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| Non-usable powers | |
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| Topic Started: Mar 30 2015, 07:17 PM (82 Views) | |
| Sedna | Mar 30 2015, 07:17 PM Post #1 |
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Game Master
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This is the current list of abilities that are not allowed to be used by players in GAM. These abilities will also be avoided by the GM whenever possible. Reality manipulation Fate Dictation Omnipotence Omnisapience Time travel (at least, to the extent where you can change past events) |
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| Martin | Mar 30 2015, 08:42 PM Post #2 |
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Yo soy Papi
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Well, if you change past events, the future doesn't really change, it's just that you create a new timeline, where things go differently, while your original timeline is still intact. |
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| The Radiant | Mar 30 2015, 08:51 PM Post #3 |
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Yeah, but we're only using one of them.
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| Sedna | Mar 30 2015, 08:52 PM Post #4 |
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Game Master
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If we stuck to the timeline where things didn't change, then the power of the character with time travel would be kind of useless/without results that affect the game much. |
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| Space Gorilla | Mar 30 2015, 09:15 PM Post #5 |
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Unless they can go back and witness who murdered somebody, like our own mystery murder case here ....
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| Kamineigh | Mar 30 2015, 11:38 PM Post #6 |
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Or it functioned like how it normally does in comics, which is to say, it either has no real effect on present events, or it causes a catastrophic change. |
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| Myotragus | Mar 31 2015, 01:25 AM Post #7 |
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The Ectotherm
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Or, you know, just kinda accept it's off limits and leave it at that... |
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| Sedna | Mar 31 2015, 07:39 AM Post #8 |
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Game Master
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Certain time powers would be allowed. Stopping time for a bit, sensing alterations in time, limited foresight (e.g. A few seconds, allowing an advantage in fights) etc would be ok. It only really causes issues when it results in players having to rewrite entire issues because someone chose to go back in time and kill a character. |
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7:12 PM Jul 11