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General Discussion
Talk about whatever you like!
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Fame System
Your allowed to give up to 15 fame points, whether negative or positive per day. These fame points can be used to vote on just about anything you wish. Mods get 50% more votes and 100 extra votes, and admins get 100% and 250 extra votes.

At -100 fame, you can no longer role-play. At -250 fame, you will be banned. At 1500 fame your eligible for moderator. At 3500 fame, your eligible for admin. You can only apply for moderator each week, and admin each month.
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Andromedan Advertising
Whatever the rules on your site, the same applies for advertising here. If you have Andromeda, there's no rules.
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Plot Discussions
Make and report plotlines here.
The Plot Oct 29 2016, 05:54 PM, By Ghazmarra
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Development Section

Registration
It's easy. Fill in the menus on startup and simply reply here. But the rules must be applied, and once you register, DO NOT CHANGE IT!
One account = 1 character. No limit to how many, however.
Hello Oct 30 2016, 12:33 AM, By Kinara
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Market #1a
Items will emerge here for purchase. Just post on the item saying how many you want.
Note that only heavy platoons get a bonus on carrying more supplies.
Basic Gun Ammo Oct 29 2016, 06:35 PM, By Ghazmarra
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Market #1b
Simple clothing, nothing special.
Old Shirt Oct 30 2016, 04:01 AM, By Kinara
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Market #1c
This mart deals with hazmat supplies.
Basic Respirator Oct 30 2016, 12:54 AM, By Kinara
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Market #1d
This covers basic kinds of weapons.
Glock Pistol Oct 30 2016, 02:29 AM, By Kinara
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Market #2a
This is used to upgrade your traits, and requires exp. There's infinite upgrades.
Leadership Training Oct 29 2016, 06:30 PM, By Ghazmarra
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Underground: Zone 8/8

Survivor District
Everyone save those with hazard immunity and underwater breathing begin here.
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Deep Zone
Those with underwater breath often begin here, hoping to reach the surface.
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The Cave Networks
A vast complex of caves that spans most of underground zone lv5. Few people dare to explore this place, except in large, well-equipped groups.
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Underground: Floor 7/8

Laigos Terminus
This is the connection point between the cave networks and the deep zones. Due to the toxins, there's a fowl stench emanating from here. This place also serves to be the agricultural area for most lower level inhabitants as well.
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Biotheric System
Even down here, the toxins are present. Due to a geothermal power supply, however, this area cleans up what few toxins penetrate this deep, and provides food for the people down in underground zone 5. This place must be crossed in order to access most floor 4 areas.
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Ancient City
This used to be the established evacuation point for the people, but the toxins managed to seep down into this area. Nowadays, it's a major habitat for the many mutants that fell victim to the toxins that seeped this deep.
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Underground: Zone 1/8

The Dead Zone
This is the most common place for Mutants and Arzarians to begin at.
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Security Terminuses
Home of the cyber police force. Thanks to their efforts, the few people remaining were lucky enough to escape to the depths of the planet.
Sulking with the consoles Oct 30 2016, 12:35 AM, By Kinara
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Eccogenic Farms
This is the main area where most farms are located. Thanks to the bio filters applied to the farms, the toxins are absorbed here and converted into quality foods, albeit heavily rationed.
A mutant breach Oct 30 2016, 01:38 AM, By Kinara
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Aboveground: Zone 1/5

The Airlocks
Most airlocks are destroyed due to mutant attacks, and there's plenty of them on the ground levels of the planet. However, there's a war going on here between the Mutants and Arzarians
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The Badlands
It's all just cities for the most part, with many mutants and Arzarians battling each other. However, there are some very rare hazmat alcoves in some areas, with nomads hunting for technologies so they can finally end these wars.
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The Industries
Just about all the industries are controlled by the Arzarians, with a few exceptions. This is the chief reason for the toxic environment, but thus far, the mutants haven't been able to change that.
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Aboveground: Zone 4/5

Arzarian Residences
Due to the disaster, a group of spider queens has emerged here. Every one of them has immunity to hazards.
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The Skyscrapers
There's a lot of relay tubes and accessible floors at the higher pinnacles of the societies. While easily traversed, it's generally infested with elite Arzarians.
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Ghazmara's Lair
The source of the planetary disaster currently. Drones fly about the planet delivering Hydrite and Arborium supplies to the factories, which contaminates the planet more and more over time. It's extremely difficult to reach the source of the pollution.
Rise of Queen Ghazmarra Oct 29 2016, 11:48 PM, By Ghazmarra
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Aboveground: Zone 5/5

The Floating Cities
Above the toxins are special floating cities, however, they are being pushed up more and more just to avoid the toxins. Nowadays, the elevation is so high, the people barely stave off hypoxia.
{Psilons and Arcanas cannot begin here}
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The Airports
There's a lot of aircraft waiting for a miracle. Nowadays, almost nobody comes to the airports due to the toxins below. But they always hope for the toxins to dissipate so they can finally do re-colonization operations. There's plenty of supplies for the craft otherwise, and a few rare individuals swaps cities
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Agriculture Zones
If it wasn't for the levistones, hydrites, ghazmite, and arborium supplies, the cities here couldn't develop themselves further. However, there's a war going on between most cities. While they are ready to head down, they dare not due to the many Arzarians and Mutants.
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  • Oct 29 2016, 06:58 PM
    Ghazmarra: Hello!

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Board Statistics
Stats Total Forum Posts: 26
Total Members: 2 (The newest member is Kinara)
Oct 29 2016, 06:52 PM, a record 47 users were online.
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