| Goro; Chilling White | |
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| Topic Started: Sep 13 2017, 07:59 PM (92 Views) | |
| PANDU | Sep 13 2017, 07:59 PM Post #1 |
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GORO The White Heron == Images == ![]() Source: Soul Edge Personal Stuff Winter Outfit ![]() Godmark Sensation Godmarked Sensation Tanda berbentuk matahari terbakar yang konsentris di bahu kiri sisi luar. Jenis sensasi: Pandangan: Pandangan mengabur tanpa sebab dan cukup mengganggu dan immediately noticeable Pendengaran: Pendengaran tiba-tiba terasa terbekap dan tidak ada suara yang masuk ke telinga meski hanya sesaat Penciuman: Bagian dalam hidung terasa seperti menghirup udara beku di badai musim dingin mendadak yang sekilas seperti mengeringkan organ Perasa: Lidah terasa kebas dan kelu Peraba: Kesemutan ringan di tungkai Indera keenam: The thing you felt when an ominous event is coming Battlemap Icons [img][/img][img][/img] Personal Record Gender: Male Age: 21 years old Height: +-192.5 cm Weight: 120 kg Hair color: Brownish Black Eyes: Deep charcoal black Scent: Musky (quite strong fragrance) Class: Barbarian (9) of the Bear and Rogue (1) of the Wild Sessions for Next Level: 2/10 Godmark ![]() source: Taken from pinterest, artist unknown Located on the outer side of the left shoulder. Character Creation Roll Results (6, 11, 13, 15, 15, 17 } Initial: Str 17, Dex 15, Con 15, Int 6, Wis 11, Cha 13 Yamato Proficiency in Survival Xiong (Dragonborn[White]) +2 Strength and +1 to Charisma Base Walking speed : 40 feet Draconic Ancestry: Whites Freezing Mist (refluffed cold cone blast): 15 ft cone (Con save) Damage Resistance: cold Languages: As the world setting Languages: Common, Himoto, Xiong Barbarian Proficient with Strength save, Con save, simple weapons, martial weapons, light armor, medium armor, shields Proficient with Athletics and Intimidation Unarmored Defense Rage Godmarked Magic Initiate (Warlock, Charisma): Frostbite, Booming Blade, Armor of Agathys (1/day) Feat: Great Weapon Master Character Statistics Ability Scores/Mod/Saves Str 20 (+5) {+6} Dex 16 (+3) {+4} Con 16 (+3) {+4} Int 6 (-2) {+0} Wis 11 (+0) {+4} Cha 14 (+2) {+2} AC: 17 (Base 10 + Dex 3 + Con 3 + Basic Martial Arts 1) HP: 103 (15+10+10+10+10+10+10+10+10+8) Base Speed: 40 ft. Known Language: Common, Xiong/Draconic, Han Battle Statistics Kuuruha (Maul refluffed), Melee +10, 2d6+5+2 Hornbow (fluffed Longbow), Ranged +7, 1d8+3 Booming Blade, Melee +10, 2d6+5 bludgeoning damage, +2d8 thunder damage if enemy moved willingly. Frostbite, range 60 ft Con save, if failed, 2d6 cold damage and weapon attack roll disadvantage. Ranks Proficiency +4. Total Ranks: 40 (10 x 4) Weapons {7} ●●○○ Other Simple Weapons ●●●● Log Horizon ●●●● Longbow Skills {21} ●●●● Athletics (expertise) ●●●● Intimidation ●●●● Survival ●●●● Perception ●●●● Stealth (expertise) ●●●● Performance (not proficient) Saves {9} ●●●● Strength ●●●● Constitution ●●●● Dexterity (Resilient) Spells {0} No spell which needed ranks yet Tools {0} No tool proficiency Equipments Brought on body: Utilitarian clothing Log Horizon Horn bow Pouch Travelling Stuffs Riding Horse Bit and Bridle Riding saddle Saddlebag Sack Riding Horse Waterskin x2 Wealth 2: •1pt: Antitoxin (2 vials) •1pt: Healer's Kit (10 uses) Racial and Class Features RACIAL FEATURES Dragonborn/White Xiong Size. Medium Speed. 30ft. Allignment Chaotic Lawful Draconic Ancestry Breath weapon and damage resistance according to the Draconic Ancestry table CLASS FEATURES Barbarian Unarmored Defense, Barbarian 1 Beginning at 1st level, while you are wearing no armor your AC equals 10 + your Dexterity modifier + your Constitution modifier. You still may benefit from Shield. Rage, Barbarian 1 1 minute rage (conditional), advantage in Strength checks and Strength saving throws, +3 damage to Strength damage roll (according to the Barbarian table), resistance to bludgeoning, piercing, and slashing damage. Cannot cast or maintain spell. Additional Bear Barbarian: As long as you're raging you gain resistance to all damage except psychic. Reckless Attack, Barbarian 2 Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. Danger Sense, Barbarian 2 At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. Fast Movement, Barbarian 5 Increase your speed by 10 ft while you aren't wearing heavy armor. Extra attack, Barbarian 5 Attack twice when you take the Attack action on your turn. Aspect of the Wolf, Barbarian 6 You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Feral Instinct, Barbarian 7 By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn. but only if you enter your rage before doing anything else on that turn. Ability Score Improvement, Barbarian 8 As explained. Brutal Critical (1 die), Barbarian 9 Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level. Rogue Expertise, Rogue 1 Double the ability modifier for 2 skills Sneak Attack, Rogue 1 Yeah, sneak attack. FEATS Magic Initiate (Warlock; Charisma), Godmarked Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list. In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Resilient, Xiong Choose one ability score (Dex), increase the chosen ability score by 1 and you gain proficiency in that saving throw Great Weapon Master, Godmarked You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
Fell Handed, ASI Replacement You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:
SPELLS Spell Slot Magic Initiate: 1st Level - 1/long rest Cantrips Frostbite, Magic Initiate Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V.S Duration: instant You cause numbing frost to form on one creature that you can see within range. Con save, if failed 1d6 cold damage and the target's next weapon attack roll suffers disadvantage until the end of its next turn. Increase the damage by 1d6 on 5th, 11th, and 17th level Booming Blade, Magic Initiate Evocation cantrip Casting Time: 1 action Range: 5 ft Components: V, M Duration: 1 round As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effect. If the creature moves before the start of your next turn the target shall receive 1d8 thunder damage, and the spell ends. At 5th level the melee attack deals 1d8 thunder damage and the damage the target takes for moving increases to to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level. Armor of Agathys, Warlock 1st-level abjuration Casting Time: 1 action Range: self Components: V, S, M Duration: 1 hr A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you while you have these hit points the creature takes 5 damage. Edited by PANDU, Nov 1 2017, 08:01 PM.
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7:58 AM Jul 11