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Downtime; Things you do when not around other PC's
Topic Started: Mar 18 2017, 05:48 AM (782 Views)
Starchilde2
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The Ultimate DM
[ *  *  *  * ]
Things that you choose to do when the DM is being boring and not moving the adventure along..

Add Spells to Your Spellbook
Construct Buildings
Craft Magic Items
Craft Mundane Items
Earn Capital
Earn XP
Gather Information
Standard Check: Once per day
Thorough Questioning: By spending 1 day of downtime,
fluential Questioning: By spending 1 day of downtime and 1 point of Influence,
Heal Others
Promote a Business
Replace Your Animal Companion
Replace Your Familiar
Recruit for an Organization
Research a Spell
Research Facts and Lore
Rest
Retrain
Run a Business
Scheme for an Upcoming Adventure
Train an Animal
Edited by Starchilde2, Mar 18 2017, 05:59 AM.
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Captaintoma
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The Captain
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She'll take the broach, again noticing the size difference as their hands get close. She puts it on without complaint, turning her head as the two guard arrive, giving each a brief look. She'll turn back to the Captain. "Running a time limit, well hopefully should have enough time... Thank you." She'll rise walk over to her two escorts.
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Starchilde2
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The Ultimate DM
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"yar" says the tall thin man, and he hefts his halberd up, and does a bow, while the dwarf looks at you with suspicion. you enter the streets of the noble district, and notice, the roads are a touch wider here, and set up to take advantage of the surroundings, rather than for function. the houses are all stone and wood structures, however most of them are not Granite, but rather Sandstone, or marble types, making a beautiful contrast to the granite surroundings, and almost every house has at least a touch of blue on them. Some of them might be a blue door, or blue trim, or blue shutters, but all of them have blue on them. Most as well are at least two stories, though many of them are three. They still are not excessively large, but small neat structures obviously made in the patterns that the dwarves left. About 15 minutes later you find yourself in front of the first house, it is a two story brick structure, in bright red, blue shutters and blue fence in front, there are also blue flowers in the small yard, the door is bright white. Did you want to make any checks before walking towards and in.
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Captaintoma
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The Captain
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Tatsu will take a moment to survey the house and it's surroundings as she walks up, mainly for good points of entry for a thief, or escapes.

Perception: [result]23&16,1d20,7,23&1d20+7[/result]
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Starchilde2
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The Ultimate DM
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There are several entry points before even looking inside that you can tell would be easy. The chimney is fairly large, there are two balconies, in the front, the windows though are glass and might be obvious though you cannot tell if any of them were broken and replaced. There are about 5 other houses close by, all of which look similar to the one you are looking at now. You walk up to the door, with your escorts and the tall man, knocks on the door, and when a small halfling appears at the entrance in a nice, yet practical dress, the guard speaks again. "Yar, we brought a person to speak to your master, and have a gander at the location of the break-in."
The girl nods and breaks into a quick bow, "yes, sirs, please follow me" you follow the two escorts into the front room, it is sparsely but elegantly furnished you can feel your shoes sink down into the rug that is there, "let me go and get the Master." and she dashes off
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Captaintoma
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The Captain
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Tatsu will take a moment to observe the halfling before they run off before doing the same for her surroundings. She doesn't move further into the room, knowing it would upset the owners of the house if she began to wonder uninvited.

Empathy: [result]22&13,1d20,9,22&1d20+9[/result]
Perception: [result]15&8,1d20,7,15&1d20+7[/result]
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Starchilde2
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The Ultimate DM
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The first thing you notice is that she has a thin metal collar around her neck. She also seems nervous and anxious. about 15 minutes later a tall catfolk comes sauntering into the room, "I am Lord Cipraini, I understand you are here to look at the break-in.. again? What makes you think you'll be any more successful than any of the others? Especially as it has been three days since it happened?"
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Captaintoma
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The Captain
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Tatsu frowned seeing the collar, was that woman a slave? Did this city had slaves. The alien concept to her hadn't struck her till now. Thinking on it, she realised that there'd been some slaves as barmaids, or at least barmaids with collars on.

She'll turn her attention back to the present as Lord Ciprani approached. She'll smile and give a proper curtsy. "Lord Ciprani, thank you for allowing me into your home. Yes, I know you've already allowed an investigation but I'm not a member of the guard, my talents are fairly unique and I am skilled. A moment of your time and I am sure I can come up with something."

Diplomacy: [result]15&9,1d20,6,15&1d20+6[/result]
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Starchilde2
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The Ultimate DM
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The man frowns, "fine, look.. I'll be out for a moment, my maid will take care of you." He gives a elegant wave towards the girl, who quickly nods. He takes his coat from near the door and walks towards the front, while the girl, whispers, "please, if you would, follow me"
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Captaintoma
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The Captain
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Tatsu will follow the maid, but not before giving a quick flash of purple as she examines the lord himself.

Empathy: [result]16&7,1d20,9,16&1d20+9[/result]
Perception: [result]22&15,1d20,7,22&1d20+7[/result]
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Starchilde2
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The Ultimate DM
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He seems very angry, you're not sure why, but he seems frustrated and angry. As you follow the maid back you see that the rest of the lower house is furnished much the same way as the front room, sparse but luxurious. you arrive shortly into a second room, where you see an office, it has wood paneled walls, and floor, a single desk and a leather armchair behind it, the walls are covered in book cases, and a large door is behind the desk, it is made surprisingly entirely from glass, and looks like it is more for light than an actual entrance. there is a fireplace on the north wall, and several candles on the desk.
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