Role Play Guide
Official Game of Thrones Roleplay GuideWritten by House Arryn and House Stark
Formatted by House Adera-Baratheon
Starting Resources - Food, Lumber, Minerals
Minor Canon Houses (MCH) and Player Created Houses (PLC) start with 2000 of their specialty resources, 1400 of their secondary resource and 800 of the tertiary resource. Each house can specialize in a singular resource which will come in at a rate of 100 every week, distributed on Monday. The other two resources are significantly smaller incomes at 40 per week for the secondary resource and then 20 per week for the tertiary resource.
Great Canon Houses (GCH) start with 4000 of their specialty resources, 2800 of their secondary resource and 1600 of the tertiary resource. Each house can specialize in a singular resource which will come in at a rate of 150 every week, distributed on Monday. The other two resources are significantly smaller incomes at 60 per week for the secondary resource and then 40 per week for the tertiary resource.
It is important to remember that you cannot switch the resources that you have chosen to prioritize midway through the Game.
Resources
Food: This resource comprises all possible sources of food.
Lumber:This resource comprises all possible necessities for building structures and basic tools.
Minerals:This resource comprises all possible valuable minerals.
Purchasing and Trades
If you choose to purchase any of the goods or services listed below, contact an Administrator and detail what you would like to purchase and they will carry it out on the “Official List of Noble Houses” for you. The purchase is not confirmed until officially added to the aforementioned list. If you are making a trade of some sort with another house, contact an Administrator and detail the trade, all trades will be approved, and the “Official List of Noble Houses” will be updated accordingly. The trade is not confirmed until officially added to the list.
Resource Allocation Adjustments
All weekly resource allocation will be completed on the “Official List of Noble Houses” on Mondays by an Administrator. All variations on this will be outlined in this “Official List of Noble Houses” and the Administrator will allocate with knowledge of these variations.
Sieges
If your castle is formally under siege you no longer receive resources and depending on your fortification you can hold for 12 months (12 IRL days) if you have a Superior Castle, 8 months (8 IRL days) if you have a castle, 4 months (4 IRL days) if you have a small castle, and 0 months (0 IRL days) if you have any other kind of fortification before you start losing resources. After that point, you lose 30 food a day. For every food you go below 0, someone in the castle will perish. This goes on until all your troops, special persons, and family is dead.
| Towns | ||
|---|---|---|
| Town Type | Resource Cost | Population |
| Conurbation | 5500 Minerals 5500 Lumber 5500 Food | 1,000,000+ Citizens, Must be Upgraded from Large Metropolis (Gives a Bonus of +200 to all Resources) |
| Large Metropolis | 4500 Minerals 4500 Lumber 4500 Food | 500,001-1,000,000 Citizens, Must be Upgraded from Small Metropolis (Gives a Bonus of +180 to all Resources) |
| Small Metropolis | 3600 Minerals 3600 Lumber 3600 Food | 250,001-500,000 Citizens, must be upgraded from Large City (Gives a Bonus of +160 to all Resources) |
| Large City | 2800 Minerals 2800 Lumber 2800 Food | 100,001-250,000 Citizens, must be upgraded from Small City (Gives a Bonus of +140 to all Resources) |
| Small City | 2100 Minerals 2100 Lumber 2100 Food | 50,001-100,000 Citizens, must be upgraded from Large Town (Gives a Bonus of +120 to all Resources) |
| Large Town | 1500 Minerals 1500 Lumber 1500 Food | 25,001-50,000 Citizens, must be upgraded from Small Town (Gives a Bonus of +100 to all Resources) |
| Small Town | 1000 Minerals 1000 Lumber 1000 Food | 5001-25,000 Citizens, must be upgraded from Large Village (Gives a Bonus of +80 to all Resources) |
| Large Village | 600 Minerals 600 Lumber 600 Food | 1001-5000 Citizens, must be upgraded from Small Village (Gives a Bonus of +60 to all Resources) |
| Small Village | 300 Minerals 300 Lumber 300 Food | A 251-1000 Citizens, must be upgraded from Hamlet (Gives a Bonus of +40 to all Resources). |
| Hamlet | 100 Minerals 100 Lumber 100 Food | 101-250 Citizens, must be upgraded from Thorpe (Gives a Bonus of +20 to all Resources) |
| Thorpe | 25 Minerals 25 Lumber 25 Food | 50-100 Citizens (Gives a Bonus of +10 to all Resources) |
NOTE:
All towns need access to a maester, or else they will be unable to call for assistance if raided or else struck with difficulty.
| Fortifications | ||
|---|---|---|
| Fort Type | Resource Cost | Properties |
| Superior Castle/Fortress | 5000 Minerals 25000 Lumber 1000 Food | A superior castle is a massive stronghold held by a Great Canon House. A superior castle has several towers, structures, and smaller buildings, all surrounded by a steep curtain wall and likely a moat as well. |
| Castle | 2500 Minerals 12500 Lumber 500 Food | Castles are impressive fortified strongholds but are not as large or as imposing as a superior castle. Most castles incorporate at least one central keep and several towers connected by walls and surrounded by a moat. Example castles include Deepwood Motte, the Twins, and Riverrun. |
| Small Castle | 1250 Minerals 6250 Lumber 250 Food | A small castle is simply a smaller version of a standard castle. It usually has no more than a single keep, perhaps two towers and a wall. Examples of small castles include Bronzegate, Honeyholt, and Yronwood. |
| Hall | 625 Minerals 3125 Lumber 25 Food | A hall (or keep) is usually a small, fortified building. It may or may not be surrounded by a wall, and it could have a tower, though it’s unlikely. Examples of halls include Acorn Hall, Cider Hall, and Longbow Hall. |
| Tower | 300 Minerals 7000 Lumber 50 Food | Towers are single stone or timber structures that thrust up from the ground. If they have any outbuildings, they are small and unprotected. Petyr Baelish’s holdings in the Fingers included a single tower. |
| Wall | 5000 Minerals 1000 Lumber 50 Food | A wall is made of wood and surrounds the castle or fortification in which your house is located. These walls act as an extra level of fortification to ensure the safety of your noblemen. |
| Reinforced Wall | 2000 Minerals 4000 Lumber 200 Food | A reinforced wall is made of stone bricks and wood and surrounds the castle or fortification in which your house is located. These reinforced walls act as an extraordinary level of fortification to ensure the safety of your noblemen and can also be damaged with advanced siege ware. |
| Moat & Drawbridge | 2500 Minerals 3500 Lumber 150 Food | A moat and drawbridge is a castle defense system in which a pool of water is created around the castle that can only be crossed with a bridge that draws up with a mechanism within the castle. This moat and drawbridge add an extra level of fortification to ensure the safety of your noblemen. |
| Troops | ||
|---|---|---|
| Troop Type | Resource Cost | Quantity Result |
| Champion | 150 Minerals 0 Lumber 15 Food | +1 (-1 Knight) |
| Guardian Sentry Defensive Only | 50 Minerals 0 Lumber 10 Food | +1 |
| Knight | 50 Minerals 0 Lumber 10 Food | +1 |
| Personal Guard | 0 Minerals 0 Lumber 10 Food | +1 |
| Light Infantry Skirmishers or Lightly Armored Infantry | 0 Minerals 5 Lumber 20 Food | +10 |
| Heavy Infantry Heavily Armored Infantry, various weapons | 5 Minerals 0 Lumber 20 Food | +10 |
| Light Calvary Fast and Mobile Cavalry | 0 Minerals 5 Lumber 25 Food | +5 |
| Heavy Calvary Armored and Hard Hitting, but slow | 5 Minerals 0 Lumber 25 Food | +5 |
| Archers | 0 Minerals 10 Lumber 25 Food | +10 |
| Mounted Archers Archers on Horses. Requires Training to fire from horseback | 0 Minerals 15 Lumber 25 Food | +5 |
| Prisoner Levies | 10 Minerals 0 Lumber 20 Food | +25 |
| Peasant Levies Armed with Spears or Farming Tools | 5 Minerals 0 Lumber 20 Food | +25 |
| Hired Arms Mercenary Forces. Expire after 2 years (24 irl days) | 10 Minerals 0 Lumber 0 Food | +10 |
| City Watch Defensive Only | 15 Minerals 0 Lumber 10 Food | +20 |
| Special | 5 Minerals 5 Lumber 10 Food | +1 |
| Training Points (Can be used on any one troop, but typically used on Knights) | 10 Minerals 0 Lumber 0 Food | +1 |
| Regional Special Units Usable only by Houses that rule over territory in that region for a time period of 1 year or more | ||
| Dorne - Sand Steeds Elite (+1 Training point) Light Cavalry | 10 Minerals 15 Lumber 15 Food | +5 |
| The Riverlands - Trident Guard Elite (+1 Training Point) Peasant Levies | 10 Minerals 10 Lumber 10 Food | +10 |
| The Vale of Arynn - Knights of the Vale Elite (+1 training Point) Heavy Cavalry | 15 Minerals 10 Lumber 15 Food | +5 |
| The North - Free Folk Skirmishers Elite (+1 training point) Light Infantry | 10 Minerals 10 Lumber 10 Food | +5 |
| The Westerlands - Sarsfield Mounted Archers [i}Elite (+1 training point) Mounted Archers | 10 Minerals 15 Lumber 15 Food | +5 |
| The Iron Islands - Thrall Levies Elite (+1 Training Point) Prisoner Levies | 10 Minerals 10 Lumber 10 Food | +10 |
| The Stormlands - Flameswords Elite (+1 Training Point) Heavy Infantry | 10 Minerals 10 Lumber 10 Food | +5 |
| The Crownlands - King’s Guard Elite (+2 Training Points) Personal Guard | 5 Minerals 5 Lumber 5 Food | +1 |
| Siegeware | |||
|---|---|---|---|
| Siegeware Type | Resource Cost | Description | Quantity Result |
| Siege Grapplers | 60 Minerals 50 Lumber 0 Food | Siege Grapplers are large siege engines which can fire a spiked Harpoon to implant into a wall or the side of a ship. Those used on ships are outfitted with hand cranks to pull the target vessel in closer for boarding actions. | +1 |
| Ballista | 50 Mineral 50 Lumber 0 Food | Ballistae are typically used in siege warfare as a means of causing damage to lighter portions of the walls such as gates, castellations, or even targeting enemy troops atop the wall. Defensively it provides a highly accurate means of targeting infantry formations or enemy siege weapons. Fires heavy round stones. | +1 |
| Battering Ram | 10 Minerals 150 Lumber 0 Food | A battering ram is a two part siege engine. The first part consists of the housing, typically coated in animal hides and other flame resistant material. This part protects its operators from being attacked while performing their duty. The second part is the ram, a heavy wooden device that may be capped with iron or bronze to give it more penetrating power. Used to smash through wooden walls or city/castle gates | +1 |
| Mangonal | 50 Minerals 25 Lumber 0 Food | Mangonals are the most basic of siege equipment. Built to fling stones or other projectiles at or over walls, the Mangonals are relatively easy to construct and maintain. | +1 |
| Siege Tower | 50 Minerals 500 Lumber 0 Food | During great siege battles, there comes a time when starving out a city can put a strain on the resources of the attacker. When this time comes, building a Siege Tower could prove an asset to help scale walls and capture the gates to allow their army in. | +1 |
| Trebuchet | 50 Minerals 25 Lumber 0 Food | Large and Immobile, a Trebuchet is the ultimate in siege warfare. Used both offensively and defensively, a Trebuchet can hurl large rocks or large quantities of Caltrops to make the ground much harder to cross. Many Trebuchets are capable of throwing stones weighing up to 100 kg up to 300 meters. Range can be increased with Training points (1 point = +20m) | +1 |
| Wildfire | 500 Minerals 0 Lumber 0 Food | Wildfire is a cruel and devastating alchemical solution which reacts explosively when heated by a flame. Wildfire is particularly hard to put out and has been known to burn for days even on the surface of the sea. Use in populated areas is not advised. | +1 |
| Scorpion | 25 Minerals 25 Lumber 0 Food | Scorpions are smaller than Ballistae and are easily transported using wagons or similar logistics vehicles. They can also be installed on walls and ships to provide additional defense or firepower. Scorpions fire a meter long steel tipped bolt that is pointed at one end. It was a Scorpion Bolt that killed the great dragon Meraxes in Dorne during the Dornish Wars of Aegon’s Conquest. | + 1 |
| Scaling Ladder | 10 Minerals 10 Lumber 0 Food | Scaling ladders are heavy ladders built to scale walls of opposing fortifications. Scaling Ladders are the most basic of siege weaponry and offer no protection for their users. | +2 |
| Navalware | ||
|---|---|---|
| Navalware Type | Resource Cost | Properties |
| Sailor | 0 Minerals 0 Lumber 10 Food | A sailor to man your naval ships. |
| Whaler | 0 Mineral 200 Lumber 5 Food | The whaler is operated through three sailors and adds an additional 10 Food OR 10 Mineral a week. |
| Longship | 0 Minerals 60 Lumber 5 Food | The longship has a capacity of 50 and is solely for transport purposes. There does not need to be any sailor to operate a longship. A longship cannot carry horses. |
| Caraval | 0 Minerals 100 Lumber 10 Food | The caravel has a capacity of 100 and is solely for transport purposes, but also has defensive measures such as five archer posts. They are also known for their speed and are the fastest ship available. There needs to be five sailors to operate a caravel. |
| Galley | 25 Minerals 500 Lumber 50 Food | The Galley has a capacity of 200 and is a war ship as well as transport ship, it is armed with four standard catapults to attack opposing ships, fifteen archer posts, and a bridge in order to board other ships. There needs to be ten sailors to operate a galley. |
| Frigate | 50 Minerals 500 Lumber 50 Food | The frigate has a capacity of 250 and is is a war ship, transport ship, and siege ship, it is armed with six siege engines, six standard catapults, thirty archer posts, and a bridge in order to board other ships. There needs to be ten sailors to operate a frigate. (No mineral cost on the Iron Islands). |
| Dromon | 500 Minerals 500 Lumber 50 Food | The dromon has a capacity of 25 and is is a war ship and siege ship, it is armed with twelve siege engines, twelve standard catapults, wildfire, and a bridge in order to board other ships. There needs to be twenty-five sailors to operate a dromon. The dromon is also clad in iron. |
| Special Features and People | ||
|---|---|---|
| Feature Type | Resource Cost | Properties |
| Master Artisan | 75 Minerals 0 Lumber 50 Food | Your House acquires the service of a master artisan of one craft. Adds a bonus to the House’s minerals of +10 per week. |
| Godswood | 0 Minerals 200 Lumber 5 Food | Your home has a godswood, a place sacred to the old gods. Adds a bonus to the House’s primary resource by +20 a week. |
| Guild | 10 Minerals 75 Lumber 0 Food | A Guild controls manufacturing and pricing of commodities, ensuring equal prices and a basic quality. |
| Maester | 10 Minerals 0 Lumber 10 Food | All houses can benefit from the wisdom and learning of a maester and even minor houses keep maesters in their employ. A maester helps the house have access to the Citadel’s knowledge. Maesters are also needed to send ravens and can help heal the wounded and ill. [50 Minerals to Level Up Maester] |
| Marketplace | 100 Minerals 50 Lumber 0 Food | A marketplace facilitates trade and draws merchants from near, far, and wide to do business in your lands. Adds a bonus of +10 to any one of the House’s resources every week. |
| Mine | 0 Minerals 1000 Lumber 0 Food | You open one or more mines on your lands to generate additional income. Adds a bonus to the House’s minerals of +20 per week. |
| Sept | 150 Minerals 50 Lumber 50 Food | You erect a sept of the Faith to show your family’s piety. Adds a bonus of +20 to the House’s food every week. |
| Bannerhouses | ||
|---|---|---|
| Bannerhouse Type | Resource Cost | Properties |
| Small Bannerhouse | 250 Minerals | 1-5 House Members & 25 Soldiers. |
| Average Bannerhouse | 500 Minerals | 6-25 House Members & 50 Soldiers. |
| Large Bannerhouse | 1000 Minerals | 26-50 House Members & 100 Soldiers. |
| Naval Bannerman | 500 Minerals 100 Lumber 0 Food[ | 6-25 House Members 2 Longships 2 Galleys 20 Sailors |
A BEGINNER'S GUIDE TO WESTEROS
Roleplaying Guide
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2:50 PM Jul 11