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Locked Topic
Character Listings; Looks extremely carefully at this list!
Topic Started: Oct 16 2008, 09:56 PM (39 Views)
Martinwalker8
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Gaming Administrator
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This is the list of playable characters and requirements to unlock each one. Don't worry, once you start making an army, you cna use mulitple of the same or different class.
PLEASE READ CAREFULLY!!!
It is easy to misread this list and requirements so don't blame me if you get it wrong.

Martial Artist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Martial Artists are the main hand-to-hand fighters in Disgaea. They boast one of the highest ATK stats, great HP, And good SPD/HIT. But on the other hand, they have pretty bad DEF/RES.

Weapon of choice: Fists

Brawler is one of the initial classes available.

Brawler
6 Move/2 Counter

HP - 16, 100%
SP - 5, 50%
ATK - 12, 100%
DEF - 4, 50%
INT - 6, 60%
SPD - 12, 100%
HIT - 12, 100%
RES - 4, 50%

Pugilist (Brawler at Level 5 Required)
6 Move/2 Counter

HP - 17, 100%
SP - 6, 50%
ATK - 13, 100%
DEF - 5, 50%
INT - 6, 60%
SPD - 13, 100%
HIT - 12, 100%
RES - 4, 50%

Fighter (Brawler OR Pugilist at level 12 Required)
6 Move/3 Counter

HP - 18, 100%
SP - 6, 60%
ATK - 14, 100%
DEF - 5, 60%
INT - 6, 60%
SPD - 13, 100%
HIT - 13, 100%
RES - 4, 60%

Black Belt (Brawler OR Pugilist OR Fighter at level 25 Required)
6 Move/3 Counter

HP - 19, 100%
SP - 6, 60%
ATK - 15, 100%
DEF - 6, 60%
INT - 7, 70%
SPD - 14, 100%
HIT - 13, 100%
RES - 5, 60%

Wushu Master (Brawler OR Pugilist OR Fighter OR Black Belt at level 50 Required)
6 Move/4 Counter

HP - 20, 100%
SP - 7, 70%
ATK - 16, 100%
DEF - 6, 60%
INT - 7, 70%
SPD - 14, 100%
HIT - 14, 100%
RES - 5, 60%

Eternal Fist (Brawler OR Pugilist OR Fighter OR Black Belt OR Wushu Master at level 100 Required)
6 Move/4 Counter

HP - 21, 100%
SP - 7, 70%
ATK - 17, 100%
DEF - 7, 70%
INT - 7, 70&
SPD - 15, 100%
HIT - 14, 100%
RES - 5, 60%


Warriors
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Their ATK and HP can't stand up to a Brawler, but their DEF and RES is way, way Better. And overall, their stats are pretty decent. Male Warriors are all adept at using Swords and Axes, while Female Warriors are adept with Swords and Spears.

Weapon of choice: Swords (Both), Axes (Male), Spears (Female)

Warrior is availiable initially.

Warrior
5 Move/1 Counter

HP - 14, 100%
SP - 6, 60%
ATK - 11, 100%
DEF - 8, 100%
INT - 8, 70%
SPD - 11, 80%
HIT - 11, 80%
RES - 8, 70%

Battler (Warrior at level 5 Required)
5 Move/1 Counter

HP - 15, 100%
SP - 6, 60%
ATK - 12, 100%
DEF - 8, 100%
INT - 8, 70%
SPD - 11, 80%
HIT - 12, 80%
RES - 9, 70%

Centurion (Warrior OR Battler at level 12 Required)
5 Move/1 Counter

HP - 16, 100%
SP - 6, 60%
ATK - 12, 100%
DEF - 9, 100%
INT - 9, 70%
SPD - 12, 80%
HIT - 12, 90%
RES - 9, 70%

Champion (Warrior OR Battler OR Centurion at level 25 Required)
5 Move/2 Counter

HP - 17, 100%
SP - 7, 70%
ATK - 13, 100%
DEF - 9, 100%
INT - 9, 70%
SPD - 12, 90%
HIT - 13, 90%
RES - 9, 80%

Hero (Warrior OR Battler OR Centurion OR Champion at level 50 Required)
5 Move/2 Counter

HP - 18, 100%
SP - 8, 70%
ATK - 13, 100%
DEF - 10, 100%
INT - 9, 80%
SPD - 13, 90%
HIT - 13, 90%
RES - 10, 80%

Cosmic Hero (Warrior OR Battler OR Centurion OR Champion OR Hero at level 100 Required)
5 Move/2 Counter

HP - 19, 100%
SP - 8, 70%
ATK - 14, 100%
DEF - 10, 100%
INT - 10, 80%
SPD - 13, 90%
HIT - 14, 90%
RES - 10, 80%


Mages
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They have a very high INT, and their aptitudes increase it by even more. On the flip side, melee damage is a foreign concept to them. They also have HORRIBLE HP and DEF, so staying alive can be quite a task, but their RES is quite robust.
Red Mages use fire magic, Green use wind magic and Blue use ice magic.

Weapon of choice: Staff

The Red/Green/Blue Mages are all initially available.

Red/Green/Blue Mage
4 Move/0 Counter

HP - 9, 40%
SP - 13, 100%
ATK - 6, 50%
DEF - 3, 40%
INT - 13, 110%
SPD - 10, 70%
HIT - 9, 80%
RES - 13, 110%

Red Mage Spells:
Fire - Level 1
Mega Fire - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Omega Fire - Level 40
Tera Fire - Level 100

Green Mage Spells:
Wind - Level 1
Mega Wind - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Wind - Level 20
Omega Wind - Level 40
Tera Wind - Level 100

Blue Mage Spells:
Ice - Level 1
Mega Ice - Level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Ice - Level 20
Omega Ice - Level 40
Tera Ice - Level 100

Star Mage (Level 5 of either Red, Green, OR Blue Mage Required)

4 Move/0 Counter

HP - 10, 50%
SP - 14, 100%
ATK - 7, 50%
DEF - 3, 50%
INT - 14, 110%
SPD - 11, 80%
HIT - 10, 90%
RES - 14, 110%

Star Mage Spells:
Star - Level 1
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Star - Level 25
Omega Star - Level 50
Tera Star - Level 120

Prism Skull (Star Skull at level 35 Required)
5 Move/0 Counter

HP - 11, 50%
SP - 15, 100%
ATK - 7, 60%
DEF - 4, 50%
INT - 15, 110%
SPD - 11, 80%
HIT - 10, 90%
RES - 16, 110%

Prism Mage Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40

Galaxy Skull (Prism Skull at level 50 Required)
5 Move/0 Counter

HP - 12, 50%
SP - 16, 100%
ATK - 8, 60%
DEF - 4, 50%
INT - 16, 110%
SPD - 12, 80%
HIT - 11, 90%
RES - 18, 110%

Galaxy Mage Spells:
Fire - Level 1
Ice - Level 1
Wind - Level 1
Star - Level 1
Mega Fire - Level 8
Mega Ice - Level 8
Mega Wind - level 8
Magic Boost - Level 9
Mega Star - Level 12
Braveheart - Level 12
Giga Fire - Level 20
Giga Ice - Level 20
Giga Wind - Level 20
Giga Star - Level 25
Omega Fire - Level 40
Omega Ice - Level 40
Omega Wind - Level 40
Omega Star - Level 50

Cleric
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They have a very high INT, and have good HP and so-so defence as well, making
them much more survivable. They also get a few DEF and RES raising spells. But
they come with one major problem - They just can't deal damage through natural
means.

Weapon of choice: Staff

Clerics are initially available
Healers Spells: (This spell list is fixed for all types)
Heal - Level 1
Espoir - Level 7
Shield - Level 9
Mega Heal - Level 10
Magic Wall - Level 15
Giga Heal - Level 25
Omega Heal - Level 50

Cleric
4 Move/0 Counter
HP - 12, 70%
SP - 12, 100%
ATK - 10, 80%
DEF - 4, 60%
INT - 12, 100%
SPD - 10, 70%
HIT - 11, 80%
RES - 11, 100%

Priest (Cleric at level 5 Required)
4 Move/0 Counter

HP - 13, 70%
SP - 12, 100%
ATK - 11, 80%
DEF - 4, 60%
INT - 13, 100%
SPD - 10, 70%
HIT - 11, 80%
RES - 12, 100%

Bishop (Cleric OR Priest at level 12 Required)
4 Move/0 Counter

HP - 13, 80%
SP - 13, 100%
ATK - 11, 80%
DEF - 5, 70%
INT - 14, 100%
SPD - 11, 80%
HIT - 12, 90%
RES - 13, 100%

Sage (Cleric OR Priest OR Bishop at level 25 Required)
5 Move/0 Counter

HP - 14, 80%
SP - 13, 100%
ATK - 12, 90%
DEF - 5, 70%
INT - 15, 100%
SPD - 11, 80%
HIT - 12, 90%
RES - 14, 100%

Prophet (Cleric OR Priest OR Bishop OR Sage at level 50 Required)

5 Move/0 Counter

HP - 14, 90%
SP - 14, 100%
ATK - 12, 90%
DEF - 6, 70%
INT - 16, 100%
SPD - 12, 80%
HIT - 13, 90%
RES - 15, 100%

Savior (Cleric OR Priest OR Bishop OR Sage OR Prophet at level 100 Required)

5 Move/1 Counter

HP - 15, 90%
SP - 15, 100%
ATK - 13, 100%
DEF - 6, 80%
INT - 17, 100%
SPD - 12, 90%
HIT - 13, 100%
RES - 16, 100%


Archers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP and Def aptitudes make all the clerics laugh at you. Sure, Bows attack a range attack, but they still pale in comparison to guns. I'd avoid Archers as much as possible, until working on getting the Angel Requirement. At least they have 110% to HIT.

Weapon of Choice: Bow

The Archer Class Requires any Female class to level 5

Archer
4 Move/0 Counter

HP - 13, 70%
SP - 7, 70%
ATK - 11, 100%
DEF - 7, 70%
INT - 9, 70%
SPD - 12, 100%
HIT - 14, 110%
RES - 8, 70%

Sniper (Archer at level 6 required)
4 Move/0 Counter

HP - 14, 70%
SP - 7, 70%
ATK - 12, 100%
DEF - 7, 70%
INT - 9, 70%
SPD - 13, 100%
HIT - 15, 110%
RES - 8, 70%

Striker (Archer OR Sniper at level 14 Required)
4 Move/0 Counter

HP - 14, 70%
SP - 8, 80%
ATK - 12, 100%
DEF - 8, 70%
INT - 10, 80%
SPD - 13, 100%
HIT - 15, 110%
RES - 9, 70%

Valkyrie (Archer OR Sniper OR Striker at level 30 Required)
5 Move/0 Counter

HP - 15, 80%
SP - 8, 80%
ATK - 13, 100%
DEF - 8, 70%
INT - 10, 80%
SPD - 14, 100%
HIT - 16, 110%
RES - 9, 80%

Ace Archer (Archer OR Sniper OR Striker OR Valkyrie at level 60 Required)
5 Move/1 Counter

HP - 15, 80%
SP - 9, 80%
ATK - 13, 100%
DEF - 9, 80%
INT - 11, 80%
SPD - 14, 100%
HIT - 16, 110%
RES - 9, 80%

Freischutz (Archer OR Sniper, OR Striker OR Valkyrie OR Ace Archer at level 120 Required)
5 Move/1 Counter

HP - 16, 80%
SP - 9, 80%
ATK - 14, 100%
DEF - 9, 80%
INT - 11, 80%
SPD - 15, 100%
HIT - 17, 110%
RES - 10, 80%

Scouts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They're great with guns, and have a high HIT Aptitude, making them that more damaging. Their HP and DEF are fair, which will keep them alive long enough, but you really should keep them behind everyone, shooting away.

Weapon of Choice: Guns and Spears

The Scout requires any level 5 Male class

Scout
6 Move/1 Counter

HP - 13, 90%
SP - 7, 60%
ATK - 10, 80%
DEF - 5, 70%
INT - 8, 80%
SPD - 12, 100%
HIT - 15, 110%
RES - 7, 80%

Surveyor (Scout at level 6 Required)
6 Move/1 Counter

HP - 14, 90%
SP - 8, 60%
ATK - 10, 80%
DEF - 5, 70%
INT - 9, 80%
SPD - 12, 100%
HIT - 16, 110%
RES - 7, 80%

Ranger (Scout OR Surveyor at level 14 Required)
6 Move/2 Counter

HP - 14, 100%
SP - 8, 70%
ATK - 11, 90%
DEF - 6, 80%
INT - 9, 80%
SPD - 13, 100%
HIT - 16, 110%
RES - 8, 80%

Strider (Scout OR Surveyor OR Ranger at level 30 Required)
6 Move/2 Counter

HP - 15, 100%
SP - 9, 70%
ATK - 11, 90%
DEF - 6, 80%
INT - 10, 90%
SPD - 13, 100%
HIT - 17, 110%
RES - 8, 80%

Geo Master (Scout OR Surveyor OR Ranger OR Strider at level 60 Required)
6 Move/2 Counter

HP - 15, 100%
SP - 9, 80%
ATK - 12, 100%
DEF - 7, 90%
INT - 10, 90%
SPD - 14, 100%
HIT - 17, 110%
RES - 9, 90%

Lord (Scout OR Surveyor OR Ranger OR Strider OR Geo Master at level 120 Required)
6 Move/2 Counter

HP - 16, 100%
SP - 10, 80%
ATK - 12, 100%
DEF - 7, 90%
INT - 11, 90%
SPD - 14, 100%
HIT - 18, 110%
RES - 9, 90%

Ninja
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ninja are kind of like an advanced form of brawlers, but they trade some ATK and HP for UNGODLY Speed. They're so fast, they can even dodge Special Techs, and even spells! Unfortunately, that also means they can dodge healing spells cast from your own team members.

Weapon of Choice: Fists, Swords and Spears

The Ninja requires a MALE Brawler and Warrior at level 10

Ninja
6 Move/3 Counter

HP - 15, 100%
SP - 7, 70%
ATK - 12, 100%
DEF - 6, 80%
INT - 9, 80%
SPD - 18 (!!), 110%
HIT - 13, 100%
RES - 8, 70%

Adept Ninja (Ninja at level 7 Required)
6 Move/3 Counter

HP - 16, 100%
SP - 7, 70%
ATK - 13, 100%
DEF - 6, 80%
INT - 10, 80%
SPD - 19, 110%
HIT - 14, 100%
RES - 8, 70%

Elite Ninja (Ninja OR Adept Ninja at level 18 Required)
6 Move/4 Counter

HP - 16, 100%
SP - 8, 80%
ATK - 13, 100%
DEF - 7, 90%
INT - 10, 80%
SPD - 20, 110%
HIT - 14, 100%
RES - 8, 80%

Shadow Ninja (Ninja OR Adept Ninja OR Elite Ninja at level 37 Required)
7 Move/4 Counter

HP - 17, 100%
SP - 8, 80%
ATK - 14, 100%
DEF - 7, 90%
INT - 11, 90%
SPD - 21, 110%
HIT - 15, 100%
RES - 9, 80%

Master Ninja (Ninja OR Adept Ninja OR Elite Ninja OR Shadow Ninja at level 75 Required)
7 Move/5 Counter

HP - 17, 100%
SP - 9, 90%
ATK - 14, 100%
DEF - 8, 90%
INT - 11, 90%
SPD - 22, 110%
HIT - 15, 100%
RES - 9, 80%

Shinobi (Ninja OR Adept Ninja OR Elite Ninja OR Shadow Ninja OR Master Ninja at level 150 Required)
7 Move/5 Counter

HP - 18, 100%
SP - 9, 90%
ATK - 15, 100%
DEF - 8, 100%
INT - 12, 90%
SPD - 23,110%
HIT - 16, 100%
RES - 10, 90%

Ronins
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ronins excel greatly at physical damage, and are Great with Swords, Spears AND Axes. Their ATK Stat is on Par with Brawlers, but with a
little something special - 110% in aptitude. They also have great HP, and good
defense, so they won't go down that easily.

Weapon of Choice: Swords, Spears and Axes

The Ronin requires a FEMALE Brawler and Warrior at level 10

Ronin
5 Move/2 Counter

HP - 16, 100%
SP - 7, 70%
ATK - 14, 110%
DEF - 7, 100%
INT - 8, 70%
SPD - 11, 100%
HIT - 14, 100%
RES - 9, 70%

Samurai (Ronin at level 7 Required)
5 Move/2 Counter

HP - 17, 100%
SP - 7, 70%
ATK - 15, 110%
DEF - 7, 100%
INT - 9, 70%
SPD - 12, 100%
HIT - 15, 100%
RES - 9, 70%

Bushi (Ronin OR Samurai at level 18 Required)
5 Move/2 Counter

HP - 17, 100%
SP - 8, 70%
ATK - 15, 110%
DEF - 8, 100%
INT - 9, 80%
SPD - 12, 100%
HIT - 15, 100%
RES - 9, 80%

Kengo (Ronin OR Samurai OR Bushi at level 37 Required)
5 Move/3 Counter

HP - 18, 100%
SP - 8, 80%
ATK - 16, 110%
DEF - 8, 100%
INT - 10, 80%
SPD - 13, 100%
HIT - 16, 100%
RES - 10, 80%

Blademaster (Ronin OR Samurai OR Bushi OR Kengo at level 75 Required)
6 Move/3 Counter

HP - 18, 100%
SP - 9, 80%
ATK - 16, 110%
DEF - 9, 100%
INT - 10, 80%
SPD - 13, 100%
HIT - 16, 100%
RES - 10, 80%

Shogun (Ronin OR Samurai OR Bushi OR Kengo OR Blademaster at level 150 Required)
6 Move/3 Counter

HP - 19, 100%
SP - 9, 80%
ATK - 17, 110%
DEF - 9, 100%
INT - 11, 90%
SPD - 14, 100%
HIT - 17, 100%
RES - 11, 80%

Knights
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They are Decent with Swords, and with staves, but excel at neither, leaving them with a bit to be desired. Their Stats and Aptitudes aren't that hot until you get into their much more advanced classes. When they are created, an
elemental spell (Fire, Wind, Ice) is picked at random and given to the Knight.

Weapon of Choice: Sword and Staff

The Knight requires a FEMALE Warrior at level 10 and a Mage of any
type at level 10

Note: The Knight and all it's advanced forms learn their spells at the same
level. What Base Type (Fire/Wind/Ice) is learned is chosen at random on
creation.

Knight Spells:
Fire/Wind/Ice (Chosen only one type) - Level 1
Magic Wall - Level 6
Magic Boost - Level 7
Shield - Level 9
Mega Chosen Element - Level 10
Braveheart - Level 10
Giga Chosen Element - Level 25
Omega Chosen Element - Level 50

Knight
4 Move/0 Counter

HP - 14, 80%
SP - 10, 90%
ATK - 10, 90%
DEF - 6, 60%
INT - 11, 90%
SPD - 8, 80%
HIT - 9, 90%
RES - 10, 90%

Vanquisher (Knight at level 7 Required)
4 Move/0 Counter

HP - 14, 80%
SP - 11, 90%
ATK - 11, 90%
DEF - 6, 60%
INT - 12, 90%
SPD - 8, 70%
HIT - 9, 80%
RES - 11, 90%

Rune Knight (Knight OR Vanquisher at level 18 Required)
4 Move/1 Counter

HP - 15, 80%
SP - 11, 90%
ATK - 11, 90%
DEF - 7, 60%
INT - 12, 90%
SPD - 9, 80%
HIT - 10, 80%
RES - 11, 90%

Chaos Knight (Knight OR Vanquisher OR Rune Knight at level 37 Required)
4 Move/1 Counter

HP - 15, 90%
SP - 12, 100%
ATK - 12, 90%
DEF - 7, 60%
INT - 13, 90%
SPD - 9, 80%
HIT - 10, 90%
RES - 12, 90%

High Knight (Knight OR Vanquisher OR Rune Knight OR Chaos Knight at level 75 Required)
4 Move/1 Counter

HP - 16, 90%
SP - 12, 100%
ATK - 12, 90%
DEF - 8, 70%
INT - 13, 100%
SPD - 10, 80%
HIT - 11, 90%
RES - 12, 100%

Space Knight (Knight OR Vanquisher OR Rune Knight OR Chaos Knight OR High Knight at level 150 Required)
4 Move/1 Counter

HP - 16, 90%
SP - 13, 100%
ATK - 13, 100%
DEF - 8, 70%
INT - 14, 100%
SPD - 10, 90%
HIT - 11, 90%
RES - 13, 100%


Angels
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They're Great with Swords, Spears, Bows, And Staves, and learn both healing AND Offensive magic. The big problem, though, is the steep requirement to get them. It's well worth it, though.

Weapon of Choice: Swords, Spears, Bows and Staves

The Angel requires a FEMALE Cleric at level 100, a Knight at level 100, AND an Archer at level 100 to all be in the party at the same time to be unlocked.

Angel Spells:
Fire/Wind/Ice (Chosen one only) - Level 1
Heal - Level 2
Espoir - Level 9
Mega Chosen Element - Level 12
Mega Heal - Level 15
Giga Chosen Element - Level 30
Giga Heal - Level 35

Angel
5 Move/1 Counter

HP - 18, 100%
SP - 11, 100%
ATK - 13, 100%
DEF - 9, 100%
INT - 12, 100%
SPD - 11, 100%
HIT - 11, 100%
RES - 14, 110%

Angel Cadet (Angel at level 10 Required)
5 Move/1 Counter

HP - 19, 100%
SP - 12, 100%
ATK - 14, 100%
DEF - 9, 100%
INT - 13, 100%
SPD - 11, 100%
HIT - 11, 100%
RES - 15, 110%

Angel Soldier (Angel OR Angel Cadet at level 25 Required)
5 Move/2 Counter

HP - 19, 100%
SP - 12, 100%
ATK - 14, 100%
DEF - 10, 100%
INT - 13, 100%
SPD - 12, 100%
HIT - 12, 100%
RES - 15, 110%

Crusader (Angel Or Angel Cadet OR Angel Soldier at level 50 Required)
6 Move/2 Counter

HP - 20, 100%
SP -13, 100%
ATK - 15, 100%
DEF - 10, 100%
INT - 14, 100%
SPD - 12, 100%
HIT - 12, 100%
RES - 16, 110%

Avenger (Angel OR Angel Cadet OR Angel Soldier OR Crusader at level 100 Required)
6 Move/2 Counter

HP - 20, 100%
SP - 13, 100%
ATK - 15, 100%
DEF - 11, 100%
INT - 14, 100%
SPD - 13, 100%
HIT - 13, 100%
RES - 16, 110%

Paladin (Angel OR Angel Cadet OR Angel Soldier OR Crusader OR Avenger at level 200 Required)
6 Move/2 Counter

HP - 21, 100%
SP - 14, 100%
ATK - 16, 100%
DEF - 11, 100%
INT - 15, 100%
SPD - 13, 100%
HIT - 13, 100%
RES - 17, 110%


Majin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They are better than everyone, at everything, Period. How, you ask? Well, For starters, they have an S Rank in EVERY WEAPON. What's more? Their first three forms have 110% Aptitude to every stat, and the final three forms have 120%! This effectively makes them more ridiculously powerful than anything else in any aspect Their base stats are also ridiculously high!

Weapon of Choice: All Weapons!

The Majin requires a MALE Brawler, MALE Warrior, Ninja and Scout, ALL
at level 200 and all in the same party!

Majin
6 Move/3 Counter

HP - 25, 110%
SP - 12, 110%
ATK - 18, 110%
DEF - 13, 110%
INT - 15, 110%
SPD - 13, 110%
HIT - 15, 110%
RES - 13, 110%

Mega Majin (Majin at level 28 Required)
6 Move/3 Counter

HP - 26, 110%
SP - 12, 110%
ATK - 19, 110%
DEF - 14, 110%
INT - 16, 110%
SPD - 13, 110%
HIT - 16, 110%
RES - 13, 110%

Giga Majin (Majin OR Mega Majin at level 56 Required)
6 Move/4 Counter

HP - 27, 110%
SP - 13, 110%
ATK - 20, 110%
DEF - 14, 110%
INT - 17, 110%
SPD - 14, 110%
HIT - 16, 110%
RES - 14, 110%

Omega Majin (Majin OR Mega Majin OR Giga Majin at level 120 Required)
6 move/4 Counter

HP - 28, 120%
SP - 13, 120%
ATK - 20, 120%
DEF - 15, 120%
INT - 18, 120%
SPD - 14, 120%
HIT - 17, 120%
RES - 14, 120%

Tera Majin (Majin OR Mega Majin OR Giga Majin OR Omega Majin at level 250 Required)
6 Move/5 Counter

HP - 29, 120%
SP - 14, 120%
ATK - 21, 120%
DEF - 15, 120%
INT - 19, 120%
SPD - 15, 120%
HIT - 17, 120%
RES - 14, 120%

Divine Majin (Majin OR Mega Majin OR Giga Majin OR Omega Majin OR Tera Majin at level 500 Required!)
7 Move/5 Counter

HP - 30, 120%
SP - 14, 120%
ATK - 21, 120%
DEF - 16, 120%
INT - 20, 120%
SPD - 15, 120%
HIT - 18, 120%
RES - 15, 120%

Note: Divine Majins will earn a special move at level 100 called Divine Judgement, in which has a chance of killing any monster instantly and does 4x normal damage to bosses but drains all SP at once!
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