| 關駦 (Guan Teng); 製作人 | |
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| Topic Started: Aug 4 2017, 09:47 PM (133 Views) | |
| Western Wind | Aug 4 2017, 09:47 PM Post #1 |
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關駦 | Guan Teng 製作人 == Images == ![]() == Theme Song == Source: Pinterest; this image is not mine Personal Stuff Pre-Year 35 Appearance ![]() Wearing Armor ![]() Source: Zhou Yu, Dynasty Warriors 8 (KOEI) Personal Record Gender: Male Age: 21 years old (per Year 35) Height: +-172 cm Weight: 56 kg Hair color: Silky black Eyes: Brown Scent: Alcea (faint fragrance) Class: Fighter (13) Character Creation Roll Results (7, 11, 12, 14, 14, 14} Initial: Str 7, Dex 14, Con 14, Int 11, Wis 12, Cha 14 Tang Proficiency in Insight Yue (Half Elf) +2 to Charisma, +1 to Strength, +1 to Intelligence Base Walking speed : 30 feet Performer Feat (+1 Charisma and Performance proficiency; double in Performance Rank if already proficient) Proficient with Musical Instrument (Huqin) Proficient with Acrobatics Darkvision: 60 ft Fey Ancestry: Advantage on saving throws against being charmed and immune to magical sleep Skills: Persuasion, Perception Languages: Common, Yue, Han Fighter Proficient with Strength save, Constitution save, simple weapons, and martial weapons Proficient with History and Intimidation Fighting Style Second Wind Character Statistics Ability Scores/Mod/Saves Str 8 (-1) {+4} Dex 16 (+3) {+6} Con 14 (+2) {+7} Int 12 (+1) {+2} Wis 12 (+1) {+2} Cha 18 (+4) {+5} AC: 17 (Breastplate 14 + Dex 2 + Cloak of Protection 1) HP: 108 (12d10 (10+12x6 = 82) + Con (13x2 = 26)) Base Speed: 30 ft. Battle Statistics 天空裂開 (Tiānkōng Lièkāi)/Silvered Jian (rapier), Melee +9, 1d8+5 silver piercing damage 山刀劍 (Shan daojian)/Silvered Dao (scimitar), Melee +9, 1d6+5 silver slashing damage Ranks Proficiency +5. Total Ranks: 52 (13 x 4) Weapons {7} ●○○○○ Simple Weapons ●○○○○ Other Martial Weapons ●●●●● Rapier ●●●●● Scimitar Skills {26} ●●●●○ Acrobatics ●●●●○ Animal Handling ●●●●○ History ●●●●● Insight ●●●●○ Intimidation ●●●●○ Perception ●●●●● Persuasion (Doubled on Use) ●●●●○ Performance ●●●○○ Investigation (Not Proficient) Saves {6} ●●●●○ Strength ●●●○○ Dexterity ●●●●○ Constitution Tools {1} ●●○○○ Huqin Racial and Class Features RACIAL FEATURES Half Elf Size. Medium Speed. 30ft. Darkvision.60ft. dim light = bright, darkness = dim light. Fey Ancestry. Advantage on saving throws against being charmed and immune to magical sleep. CLASS FEATURES Fighting Style, Fighter 1 You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. Dueling When you are wielding a melee weapon in one hand and no other w eapons, you gain a +2 bonus to damage rolls with that weapon. Second Wind (1d10+13), Fighter 1 You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge, Fighter 2 Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Martial Archetype, Fighter 3 At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level. 方旗武士 (Fāngqíwǔshì) Driven by his dream to make a better place for Yue people of Xi Chuan to live, he marched through his way out from the town, leaving everything that his predecessors had built on behind. While living in Xi Chuan was already bad enough for most of Yue people, heading out from the town into wilderness, where there is no wall to protect them from monsters attacks, would lead to uncertainty. If handled poorly, such decision might eventually resulted in deeper despair, a situation much worse than if they stayed behind in Xi Chuan. With a group of people who put their trust upon him, Guan Teng determined to inspire greatness in others by committing brave deeds. A lone pugilist might be a skilled warrior, but a pugilist leading a band of allies might able to bring some changes to the world itself. Prefers to lead through deeds than words, Guan Teng believes inspiring actions can awaken reserves of courage and conviction in allies that they never suspected they had. Rallying Cry (13 hp), Fighter 3 When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you. Ability Score Improvement, Fighter 4 Feat: Blade Mastery Extra Attack, Fighter 5 Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. Ability Score Improvement, Fighter 6 Feat: Sentinel Royal Envoy, Fighter 7 At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature. Ability Score Improvement, Fighter 8 +1 to Dexterity and Charisma Indomitable (2 uses), Fighter 9 Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. Inspiring Surge Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction, provided that it can see or hear you. Starting at 17th level, you can choose two allies within 60 feet of you, rather than one. Extra Attack (2) Ability Score Improvement, Fighter 12 Feat: Resilient (Dexterity) FEATS Performer, Yue You master performance so that you can command any stage. You gain the following benefits:
Blade Mastery, Fighter 4 You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them:
Sentinel, Fighter 6 You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:
Resilient (Dexterity), Fighter 12 Choose one ability score. You gain the following benefits:
Equipments Brought on body: Fine Clothings 天空裂開 (Tiānkōng Lièkāi)/Silvered Jian (rapier) 山刀劍 (Shan daojian)/Silvered Dao (scimitar) Travelling Stuffs Warhorse Bit and Bridle Riding saddle Saddlebag Sack Waterskin x2 Rope, hempen (50 ft) Tent, 2 person Wagon Draft Horse x2 Huqin Wealth 4: •3pt: Keoghtom's Ointment (2d8+2, cure poison and disease) (1 dose) •1pt: Healer's Kit Edited by Western Wind, Oct 26 2017, 01:57 PM.
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2:13 AM Jul 12