Welcome Guest [Log In] [Register]
Gundamverse has moved! With Zetaboards preparing to convert into the Taptalk platform, the Gundam Build Fighters / Gundamverse Administrator has decided to jump ship and move the forum to a new platform, MyBB. You can now find us at https://gundamverse.com. This forum will remain open as an archive. All topics have been archived and all empty forums have been removed. A mass email will be sent out in the coming days to all participants who would like to move over to the new board.
Gundamverse is a Gundam combat RP forum where you build your own custom gunpla and pit it against other fighters in Gunpla Battle. Join today!

You're currently viewing our forum as a guest. Unfortunately, that means you're limited to simply browsing of the board. If you're a visiting board owner you'll be allowed to advertise or affiliate in the Affiliates section. If you're a guest you can browse the board, but you're limited to speaking in the chat box. If you join our community you'll enable full access to the board; we do hope you consider it!

Join our community!

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
ACX-GNG-00 "Yojimbo"; The Brilliant Blue Fanged Mobile Suit
Topic Started: Jan 31 2015, 09:39 PM (536 Views)
Seraph
Member Avatar

Gunpla Information
Builders: Tsukuro Ayame, Tsukuro Aida
Fighter: Tsukuro Aida

Scale: 1/144
Class: RG + Scratch
Model Number: ACX-GNG-00

Name: G-Exia "Yojimbo"
Unit Type: Limited Production Experimental System Mobile Suit Kit

Fixed Armaments:
  • 2 x High Output GN Beam Saber, located in compartment on skirt

Optional Armaments:
  • 1 x Hyper DODS Rifle, held in hand, attaches to back mount when not in use
  • 1 x High Density GN Blade "Shigure", stored in Impact Shield
  • 1 x Impact Shield, attaches to arm
Posted Image

Build Grade / Total:
Build GradeCostDescription
Limited Production50BGYour Gunpla is a limited production mobile suit. It's base performance is greater than that of a mass production model, however due to such it has a lower Control, making it more difficult to pilot.
Professional Grade20BGYou've added your own personal touches to a well-constructed Gunpla, enough for it to show off as a display piece. Superior in design to a moderate build. Offense, Defense and Adaptability increase by one point each. When you reach 150BG total, Defense and Adaptability increase by another one point each.
Medium Weight0BGYour Gunpla is at an average weight; not too heavy, not too light and just right in all areas when it comes to balancing movement and defense. This of course means there is no added bonus to being this weight type... but there is no handicap for it, either.
True GN Drive10BGThis Gunpla has a True GN Drive and as a result has the capability to produce almost limitless particles. The GN Drive increases the Gunpla's Power by one point.
High-output Weaponry 0BG This Gunpla features weapons capable of operating at higher outputs, due in part to their well-made design and intended function. In exchange for greater power, ranged weapons have a lower rate of fire compared to standard beam weaponry in this category.
Physical Weaponry0BGThis Gunpla features weapons that are not beam weapons. These weapon types can have a variable degree of fire rates and damage potential, or have special features such as heat or oscillation-type weaponry. If the Gunpla fights with martial arts, they fall into this category.
Particle Full Burst Mode20BGUnique to the Yojimbo, the Particle Full Burst Mode is an advanced system derived from the Trans-AM of GN Drive mobile suits. Short for "Plavsky Hyper-accelerated Full Burst Mode", the system gives off distinct blue particle emissions. The system allows the Yojimbo to enter an accelerated state, increasing the amount of action points it can utilize up by five points for a total of five turns. It takes a total of eight turns to fully charge the Particle Full Burst Mode; every two turns, it charges by 25%. However, the Yojimbo is able to activate this mode at any increment up to 100%.
  • 25% Charge - +2 action points for 2 turns, unable to attack, but able to move for 1 turn after use. This can be used indefintely during battle, so long as it is charged, as it does not put a great strain on the Yojimbo.
  • 50% Charge - +3 action points for 3 turns, unable to attack, but able to move for 2 turns after use. This can only be used twice in battle, as constantly operating at this higher level of output puts a considerable strain on the Yojimbo.
  • 75% Charge - +4 action points for 4 turns, unable to attack, but able to move for 3 turns after use. This can only be used once in battle, as constantly operating at this higher level of output puts a considerable strain on the Yojimbo.
  • 100% Charge - +5 action points for 5 turns, unable to attack or defend, but able to move for 3 turns after use. This can only be used once in battle, as constantly operating at this higher level of output puts a considerable strain on the Yojimbo. If used at 100%, no previous charge can be used after this one is used throughout the rest of the battle.

Attribute Qualities
Offense1 +1
Specialty2
Defense2 +1
Power2 +1
Adaptability3 +1
Action Points8
Control2
Total16
Gunpla History
The G-Exia Yojimbo, typically just called the Yojimbo, is a hybrid experimental unit designed as a "What if?". In this case 'what if the EXA-DB contained GN technology?'. The end result is a modified G-Bouncer taken to the cutting edge of technology using a customized GN drive. The GN Core Drive is a customized GN drive that internalizes the system and links it directly into the machine's skeletal frame. In essence, the entire mobile suit becomes a true GN drive with particle induction ports located all over the unit. Most of the GN drive remains within the units torso but it is not exposed unlike earlier models. The trade off to this internalization is the inability to generate a GN field. Its name, Yojimbo, is derived from the Japanese term for bodyguard. As the Exia series of units from Gundam00 are styled after samurai and swordsman it only felt fitting to turn the Bouncer part of the G-Bouncer name into something that calls to mind both. The Yojimbo's Particle Full Burst Mode is similar to the Trans-AM but is markedly different.

Aida squeezed every bit of tech he could into the machine which required cutting some things out (like the ability to generate a GN field). Due to this it comes off as a true hybrid between GN technology and standard mobile suit tech. The Yojimbo is noted for its lightweight yet durable construction that allows it to be as mobile and nimble as a lightweight unit while maintain full structural integrity. Of course true light units are still much more dexterous than it but it comes as close as feasibly possible. Its signature weapon, the Shigure Blade, is a blade made of solid "hard light" GN particles in the form of a katana. It combines the strengths of the Shiguru Blade from Gundam AGE with those of the GN Blades from 00. It is a truly formidable weapon. The Unit also caries a modified Hyper DODS Rifle from the Gundam Age-2 Normal that allows for slightly longer range. Overall the Yojimbo is a balanced gunpla with a slight emphasis on melee combat thanks to its Exia/00 roots.
Edited by Turinu, Mar 20 2015, 09:13 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Gundam Build Fighters Archives · Next Topic »
Add Reply