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Downtime; Things you do when not around other PC's
Topic Started: Mar 18 2017, 05:48 AM (793 Views)
Starchilde2
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The Ultimate DM
[ *  *  *  * ]
Things that you choose to do when the DM is being boring and not moving the adventure along..

Add Spells to Your Spellbook
Construct Buildings
Craft Magic Items
Craft Mundane Items
Earn Capital
Earn XP
Gather Information
Standard Check: Once per day
Thorough Questioning: By spending 1 day of downtime,
fluential Questioning: By spending 1 day of downtime and 1 point of Influence,
Heal Others
Promote a Business
Replace Your Animal Companion
Replace Your Familiar
Recruit for an Organization
Research a Spell
Research Facts and Lore
Rest
Retrain
Run a Business
Scheme for an Upcoming Adventure
Train an Animal
Edited by Starchilde2, Mar 18 2017, 05:59 AM.
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Captaintoma
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The Captain
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Tatsu will watch the dwarf and his companions scale the building before looking back to her other strong man. She'll roll her eyes at being called skinny, though had to appreciate how deceptive her form was sometimes. "I'll talk, don't need to punch my way out of every problem." She'll take a moment to compose herself, fix her hair and clothing so it isn't obvious she's been through the sewers.
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Starchilde2
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The Ultimate DM
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The minutes tick by, the strongman drinking deeply of some sort of alcohol, before offering some to Tatsu, there are a few low crashes, the start of a scream and then silence, as more time ticks by.
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Captaintoma
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The Captain
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Tatsu shakes her head at the offered alcohol and focuses on keeping an eye out. She glances briefly up at the noises from the house, biting her lip. She really hoped she didn't find out more about what was happening.

Perception: [result]15&9,1d20,6,15&1d20+6[/result]
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Starchilde2
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The Ultimate DM
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Tatsu can hear things moving up in the house, and muffled talking, then Kiyor looks out the window and throws up a hand signal, the Strongman laughs loudly and throws his head back drinking the rest of the liquor and starts ambling up the street, singing drunkenly meanwhile you see the others jumping from the house roof to roof.
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Captaintoma
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The Captain
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With a sigh of relief Tatsu will start walking away, heading for the ally way. She hoped she'd be able to find the way back out, seeing as her only other option of leaving the noble district would have to be through guards... Returning to the dark ally, she begins looking for the secret entrance.

Perception: [result]22&16,1d20,6,22&1d20+6[/result]
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Starchilde2
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The Ultimate DM
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you find the rock easily enough, nestled between the darker grey one, and the almost pure white one, you see the ladder heading down, and with that you're back in the sewer, you look each way, a short passageway with several branches off each side.
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Captaintoma
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The Captain
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With a sigh, Tatsu starts to head down the path the dwarf took her. While she's confident she can pick the right path, she hopes she'll be able too see the way out and back to her district.

Acrobatics: [result]3&2,1d20,1,3&1d20+1[/result]
Perception: [result]21&15,1d20,6,21&1d20+6[/result]
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Starchilde2
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The Ultimate DM
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After a bit of slipping and sliding, you make it back through the grate where you get another rip in your skirt into what you think is the merchant district, falling on your ass in the water near the end, but you are able to find a ladder up, you climb it to find yourself in a different part of the district than you expected, but you do make it back.
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Captaintoma
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The Captain
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Sighing as she manages to finally leave the damn sewer, Tatsu let's her hair back down and removes the cap, dismayed to see even her hair got covered in some of the filthy water. She'll try and find a bath house at this point, hoping one might be open at this early hour.
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Starchilde2
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The Ultimate DM
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Tatsu makes her way to the bathhouse fine, getting in the steam room first to get rid of all the smells that had gathered on her during the trip. While you are in the bath a younger man joins you, winking at you and relaxing in a nearby pool
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