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.: ライ 虚子 「Rai Kyoshi」 :.
- == Personal Information ==
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Sex and Race: Male Halfling (Variant) Class : Barbarian Lvl 2 Races of Mankind : Himoto Age : 22 Size : Small Height : 101 cm Weight : 26 kg
== Languages == Common Himoto Dialect Sylvan
- == Image ==
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- == Ability Scores ==
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Initial Scores : 13, 16, 16, 18, 12, 11 Dex +2, Con +1, Cha +1 Str 18 (+4) Dex 18 (+4) Con 17 (+3) Int 11 (0) Wis 12 (+1) Cha 13 (+1)
== Stats == Speed : 25 feet HP : 25 (15+10*1) AC : 18 (10+ 4 [Dex] + 3 [Con] + 1 [House Rule] Attack : Longsword +6 melee, 1d8+6 Slashing, Versatile (1d10) Greatsword +6 melee, 2d6+6 Slashing, two-handed, Heavy Handaxe +4/+4 melee/thrown, 1d6+4 slashing, (range 20/60) Javelin +4 thrown, 1d6+4 slashing, (range 30/120)
== Proficiencies == Armors and Weapons: Light armor, Medium armor, Simple weapons, Martial weapons and Shield Skills: Insight(Himoto), Athletics(B), Survival (B), Perception (Y) Saves: Strength(B), Constitution(B)
== Ranks (8) == Proficient ●●○○ Great Sword ●●○○ Long Sword
●●○○ Athletics ●●○○ Insight ●●○○ Perception ●●○○ Survival
●●○○ Strength Save ●●○○ Constitution Save
Not Proficient -
== Racial Features ==
- Lucky : When you roll a 1 on an attack roll, ability, check, or saving throw, you can reroll the die and must use the new roll.
- Brave : You have advantage on saving throws against being frightened
- Halfling Nimbleness : You can move through the space of any creature that is a size larger than yours.
- Stout Resilience : You have advantage on saving throws against poison, and you have resistance against poison damage.
== Class Features == == Rage == In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. == Unarmored Defense == While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. == Reckless Attack == Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. == Danger Sense == At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
== Feat : Martial Adept == You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
- You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus +your Strength or Dexterity modifier (your choice).
- lf you already have superiority dice, you gain one more: otherwise, you have one superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Chosen maneuver : Goading Attack, Maneuvering Attack
== Feat : Great Weapon Master == You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points
with one, you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
== Feat : Magic Initiate == Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock: Wisdom for cleric or druid: or Intelligence for wizard. Chosen Class and Spells : Druid; Frostbite, Produce Flame, Absorb Element
== Feat : Sentinel == You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
- Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
- When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
== Possessed Item == -Odachi (Greatsword) -Daisho [Katana (Longsword) and Wakizashi (Dagger)] -Kunai x2 (Handaxe) -Javelin x4 -Backpack -Bedroll -mess kit -tinderbox -10 torches -10 days of rations -Waterskin -50 ft of rope
== Update History == == Level 1 == Skill : Greatsword, Longsword, Athletics, Perception == Level 2 == Skill : Insight, Survival, Strength Save, Con Save
Edited by Cha_inis, Jul 27 2017, 09:08 AM.
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