 5x flak turrets (10 DP) -Shields: Variable shield array (8 DP), 5x auxiliary generators (14 DP) -Misc. Defenses: Deflectors +Subtotal: 50/140 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/140 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/140 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/140 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 20 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (10 DP) -FTL Beacons: N/A +Subtotal: 30/140 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/140 +Total DP Used: 140/140 Escort Carrier (14 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Escort Carrier -Hull Class: Frigate -Hull Size (L*W*H): 300m*100m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 14 -DP Count: 140 -*Design Template: Carrier +Subtotal: 0/140 DP =Armament= -Projectile Weapons: 3x double-barrel 30cm railgun turrets (Enhanced Tracking, Gen II Railguns, Dual Purpose, 27 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 27/140 =Defenses= -Ship Armor: 30cm composite armor (Reinforced Hulls, 4 DP) -Turret Armour: 2.5cm armor on all turrets (6 DP) -Point Defense: 5x autocannon turrets, 5x flak turrets (10 DP) -Shields: Variable shield array (16 DP), 3x auxiliary generator (12 DP) -Misc. Defenses: Deflectors +Subtotal: 48/140 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/140 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/140 =Hangar Support= -Strike Craft: 10 squadrons (20 DP) -Daughter Craft: N/A +Subtotal: 20/140 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 20 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (10 DP) -FTL Beacons: N/A +Subtotal: 30/140 =Sensors= -Sensor Type: RADAR, Subspace (5 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 5/140 +Total DP Used: 140/140 Assault Frigate (14 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Assault Frigate -Hull Class: Frigate -Hull Size (L*W*H): 250m*200m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: Boarding pods =Construction= -Build Posts: 14 -DP Count: 140 -*Design Template: Assault +Subtotal: 0/140 DP =Armament= -Projectile Weapons: 2x double-barrel 30cm railgun turrets (Enhanced Tracking, Gen II Railguns, 12 DP) -Energy Weapons: N/A -Plasma Weapons: 1x double-barrel 15cm plasma beam turret (6 DP) -Missile Silos: N/A +Subtotal: 18/140 =Defenses= -Ship Armor: 350cm composite armor (Reinforced Hulls, 17 DP) -Turret Armour: 5cm turret armor on all turrets (8 DP) -Point Defense: 5x autocannon turrets, 5x flak turrets (10 DP) -Shields: Variable shield array (8 DP), 6x auxiliary generator (24 DP) -Misc. Defenses: Deflectors +Subtotal: 65/140 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/140 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 10/140 =Hangar Support= -Strike Craft: 12x QS-1 Defense Drones (8 DP) -Daughter Craft: N/A +Subtotal: 8/140 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 20 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (10 DP) -FTL Beacons: N/A +Subtotal: 30/140 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/140 +Total DP Used: 140/140 Destroyers Heavy Frigate (18 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Heavy Frigate -Hull Class: Destroyer -Hull Size (L*W*H): 250m*200m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 18 -DP Count: 180 +Subtotal: 0/180 DP =Armament= -Projectile Weapons: 1x double-barrel 80cm railgun turrets (Enhanced Tracking, Gen II Railguns, 13 DP), 6x 10cm railgun turrets (Enhanced Tracking, Gen II Railguns, Dual-Purpose, 6 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: 3x 3.75t missile tubes (Optimized Propellants, Gen II Warheads, 5 DP) +Subtotal: 24/180 =Defenses= -Ship Armor: 150cm composite armor (Reinforced Hulls, 14 DP) -Turret Armour: 5cm armor on all turrets (12 DP) -Point Defense: 8x autocannon turrets, 8x flak turrets (15 DP) -Shields: Variable shield array (8 DP), 6x auxiliary generator (18 DP) -Misc. Defenses: Deflectors +Subtotal: 55/180 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/180 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP), light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 18/180 =Hangar Support= -Strike Craft: 2 squadrons (8 DP) -Daughter Craft: 1 corvette (6 DP) +Subtotal: 14/180 =Propulsion= -Main Engines: 3x ion engine (Gen III Ion Drive, Improved Thrust Control, 45 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (15 DP) -FTL Beacons: N/A +Subtotal: 60/180 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/180 +Total DP Used: 180/180 Missile Destroyer (24 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Missile Destroyer -Hull Class: Destroyer -Hull Size (L*W*H): 250m*200m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 24 -DP Count: 240 -*Design Template: Arsenal Ship +Subtotal: 0/240 DP =Armament= -Projectile Weapons: 7x 10cm railgun turrets (Enhanced Tracking, Gen II Railguns, Dual-Purpose, 14 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: 20x 27.5t missile tubes (Optimized Propellants, Gen II Warheads, 20 DP), 20x 15t missile tubes (15 DP) +Subtotal: 41/240 =Defenses= -Ship Armor: 70cm composite armor (Reinforced Hulls, 12 DP) -Turret Armour: N/A -Point Defense: 17x autocannon turrets, 17x gatling turrets, 8x AMM tubes (42 DP) -Shields: Variable shield array (16 DP), 4x auxiliary generators (20 DP) -Misc. Defenses: Deflectors, A1 armor on all missiles (4 DP) +Subtotal: 98/240 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/240 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP), light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 18/240 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/240 =Propulsion= -Main Engines: 3x ion engine (Gen III Ion Drive, Improved Thrust Control, 45 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (15 DP) -FTL Beacons: N/A +Subtotal: 60/240 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/240 +Total DP Used: 240/240 Siege Destroyer (24 posts) Spoiler: click to toggle =Class and Appearance=
-Class Name: Siege Destroyer -Hull Class: Destroyer -Hull Size (L*W*H): 250m*200m*90m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 24 -DP Count: 240 -*Design Template: Siege Ship +Subtotal: 0/240 DP =Armament= -Projectile Weapons: 750cm spinal railgun (Enhanced Tracking, Gen II Railguns, 38 DP), 1x double-barrel 150cm railgun turrets (27 DP), 2x 130cm railgun turrets (26 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 91/240 =Defenses= -Ship Armor: 40cm composite armor (Reinforced Hulls, 6 DP) -Turret Armour: 12.5cm armor on all main turrets (15 DP) -Point Defense: 10x autocannon turrets, 10x gatling turrets (20 DP) -Shields: Variable shield array (16 DP), 4x auxiliary generator (20 DP) -Misc. Defenses: Deflectors +Subtotal: 77/240 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/240 =Power and Computation= -Reactors: Medium fission reactor (Gen IV Fission, 10 DP), light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 18/240 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/240 =Propulsion= -Main Engines: 2x ion engine (Gen III Ion Drive, Improved Thrust Control, 30 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (15 DP) -FTL Beacons: N/A +Subtotal: 45/240 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/240 +Total DP Used: 240/240 Edited by Sunshine60, Nov 20 2017, 11:18 PM.
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| Sunshine60 | Nov 20 2017, 11:19 PM Post #3 |
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Corrundian Midshipman
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Auxiliary Craft Freighter (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Freighter -Hull Class: Corvette -Hull Size (L*W*H): 90m*30m*30m -Cargo Bays: 4 -Cargo Bay Volume: 6,250m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Design Template: Freighter (1/2*DP) -*Atmospheric Capability: Yes (free) +Subtotal: 0/38 =Armament= -Projectile Weapons: 1x 5cm railgun turret (Gen II Railguns, Enhanced Tracking, 1 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 1/38 =Defenses= -Ship Armor: 10cm composite armor (free) -Turret Armour: N/A -Point Defense: N/A -Shields: N/A -Misc. Defenses: Deflectors +Subtotal: 1/38 =Power and Computation= -Reactors: Light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 9/38 =Propulsion= -Main Engines: Ion engine (Gen III Ion Drive, Improved Thrust Control, 10 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (10 DP) -FTL Beacons: N/A +Subtotal: 29/38 =Sensors= -Sensor Type: RADAR (4 DP), Subspace (5 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 38/38 +Total DP Used: 38/38 Constructor (3 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Constructor -Hull Class: Corvette -Hull Size (L*W*H): 40m*40m*25m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 3 -DP Count: 45 -*Design Template: Constructor (1/2*DP) -*Atmospheric Capability: Yes (free) +Subtotal: 0/23 =Armament= -Projectile Weapons: N/A -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 0/23 =Defenses= -Ship Armor: 10cm composite armor (free) -Turret Armour: N/A -Point Defense: 1x autocannon (1 DP) -Shields: N/A -Misc. Defenses: Deflectors +Subtotal: 1/23 =Power and Computation= -Reactors: Light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 19/23 =Propulsion= -Main Engines: Ion engine (Gen III Ion Drive, Improved Thrust Control, 5 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 19/23 =Sensors= -Sensor Type: RADAR (4 points) -Max Sensor Range: 5 AU +Subtotal: 23/23 +Total DP Used: 23/23 Mining Barge (5 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Mining Barge -Hull Class: Corvette -Hull Size (L*W*H): 90m*40m*40m -Cargo Bays: 1 -Cargo Bay Volume: 1000m^3 -Misc. Utility Systems: =Construction= -Build Posts: 5 -DP Count: 75 -*Design Template: Mining Barge (1/2*DP) -*Atmospheric Capability: Yes (free) +Subtotal: 0/38 =Armament= -Projectile Weapons: 1x 10cm railgun turret (Gen II Railguns, Enhanced Tracking, 2 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: 1x 2.5-ton missile tube (Optimized Propellants, Gen II Warheads, 4 DP) +Subtotal: 6/38 =Defenses= -Ship Armor: 10cm composite armor (free) -Turret Armour: N/A -Point Defense: 2x gatling turrets (2 DP), 3x autocannon turrets (3 DP) -Shields: N/A -Misc. Defenses: Deflectors +Subtotal: 11/38 =Power and Computation= -Reactors: Light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 19/38 =Propulsion= -Main Engines: Ion engine (Gen III Ion Drive, Improved Thrust Control, 5 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 29/38 =Sensors= -Sensor Type: RADAR (4 points), Subspace (5 points) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 38/38 +Total DP Used: 38/38 Colonizer (3 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Colonizer -Hull Class: Corvette -Hull Size (L*W*H): 90m*30m*25m -Cargo Bays: 2 -Cargo Bay Volume: 1500m^3 -Misc. Utility Systems: =Construction= -Build Posts: 3 -DP Count: 45 -*Design Template: Colonizer (1/2*DP) -*Atmospheric Capability: Yes (free) +Subtotal: 0/23 =Armament= -Projectile Weapons: N/A -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 0/23 =Defenses= -Ship Armor: 10cm composite armor (free) -Turret Armour: N/A -Point Defense: 1x autocannon (1 DP) -Shields: N/A -Misc. Defenses: Deflectors +Subtotal: 1/23 =Power and Computation= -Reactors: Light fission reactor (8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 19/23 =Propulsion= -Main Engines: Ion engine (Gen III Ion Drive, Improved Thrust Control, 5 DP) -RCS: Chemical -FTL Drives: Alcubierre drive (5 DP) -FTL Beacons: N/A +Subtotal: 19/23 =Sensors= -Sensor Type: RADAR (4 points) -Max Sensor Range: 5 AU +Subtotal: 23/23 +Total DP Used: 23/23 Strike Craft PT-1 Patrol Craft Spoiler: click to toggle -Class Name: PT-1 Patrol Craft -Ship Type: Strikecraft (Patrol Boat) -Hull Dimensions (L*W*H): 75m*32.5m*15m -Point Allocation: +2x ion engines (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 20 DP) +Variable shield array (10 DP) +Micro alcubierre drive (15 DP) +Atmospheric capability (20 DP) +4x double-barrel 50mm railgun turrets (Gen II Railguns, Enhanced Tracking, 32 DP) +20x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 5 DP) +100mm composite armor (20 DP) -Design Point Count: 120/120 PT-2 Raider Spoiler: click to toggle -Class Name: PT-2 Raider -Ship Type: Strikecraft (Patrol Boat) +Design Template: Assault Dropship -Hull Dimensions (L*W*H): 90m*27m*15m -Point Allocation: +2x ion engines (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 20 DP) +Variable shield array (10 DP) +Atmospheric capability (0 DP) +Breaching collar (0 DP) +Autocannon PD turret (20 DP) +4x 50mm plasma beam turrets (Enhanced Tracking, 40 DP) +8x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 2 DP) +150mm composite armor (30 DP) -Design Point Count: 120/120 VS-5 Transport Spoiler: click to toggle -Class Name: VS-5 Transport -Ship Type: Strikecraft (Large) +Design Template: Jump Craft -Hull Dimensions (L*W*H): 35m*17m*5m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +Micro alcubierre drive (15 DP) +Atmospheric capability (20 DP) +2x 3mm railguns (Gen II Railguns, Enhanced Tracking, gimbal mount, 9 DP) +30mm composite armor (6 DP) -Design Point Count: 60/60 BS-3A Gunship Spoiler: click to toggle -Class Name: BS-3A Gunship -Ship Type: Strikecraft (Large) +Design Template: Bomber/Gunship -Hull Dimensions (L*W*H): 21m*15m*3m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +Atmospheric capability (20 DP) +Variable shield array (10 DP) +2x 5mm railgun turrets (Gen II Railguns, Enhanced Tracking, turret mount, 10 DP) +8.75t bomb (Gen II Warheads, 5 DP) +4x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 1 DP) +20mm composite armor (4 DP) -Design Point Count: 60/60 BS-3B Gunship Spoiler: click to toggle -Class Name: BS-3B Gunship -Ship Type: Strikecraft (Large) +Design Template: Bomber/Gunship -Hull Dimensions (L*W*H): 21m*15m*3m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +Atmospheric capability (20 DP) +Variable shield array (10 DP) +2x 5mm railgun turrets (Gen II Railguns, Enhanced Tracking, turret mount, 10 DP) +5x 1.75t bombs (Gen II Warheads, 5 DP) +4x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 1 DP) +20mm composite armor (4 DP) -Design Point Count: 60/60 F-21 Fighter Spoiler: click to toggle -Class Name: F-21 Fighter -Ship Type: Strikecraft (Medium) +Design Template: Atmospheric Design -Hull Dimensions (L*W*H): 15m*5m*2m -Point Allocation: +Pre-cooled jet engine (Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +Atmospheric capabilty (0 DP) +4x 30mm gimbal-mount railguns (Gen II Railguns, Enhanced Tracking, 18 DP) +16x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 4 DP) +40mm composite armor (8 DP) -Design Point Count: 40/40 FS-6 Space Fighter Spoiler: click to toggle -Class Name: FS-6 Space Fighter -Ship Type: Strikecraft (Medium) -Hull Dimensions (L*W*H): 15m*5m*2m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +4x 30mm gimbal-mount railguns (Gen II Railguns, Enhanced Tracking, 18 DP) +16x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 4 DP) +40mm composite armor (8 DP) -Design Point Count: 40/40 FS-7 Interceptor Spoiler: click to toggle -Class Name: FS-7 Interceptor -Ship Type: Strikecraft (Small) -Hull Dimensions (L*W*H): 7m*5m*2m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +16x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 4 DP) +2x 30mm railgun turret (Enhanced Tracking, Gen II Railguns, 12 DP) +20mm composite armor (4 DP) -Design Point Count: 30/30 QS-1 Defense Drone Spoiler: click to toggle -Class Name: QS-1 Defense Drone
-Ship Type: Strikecraft (Tiny) -Hull Dimensions (L*W*H): 5m*1m*0.25m -Point Allocation: +Ion engine (Gen II Ion Drives, Improved Thrust Control, Advanced Strikecraft Engine, 10 DP) +16x 0.03125t anti-fighter missiles (Optimized Propellants, Gen II Warheads, 4 DP) +1x 40mm railgun (Enhanced Tracking, Gen II Railguns, 4 DP) +10mm composite armor (2 DP) -Design Point Count: 20/20 |
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| Sunshine60 | Nov 20 2017, 11:20 PM Post #4 |
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Corrundian Midshipman
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Defensive Platforms Area Defense Platform (34 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Area Defense Platform -Hull Class: Cruiser -Hull Size (L*W*H): 180m*180m*180m -Cargo Bays: 1 -Cargo Bay Volume: 500m^3 -Misc. Utility Systems: =Construction= -Build Posts: 34 -DP Count: 340 -*Design Template: Defensive Platform +Subtotal: 0/340 DP =Armament= -Projectile Weapons: 12x quad-barrel 30cm railgun turrets (Enhanced Tracking, Gen II Railguns, 144 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 144/340 =Defenses= -Ship Armor: 170cm composite armor (Reinforced Hulls, 16 DP) -Turret Armour: 2.5cm armor on all turrets and PD turrets (68 DP) -Point Defense: 24x autocannon turrets, 24x gatling turrets, 8x AMM tubes (56 DP) -Shields: Variable shield array (8 DP), 8x auxiliary generator (28 DP) -Misc. Defenses: Deflectors +Subtotal: 176/340 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/75 =Power and Computation= -Reactors: Light fission reactor (Gen V Fission, 8 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 8/340 =Hangar Support= -Strike Craft: 2 squadrons (8 DP) -Daughter Craft: N/A +Subtotal: 8/340 =Propulsion= -Main Engines: N/A -RCS: Chemical -FTL Drives: N/A -FTL Beacons: N/A +Subtotal: 0/340 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/340 +Total DP Used: 340/340 Defensive Platform (34 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Defensive Platform -Hull Class: Cruiser -Hull Size (L*W*H): 180m*500m*500m -Cargo Bays: 1 -Cargo Bay Volume: 500m^3 -Misc. Utility Systems: =Construction= -Build Posts: 34 -DP Count: 340 -*Design Template: Defensive Platform +Subtotal: 0/340 DP =Armament= -Projectile Weapons: 8x double-barrel 150cm railgun turrets (Enhanced Tracking, Gen II Railguns, 216 DP), 4x double-barrel 30cm railgun turrets (24 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: 2x 3.75t missile tubes (Optimized Propellants, Gen II Warheads, 4 DP) +Subtotal: 240/340 =Defenses= -Ship Armor: 100cm composite armor (Reinforced Hulls, 9 DP) -Turret Armour: 5cm armor on all turrets (32 DP) -Point Defense: 6x autocannon turrets, 6x gatling turrets (12 DP) -Shields: Variable shield array (8 DP), 4x auxiliary generator (10 DP) -Misc. Defenses: Deflectors +Subtotal: 71/340 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/340 =Power and Computation= -Reactors: Heavy fission reactor (Gen V Fission, 12 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 12/340 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/340 =Propulsion= -Main Engines: N/A -RCS: Chemical -FTL Drives: N/A -FTL Beacons: N/A +Subtotal: 0/340 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/340 +Total DP Used: 340/340 Counter-Siege Platform (34 posts) Spoiler: click to toggle =Class and Appearance= -Class Name: Counter-Siege Platform -Hull Class: Cruiser -Hull Size (L*W*H): 180m*500m*500m -Cargo Bays: 1 -Cargo Bay Volume: 500m^3 -Misc. Utility Systems: =Construction= -Build Posts: 34 -DP Count: 340 -*Design Template: Counter-Siege Platform +Subtotal: 0/340 DP =Armament= -Projectile Weapons: 1,050cm spinal railgun (Enhanced Tracking, Gen II Railguns, 53 DP), 8x double-barrel 210cm railgun turret (156 DP) -Energy Weapons: N/A -Plasma Weapons: N/A -Missile Silos: N/A +Subtotal: 209/340 =Defenses= -Ship Armor: 100cm composite armor (Reinforced Hulls, 18 DP) -Turret Armour: 12.5cm armor on all turrets (40 DP) -Point Defense: 4x autocannon turrets, 5x gatling turrets (18 DP) -Shields: Variable Shield Array (16 DP), 4x auxiliary generator (20 DP) -Misc. Defenses: Deflectors +Subtotal: 112/340 =E-WAR= -Realspace: N/A -Subspace: N/A +Subtotal: 0/340 =Power and Computation= -Reactors: Heavy fission reactor (Gen V Fission, 12 DP) -Power Transmission: High-endurance cables -Computation Type: 512 bit computation -Misc. Core Systems: N/A +Subtotal: 12/340 =Hangar Support= -Strike Craft: N/A -Daughter Craft: N/A +Subtotal: 0/340 =Propulsion= -Main Engines: N/A -RCS: Chemical -FTL Drives: N/A -FTL Beacons: N/A +Subtotal: 0/340 =Sensors= -Sensor Type: RADAR, Subspace (9 DP) -Max Sensor Range: 5 AU, 4 LY +Subtotal: 9/340 +Total DP Used: 340/340 Civilian Stations Relay Satellite (10 posts) Spoiler: click to toggle - 8 LY Communications Relay (Subspace Radio, 80 DP)
- 2x Sensor Cluster (RADAR, Optical, Infrared, Subspace, 20 DP) +Total: 100/100 |
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| Sunshine60 | Nov 20 2017, 11:20 PM Post #5 |
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Corrundian Midshipman
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Reserved for further ship information. |
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| Sunshine60 | Nov 20 2017, 11:23 PM Post #6 |
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Corrundian Midshipman
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PLANET SHEET Spoiler: click to toggle -Name: Arakath -Age: 3.54 billion years -Atmospheric Density: 0.94 atms -Atmospheric Composition: Nitrogen, oxygen, various gasses -Average Temperature: 19C -Circumference: 14,632 mi -Primary: Tekala -Natural Satellites: 2 SOLAR SYSTEM SHEET Spoiler: click to toggle -Star Name: Tekala
-System Name: Arakath -Life Stage: Main sequence -Planets: Arakath, Meloa, Ksil -Spectral Type: KV |
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6:24 PM Jul 10