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Downtime; Things you do when not around other PC's
Topic Started: Mar 18 2017, 05:48 AM (795 Views)
Starchilde2
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The Ultimate DM
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Things that you choose to do when the DM is being boring and not moving the adventure along..

Add Spells to Your Spellbook
Construct Buildings
Craft Magic Items
Craft Mundane Items
Earn Capital
Earn XP
Gather Information
Standard Check: Once per day
Thorough Questioning: By spending 1 day of downtime,
fluential Questioning: By spending 1 day of downtime and 1 point of Influence,
Heal Others
Promote a Business
Replace Your Animal Companion
Replace Your Familiar
Recruit for an Organization
Research a Spell
Research Facts and Lore
Rest
Retrain
Run a Business
Scheme for an Upcoming Adventure
Train an Animal
Edited by Starchilde2, Mar 18 2017, 05:59 AM.
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Captaintoma
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The Captain
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Tatsu will, after they have sorted some sort of arrangement, will go ahead seek out Miss Silke once again, figuring the woman to be well connected. She was in need of information for her journey and needed to make her own contacts fast.

Autohypnosis to retrace her way back: [result]16&10,1d20,6,16&1d20+6[/result]

When she returns to the house she will knock and nod to the girl who answers. "Hello, I'm wishing to speak with Miss Silkie."
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Starchilde2
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Mistress Silke is not in residence at the moment, she is overseeing business matters, may I take a message?
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Captaintoma
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The Captain
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"My name is Lady Tatsu Solaire and I would like her help, in fact I think we can help each other." Pausing a moment she'll add. "I'd like to arrange a meeting, as soon as possible, will she be back tonight?"
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Starchilde2
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The Ultimate DM
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She usually doesn't return until the early morning hours, shall I send for you when she is available?
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Captaintoma
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The Captain
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"If you could, please." She considers a moment before shrugging, putting it off. She will go ahead give directions to where she will be staying.
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Starchilde2
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The Ultimate DM
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The maid nods her head, and takes down the information.

The next day, you will receive a message from a messenger, with an offer to meet with Mistress Silke Sidell on the 18th of the month at high noon, at The Broken Arrow Tavern.
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Captaintoma
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The Captain
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Tatsu will sigh, feeling refresh as she steps away from her brief meeting with Jace, refreshed, back to her full strength. She takes a moment to form her mind blade, seeing the blackened blade, deliberately different from her normal form.

She'll leave the house they were sharing and head for the meeting point. Arriving at the statue in town in the dark of the early morning. She made sure to be on time, leaning against the base as she waits for her contact to arrive. She'd made some slight changes, tying her hair back in a tail and once more taking to wearing her hat to help cover her horns, while her tail remains tucked away.
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Starchilde2
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as you look around waiting for the dwarf that you met with earlier, you'll feel a tap on your shoulder, and you look up on the statue to see Kiyor hanging by his knees and looking almost directly over your head with a savage grin on his face. "'allo my basher friend, looking hale aren't you now, he does a neat flip and lands in front of you. now, come with me", and with that he'll lead you down the mostly deserted street and out into the merchant area.
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Captaintoma
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The Captain
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Tatsu will flinch slightly at the sudden tap on her shoulder. She composes herself quickly upon seeing Kiyor, having expected him to be quiet, just not that quiet. "Good morning, you certainly seem good at your trade, now that I can see a taste of it." She will proceed to follow him, doing a quick scan of him to see his mood now they had begun.

Empathy with Sense Motive: [result]21&13,1d20,8,21&1d20+8[/result]
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Starchilde2
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He looks back at you with another savage grin, "you, my pretty basher, don't know the start, but tonight is just, well a party as it were, see how composed you can be in the face of danger, and then, well we'll see what happens won't we." (he seems to be in high spirits, looking forward to what ever is planned, like some big game.) He leads you further and then into a back alley and pulls open a small grated door, it stands about 3 foot tall, and looks to be an entrance to a sewers, smells like it as well. He ducks into the darkness and you hear his voice echoing back, "come, my basher, come."
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